You are a type specialist in a hostile region. How do you best represent your chosen element?

QuentinQuonce

formerly green_typhlosion
I strongly considered an Explosion focused team. Part of me wished I had done that, but I opted against it for a few reasons. Namely, I usually try to have my teams all learn a move of the given type, and unless Sunny Day counts, that wouldn't have worked with enough of the other Pokemon for that to work. I'm also not necessarily sure those Pokemon would have worked as well in a team together. Most importantly though, I really wanted to use Weather Ball Victreebel, as that seemed to go perfectly with the theme. Still, an Explosion team probably would've ranked really high on my vote.
Sunny Day absolutely counts! I like your approach of giving every team member at least one move of the chosen type, but you're right in that it's hard to justify giving something like Metagross or Forretress Sunny Day.

It's funny you mentioned that because I was actually looking back over the thread the other day and was reflecting on your winning Ice team for RSE Hoenn: it's a great concept and I was thinking that the only change I'd have made if I'd proposed it would have been to give each member of the team a unique Ice move - Hail/Blizzard for Glalie, Haze for Crobat, Aurora Beam for Tentacruel, Ice Beam for Gyarados, Icy Wind for Wailord, and Sheer Cold for Walrein - rather than doubling up.

Of course, it's much easier to do that gimmick in this round (Fire just has a better spread, I guess). Off the top of my head you could do Eruption for Camerupt, Overheat for Torkoal, Lava Plume for Magcargo, Flamethrower for Weezing, Fire Punch for Machamp, and Fire Blast for Octillery... but then there's still ample other unique options such as Heat Wave for Fearow, Will-o-Wisp for Banette, Fire Fang for Rhyperior, Flame Wheel for Raticate etc. And of course, Sunny Day for whatever you might want to run it.
 

QuentinQuonce

formerly green_typhlosion
Straight into it for the next round - we've got our new topic. Inspired by recent events, we're headed back to Kalos this week with a rather uncommon type that hasn't been covered in a while...

You are a Steel-type specialist in Central Kalos. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP before commenting, especially if you're new to the thread. You have until March 15th, 9PM GMT to make your case!

Once again, you may only select Pokemon from the Central Kalos Pokedex, i.e. Chespin-Haxorus. Any teams which include Pokemon from either the Coastal or Mountain Kalos dexes will not be valid for this round and will be disqualified.

Central Kalos Dex is here for those who need it: https://www.serebii.net/xy/centralpokedex.shtml

DrPumpkinz: Aegislash, Doublade, Farfetch'd, Beedrill, Haxorus, Gallade
Ironmage: Aegislash, Wormadam, Doublade, Haxorus, Crawdaunt, Charizard
Pikachu315111: Aegislash, Wormadam, Lucario, Raichu, Blastoise, Smeargle
Railroader17: Aegislash, Lucario, Gallade, Diggersby, Charizard, Gallade
WarriorGallade: Lucario, Wormadam, Alakazam, Ledian, Kecleon, Smeargle
Noah3475: Aegislash, Lucario, Ninjask, Snorlax, Blastoise, Talonflame
DuoM2: Aegislash, Lucario, Wormadam, Kakuna, Exploud, Gallade
Cobalt Empoleon: Aegislash, Lucario, Wormadam, Furfrou, Delcatty, Swalot
Eeveeto: Aegislash, Doublade, Chesnaught, Farfetch'd, Crawdaunt, Charizard
Hugin: Aegislash, Lucario, Wormadam, Doublade, Chesnaught, Crawdaunt
gvmgvm40: Aegislash, Lucario, Wormadam, Doublade, Kecleon, Greninja
Spydermarz: Aegislash, Lucario, Doublade, Alakazam, Haxorus, Scolipede
 
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Alright, what Steel-types do we have to work with...

:xy/honedge::xy/doublade::xy/aegislash:

Just the Honedge line. Great. I'm gonna need to use both Aegislash and Baby Aegislash on the same team for there to be multiple Steel-types, but how do I do that without it feeling weird...


:gallade::haxorus::aegislash:|:beedrill::farfetchd::doublade:

How about a double battle with a knight and their squire?

:xy/gallade:
Gallade @ White Herb
Ability: Steadfast
- Swords Dance
- Psycho Cut
- Close Combat
- Wide Guard

:xy/haxorus:
Haxorus @ Lum Berry
Ability: Unnerve
- Swords Dance
- Dragon Claw
- Iron Tail
- Taunt

:xy/aegislash:
Aegislash @ Sitrus Berry
Ability: Stance Change
- Swords Dance
- Shadow Claw
- Iron Head
- King's Shield

:xy/beedrill:
Beedrill @ Life Orb
Ability: Swarm
- Swords Dance
- X-Scissor
- Poison Jab
- Assurance

:xy/farfetchd:
Farfetch’d @ Stick
Ability: Defiant
- Swords Dance
- Retaliate
- Brave Bird
- Steel Wing

:xy/doublade:
Doublade @ Eviolite
Ability: No Guard
- Swords Dance
- Shadow Claw
- Iron Head
- Sacred Sword

While the main strategy shared between the two is obviously Swords Dance, the difference in experience between the two is demonstrated in more than just the squire using weaker Pokemon. The squire is very gung-ho and aggressive, running simple SD + 3 Attack sets and holding pretty basic items. Meanwhile, the knight knows that big numbers aren't everything, so they run status moves for utility and use trickier consumable held items.

EDIT: wow I just completely missed Lucario and Wormadam, huh
 
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With the Honedge line being the star of the show, it makes sense to go for a swords of legend theme. This being Kalos, might as well lean fully into the stories surrounding Roland and the Twelve Peers and leave Arthur (and/or any Irish/Gaelic/Welsh/etc. heroes) for a Galar revisit. Conveniently, I was able to find six named swords among the group poking around wikipedia.

Cortain, The Short
:wormadam-trash:
Wormadam-Trash @ Rocky Helmet
Ability: Overcoat
- Stealth Rock
- Flash Cannon
- Signal Beam
- Toxic
Wielded by Ogier the Dane. It has a pretty unflattering story, with many accounts stating that it had to be remade into a shortsword after breaking during early practice. The other potential consideration would be Honedge, since it is also referenced as the lesser counterpart to Almace and Durendal, but, if nothing else, Item Clause is a good reason to break out something else with low BST to status/hazard lead.

Almace, The Holy
:doublade:
Doublade @ Eviolite
Ability: No Guard
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance
Wielded by Archbishop Turpin. The only information I was able to find on the sword itself was in a Norse version where it was the middle performer between Cortain and Durendal, but that's a workable concept.

Durendal, The Unbreakable
:aegislash:
Aegislash @ Leftovers
Ability: Stance Change
- King's Shield
- Toxic
- Shadow Ball
- Flash Cannon
Sword of Roland himself. It was said that after he fell, Roland attempted to destroy it so that it couldn't fall into the hands of his enemies but he was unable to. While Eviolite means that here Almace has higher physical bulk, the shield concept and evolution direction is more evocative and I compensated with a more defensive moveset.

Flamberge, The Ubiquitous
:charizard-mega-x:
Charizard @ Charizardite X
Ability: Blaze
- Roost
- Flame Charge
- Iron Tail
- Dragon Claw
Wielded by Renaud de Montauban, as well as many others in different works. With a root word relating to flame and being so common in legends that its name got genericized into a term for any large sword, it makes a lot of sense to spend the mega on the most well-known Fire type around.

Halteclere, The Headsplitter
:haxorus:
Haxorus @ Salac Berry
Ability: Mold Breaker
- Guillotine
- Swords Dance
- Dragon Claw
- Rock Slide
Sword of Oliver de Vienne, whose dying action was to split open his opponent's skull in one blow. Hence the OHKO move and pinch berry. I did also consider a Grass or Fairy type here since with a single point of info relating to losing one's head, I was reminded of the fey-touched Green Knight of Aurthurian legend. As is, it comes out as more of a Fire Emblem reference, since there Halteclere is an axe associated with a wyvern rider.

Murgleis, The Deathbringer
:crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
- Razor Shell
- Knock Off
- Aqua Jet
- Swords Dance
Sword of Ganelon, eventual traitor to the order. Dark type works with both the suspected translation of its name and the motivations of its wielder. I might have stuck with Hyper Cutter over Adaptability if I hadn't noticed a slashing STAB move.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
In honor of Pokemon Legends Z-A taking place completely (or at least mostly) in Lumiose City, my team is:

Representatives Of Lumiose City
:xy/aegislash::xy/lucario::xy/wormadam_trash::xy/smeargle::xy/raichu::xy/blastoise_mega:
Aegislash (Stance Change. Leftovers:leftovers:. King's Shield, Iron Head, Shadow Claw, Sword Dance)
Lucario (Steadfast. Assault Vest:assault_vest:. Bullet Punch, Power-Up Punch, Close Combat, Earthquake)
Wormadam-Trash (Overcoat. Damp Rock:damp_rock:. Metal Sound, Flash Cannon, Toxic, Rain Dance)
Smeargle (Moody. Focus Sash:focus_sash:. King's Shield, Shift Gear, Bullet Punch, Metal Burst)
Raichu (Lightning Rod. Life Orb:life_orb:. Thunder, Iron Tail, Grass Knot, Rain Dance)
Mega Blastoise (Mega Launcher. Blastoisinite:blastoisinite:. Water Pulse, Flash Cannon, Aura Sphere, Dragon Pulse)

Now I say Lumiose City, but what I actually mean is the city it's based on: Paris, France. With a hard Steel-type backing like the city itself, each team member also represents an aspect of the city or its history:
:aegislash:Aegislash: Representing the duality of royalty and abolishment of it, Aegislash is a Pokemon which is said to be drawn to kings, though it then uses said kings as a puppet or may drain the life out of them and cause the kingdom to fall to ruin. While it may not have always been the capital nor where French Kings lived most of the time, Paris was still a major city throughout most of France's history and was the place where kings made important rulings from or about. Aegislash would be the "normal ace" of the team, being the sole Kalos Pokemon which also Steel-type. Its a setup sweeper, it uses King's Shielf to enter Shield Forme so it can power-up with Sword Dances, getting passive healing from Leftovers, and when ready uses the best offense move for the opponent its facing.

:lucario:Lucario: Representing authority, apparently King Louis XIV created what you could consider the first modern police force in Paris in 1666. The purpose was of course to handle crime and corruption which I'd imagine a guardian Pokemon like Lucario which can sense a person's aura would be ideal for. While I normally push for a Special set for Lucario, we are focusing on its Steel-typing here and Lucario is one of a few Pokemon which can learn Bullet Punch so I went with a Physical set. I also went for a full offense set so it could have the Assault Vest, not sure if that's the best item for it but feels appropriate for a Pokemon that's out on patrol. Oh, and it also has Steadfast for its Ability.

:wormadam_trash:Wormadam-Trash: Representing sanitation, Paris was once the biggest and most populous city in Europe, and it had a bit of a waste & garbage problem. While Paris already had a simple sewer system, it wasn't until 1833 a major reconstruction of a sewer network was made to gather excess rainwater, street water, waste & garbage and bring it out of the city. However, if the sewers ever got clogged up, all that waste and garbage would instead flood the streets (and with it diseases). In the 1850s to 1860s Eugène Belgrand would be put in charge of Paris water services and create a better sewer system and improving the waste management & city's hygiene. Oh, and then there's Wormadam-Trash, yeah I really got not much to say about it itself. It's there to mainly set-up rain, possibly Toxic, and has Metal Sound and Flash Cannon if it somehow survives beyond that.

:smeargle:Smeargle: Representing the arts, Paris is famous for being a major center of the arts. Pablo Picasso, Vincent van Gogh, Claude Monet, Pierre-Auguste Renoir... I can go on and on (mainly because I was looking through a list and picking out the few names I know). Anyway, I could have gone with the typical "Spore" set for Smeargle, but instead I decided to have some fun. I decided to give Smeargle an all Steel-type set. Viable? Probably not. But I'm not making a competitive team, I'm making a fun team for a Steel-type Kalos trainer, so here we are. That's not to say there's no strategy, it has the Ability Moody (cause artist) so I have a few stalling tactics to see if it maybe gets a few handy stat increases. Metal Burst could deliver a huge amount of damage it timed right (especially if knocked down from full HP and saved by the Focus Sash), and if that doesn't KO then it has one last chance with Bullet Punch.

:raichu:Raichu: Paris is the "City of Lights", which explains much of Lumiose City's design including its name and Gym Type, so just feels right to have an Electric-type. In a way it's also the Eiffel Tower/Prism Tower representative as the Eiffel Tower was built with lightning rods for the purpose of redirecting lightning that strikes it and the Prism Tower is where the Gym is. Raichu is here to do damage and, if it needs to, set up the rain. I gave it the Life Orb as a pseudo replacement for the Light Ball; come on GF, Raichu is just a bigger Pikachu (and in the same vain, Pichu is a smaller Pikachu; let them us the Light Ball)!

:blastoise_mega:Mega Blastoise: I already gone through the major importance of the Paris sewer network, however there's much more history to Paris and its water resource and management. Also, Paris was famous for setting on fire, so it had many "firsts" when it came to firefighting such as having the first fire brigade in 1716. And that's of course not to mention the river that passes through Paris, the Seine (Paris also has an oceanic climate which means rainstorms are a common occurance). So while Mega Lucario is a Steel-type, for a Pokemon representing Lumiose City I feel Mega Blastoise is a better fit. Mega Blastoise does what Mega Blastoise does, use Moves powered-up by Mega Launcher to blast through anything in front of it (oh, and Flash Cannon which you'd think would be powered-up by Mega Launcher but isn't, along with other "cannon" moves).
 
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Ok I can actually work with this theme!



Ah the Kalos, region, beautiful and historic, and nothing QUITE hits both spots like the noble blacksmith no?
File:VSWorker A.png


Of course, a modern blacksmith needs a modern approach, to both the art, and to pokemon battles!

:sv/Lucario-Mega: :sv/Haxorus: :sv/Charizard: :sv/Aegislash: :sv/Gallade: :sv/Diggersby:

So let's meet the team!

:sv/Diggersby:

Diggersby (M) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance

He may be cute, and cuddly, he may be, but this rabbit is dynamite! In fact his ancestor is said to have felled a number of Galarian Knights of the Holy Order of Monty Python in their search for the Holy Grail! But back to the mon itself, the combo of Return and EQ backed by Huge Power & Life Orb is bound to do a ton of damage to anything that isn't a Skarmory, Levitate Brongzor, Drifblim / Gengar, or an illegally obtained Corviknight, with Swords Dance to boost even further, and Quick Attack for picking off weaker foes. He grabs rocks and ore to be used for the metal work, and breaks it down into smaller chunks.

:sv/Charizard:

Charizard (M) @ Wide Lens
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Dragon Pulse
- Heat Wave

Charizard here deals with whatever Diggersby can't. Melting those previously mentioned Skarmory, Brongzor, Drifblim / Gengar, and illegal Corviknight with Flamethrower and Heat Wave, Air Slash for some flying STAB for potential Fighting type opposition, and Dragon Pulse for anti-dragon coverage, Wide Lens helps boost Air Slash & Heat Wave's accuracy a bit. You know what's cooler than a sword? A sword forged in Charizard fire that's what! Plus it's a fire breathing dragon! It's on point for the aesthetic!

:sv/Aegislash:

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- King's Shield
- Autotomize

It basically does Aegislash things. Leveraging it's unique talents to tank a SE hit while using Autotomize to get +2 to Atk/SpA/Spe and blast things with STAB Shadow Ball & Flash Cannon, with King's Shield to help it stall for time as needed. Being a floating sword, it runs quality control on all of the weapons made in the shop, making sure their up to snuff with historical standards.

:sv/Gallade:

Gallade (M) @ Leftovers
Ability: Justified
EVs: 52 HP / 204 Atk / 252 SpD
Adamant Nature
- Close Combat
- Psycho Cut
- Earthquake
- Swords Dance

Gallade can cut up foes pretty well thanks to STAB Close Combat & Psycho Cut, especially with a Swords Dance boost, sadly no Sharpness as this is Gen 6, so we have to make do with EQ for coverage. Gallade is the one that gets called in for precision cutting, as well as any tasks that Gallade's psionic abilities can be handy for, such as helping to move heavy equipment and turning things over that would be hard for the others to handle with care.

:sv/Haxorus:

Haxorus (M) @ Roseli Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Iron Tail

D-Dance Hax can boost up, and hit super hard thanks to EQ for coverage, and Dragon Claw for a majority of mons that resist or are immune to EQ. Iron Tail is chosen over Poison Jab as the main way of dealing with Fairies to stay on brand, and the Roseli Berry helps it take hits from Fairy types so it can boost further or hit hard. Like Zard, it fits with the Blacksmith theme well, and it even has axes on it's face so it can help with quality control on that front to.

:sv/Lucario-Mega:

Lucario-Mega (M) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Bullet Punch
- Swords Dance

The star of the team, Mega Lucario can absolutely DECIMATE just about anything put in front of it. SD lets it boost it's already high Atk to astronomical levels, while EQ and CC tear holes in the opposition from their raw power, with Bullet Punch for those pesky fairy types and the odd Drifblim / Gengar (since Gengar still has Levitate in Gen 6) Lucario here is both the mascot, and runs loss prevention at the shop, "discouraging" shoplifters with as much force as needed, and when it's not on loss prevention, it's helping the others by handling the steel and helping to break it down into smaller bits and pieces as needed.
 
Back again after missing the past week! This also seems like a fun theme

With Kalos' hustle and bustle, there's not always a place for historical monuments in the big cities. Someone bringing around an armory would probably feel a bit out of place. And yet, with this urbanization there aren't always many factories or processing plants in the near vicinity, leading to a surprising lack of steel freely available to the populace. As such, this team focuses on making the most of a little bit of metal or steel, while being something that a person could use often in these densely populated areas. just enough to fit the theme. Particularly, this means the Honedge line is not featured - all three of them use a bit too much metal to fit the theme and are a bit macabre to use in these urban areas.

:Ledian: @ Liechi Berry
Ability: Iron Fist
- Focus Punch
- Substitute
- Acrobatics
- Ice Punch

With fists of Iron, Ledian seems like it'd be too menacing to be considered - as would be the case for fellow Iron Fist user Pangoro. However, its small stature and penchant to pose like a superhero endear it to the hearts of many. Focus Punch would normally lay down the hurt, but even that can't fix a base 35 attack. Still, the coverage offered with the other moves can leave a few unprepared foes damaged. Acrobatics can easily reach its full power with proper Substitute usage, activating the held Liechi Berry in the process.

:Wormadam-Trash: @ Leftovers
Ability: Anticipation
- Metal Sound
- Infestation
- Flash Cannon
- Electroweb

To make even more use out of a little metal, Wormadam is up next. As a Burmy, it'd collect bits and pieces of the trash it spotted across Lumiose City, in a bid to make a cloak. As such, these efforts paid off with the Steel type upon evolution. It aims to weaken opponents through Electroweb and Metal Sound, while softening them up a bit for later team members. Infestation helps trap opponents, and lets the debuffs stack as they can't be negated by switching anymore. Flash Cannon helps it pick up a KO or two if it can.

:Kecleon: @ Sitrus Berry
Ability: Protean
- Iron Tail
- Hone Claws
- Shadow Sneak
- Dynamic Punch

Kecleon's entire gimmick is about blending in and adapting - and so it too finds its place amongst the hall of metal triage as an honorary Steel type. Then again, nobody knows how it can turn into a Steel type. One use of Hone Claws patches up the accuracy of its strong moves, Iron Tail and Dynamic Punch, while keeping Shadow Sneak as a way to navigate around opposing Fighting type moves. Dynamic Punch's confusion in particular could let Kecleon snowball with Hone Claws and easily pick up KOs thanks to its priority and passable bulk.

:Lucario: @ Metal Coat
Ability: Steadfast
- Swords Dance
- Bullet Punch
- Drain Punch
- Me First

Lucario has notable reverence in Kalos, not only having significant representation at the Tower of Mastery, but also one that can adapt well to a densely urban area, given its penchant for aura. As such, it too would likely be popular among the locals. Having only a few metal spikes on its palms also fits the theme of making the most of the little steel it has. A single free turn lets it dance with the swords it wishes it could wield, and from then on it can run away with the game. Faster opponents fall to Bullet Punch, bulkier opponents are outlasted with Drain Punch, and slower opponents are countered with Me First.

:Smeargle: @ Focus Sash
Ability: Technician
- Metal Burst
- Shift Gear
- Magnet Bomb
- Reversal

The pen may be mightier than the sword, but why not use both? Or...the paintbrush in this case, Smeargle! With many artists passing through Lumiose, to both view and submit to its numerous art galleries, a Smeargle would feel right at home on this hypothetical leader's team. Painting on metal could certainly be seen as a form of avant-garde art! Better yet, use the metal as paint! Focus Sash allows for interesting mind games with both Metal Burst and Shift Gear, with Magnet Bomb as a reliable Technician-boosted option. Of course, if the opponent doesn't like this Smeargle's art, it can just turn the tables with Reversal.

:Alakazam-Mega: @ Alakazite
Ability: Trace
- Kinesis
- Barrier
- Calm Mind
- Hidden Power [Steel]

Lastly, Alakazam's up. Bending spoons is one of a psychic's oldest tricks, and it too uses a little bit of metal for notable impact. Of course, adding a mega stone to it gives you five spoons for the price of two! Truly the strongest weapon against any Vanilluxe. Given its high stat spread, it seemed a bit overpowering to give it the moves one would most expect, so flavor takes over. Alakazam specializes in building a littany of stat boosts through Barrier and Calm Mind, while using Kinesis to lower accuracy. All of this to power the best move of all, Hidden Power Steel! If only it had Flash Cannon...
 
Here is my team in short:
:Ninjask: :Snorlax: :Blastoise: :Talonflame: :Lucario: :Aegislash:
This team is something one might use in-game, with some Egg Moves mixed in. It comes with the Tower of Mastery Lucario, the Blastoise obtainable at Sycamore Pokémon Lab, and a Ninjask that knows False Swipe for good measure.
The details of this team can be viewed by opening the spoiler tag. The details account for anything that I would control for when I would play a Pokémon campaign, as well as the level I foresee each of these Pokémon being when fought in battle.

Ninjask (F) LV.89 :xy/ninjask:
Ability: Speed Boost Item: Focus Sash
Moves: X-Scissor, False Swipe, Swords Dance, Metal Claw

Snorlax (M) LV.83 :xy/Snorlax:
Ability: Thick Fat Item: Leftovers
Moves: Last Resort, Yawn, Fissure, Heavy Slam

Blastoise (M) LV.83 :xy/Blastoise:
Ability: Torrent Item: Damp Rock
Moves: Hydro Cannon, Rain Dance, Water Pulse, Flash Cannon

Talonflame (F) LV.82 :xy/talonflame:
Ability: Flame Body Item: Choice Band
Moves: Flare Blitz, Brave Bird, U-Turn, Steel Wing

Lucario (M) LV.83 :xy/lucario: -> :xy/lucario_mega:
Ability: Steadfast -> Adaptability Item: Lucarionite
Moves: Power-Up Punch, Metal Claw, Swords Dance, Bone Rush

Aegislash (M) LV.85 :xy/aegislash:
Ability: Stance Change Item: Leftovers
Moves: Iron Head, King's Shield, Shadow Sneak, Swords Dance

Edit: Replaced Snorlax's Self-Destruct with Yawn, Snorlax cannot know both Self-Destruct and Fissure.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Hope you guys are ready for the realest team imagineable.

:wormadam-trash: :aegislash: :lucario: :gallade: :exploud: :kakuna:

Have midgame teams been done? Because maybe this could a semi-real team if you devolve Exploud and Aegislash and then replace Gallade with like an Axew or something. I dunno.

The Steels are obvious. Gallade I was in close contention between it and Haxorus, but ultimately I personally like making Dragons more "elusive" than other types so I'll usually choose other stuff if there's other options. I wouldn't be surprised if Flint's DP team was chosen for Drifblim being a hot air balloon and Lopunny likely being based on playboy meaning it's to be taken as "hot" in a less literal sense, so Exploud was chosen for a similar reason. It's meant to be "metal" like the music genre. Mon's obviously meant to be based on instruments and heavy metal is the first thing to come to most people's minds with loud music. Kakuna is one of the only Pokemon whos ONLY thing is being durable and it gets Iron Defense too so I'm putting it here. If Bugsy had one then you can't stop me. Maybe it can be like absurdly high levelled compared to the rest of the team.
 
My initial thought was to construct a team of Pokemon that learn different Protect-style moves by level-up, after seeing that each of the Steel mons available learns at least one, but I didn't land on anything I really vibed with. Definitely something to it though, so free idea for someone to use if they want!

Anyway, here's what I ended up with:
:xy/swalot: :xy/lucario: :xy/delcatty: :xy/aegislash: :xy/furfrou_pharaoh::xy/wormadam_trash:

This trainer is a janitor at the Lumiose Museum! As such, their team has dual theming: half their Pokemon are specialised to assist with their cleaning duties while the other half reflect different historical periods, with a focus on connections to royalty in life and in death.

Wormadam collects trash to maintain and bolster its coat, while Swalot swallows and dissolves anything Wormadam can't use. Delcatty doesn't clean, but its Pokedex entries note that it disdains dirty places and will seek out somewhere clean and comfortable to rest rather than modify its surroundings, which makes its presence useful as proof of a job well done.

Furfrou are known to have been the guardians of Kalosian kings in its monarchist history. Whenever the museum has a temporary exhibition on loan, this trainer changes their Furfrou's trim to match. It might be inaccurate to call Aegislash a royal guardian, but it's certainly known to have been at the side of kings, with rumours that it would hypnotise people to do its bidding and even that some betrayed and destroyed the kingdoms they were meant to serve. Lucario draws inspiration from Anubis, whose roles in myth included helping to embalm the ancient king Osiris and guarding his body. Also, its starring role in the eighth movie was as an aura guardian in service of royalty (indirectly, at least). Collectively, the three bear witness to the life, death, and afterlife of kings.

Swalot
Ability: Liquid Ooze
- Sludge Wave
- Ice Beam
- Earthquake
- Yawn

Lucario
Ability: Justified
- High Jump Kick
- Flash Cannon
- Ice Punch
- Dark Pulse

Delcatty
Ability: Wonder Skin
- Hyper Voice
- Shadow Ball
- Cosmic Power
- Baton Pass

Aegislash
Ability: Stance Change
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield

Furfrou
Ability: Fur Coat
- Return
- Iron Tail
- Snarl
- Cotton Guard

Wormadam-Trash (F)
Ability: Overcoat
- Infestation
- Toxic
- Protect
- Rest

The movesets are a little uninspired haha. Only the historical mons know Steel moves, and they focus more on offence, while the cleaners favour disruptive, support, and stall strategies. Wormadam is the ace, but sadly it doesn't have Quiver Dance yet, so its only hope it to get some Cosmic Power boosts passed to it so it can outlast the opposition.

EDIT: sidenote I love that Swalot, Delcatty, and Aegislash have very similar colour palettes, like they need to form a rescue team asap
 
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I like DrPumpkinz theme, so will do it, but for single battles. All Pokemon in my team will use Sword Dance and some other metal related moves:

:doublade: Item: Eviolite. Moves: Sword Dance, Sacred Sword, Gyro Ball, Shadow Claw. A sword made of metal, nothing to explain here. Has Sacred Sword as second steel related move along with Gyro Ball.
:farfetch Item: Stick. Ability: Defiant. Moves: Sword Dance, Leaf Blade, Steel Wing, Brave Bird. A sword dancing bird. Leaf Blade is the most Sword related Grass move. Gogat and Gallade learn the move too, but Farfetch'd is cooler. Steel Wing is a Steel move.
:chesnaught: Item: Quick Claw. Moves: Sword Dance, Wood Hammer, Iron Head, Drain Punch. The knight starter. Doesn,t use his signature move, but learns Iron Head and Needle Arm. Needle arm has the word needle, which is made of Steel most of time, so, like Leaf Blade, its pretty Grass related. Quick Claw makes Chesnaught flinch more often.
:crawdaunt: Item: Metal Coat. Ability: Adaptability. Moves: Sword Dance, Metal Claw, Guillotine, Crabhammer. Everything about this moveset screams Steel. Metal Claw is a Steel move, Guillotine is a Steel instrument often asociated with ancient french traditions and Crabhammer is a hammer, which also has Steel. Metal Coat for the extra-meme material, it could also have Shell Armor as ability (Shell could be Steel), but not only its ambigous, but also Adaptability is just better and the moveset is already bad enough.
:aegislash: Item: Weakness Policy. Moves: Sword Dance, Sacred Sword, Shadow Sneak, King's Shield. Nothing to explain here, the other Steel Mon, and has a signature Steel move. Uses Weakness Policy to sweep easier.
:charizard: Item: Charizardite-X. Moves: Sword Dance, Fire Punch, Dragon Claw, Iron Tail. The mighty dragon that knights often have to defeat, this time helps the knights by also offering his Sword. It also learns Iron Tail, so apart from showing the Steel type, Rock opponents are not safe.
 
"Steel mons are assumed to be tough and slow. But my team don't need to be fast, just faster than you."
Kalos Steel.png

4 steels, ending with Mega-Lucario(I couldn't justify not using him), with armor-plated Chesnaught and sharp-clawed hard-shelled Crawdaunt to round out the team. Our leader here is a traditional steel-type trainer, but (ab)using priority and similar to get around his team's naturally low speed.
Wormadam-Trash (F) @ Custap Berry
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flash
- Endeavor
- Endure

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Leech Seed
- Spiky Shield
- Focus Punch

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- Sacred Sword
- Swords Dance

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Rock Slide
- Iron Head
- King's Shield

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility
- Thunder Punch
- Blaze Kick
- Earthquake
This is 5 mons that abuse priority brackets to kill stuff while ignoring speed, and then Agility Lucario to wipe out your team after that. Wormadam with Custap Endeavor, Chesnaught with Spiky Shield for when you attack and Focus Punch for when you don't, Doublade with Gyro Ball/Shadow Sneak to capitalize on low speed, Banded Aqua Jet Crawdaunt, Aegislash with Sub/King's Shield to turn every turn into a guessing game, and then Agility Mega Luke cleans up.

Honestly, between Aegislash, Wormadam, and Chesnaught, this would be the most miserable gym leader rematch ever.
 
Mega-Lucario(I couldn't justify not using him)
I had something of the opposite problem: because Lucario keeps showing up in supplementary material as the only prominent Steel type despite a track record of nothing but Fighting moves and very little metal in its design, I feel that I need to compensate by skipping it whenever a showcase of that type shows up. I then wanted to make sure I had another mon with a Mega to negate a reason to throw Lucario in.
 
I'm going with 4 steels + 2 Protean mons:



Wormadam-Trash (Occa Berry, Anticipation): Stealth Rock/Toxic/Gyro Ball/Electroweb
Doublade (Eviolite, No Guard): Swords Dance/Iron Head/Sacred Sword/Shadow Sneak
Aegislash (Weakness Policy, Stance Change): Autotomize/King's Shield/Flash Cannon/Shadow Ball
Lucario-Mega (Lucarionite, Justified/Adaptability): Swords Dance/Iron Tail/Close Combat/Bullet Punch
Greninja (Life Orb, Protean): Hydro Pump/Ice Beam/Grass Knot/HP Steel
Kecleon (Leftovers. Protean): Iron Tail/Aerial Ace/Thunder Wave/Recover
 
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I had something of the opposite problem: because Lucario keeps showing up in supplementary material as the only prominent Steel type despite a track record of nothing but Fighting moves and very little metal in its design, I feel that I need to compensate by skipping it whenever a showcase of that type shows up. I then wanted to make sure I had another mon with a Mega to negate a reason to throw Lucario in.
I was originally going to finally pull off an "all mons have moves of the expected type" this time, but Crawdaunt and Lucario both made that difficult enough that I didn't bother. Lucario not getting any steel except Bullet Punch or Metal Sound is just sad.
My initial thought was to construct a team of Pokemon that learn different Protect-style moves by level-up, after seeing that each of the Steel mons available learns at least one, but I didn't land on anything I really vibed with. Definitely something to it though, so free idea for someone to use if they want!
...So I already had my team made by the time I read this, but it's a really good idea. I want to keep to my original submission, but just because it's fun:
Kalos Steel 2.png

Wormadam-Trash (F) @ Custap Berry
Ability: Anticipation
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Endure
- Stealth Rock
- Toxic
- Endeavor

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Spiky Shield
- Spikes
- Leech Seed
- Drain Punch

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Protect
- Toxic
- Gyro Ball
- Shadow Sneak

Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mat Block
- Scald
- Extrasensory
- Dark Pulse

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Will-O-Wisp
- Iron Head
- Shadow Claw

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Detect
- Close Combat
- Extreme Speed
- Rock Slide

So we have Protect, Detect, Endure, Spiky Shield, King's Shield, and MAT BLOCK. Who here remembered that move exists? Justifying Greninja on a Steel team is a stretch, but not a severe one(make it shiny for the sparkles?) Movesets heavy on DOT effects otherwise to justify the stalling moves, and you've got a team built like a bank vault.
Anyone else who wants to steal this concept, it still has not actually been used.
 
Yep, I missed that when I was looking through, just didn't look at TMs closely enough. It also gets Iron Tail for some reason, though I shudder to consider how desperate I'd need to be to run that as STAB.
Ah I assumed you skipped over Iron Tail because it's not natively available in XY, but I guess that's true of Thunder Punch too. The low accuracy probably wouldn't have put me off, because it seems like a shame not to have any STAB moves at all on an Adaptability Mega.
 
Not much to work with here, but I think I made a team that's unique enough while providing an interesting theme.
Screen Shot 2024-03-07 at 11.24.17 AM.png

Every mon on the team is sharp or spiky in one way or another. This gave me so much good material, but unfortunately meant Wormadam didn't make the cut (pun absolutely intended). With that out of the way, let's get started.
:xy/scolipede:
Scolipede @ Focus Sash
Ability: Poison Point
- Spikes
- Toxic Spikes
- Poison Jab
- Infestation
The team's lead. On top of the many sharp edges on its body and the Poison Point ability, it also carries Spikes and Toxic Spikes, making it a fitting part of the team. Scolipede's pretty bad defensively, so one would think it wouldn't get many hazards up, right? Wrong. It's got a sash, high speed, and Infestation to trap an opponent that can't do much damage, allowing Scolipede to get as many spikes up as possible.
:xy/doublade:
Doublade @ Eviolite
Ability: No Guard
- Gyro Ball
- Shadow Sneak
- Rock Slide
- Retaliate
Doublade comes in after Scolipede. The reason it's here along with Aegislash is because they're both Ghost types, allowing them to block Rapid Spin, which helps the hazards set by Scolipede stay up longer. Gyro Ball works cause it's extremely slow. Other than that, there's not much to say other than it's a strong attacker who does as much damage as it can then dies. Also, Retaliate is there cause I love that move and I will never pass up a chance to use it.
:xy/alakazam:
Alakazam
Ability: Synchronize
- Psychic
- Energy Ball
- Skill Swap
- Reflect
Alakazam has pointy ears, supposedly metal spoons, and Iron Tail (unfortunately only in ORAS). Combine that with its extremely sharp mind, and I'd say it fits pretty well. I guess now is a good time as any to say that when I make teams for this thread, I don't stress about competitive viability. I'm more focused on creating a fun battle with an interesting strategy. This is why I have Skill Swap on Alakazam.
:xy/aegislash:
Aegislash @ Leftovers
Ability: Stance Change
- Iron Head
- Sacred Sword
- King's Shield
- Toxic
Aegislash has no reason not to be here, running a set that plays into its unique stat-changing capabilities in an interesting way. It's got two strong attacking moves and two stall defensive moves, and Aegislash can swap between these roles depending on which one will work better against the opponent.
:xy/haxorus:
Haxorus
Ability: Mold Breaker
- Iron Tail
- Dragon Claw
- Dragon Tail
- Taunt
Haxorus has sharp tusks and Iron Tail, which fits the theme pretty well. Haxorus has a mission: abuse the Spikes (if they're still around) with Dragon Tail. If it can't, just hit hard and cripple status users with Taunt. Not much else to be said here.
:xy/lucario-mega:
Lucario @ Lucarionite
Ability: Steadfast -> Adaptability
- Low Sweep
- Bullet Punch
- Stone Edge
- Hone Claws
Last but not least, it's Lucario, to absolutely no one's surprise. In Kalos's case, when there's an opportunity to have a Mega on your team, it's incredibly difficult to justify not using it. At least it's got spikes on its hands... I tried to make its moves fit with the sharp theme, having Hone Claws (Japanese: Claw Sharpen) as a good partner to the low accuracy Stone Edge, an attack using sharp rocks. Overall, I think the team works really well together while keeping an interesting theme and fun strategies.

Shoutouts to Chesnaught and Gallade for being solid picks for the team but were cut due to type overlap with Lucario.
 

QuentinQuonce

formerly green_typhlosion
Evening - new poll is up.
You have until March 18th, 9PM GMT to cast your vote!

Numbers time.

Aegislash: 11

Lucario: 9

Wormadam: 8

Doublade: 6

Gallade: 5

Charizard: 3
Crawdaunt: 3
Haxorus: 3

Blastoise: 2
Farfetch'd: 2
Chesnaught: 2
Kecleon: 2
Alakazam: 2

Ledian: 1
Delcatty: 1
Kakuna: 1
Furfrou: 1
Smeargle: 1
Talonflame: 1
Raichu: 1
Ninjask: 1
Swalot: 1
Snorlax: 1
Scolipede: 1
Diggersby: 1
Greninja: 1
Exploud: 1


A good day for Gallade. But never mind that: FINALLY some Crawdaunt love and all it took was arbitrarily gating off 2/3 of Kalos' good Pokemon!

On a completely serious note, though, it's also great to see a round in which Lucario is available and yet doesn't dominate.

Some fabulous wildcards here. Any team which can justify Kakuna is a splendid one.

Sometimes when an area is picked along with a type there's not much of an obvious theme or commonality at first, but when people start coming up with teams one emerges. This is one such instance: central Kalos doesn't have an immediate obvious linkage for Steel. But one emerged - there's a good amount of Pokemon in the Central Kalos Pokedex with a knightly or chivalric basis: Chesnaught, Farfetch'd, Gallade, Pyroar, Roserade, Haxorus... even Seaking and Simisage at a push... and of course Aegislash and Lucario themselves (and Wormadam if you squint). A lot of the teams here were really well-designed, it's made choosing which one to vote for very difficult indeed.


Stuff I expected to see more (or at all)

Honestly, not a lot that wasn't already used.

Given Ash's Pikachu's long association with Iron Tail, I wondered if someone might lean into this a little.

Pangoro. If Ledian could make it in thanks to Iron Fist, I'm astounded this didn't. That said, I can see the justification for leaving it out, as Pangoro only gets one Steel move in Gen VI (even that just an ORAS tutor move - it didn't get Bullet Punch as a starting move until later)

We almost made ended the round without an appearance from Scolipede. However, given Kakuna's inclusion Whirlipede definitely seems an appropriate pick too - an Iron Defence-using cocoon that can actually accomplish something!

Pyroar. Lions are common in Middle Ages iconography and fit with the knight aesthetic (and Fire-types always seem so weirdly at home in Steel teams).

(Mega) Blastoise. I recall this getting a lot of use in the previous Steel round, but then Kalos just has so much more choice when it comes to megas.
 
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Having looked through everyone else's submissions, there's a lot of good options I missed(and I found a lot of options before I settled on a theme). Steel just has a lot of associations to work with(though the lack of good Ground or Rock options made things harder).

I'm a little surprised we didn't see Delphox at all, you can justify Greninja and Chesnaught easily enough, going 3 starters would make sense. Similarly, Honedge could earn a slot on a team REALLY trying for 6 steel mons, having decent stats given it's a 1st stage mon. One thing that's annoyed me with the Central Kalos challenges is that both Furfrou and Vivillion's various designs aren't really flexible enough to make work as different types. They get included on occasion, but they should be a common filler mon and they aren't.
 
Having looked through everyone else's submissions, there's a lot of good options I missed(and I found a lot of options before I settled on a theme). Steel just has a lot of associations to work with(though the lack of good Ground or Rock options made things harder).

I'm a little surprised we didn't see Delphox at all, you can justify Greninja and Chesnaught easily enough, going 3 starters would make sense. Similarly, Honedge could earn a slot on a team REALLY trying for 6 steel mons, having decent stats given it's a 1st stage mon. One thing that's annoyed me with the Central Kalos challenges is that both Furfrou and Vivillion's various designs aren't really flexible enough to make work as different types. They get included on occasion, but they should be a common filler mon and they aren't.
I think Delphox's main problem is that Wizards and "Steel" don't really mesh all that well.

Like Greninja is a Ninja, Ninja need weapons made from steel and other metals, and Chesnaught is a knight (I think?) which needs armor, which is made from steel / metal.

But wizards mostly use magic and robes, so they don't correlate to steel as much. Sure you could put Delphox on a team and say it's for beating opposing steel types, but there are a bevy of other options for that role in the Kalos dex, much less the Central Kalos dex. Not helping is that one of if not the single most prominent Steel type in Kalos (I.E Aegislash) is part ghost, who can easily take advantage of Delphox's psychic subtyping to destroy it with STAB Shadow Ball / Claw, especially if their holding a Weakness policy to get the boosts after taking a SE hit in Shield form.

Plus, it also doesn't help that Delphox is probably the least popular of the Kalos Starter final evolutions.
 

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