Monsters (20)
2x Lava Golem
3x Volcanic Rocket
3x Volcanic Shell
2x Solar Flare Dragon
2x UFO Turtle / Royal Firestorm Guards
3x Raging Flame Sprite
1x Sangan
1x Neo-Spacian Grand Mole
1x Marshmallon
1x Spirit Reaper
Spell Cards (9)
1x Level Limit - Area B
1x Swords of Revealing Light
1x Blaze Accelerator
2x Messenger of Peace
1x Mystical Space Typhoon
1x Monster Reborn
1x Premature Burial
Trap Cards (11)
1x Gravity Bind
3x Solemn Judgement
2x Dark Bribe
3x Limit Reverse
2x Divine Wrath
Here's a goal you should aim for, this I just threw together for whatever reason. It's a variant, I'm not sure if you're digging the whole volcanic thing, but it can work very well.
Usually, your first turn play will be Volcanic Rocket to draw out your single copy of Blaze Accelerator from your deck. By doing this, you can dump raging flame sprite and volcanic shell into the graveyard to destroy monsters. That gives you some freedom with monster control, and it can draw fire away from your sneakier cards. Volcanic Rockets keep bringing blaze accelerator back from everywhere, and shell keeps your hand full of cards.
Once in the graveyard, you can use the full playset of limit reverse to keep bringing back flame sprites from the graveyard to continually barrage your opponent over and over. Solemns and Bribes can stop particularly powerful effects from ever happening, like mirror force and heavy storm, letting you set up over and over. Divine Wrath hurts many of the decks out right now, and it's always a solid choice in a deck.
This deck has amazing creature control, and pretty decent locking potential. In this version of the deck, flame sprite isn't as much as a "keep me alive, i'm the backbone" card as it is a "i'm a swarm of angry hornets, swat me and i come back again" card.
If you doubt messenger of peace, consider this: You'll be able to attack twice, hitting 2100 before it's going to stop you from attacking, and you always have the option of not paying LP and cancelling messenger during the standby phase, allowing you to go into the BP and attack for 2100, making it hit 3100.
It might be hard to get a playset of rockets, bribes, or solemns, but this is the idea, and if you can slowly work towards this it will be possible to pull off. For the meantime, certain cards can replace others. UFO turtle won't help a lot in the final version of the deck, so eventually you want to work towards replacing him with royals so you can recycle and for more draw power. I think you'll be able to perfect the deck in time.