Youngjake v tavok. That's it.

1v1 LC Flasheh
Training items
2 chills/recovers
all abilities
ASB arena

Team youngjake93

Dratini [Drake] (M)
nature: Quiet (+sAtt, Speed/1.15, -10% Evasion)
Type: Dragon

Abilities:
Shed Skin
Marvel Scale(Hidden+Locked)

HP: 90
Atk: 3
Def: 2
SpA: 3+
SpD: 2
Spe: 43-
SC: 2
WC: 1
BRT: 13

EC: 3/9
MC: 0
AC: 3/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Extreme Speed
Dragon Pulse
Iron Tail
Aqua Jet
Water Pulse
Protect
Thunder
Fire Blast
Double Team
Ice Beam
Outrage
Surf
Endure
Rest


Team tavok

Sturdy (Bronzor (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 2/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (11):

- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard
- Gyro Ball

Egg Moves (0):

None

TMs/HMs (8):

- Protect
- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon
- Trick Room
- Endure

Move Tutor: (5)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room


Stalker (Nohface (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 0
AC: 4/5
KOC: 0



Moves:

Level Up (14):

- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike

Egg Moves (5):

- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn

TMs/HMs (6):

- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp
- Trick Room

Move Tutor: (2)

- Knock Off
- Pain Split


Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 4/6
MC: 0
AC: 3/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (9):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide
- Endure

Move Tutor: (0)

None


tavok sends out equips and orders
jake equips and orders
yoooooo
 
Time to train Sturdy! Take an Exp. Share!



Heavy Slam - Gyro Ball - Heavy Slam
- IF succesfuly P/E, THEN Light Screen the first instance and Trick Room the second one, pushing actions back.
- IF Dratini has double team clones when you would move, THEN Earthquake and push actions back.
 
Pre-Round stats:

Drake @ Exp. Share
HP: 90
EN: 100
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 90
EN: 100
2/3/1/3/20/ -10% Eva

Action 1
Wrap -> Sturdy (4 EN)
RNG roll (to crit) 7694 = no crit
(3+(3-3)1.5)(.67) = 2 DMG
Sturdy became wrapped!

Heavy Slam -> Drake (6.66 EN)
RNG roll (to crit) 2436 = no crit
(10+3+(2-2)1.5) = 13 DMG

Wrap -> Sturdy (2 DMG)

Action 2
Dragon Rage -> Sturdy (4 EN)
10 DMG

Gyro Ball -> Drake (6 EN)
RNG roll (to crit) 8160 = no crit
(7+3+(2-2)1.5) = 10 DMG

Wrap -> Sturdy (2 DMG)

Action 3
Water Pulse -> Sturdy (4 EN)
RNG roll (to crit) 9193 = no crit
RNG roll (to confuse) 8102 = no confuse
(6+(3-3)1.5) = 6 DMG

Heavy Slam -> Drake (6.66 EN)
RNG roll (to crit) 4877 = no crit
(10+3+(2-2)1.5) = 13 DMG

Wrap -> Sturdy (2 DMG)


Post-Round stats:

Drake @ Exp. Share
HP: 54
EN: 88
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 66
EN: 81
2/3/1/3/20/ -10% Eva
Wrap (1a)

Go youngjake93 go
 
Heavy Slam - Heavy Slam - Heavy Slam
- IF you hit yourself in confusion, THEN... cry or something.
 
Post-Round stats:

Drake @ Exp. Share
HP: 54
EN: 88
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 66
EN: 81
2/3/1/3/20/ -10% Eva
Wrap (1a)

Action 1
Dragon Rage -> Sturdy (4 EN)
10 DMG

Heavy Slam -> Drake (10.66 EN)
RNG roll (to crit) 9951 = no crit
(10+3+(2-2)1.5) = 13 DMG

Wrap -> Sturdy (2 DMG)

Action 2
Water Pulse -> Sturdy (4 EN)
RNG roll (to crit) 311 = crit
RNG roll (to confuse) 5386 = no confuse
(6+3+(3-3)1.5) = 9 DMG

Heavy Slam -> Drake (14.66 EN)
RNG roll (to crit) 3452 = no crit
(10+3+(2-2)1.5) = 13 DMG

Action 3
Dragon Rage -> Sturdy (4 EN)
10 DMG

Heavy Slam -> Drake (18.66 EN)
RNG roll (to crit) 8471 = no crit
(10+3+(2-2)1.5) = 13 DMG


Post-Round stats:

Drake @ Exp. Share
HP: 15
EN: 76
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 35
EN: 37
2/3/1/3/20/ -10% Eva
 
Gyro Ball - Heavy Slam - Gyro Ball
[ONCE] IF Endure, THEN Confuse Ray and push actions back.
IF Double Team clones are up when you would move, THEN Earthquake and push actions back. Priority here.
 
Pre-Round stats:

Drake @ Exp. Share
HP: 15
EN: 76
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 35
EN: 37
2/3/1/3/20/ -10% Eva

Action 1
Drake used Endure! (15 EN)

Confuse Ray -> Drake (5 EN)
RNG roll (for duration) 2667 = 2a

Action 2
RNG roll (to hit self) 6769 = no hit self
Dragon Rage -> Sturdy (4 EN)
10 DMG

Gyro Ball -> Drake (6 EN)
RNG roll (to crit) 8246 = no crit
(7+3+(2-2)1.5) = 10 DMG

Action 3
RNG roll (to hit self) 5569 = no hit self
Dragon Rage -> Sturdy (8 EN)
10 DMG

Heavy Slam -> Drake (6.66 EN)
RNG roll (to crit) 8580 = no crit
(10+3+(2-2)1.5) = 13 DMG
Endured


Post-Round stats:

Drake @ Exp. Share
HP: 1
EN: 49
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 15
EN: 19
2/3/1/3/20/ -10% Eva
 
Post-Round stats:

Drake @ Exp. Share
HP: 1
EN: 49
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 15
EN: 19
2/3/1/3/20/ -10% Eva

Action 1
Sturdy endured! (15 EN)

Thunder Wave -> Sturdy (7 EN)
Paralyzed (25%)

Action 2
RNG roll (to para) 6657 = yay
Feint Attack -> Drake (4 EN)
More than 1 DMG
Drake fainted!


Post-Round stats:

Drake @ Exp. Share
HP: KO
EN: KO
3/2/3/2/43/ -10% Eva

Sturdy @ Exp. Share
HP: 15
EN: 1
2/3/1/3/20/ -10% Eva
Paralyzed (25%)

tavok gets 1 CC
Sturdy the Bronzor gets 1 EC, 3 MC, 1 AC, and 1 KOC

youngjake93 gets 1 CC
Drake the Dratini gets 1 EC, 3 MC, and 1 AC

I get 3 UC
 

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