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Yuniran (Analysis)

Discussion in 'Locked / Outdated Analyses' started by Kannon, Oct 1, 2010.

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  1. Kannon

    Kannon

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    it's pretty cute :3
    [​IMG]

    Yuniran

    Finished!

    [Overview]

    -Incredibly high base 105 Special attack stat, high as 20 special attack without needing a boosting nature
    -45/40/50 defenses, pretty bad overall
    -Terrible base 20 speed relegates it to trick room, this isn't necessarily a bad thing though
    -Flaws: Psychic is a terrible typing, below-average defense.

    [Set]
    Name: Trick Room Sweeper
    move 1: Psychic / Psycho Shock
    move 2: Trick Room
    move 3: Shadow Ball
    move 4: Hidden Power Fighting
    item: Life Orb
    ability: Magic Guard
    nature: Quiet
    evs: 236 HP / 236 SpA / 36 SpD
    ivs: 2 Spe

    [Set Comments]

    -Psychic or Psycho Shock for the main STAB, depending on if you have problems with specially defensive Pokemon.
    -Trick Room is the only real way to use it, sets up it's own.
    -Shadow Ball and Hidden Power Fighting give perfect coverage.
    -2 Speed IVs give max power Hidden Power Fighting with minimum speed for Trick Room.

    [Additional Comments]
    -Access to Energy Ball, Thunder, and other Hidden Powers for specific threats.
    -Can use Explosion, however it is the weakest in the game coming from a bad 9 attack, and isn't fast enough to use it well.

    [Team Options]
    -Munchlax benefits from Trick Room and is bulky enough to take most hits for Yuniran.
    -Set up sweepers like Gligar and Scyther enjoy the Dual Screen set's aid.
    -Exeggcute also sets up Trick Room and resists common priority moves, Sucker Punch can be played around.
    -Machop can handle every sucker punch user besides the rare Sucker Punch wielding Scarf Houndour who is easy to set up on.

    [Optional Changes]
    -Both STAB moves are usable on one set but it takes from your coverage.
    -Thunder has good coverage but shaky accuracy and paralysis is bad for Trick Room sweeping.
    -Energy Ball has decent power but doesn't hit anything noteworthy.
    -Access to wide support movepool with Recover, Screens, and Thunder Wave, doesn't have the stats to use them though

    [Counters]
    -Dark types get in easily on STAB moves and threaten with Sucker Punch or Pursuit.
    -Incredibly slow outside of Trick Room means it can easily be revenged by almost any Pokemon.
    -Bad physical defense and terrible defensive typing makes it hate most priority moves from things like Croagunk or Dratini.
    -Munchlax takes special attacks bar Psycho Shock incredibly well, and outslows it for Trick Room.
    -Stunky is of note since you only hit it neutral with Hidden Power Fighting, however it can only take one without fainting.

    [Dream World]
    Regeneration can be used to heal off LO damage if you are forced out and come back in later, but it is less versatile than Magic Guard overall.
  2. Bologo

    Bologo Have fun with birds and bees.
    is a Contributor Alumnus

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    I think you mean 45/40/50, not 45/30/50.
  3. Kannon

    Kannon

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    I copied the stats straight from the UT LC discussion thread, so if they're wrong here, they're wrong there as well.

    I'll change them though until someone can confirm which is right.
  4. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    It's 45/40/50.

    Also that Dual Screen set almost obviously sucks. What's not going to OHKO a 45/40/50 Pokemon?
  5. Kannon

    Kannon

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    removed dual screen, I think this is completely finished
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