Yet another Gold Flashmatch! Gold vs. Redew

Solid Gold's pokemon:
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Mini-Barf (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile
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Tirtouga (Hoffman) (M)
Nature: Sassy
Type: Water/Rock

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source..

Abilities:

Sturdy

Solid Rock

Swift Swim (HA Locked)

Stats:

Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 19 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves (24/???):

Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Brine
Aqua Tail
Rock Slide
Hydro Pump

Body Slam (*)
Guard Swap (*)
Iron Defense (*)
Knock Off (*)
Whirlpool (*)

Ice Beam (*)
Earthquake (*)
Rest (*)
Scald (*)
Sleep Talk (*)
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Kimarite (Makuhita) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Thick Fat

Guts

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 2/6
MC: 0
AC: 2/5

Moves (25/???):

Tackle (*)
Focus Energy (*)
Sand Attack (*)
Arm Thrust (*)
Vital Throw (*)
Fake Out (*)
Whirlwind (*)
Knock Off (*)
Smelling Salts (*)
Belly Drum (*)
Endure
Close Combat
Heavy Slam

Bullet Punch (*)
Counter (*)
Feint
Foresight (*)
Focus Punch (*)
Wide Guard (*)

Toxic (*)
Protect (*)
Earthquake (*)
Dig
Rock Slide (*)
Poison Jab (*)

Redew's pokemon
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Horsea [Male] [King]
Types: Water

Abilities::
Swift Swim / Sniper / Damp (H)

Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 2
AC: 1/5

Attacks:
Level Up
Water Gun
Smokescreen
Leer
Bubble
Focus Energy
Bubble Beam
Agility
Twister

Egg
Muddy Water
Octazooka
Water Pulse
Aurora Beam
Dragon Breath

TM/HM
Protect
Substitute
Double Team
Scald
Rain Dance

S0L1D G0LD sends out and equips.
Redew sends out, equips and orders.
Solid Gold orders.
 
Horsea @ Exp. Share

Safeguard | Muddy Water | Scald

IF Grimer uses a P/E move (NOT A1), THEN use Substitute (20) the first instance.
 
Grimer
HP: 100
EN: 100
Status: None
Item: Exp. Share

Horsea
HP: 90
EN: 100
Status: None
Item: Exp. Share

In which Redew suffers from unfortunate hax...

a1
Horsea uses Safeguard!
-10 EN

Grimer uses Acid Spray!
RNG to Crit: 5724/10000=No.
(BAP:4+STAB:3+ARB:4.5-DRB:1.5)=10
-4 EN!
Horsea's special defense was lowered by two stages!

a2
Horsea uses Muddy Water!
RNG to Hit: 5048/10000=Yes.
RNG to Crit: 1133/10000=No.
RNG for Effect Chance: 1528/10000=Yes.
(BAP:9+STAB:3+ARB:4.5-DRB:3)=13.5
-6 EN!
Grimer's accuracy was lowered by one stage!

Grimer uses Thunderbolt!
RNG to Hit: 7102/10000=Yes.
RNG to Crit: 8678/10000=No.
RNG for Effect Chance: 729/10000=Yes.
(BAP:9+ARB:4.5-DRB:1.5)*1.5+(2*2)=22
-7 EN!
Horsea is paralyzed (15%)!

a3
Grimer uses Acid Spray!
RNG to Hit: 4432/10000=Yes.
RNG to Crit: 996/10000=No.
RNG for Stench: 526/10000=Yes.
(BAP:4+STAB:3+ARB:4.5-DRB:1.5)+(2*2)=14
Horsea's special defense was lowered by two more stages!
-4 EN!

Horsea flinched due to the stench!

Horsea's paralysis decayed by one stage (10%)!

Grimer
HP: 86
EN: 85
Status: -1 stage accuracy
Item: Exp. Share

Horsea
HP: 44
EN: 84
Status: Paralysis (10%), Special Defense lowered by 4 stages
Item: Exp. Share

S0L1D G0LD orders first.
Redew orders second.

Edit: And gold just reminded me that Horsea had used safeguard. As I said on irc, I am truly proving myself to be the master of oversight. Let me recalculate a3 where Horsea doesn't flinch, because it's not paralyzed and so goes first:

a3
Horsea uses Scald!
RNG to Crit: 2279/10000=No.
RNG for effect Chance: 225/10000=Yes.
(BAP:8+STAB:3+ARB:4.5-DRB:3)=12.5
-5 EN!
Grimer is burned by the scald!

Grimer does its attack calculated above.

Grimer is hurt by its burn (-2 HP)!

Grimer
HP: 71
EN: 85
Status: -1 stage accuracy, burned
Item: Exp. Share

Horsea
HP: 44
EN: 79
Status: Special Defense lowered by 4 stages, Safeguard (3r)
Item: Exp. Share
 
Last edited:
Uh, Horsea shouldn't be paralyzed, as it set up Safeguard a1. This means it also doesn't flinch a3.
Thunderbolt - Thunderbolt - Thunderbolt
If successful p/e move, use Stockpile that action.
If Horsea has Double Team clones when you would act, use Sludge Wave that action.
 
Grimer
HP: 71
EN: 85
Status: -1 stage accuracy, burned
Item: Exp. Share

Horsea
HP: 44
EN: 79
Status: Special Defense lowered by 4 stages, Safeguard (3r)
Item: Exp. Share

a1
Horsea uses Muddy Water!
RNG to Crit: 8364/10000=No.
RNG for Effect Chance: 9374/10000=No.
(BAP:9+STAB:3+ARB:4.5-DRB:3)=13.5
-6 EN!

Grimer uses Thunderbolt!
RNG to Hit: 484/10000=Yes.
RNG to Crit: 9805/10000=No.
(BAP:9+ARB:4.5-DRB:1.5)*1.5+(4*2)=26
-7 EN!

Grimer is hurt by burn (-2 HP)!

a2
Horsea uses Octazooka!
RNG to Crit: 230/10000=Yes.
RNG for Effect Chance: 4595/10000=Yes.
(BAP:7+Crit:5+STAB:3+ARB:4.5-DRB:3)=16.5
-4 EN!
Grimer's accuracy fell by one stage!

Grimer uses Thunderbolt!
RNG to Hit: 6950/10000=No.
But with Grimer's reduced accuracy, it misses!
-11 EN!

Grimer is hurt by burn (-2 HP)!

a3
Horsea uses Muddy Water!
RNG to Crit: 8086/10000=No.
RNG for Effect Chance: 4495/10000=No.
(BAP:9+STAB:3+ARB:4.5-DRB:3)=13.5
-6 EN!

Grimer uses Thunderbolt!
RNG to Hit: 4267/10000=Yes.
RNG to Crit: 3347/10000=No.
(BAP:9+ARB:4.5-DRB:1.5)*1.5+(4*2)=26
-5 EN!

Horsea is KOed!

Grimer is hurt by burn (-2 HP)!

Grimer's accuracy drop decays!

Grimer
HP: 21
EN: 52
Status: -1 stage Accuracy, burned
Item: Exp. Share

Horsea
HP: KO
EN: KO
Status: KO
Item: Exp. Share

S0L1D G0LD gains 1 CC.
Grimer gains:
+1 EC.
+3 MC.
+1 AC.
+1 KOC.

Redew gains 1 CC.
Horsea gains:
+1 EC.
+3 MC.
+1 AC.

Ref gains 3 UC.
 
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