Hello all you fantastic smogoners, today i'd like to bring you a team i've made and laddered with during cycle 5 of the olt based around the deady duo of Azumarill and Quagsire!
Short back story: Originally i made this post here in the good cores thread about a rad combo of azumarill and quagsire, then i realised that i dont actually have any really decent replays for it so i decided to make a team and ladder with it. I wasnt really looking to qualify or do particularly well but somehow i found myself in a position where i was at 1809 and #7 on the olt list for this week and then i pushed for rating cos yolo and inevitably when i tried to force the games i tilted and lost a bunch lol. But anyway its a really sweet team and its something i'd like to share with people because its really a lot of fun to use (well if you like stall anyway)
Proof of peak:
Teambuilding process:
Obviously i started off with this duo, quag and the very underrated sap sipper azu have perfect defensive coverage with obviously quag only weak to grass and azu only weak to electric and poison. Quag ignores stat boosts when taking/recieving damage so he's really crucial for stall teams and azu has godly typing which when combined with sap sipper means sometimes he can wall entire teams if they are lacking strong poison/electric stabs
Might as well introduce the next two as a duo as well, not really much to say about them that most people dont know already as they've been around forever. They do their job of walling 90% of the meta and they do it very well and consistently, honestly you cant beat them and their role compression is fantastic.
At this point i kinda felt like adding a mega and the obvious one to chose is M-Sableye. He was raised to S rank again recently and quite frankly although there is a lot of debate whether it is warranted nobody can deny at least he is one of the best A+ megas currently and is probably the best mega to use for stall on a team-to-team basis. I wouldnt say he's a necessary requirement but he is very very good. None of my mons up to this point resist hazards except quag so keeping them off the field is very important. He also adds a more consistent burn than the azu/quag which can be crucial at times.
So at this point i realised that i dont actually have a win condition. I wanted something preferably very bulky but does a lot of damage and forces the opposing team to play on my terms. I was reading a fair bit of hype recently about roar suicune and by god does it put in work. Although i was kinda concerned about having 3 of the same types on one team it actually works in the same way that birdspam works by wearing down its counters. By spammingskill scald at everything eventually everyone is burnt and suicune can sweep after a couple of boosts as it starts to reach motherfucking tanky bulk levels. Its also a very good phaser and all around bulky wall.
The movesets and indepth explanations:
Sometimes Burns (Quagsire) @
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
I literally love this guy, look at that face. Does it look like the face of mercy to you? Anyway Quag is my unaware wall, many phsyically attacking mons are unable to break him down without stat boosts or hax. For example, bisharp/lopunny/mega charizard x/mega metagross to name a few and these are all very threatening mons to stall. The spread/moves are fairly standard with scald/toxic the main methods to wear down its opponents and earthquake to hit things with, i actually doing use earthquake very much but its kinda useful sometimes. Recover is there to obviously recover off the damage. Spread is very simple, max bulk on the physical side, minus speed nature as who cares about speed when you're slow anyway and he attacks on both phsyical/special so its not good to reduce those as you need all the damage you can get sometimes.
No Burns (Azumarill) @
Ability: Sap Sipper
EVs: 252 HP / 114 Def / 138 SpD / 4 Spe
Bold Nature
- Scald
- Toxic
- Rest
- Encore / Sleep talk
Sap Sipper Azu is so amazing i cant stop raving about it. His fairy typing is one of the things that like clefable makes him so viable as he resists dark/dragon/fighting but only gains one extra weakness in poison in return. Being immune to grass as a water mon is hilarious as well, ferrothorn does nothing to my team. Any grass mon without poison secondary typing is 100% walled and does nothing all game so i dont have to worry about serperior/breloom/celebi all of whom can cause trouble depending on their spreads/sets. This thing is often MvP as the number of teams that struggle to get past it is unreal, definetly a threat people need to be thinking of when teambuilding imo (not serious lol)
Scald and toxic again because spreading statuses is the point of this team. Rest because he doesnt have any reliable recovery, i've always felt like the lack of reliable recovery shouldnt hold a mon back from fulfilling its destiny as a stall mon. Encore is used as otherwise i have a distinct weakness to rd/rest manaphy and sub/cm keldeo as both can set up and just 6-0 me. At least this way i can lock them into something and roar them out with suicune. I did used to run sleep talk which is a perfectly viable option on azu as a whole but encore wins games and is really my only way of dealing with certain threats. The spread is designed to specifically tank a number of threats as much as possible which i will hide below and the 4 speed is to creep opposing base 50s who dont have any investment (read chansey)
No Burns (Chansey) (F) @
Ability: Natural Cure
EVs: 12 HP / 248 Def / 248 SpD
Bold Nature
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Chansey is the premier special wall. Quag is a physical wall, Azu is a mixed-ish wall and now i need a special wall. Who else to turn to except chansey? Has a monster HP stat so spread combined with eviolite focuses on bolstering its rather lackluster defense and already decent special defense, spread maximises the eviolite effect by using round numbers and such. Stealth rock because every team needs SR to apply some pressure to the opposing team, s-toss to actually do damage and not be retarded. Aromatherapy to keep the team clean of statuses. To be honest i dont actually like this moveset as i much prefer my chanseys to have a status move but unfortunately with the team as it is nobody else can learn heal bell. Therefore somebody has to do it and that means my chansey is passive as hell but thats just the way this team works but it would be nice to fit thunder wave on there somewhere.
Useless Twat (Skarmory) @
OR
Ability: Sturdy
EVs: 248 HP / 184 Def / 68 SpD / 8 Spe OR EVs: 248 HP / 248 Def / 12 Spe
Careful Nature OR Bold Nature
- Spikes
- Roost
- Defog
- Iron Head OR Counter
Skarmory is like the polar opposite to Chansey in that its physical walling capabilities are also top range but this is not due to a high hp stat (its rather mediocre) but rather typing combined with a very high defense stat. Its weaknesses (electric and fire) are covered by quagsire so between the two they can pretty much counter the entire meta/game. This spread is also another thing specific to this team as i get pretty much 6-0'd by any stall breaker togekiss. With 68spd + boosting nature i can kind of deal with the togekiss as used in this thread as well as a couple of other threats:
+2 0 SpA Togekiss Air Slash vs. 248 HP / 68+ SpD Skarmory: 105-124 (31.5 - 37.2%) -- guaranteed 4HKO after Leftovers recovery
0- SpA Garchomp Fire Blast vs. 248 HP / 68+ SpD Skarmory: 132-156 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Mega Venusaur Hidden Power Fire vs. 248 HP / 68+ SpD Skarmory: 114-136 (34.2 - 40.8%) -- 54.1% chance to 3HKO after Leftovers recovery
Even with that spread i still need a lot of luck in order to beat a togekiss and quite frankly im not really sure its actually worth it as although i retain enough def to wall CB azu, i really really miss having rocky hat and counter to deal with all the physical threats that quag either cant handle or doesnt want to handle so its pretty 50/50 whether i prefer to get 6/0'd by a rarer stallbreaker or have an easier time dealing with the more common phsyical threats. Spikes / Defog seem counter-intuitive but due to the nature of role compression i dont have much choice lol as i kind of really like having spikes on a stall team due to applying pressure on balance teams / opposing stalls without sableye. But at the same time my own sableye cant always keep hazards off my side either so its a mixed blessing/curse.
Always burns (Sableye-Mega) @
Ability: Prankster
EVs: 252 HP / 64 Def / 192 SpD
Impish Nature
- Will-O-Wisp
- Fake Out
- Knock Off
- Recover
Speaking of Sableye here is my mega! This guy is really really good right now as reflected in his rise to S rank. Able to keep hazards off, spread statuses with ease and remove opponents items make this guy just a godsend to stall and a really annoying poke for people to deal with. Spread is designed to be as phsyically bulky as possible while still avoiding the 2hko from gengar which would otherwise be really really gay to deal with for my team. Fake out is for ez-evolution at the start of the game and very useful chip / revenge kill damage (10% is no laughing matter) and scouting tool to see if something holds lefties or a choice item. Will-o is because i love spreading burns, its the best status :D. Thanks to his magic-bounce ability he plays a crucial role in playing mind-games with people and keeping hazards off the field. His typing allows him 1 weakness which fortunately people dont generally carry as a coverage move which is good as keeping him healthy throughout the match is vital and he is often the primary target of most teams looking to win.
Rarely burns (Suicune) @
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
This dog is the best dog. Pressure is an AMAZING ability and this is my general win-con vs a lot of teams including opposing stalls as it soaks up PP like its going out of fashion. The spread is to be phsyically bulky again with enough speed to creep those people who creep standard spd heatran. Calm mind with scald is to up the ante and allow me to sweep through teams who are often caught off balance by how effective it is. Rest is because he doesnt have any other recovery and roar is to phase people who try to boost along-side me. The number of times i've let an opposing clef or whatever get to +3 then just phase them away so i can go to town on their team is incredible. Such a great all around mon and with his solid mono-water typing unless you're packing leaf-storm or thunder you wont be ohkoing this guy. Thanks to pressure as well you can outlast your counters once you get a boost or two underway:
0 SpA Mega Venusaur Giga Drain vs. +1 252 HP / 0 SpD Suicune: 116-138 (28.7 - 34.1%) -- 97.2% chance to 4HKO after Leftovers recovery
Pressure reduces Giga-drain from 16 uses to just 8 which means that its so easy to beat grass types and other mons that people use to try and break you down. Its also good for opposing drawn out stalls as they only have 12 defogs instead of 24 providing you manage to get suicune in on every opposing defog (not that hard).
Importable:
Threatlist:
No team is complete without a threatlist and there are several mons that kinda just beat me, its impossible these days to cover everything as there is so much to cover.
Like i said earlier stall-breaker togekiss just beats me 6-0 unless for some reason it doesnt run heal-bell and i can get a toxic on it. Luckily its relatively rare but it is gaining in popularity which is why i changed my skarmory set. I still lose to it anyway even with that spread but hey thats life lol
Manaphy with rd is hard to beat, its definetly do-able with the right encores but when it has rest it just kinda wears down my team as nothing particuarly likes taking repeated scalds in the rain. If necessary you can try to pp-stall it a bit with suicune while roaring it out but it becomes very difficult to keep suicune healthy and awake to do so.
This thing just almost invalidates any stall by itself. Fortunately its hype/usage has gone down but the fact is you lose half your team working out what set its running and its just a fucking pain to have to deal with i really hate seeing it
Not literally vaporeon itself but water-absorb mons are a pain to break past in general as suicune obviously cant do anything to them except phase
The one mon i really hate the most is Goth. At least the previous three threats i can kind of deal with with smart play and whatever but this thing is just pure aids. The worst offenders are opposing stalls with goth as there is literally nothing you can do eventually it will trap/trick something and then its just downhill from there zzz.
Replays:
Sorry i only have a weeks worth of replays to chose from so there wont be too many but hopefully it will showcase how the team works
http://replay.pokemonshowdown.com/ou-272376658
http://replay.pokemonshowdown.com/ou-272687010 - instant forfeit when sap sipper revealed lol
http://replay.pokemonshowdown.com/ou-272690178 - another azu hype replay
http://replay.pokemonshowdown.com/ou-272722344 - vs a nice semi-stall where roar suicune carries the game
http://replay.pokemonshowdown.com/ou-272732294
http://replay.pokemonshowdown.com/ou-272892888 - vs a not so nice semi-stall where azu mostly carries
http://replay.pokemonshowdown.com/ou-273259374
http://replay.pokemonshowdown.com/ou-273279579
http://replay.pokemonshowdown.com/ou-273632560
http://replay.pokemonshowdown.com/ou-273958168 - god bless encore
http://replay.pokemonshowdown.com/ou-273982520 - Played MoB 3 times and went 2-1 up but felt a bit bad as he is a really good player and my team has a very good match-up vs him. Barely won this game as last mon standing m-bro is hard to break without a toxic on it
And here is a reply of my mentor snowy using my team to beat a goth stall, it take 450 turns but eventually he managed it lol
http://replay.pokemonshowdown.com/ou-273810521
Fin:
So anyway thats the team, i hope people like it and i'd like to make a shout-out to my mentor Snowy who helped with the azu spread and has encouraged me a ton over the past month, its thanks to him that i was able to do as well as i have and im really proud of the fact i managed to climb with such tough competition in the current ladder using sap sipper azu. Im not going to try and claim that i invented it lol everyones seen it before but it was really fun using it at a high level and i hope more people pick it up and use it in the future


Short back story: Originally i made this post here in the good cores thread about a rad combo of azumarill and quagsire, then i realised that i dont actually have any really decent replays for it so i decided to make a team and ladder with it. I wasnt really looking to qualify or do particularly well but somehow i found myself in a position where i was at 1809 and #7 on the olt list for this week and then i pushed for rating cos yolo and inevitably when i tried to force the games i tilted and lost a bunch lol. But anyway its a really sweet team and its something i'd like to share with people because its really a lot of fun to use (well if you like stall anyway)
Proof of peak:

Teambuilding process:


Obviously i started off with this duo, quag and the very underrated sap sipper azu have perfect defensive coverage with obviously quag only weak to grass and azu only weak to electric and poison. Quag ignores stat boosts when taking/recieving damage so he's really crucial for stall teams and azu has godly typing which when combined with sap sipper means sometimes he can wall entire teams if they are lacking strong poison/electric stabs




Might as well introduce the next two as a duo as well, not really much to say about them that most people dont know already as they've been around forever. They do their job of walling 90% of the meta and they do it very well and consistently, honestly you cant beat them and their role compression is fantastic.





At this point i kinda felt like adding a mega and the obvious one to chose is M-Sableye. He was raised to S rank again recently and quite frankly although there is a lot of debate whether it is warranted nobody can deny at least he is one of the best A+ megas currently and is probably the best mega to use for stall on a team-to-team basis. I wouldnt say he's a necessary requirement but he is very very good. None of my mons up to this point resist hazards except quag so keeping them off the field is very important. He also adds a more consistent burn than the azu/quag which can be crucial at times.






So at this point i realised that i dont actually have a win condition. I wanted something preferably very bulky but does a lot of damage and forces the opposing team to play on my terms. I was reading a fair bit of hype recently about roar suicune and by god does it put in work. Although i was kinda concerned about having 3 of the same types on one team it actually works in the same way that birdspam works by wearing down its counters. By spamming
The movesets and indepth explanations:

Sometimes Burns (Quagsire) @

Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
I literally love this guy, look at that face. Does it look like the face of mercy to you? Anyway Quag is my unaware wall, many phsyically attacking mons are unable to break him down without stat boosts or hax. For example, bisharp/lopunny/mega charizard x/mega metagross to name a few and these are all very threatening mons to stall. The spread/moves are fairly standard with scald/toxic the main methods to wear down its opponents and earthquake to hit things with, i actually doing use earthquake very much but its kinda useful sometimes. Recover is there to obviously recover off the damage. Spread is very simple, max bulk on the physical side, minus speed nature as who cares about speed when you're slow anyway and he attacks on both phsyical/special so its not good to reduce those as you need all the damage you can get sometimes.

No Burns (Azumarill) @

Ability: Sap Sipper
EVs: 252 HP / 114 Def / 138 SpD / 4 Spe
Bold Nature
- Scald
- Toxic
- Rest
- Encore / Sleep talk
Sap Sipper Azu is so amazing i cant stop raving about it. His fairy typing is one of the things that like clefable makes him so viable as he resists dark/dragon/fighting but only gains one extra weakness in poison in return. Being immune to grass as a water mon is hilarious as well, ferrothorn does nothing to my team. Any grass mon without poison secondary typing is 100% walled and does nothing all game so i dont have to worry about serperior/breloom/celebi all of whom can cause trouble depending on their spreads/sets. This thing is often MvP as the number of teams that struggle to get past it is unreal, definetly a threat people need to be thinking of when teambuilding imo (not serious lol)
Scald and toxic again because spreading statuses is the point of this team. Rest because he doesnt have any reliable recovery, i've always felt like the lack of reliable recovery shouldnt hold a mon back from fulfilling its destiny as a stall mon. Encore is used as otherwise i have a distinct weakness to rd/rest manaphy and sub/cm keldeo as both can set up and just 6-0 me. At least this way i can lock them into something and roar them out with suicune. I did used to run sleep talk which is a perfectly viable option on azu as a whole but encore wins games and is really my only way of dealing with certain threats. The spread is designed to specifically tank a number of threats as much as possible which i will hide below and the 4 speed is to creep opposing base 50s who dont have any investment (read chansey)
252 SpA Life Orb Latios Psyshock vs. 252 HP / 116+ Def Azumarill: 164-192 (40.5 - 47.5%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 144 SpD Azumarill: 136-161 (33.6 - 39.8%) -- 27.5% chance to 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 144 SpD Azumarill in Sun: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 116+ Def Azumarill: 171-202 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 116+ Def Azumarill: 180-213 (44.5 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 144 SpD Azumarill: 174-206 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 144 SpD Azumarill: 136-161 (33.6 - 39.8%) -- 27.5% chance to 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 144 SpD Azumarill in Sun: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 116+ Def Azumarill: 171-202 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 116+ Def Azumarill: 180-213 (44.5 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 144 SpD Azumarill: 174-206 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

No Burns (Chansey) (F) @

Ability: Natural Cure
EVs: 12 HP / 248 Def / 248 SpD
Bold Nature
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Chansey is the premier special wall. Quag is a physical wall, Azu is a mixed-ish wall and now i need a special wall. Who else to turn to except chansey? Has a monster HP stat so spread combined with eviolite focuses on bolstering its rather lackluster defense and already decent special defense, spread maximises the eviolite effect by using round numbers and such. Stealth rock because every team needs SR to apply some pressure to the opposing team, s-toss to actually do damage and not be retarded. Aromatherapy to keep the team clean of statuses. To be honest i dont actually like this moveset as i much prefer my chanseys to have a status move but unfortunately with the team as it is nobody else can learn heal bell. Therefore somebody has to do it and that means my chansey is passive as hell but thats just the way this team works but it would be nice to fit thunder wave on there somewhere.

Useless Twat (Skarmory) @


Ability: Sturdy
EVs: 248 HP / 184 Def / 68 SpD / 8 Spe OR EVs: 248 HP / 248 Def / 12 Spe
Careful Nature OR Bold Nature
- Spikes
- Roost
- Defog
- Iron Head OR Counter
Skarmory is like the polar opposite to Chansey in that its physical walling capabilities are also top range but this is not due to a high hp stat (its rather mediocre) but rather typing combined with a very high defense stat. Its weaknesses (electric and fire) are covered by quagsire so between the two they can pretty much counter the entire meta/game. This spread is also another thing specific to this team as i get pretty much 6-0'd by any stall breaker togekiss. With 68spd + boosting nature i can kind of deal with the togekiss as used in this thread as well as a couple of other threats:
+2 0 SpA Togekiss Air Slash vs. 248 HP / 68+ SpD Skarmory: 105-124 (31.5 - 37.2%) -- guaranteed 4HKO after Leftovers recovery
0- SpA Garchomp Fire Blast vs. 248 HP / 68+ SpD Skarmory: 132-156 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Mega Venusaur Hidden Power Fire vs. 248 HP / 68+ SpD Skarmory: 114-136 (34.2 - 40.8%) -- 54.1% chance to 3HKO after Leftovers recovery
Even with that spread i still need a lot of luck in order to beat a togekiss and quite frankly im not really sure its actually worth it as although i retain enough def to wall CB azu, i really really miss having rocky hat and counter to deal with all the physical threats that quag either cant handle or doesnt want to handle so its pretty 50/50 whether i prefer to get 6/0'd by a rarer stallbreaker or have an easier time dealing with the more common phsyical threats. Spikes / Defog seem counter-intuitive but due to the nature of role compression i dont have much choice lol as i kind of really like having spikes on a stall team due to applying pressure on balance teams / opposing stalls without sableye. But at the same time my own sableye cant always keep hazards off my side either so its a mixed blessing/curse.

Always burns (Sableye-Mega) @

Ability: Prankster
EVs: 252 HP / 64 Def / 192 SpD
Impish Nature
- Will-O-Wisp
- Fake Out
- Knock Off
- Recover
Speaking of Sableye here is my mega! This guy is really really good right now as reflected in his rise to S rank. Able to keep hazards off, spread statuses with ease and remove opponents items make this guy just a godsend to stall and a really annoying poke for people to deal with. Spread is designed to be as phsyically bulky as possible while still avoiding the 2hko from gengar which would otherwise be really really gay to deal with for my team. Fake out is for ez-evolution at the start of the game and very useful chip / revenge kill damage (10% is no laughing matter) and scouting tool to see if something holds lefties or a choice item. Will-o is because i love spreading burns, its the best status :D. Thanks to his magic-bounce ability he plays a crucial role in playing mind-games with people and keeping hazards off the field. His typing allows him 1 weakness which fortunately people dont generally carry as a coverage move which is good as keeping him healthy throughout the match is vital and he is often the primary target of most teams looking to win.

Rarely burns (Suicune) @

Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
This dog is the best dog. Pressure is an AMAZING ability and this is my general win-con vs a lot of teams including opposing stalls as it soaks up PP like its going out of fashion. The spread is to be phsyically bulky again with enough speed to creep those people who creep standard spd heatran. Calm mind with scald is to up the ante and allow me to sweep through teams who are often caught off balance by how effective it is. Rest is because he doesnt have any other recovery and roar is to phase people who try to boost along-side me. The number of times i've let an opposing clef or whatever get to +3 then just phase them away so i can go to town on their team is incredible. Such a great all around mon and with his solid mono-water typing unless you're packing leaf-storm or thunder you wont be ohkoing this guy. Thanks to pressure as well you can outlast your counters once you get a boost or two underway:
0 SpA Mega Venusaur Giga Drain vs. +1 252 HP / 0 SpD Suicune: 116-138 (28.7 - 34.1%) -- 97.2% chance to 4HKO after Leftovers recovery
Pressure reduces Giga-drain from 16 uses to just 8 which means that its so easy to beat grass types and other mons that people use to try and break you down. Its also good for opposing drawn out stalls as they only have 12 defogs instead of 24 providing you manage to get suicune in on every opposing defog (not that hard).
Importable:
Useless Twat (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Spikes
- Roost
- Defog
- Iron Head
No Burns (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 116 Def / 136 SpD / 4 Spe
Bold Nature
- Scald
- Toxic
- Rest
- Encore
Sometimes Burns (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
No Burns (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 12 HP / 248 Def / 248 SpD
Bold Nature
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Always burns (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 252 HP / 64 Def / 192 SpD
Impish Nature
- Will-O-Wisp
- Fake Out
- Knock Off
- Recover
Rarely burns (Suicune) @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
Ability: Sturdy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Spikes
- Roost
- Defog
- Iron Head
No Burns (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 116 Def / 136 SpD / 4 Spe
Bold Nature
- Scald
- Toxic
- Rest
- Encore
Sometimes Burns (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
No Burns (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 12 HP / 248 Def / 248 SpD
Bold Nature
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Always burns (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 252 HP / 64 Def / 192 SpD
Impish Nature
- Will-O-Wisp
- Fake Out
- Knock Off
- Recover
Rarely burns (Suicune) @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
Threatlist:
No team is complete without a threatlist and there are several mons that kinda just beat me, its impossible these days to cover everything as there is so much to cover.





Replays:
Sorry i only have a weeks worth of replays to chose from so there wont be too many but hopefully it will showcase how the team works
http://replay.pokemonshowdown.com/ou-272376658
http://replay.pokemonshowdown.com/ou-272687010 - instant forfeit when sap sipper revealed lol
http://replay.pokemonshowdown.com/ou-272690178 - another azu hype replay
http://replay.pokemonshowdown.com/ou-272722344 - vs a nice semi-stall where roar suicune carries the game
http://replay.pokemonshowdown.com/ou-272732294
http://replay.pokemonshowdown.com/ou-272892888 - vs a not so nice semi-stall where azu mostly carries
http://replay.pokemonshowdown.com/ou-273259374
http://replay.pokemonshowdown.com/ou-273279579
http://replay.pokemonshowdown.com/ou-273632560
http://replay.pokemonshowdown.com/ou-273958168 - god bless encore
http://replay.pokemonshowdown.com/ou-273982520 - Played MoB 3 times and went 2-1 up but felt a bit bad as he is a really good player and my team has a very good match-up vs him. Barely won this game as last mon standing m-bro is hard to break without a toxic on it
And here is a reply of my mentor snowy using my team to beat a goth stall, it take 450 turns but eventually he managed it lol
http://replay.pokemonshowdown.com/ou-273810521
Fin:
So anyway thats the team, i hope people like it and i'd like to make a shout-out to my mentor Snowy who helped with the azu spread and has encouraged me a ton over the past month, its thanks to him that i was able to do as well as i have and im really proud of the fact i managed to climb with such tough competition in the current ladder using sap sipper azu. Im not going to try and claim that i invented it lol everyones seen it before but it was really fun using it at a high level and i hope more people pick it up and use it in the future
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