YellowAdminSilver Vs Rainman Legends 1v1 FE Singles...

Rules...
1v1 FE Singles (Less than 40 moves...)
All Abilities
36 Hours DQ
5 Chills / 2 Recoveries
2 Subs
Training Items
No Megas
ASB Arena

Team YellowAdminSilver...

One of Silver's first memories is that of a shadowy figure of white and black, ever-present and ever-watchful over the boy's shoulder. Silver can't recall a time when he wasn't being observed by this mysterious silhouette, yet he never felt threatened by it. As soon as he was old enough to set out on his journey with Pokémon, Silver knew what he was searching for: this flash of white from his childhood. Silver has never known for sure whether Soul is the Pokémon that watched over him as a child, and Soul has always stayed silent when his trainer asks him about it. Nonetheless, and despite his steely demeanor, more than his first Pokémon, Soul is Silver's guardian and closest friend.

Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Pressure / Super Luck / Justified (H)

Nature: Hasty (+15% Spe / +9% Acc / -1 Def)

Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18

EC: 0/0
MC: 0
AC: 3/5
KOC: 1

Attacks (28)
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight

Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt

TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback

Tutor:
Counter
Endure
Knock Off


Team Rainman Legends...


Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)

Move Tutors:
Magic Coat
Skill Swap
Helping Hand


Cinccino (Carbuncle) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (H): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature: Jolly: +15% Speed, -1 Special Attack, +20% Accuracy
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 1
AC: 5/5

Moves:

Level-Up:
Bullet Seed
Rock Blast
Pound
Baby Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap

Egg Moves:
Endure
Mud Slap
Flail
Tail Whip
Fake Tears

TM Moves:
U-Turn
Dig
Return
Theif
Facade
Toxic
Protect
Light Screen
Retaliate
Giga Impact
Thunder Wave
Substitute

Move Tutors:
Gunk Shot
Iron Tail
Knock Off


YellowAdminSilver sends out Pokemon and equips...
Rainman Legends sends out Pokemon and equips...
Rainman Legends orders...
YellowAdminSilver orders...
VirajVora refs...
 
Last edited:

"Yayyyy for Illusion... Ughhh this is going to end badly..."


"Do not worry. I have faith that we'll emerge victorious"

Sending out Soul the Arceus @ Dark Plate and Exp. Share

Edit: Yes, Silver forgot that he gets second order.​
 
Last edited:
I like the Dark Plate when the rules were training items only. unless thats a joke im missing

Cinccino takes Exp Share
Tail Slap-->Rock Blast-->Tail Slap
If Absol uses Rock Tomb and you do not have a substitute up, Use Substitute (15HP) and push actions back
If Absol uses Counter, Use Thunder Wave first instance, Sing Second Instance, and Swift third instance pushing actions back each time
 
Last edited:
Yeah, it was a joke. Soul isn't really Arceus either, and we're doing training items. I don't have any Plates, just the training items. Does that change your orders at all?
 
Team YellowAdminSilver...

Absol [Soul] (M) @ Exp.Share
Pressure/Super Luck
5/1/3/2/87 (+9% Accuracy...)
HP: 100
EN: 100
Status: Fine...
Other: None...

Team Rainman Legends...

Cinccino [Carbuncle] (F) @ Exp.Share
Cute Charm/Technician/Skill Link
3/2/2/2/133 (+15% Accuracy...)
HP: 100
EN: 100
Status: Fine...
Other: None...

Extra Effects: None...

Carbuncle used Tail Slap...
Crit Roll: 7046, 4917, 8059, 3850, 7731 = No, No, No, No, No...
((20 + 3 + 4.5 - 1.5) * 1) = 26 HP...
-13 EN...

Soul used Taunt...
Carbuncle was taunted...
-9 EN...

Carbuncle used Rock Blast...
Crit Roll: 8436, 9258, 4436, 5265, 989 = No, No, No, No, No...
((20 + 4.5 - 1.5) * 1) = 23 HP...
-14 EN...

Soul used Counter...
Damage Dealt: 34.5 HP...
-17.5 EN...

Ability Roll: 5937 > 3000 = No...

Carbuncle used Tail Slap...
Crit Roll: 3873, 1568, 4733, 4155, 3633 = No, No, No, No, No...
((20 + 3 + 4.5 - 1.5) * 1) = 26 HP...
-13 EN...

Soul used Counter...
Damage Dealt: 39 HP...
-23 EN...

Ability Roll: 1757 > 3000 = No...
Soul was infatuated in love with Carbuncle...
Confusion Counters: 3354 = 3 Counters...


Team YellowAdminSilver...

Absol [Soul] (M) @ Exp.Share
Pressure/Super Luck
5/1/3/2/87 (+9% Accuracy...)
HP: 25
EN: 50
Status: Fine...
Other: Infatuated (3 counters...)

Team Rainman Legends...

Cinccino [Carbuncle] (F) @ Exp.Share
Cute Charm/Technician/Skill Link
3/2/2/2/133 (+15% Accuracy...)
HP: 26
EN: 60
Status: Fine...
Other: Taunted (3 actions...)

Extra Effects: None...

YellowAdminSilver orders...
Rainman Legends orders...
VirajVora refs...
 

"Well... Let's cross our fingers and close our eyes and try to get a KOC for Megahorn"


"Very well. I am ready"

Sucker Punch + Sucker Punch - Cooldown (Sucker Punch + Sucker Punch) - Feint + Sucker Punch
 
Team YellowAdminSilver...

Absol [Soul] (M) @ Exp.Share
Pressure/Super Luck
5/1/3/2/87 (+9% Accuracy...)
HP: 25
EN: 50
Status: Fine...
Other: Infatuated (3 counters...)

Team Rainman Legends...

Cinccino [Carbuncle] (F) @ Exp.Share
Cute Charm/Technician/Skill Link
3/2/2/2/133 (+15% Accuracy...)
HP: 26
EN: 60
Status: Fine...
Other: Taunted (3 actions...)

Extra Effects: None...

Soul used Sucker Punch Combination...
Crit Roll: 4462 < 1250 = No...
((18 + 3 + 7.5 - 3) * 1) = 25.5 HP...
-27 EN...

Carbuncle Fainted...


Team YellowAdminSilver...

Absol [Soul] (M) @ Exp.Share
Pressure/Super Luck
5/1/3/2/87 (+9% Accuracy...)
HP: 25
EN: 23
Status: Fine...
Other: None...

Team Rainman Legends...

Cinccino [Carbuncle] (F) @ Exp.Share
Cute Charm/Technician/Skill Link
3/2/2/2/133 (+15% Accuracy...)
HP: 0
EN: 60
Status: Fainted...
Other: None...

Extra Effects: None...
 
Last edited:
Umm Viraj I know it doesn't affect anything but just for future reference:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Aaaaanyhow... Good game Rainman =) Thanks for playing
 

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