Frosty
=_=
ZT said:1v1 NFE Flashy
36 Hours DQ
ONE Abilities
3 Subs
No recs / chills
Wobba said:Accepting ZT's 1 vs 1 Flashy
Items On
ASB Arena
ZhengTann said:Fraxure(*) Natsu (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 4/9 Next Evolution at 9
MC: 0
DC: 4/5
Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Reversal (*)
Night Slash (*)
Iron Tail (*)
X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Order of OperationsWobba said:
Snorunt[Gravitar](F)
Nature: Naughty (+1 Atk, -1 SpD)
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:[Type: Innate]When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:[Type: Innate]This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody:[Type: Innate][DW]This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level Up: Powder Snow, Leer, Double Team, Bite, Icy Wind, Headbutt, Protect, Ice Shard, Ice Fang
TM/HMs: Light Screen, Shadow Ball, Frost Breath
Egg Moves: Hex, Bide, Disable
Total Moves: 15
Wobba sends out Snorunt with item
ZT sends out Fraxure with item and orders
Wobba gives orders
I Ref.