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Completed Yarnus of Bethany vs The Wanderer in a messed up Mind (not TMR's though)

Discussion in 'ASB' started by TheMogRunner, Feb 2, 2012.

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  1. TheMogRunner

    TheMogRunner

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    OK, thank you copy and paste! Now onto the teams! We have in the Blue corner Yarnus of Bethany who is challenging The Wanderer who is in the Red corner. I practically ref all of the Wanderer's battles so it was obvious that I would ref this.

    Yarnus of Bethany
    Zzz! (open)
    [​IMG]
    Munchlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 3/6
    MC: 0
    DC: 3/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Counter
    Substitute
    Zen Headbutt

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team

    Zap! (open)
    [​IMG]
    Porygon [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats: HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 2/9
    MC: 2
    DC: 2/5

    Moves:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Magic Coat
    Tri Attack

    Endure
    Ice Beam
    Thunderbolt
    Flamethrower

    Toxic
    Psychic
    Protect

    Pow! (open)

    [​IMG]
    Aipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Total Ranks:14
    Size Ranks: 1
    Weight Rank: 2

    EC: 5/6
    MC: 4
    DC: 5/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort

    Fake Out(*)
    Revenge(*)
    Bounce(*)

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure

    The Wanderer
    Luxio (open)
    [​IMG]
    Luxio(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD!>"
    A Luxio the wanderer had caught early in his adventures. The best description of Alexander would be "batshit insane," singing songs of blood and gore as he fights, tearing into his enemies with reckless abandon, and caring not whether it's his blood or his enemy's that's spilled - only that it's spilled. Speaks a lot about a fellow named Khorne (whoever he is...)

    Nature: Jolly (+15% speed, +8% accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks (19 total):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Past Gen:
    Magnet Rise
    Ralts (open)
    [​IMG]
    Ralts [Quass] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A ralts the wanderer had caught en route to the Tower of Heaven.

    Nature: Hardy (no effect on stats)
    Type: Psychic
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Synchronize, Trace
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks (24 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Zweilous (open)
    [​IMG]
    Zweilous [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    A gentlemanly but truly depraved Zweilous whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

    Nature
    : Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0

    Abilities: Hustle
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (14 total):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang

    TM:
    Toxic
    Taunt
    Protect
    Thunder Wave

    The air around Mog is pratically glowing, he has never seen anything like it. Where am I? Darn it, what has reffing this battle done to me?

    Order:
    Yarnus of Bethany Chose your Pokemon and ability
    The Wanderer Chose your pokemon and ability and actions
    Yarnus of Bethany order Actions
    Me do awesome reffing!

    Good luck to both sides, and you may BEGIN!
  2. Yarnus of Bethany

    Yarnus of Bethany

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    2,065
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
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    2,790
    Ah, back here again...maybe this time I can find whatever goodies are lurking down here without those bird things jumping me. But in the meantime...Alexander, go! and activate your Intimidate!

    [​IMG]
    "<Blood! I ache for the taste of blood!!!>"

    Double Kick -> Thunder Wave* -> Double Kick

    *If Yarnus uses taunt within the first two actions, replace this action with Thunder fang.
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
    Counter, dig, u-turn
    Edit: skill link
  5. TheMogRunner

    TheMogRunner

    Joined:
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    637
    Need ability for Pow
  6. TheMogRunner

    TheMogRunner

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    May 4, 2011
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    Opps, this is a doubles match, do you want to change it to singles?
  7. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
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    2,065
    Yeah. That's what it was originally, anyways.
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
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    2,790
    Yeah, singles works.
  9. TheMogRunner

    TheMogRunner

    Joined:
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    637
    I stand in a pretty cream room, paintings are all over the wall, it has a soothing feel. But there is a hum of danger as our two battlers send out there pokemon. Yarnus of Bethany sends out his aipom Pow! He seems to really like onomatopoeias, about as much as I like food, but enough of that. The Wanderer begins with his old blood thirsty pal Luxio nicknamed Alexander, he has seen many things including an opponent turn into a zombie, but that was another battle. Let the battle BEGIN!

    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 90
    Eng: 100
    Nature: Adament
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 100
    Eng: 100
    Nature: Jolly
    Stats: n/a
    Condition: n/a​

    Round 1: Begin!
    Luxio is sent out of his pokeball and Intimidates Pow!. Luxio then Double kicks aipom in the face, which aipom merely counters, the trickster he is.
    Luxio tries to Paralyze aipom but Pow! is to quick and dives underground, dodging the thunder wave and doing some nice damage.
    Aipom isn't done yet though, he makes a U-turn to get rid of his intimidation! Luxio isn't happy at all and double kicks aipoms face.
    Can the Wanderer turn this trickster on his head, or will pow continue to monkey around? Find out tomorrow!
    Calcs (open)
    a1
    Luxio is Intimidating, Aipom's atk lowered 1 stage (P)!
    Luxio used Double kick -4eng, (to crit 625/10000=4651,853) It hit twice -7Hp -7Hp aipom
    Aipom used counter -11eng, -19Hp Luxio
    a2
    Aipom uses dig -10eng, It dodged all attacks (C 625/10000=5307) -14Hp Luxio
    Luxio uses Thunder wave -6eng, but it missed
    a3
    Aipom used U-turn -5eng, -9Hp Luxio, all stats reverted to normal!
    Luxio uses Double kick -4eng,(C 625/10000=767,3198) It hit twice -7Hp -7Hp aipom


    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 62
    Eng: 74
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 58
    Eng: 86
    Nature: Jolly
    Stats: n/a
    Condition: n/a​

    EDIT: Rolled 2, Change battle field to ... 1 The Nexus! Yah! *why does this look familiar?*

    Order:
    Yarnus of Bethany order Actions
    The Wanderer order
    I ref some more
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
    Fury Swipes, Double Edge, Fury Swipes
    If thunder wave the first time: Agility evasive
    2nd Fake out
    3rd Agility Evasive
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    No end-of-round RNG? Or you did, but nothing happened? Anyway...

    [​IMG]
    "<Why are you arguing with the ref, when I could be in the thick of slaughter?!>"

    Thunder Wave -> Thunder Fang -> Thunder Wave (trololololol)
  12. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Current Stats


    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 62
    Eng: 68
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 58
    Eng: 86
    Nature: Jolly
    Stats: n/a
    Condition: n/a​

    Round 2: Blah... blah...
    Luxio tries to paralyze the eager monkey, but aipom dodged the thunder wave using an evasive agility. Aipom uses a good old Double-edge doing some nice damage, but as we know in pokemon recoil and big damage don't add up well. Luxio then fills its fangs with electricty doing a electifing experence to Pow!. I have some serious dejavo as the first line of actions repeats itself on action three.

    It's.... ROLLING TIME!
    (1/4=3 , Arena effect! Coin toss 1/2 [1=Yarnus of Bethany 2=The Wanderer] ... 2, The Wanderer gets the effect. (1/100=38)

    Luxio gets a Frog! (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next round. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.


    The not much (open)
    a1
    Aipom uses Evasive agility -7eng, It dodged all attacks
    Luxio uses Thunder wave -6eng, But it missed
    a2
    Aipom uses Double edge -6eng, -17Hp Luxio, -6Hp Aipom recoil
    Luxio uses Thunder Fang -4eng, (to hit 95/100=84 hits) -12Hp Aipom (PAR 10/100=64 no)
    a3
    Aipom uses Evasive agility -7eng, It dodged all attacks
    Luxio uses Thunder wave -6eng, But it missed


    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 46
    Eng: 54
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 41
    Eng: 70
    Nature: Jolly
    Stats: n/a
    Condition: Has a frog head, and Is now also a water type.​

    Order:
    The Wanderer orders
    Yarnus of Bethany orders
    I will ref some more
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Evasive moves can only work once a round, so thunder wave should have worked the second time.

    Also, I think fake out was only supposed to happen if I used thunder wave that action, I might be wrong though. Anyway...

    Double Kick -> Thunder Fang - Double Kick

    *If Aipom uses dig, replace the first action he does with Magnet rise.
  14. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Miss read the yarnus's subs. corrected.
    Dogfish said
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
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    Taunt, dig, dig

    Though I have lost to Gelady, I will not lose to you! In fact, if I had made proper use of Aipom as I am doing now, Gelady would be long dead.
  16. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Current stats (open)
    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 46
    Eng: 48
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 41
    Eng: 70
    Nature: Jolly
    Stats: n/a
    Condition: Has a frog head, and Is now also a water type.​


    Round 3: Crits and fails

    Show Hide
    a1
    Aipom uses Taunt -10eng, Luxio is angered and must attack
    Luxio uses Magnet Rise -5eng, but it failed due to Luxio be so dam angry!
    a2
    Aipom uses dig -10eng, -14Hp Luxio
    Luxio uses Thunder Fang -4eng, it missed
    a3
    Aipom uses dig -12eng, -14Hp Luxio
    Luxio uses Double kick -4eng, Attack missed


    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 46
    Eng: 22
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: 13
    Eng: 57
    Nature: Jolly
    Stats: n/a
    Condition: Has a frog head, and Is now also a water type.​

    rolling 2 change field, to 5
    5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...

    Order:
    Yarnus of Bethany order Actions
    The Wanderer order
    ref, right yah
  17. Yarnus of Bethany

    Yarnus of Bethany

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    Dig avoids attacks, so Pow should have more health.
    Seed Bomb, chill, chill
    If protect, chill and push actions down.
  18. The Wanderer

    The Wanderer

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    2,790
    [​IMG]
    "<BLOOD FOR THE BLOOD GOOOOOOOD! LET THE UNIVERSE...DR-R-R-R-ROOOOOWN IN IIIIIIIIT!>"

    Lightning Dash (Wild Charge + Quick Attack) -> Cooldown -> Quick Attack
  19. TheMogRunner

    TheMogRunner

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    637
    You know the current stats

    Round 4: Double KO!
    Luxio is crashing into aipom with a lighting charge before I can open my eyes, that sure looked like it hurt, but it failed to Ko aipom. Aipom then uses a seed bomb, which KOs Luxio! But aipom falls over, unable to go any further due to lose of energy.

    Luxio used Lightning charge -15eng, -18Hp Aipom
    Aipom used Seed Bomb -6eng, -17 Hp Luxio, Luxio Fainted! Aipom +1KOC

    Yarnus of Bethany
    [​IMG]
    Pow! the Aipom (M)
    Hp: 28
    Eng: 16
    Nature: Adamant
    Stats: n/a
    Condition: n/a
    VS
    The Wanderer
    [​IMG]
    Alexander the Luxio (M)
    Hp: -4
    Eng: 42
    Nature: Jolly
    Stats: n/a
    Condition: Has a frog head, and Is now also a water type.​

    The Wanderer send out new poke
    Yarn send out new poke and order
    The Wanderer order
    Me ref more!

    Not rolling this round due to there being a lack of pokemon on the field.
  20. The Wanderer

    The Wanderer

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    Actually, seeing as he got first post last round, I believe Yarnus is the one who gets to send out a pokemon first.
  21. Yarnus of Bethany

    Yarnus of Bethany

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    But you didn't have to send out your pokemon first last time! And first action is not something you want.
    But since I'm probably wrong, Zzz! It is your time to shine!

    Actually, Pow should be still alive. Dig costs 10 en, not sixteen.
  22. The Wanderer

    The Wanderer

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    Crap, you're right.
  23. TheMogRunner

    TheMogRunner

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    Its 10 + 6 due to the avoidance, 10+6+10+6+2=KO
  24. The Wanderer

    The Wanderer

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    Um...I'm pretty sure Dig adds 6 energy only if you EXTEND it.

    Regardless...Quass! Time for some footslogging!

    [​IMG]
    "<Onward...>"

    Psychic -> Thunderbolt -> Psychic
  25. Yarnus of Bethany

    Yarnus of Bethany

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    I'm sure I'm right about dig.

    Taunt, chill, Fake Out
    If protective/Evasive move, chill and move actions down.
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