=== [gen7ou] SMOU - ZoroarkBO ===
This was a team I made built around Zoroark and Tyranitar. I have tried to make it a balanced team with both tanks and sweeps, however it does lack defog and certain type coverage. It lacks type coverage on my tanks so I’m hoping you can help me find a way around this.
Of course I started with Zoroark, one of, in my opinion the best designed pokemon and very fun to use. Zoroark is generally used to eliminate opposing Ferrothorn or get opponents to assume they get free set up on Celesteela when really it’s a life orb Zoroark that can put a serious dent it’s opponent.
Next Beedrill and Clefable were added, Beedrill is there to remove Special tanks for Zoroark and provide an illusion, Clefable is here for a sort of set up sweeper and to start providing wish for Zoroark.
Next I added Toxapex, Celesteela and Tyranitar. Toxapex and Celesteela are the to act as tanks while Tyranitar is a physical sweeper that usually gets 1 - 2 KOs per game. Celesteela and Toxapex are basically tanks that allow Zoroark to switch out without much damage done to my team. Tyranitar is a rocker to help break sash for Clefable and for a better chance against focus sash Kartana.
Zoroark (F) @ Life Orb
Ability: Illusion
EVs: 144 Atk / 112 SpA / 252 Spe
Mild Nature
- U-turn
- Night Daze
- Flamethrower
- Low Kick
One of the best leads for this team. Zoroark with life orb works great, but behind an illusion it’s pretty hard to tell your Scizor / Ferrothorn is about to be hit by a flamethrower from a Beedrill, it also can take out Tyranitar by acting as Celesteela and hitting it with a 4 times super effective low kick with 144 Atk EVs for instant KO. Running U-turn can convince the opponent even more that it really was a Beedrill, if they don’t notice life orb damage first or Beedrill hasn’t mega evolved yet.
Beedrill-Mega (M) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- X-Scissor
- Poison Jab
- Drill Run
A great team member for Zoroark, being able to eliminate annoying special tanks and provide an illusion for Zoroark to use rather effectively, luring psychic type moves and keeping fighting, bug and fairy away, to force switches many times on Pokemon not dealt with well by the others.
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Haze
- Scald
- Recover
An incredibly useful tank, having regenerator and recover helps it stay on the field longer, while scald can help weaken physical for Celesteela who is less invested in physical defense. Unfortunately it shares an electric weakness the Celesteela as well. Toxic helps whittling down annoyances on the field and forcing switches long term.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
My special tank, and capable of taking a ton of hits, especially if I predict correctly, with wish on Clefable can prolong even a weakened Celesteela, so this tank isn’t running out of uses yet! It can take down a ton of pokes with leech seed, forcing switches left and right, with more special defence than defence beast boost helps it on it’s job even further.
Tyranitar (M) @ Rockium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Earthquake
- Stone Edge
The physical sweeper, dragon dance can take it quite far, getting many 6-0 sweeps, Rockium Z allows a certified hit when it matters most, or just for an easy KO to keep up the momentum. Ice Punch let's it hit LandoT and Gliscor to prevent itself from being walled and KO'd by a stab earthquake. It would be mega, but I needed mega Beedrill so that scrapped that idea, and Rockium Z just appeals to me more.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stealth Rock
- Wish
My rocker, wisher, and special set-up sweeper, Clefable works well to keep my pokemon healthy while preventing toxic from being used for an easier switch into Tyranitar. Stealth rock could be calm mind, but then I would have to replace Ice punch with rocks on Ttar lowering sweep potential.
The Team (Importable)
Wins:
https://replay.pokemonshowdown.com/gen7ou-912017206
https://replay.pokemonshowdown.com/gen7ou-912098584
https://replay.pokemonshowdown.com/gen7ou-912209795
Losses:
(None… yet)
Meet the team
Introduction
This was a team I made built around Zoroark and Tyranitar. I have tried to make it a balanced team with both tanks and sweeps, however it does lack defog and certain type coverage. It lacks type coverage on my tanks so I’m hoping you can help me find a way around this.
Teambuilding
Of course I started with Zoroark, one of, in my opinion the best designed pokemon and very fun to use. Zoroark is generally used to eliminate opposing Ferrothorn or get opponents to assume they get free set up on Celesteela when really it’s a life orb Zoroark that can put a serious dent it’s opponent.
Next Beedrill and Clefable were added, Beedrill is there to remove Special tanks for Zoroark and provide an illusion, Clefable is here for a sort of set up sweeper and to start providing wish for Zoroark.
Next I added Toxapex, Celesteela and Tyranitar. Toxapex and Celesteela are the to act as tanks while Tyranitar is a physical sweeper that usually gets 1 - 2 KOs per game. Celesteela and Toxapex are basically tanks that allow Zoroark to switch out without much damage done to my team. Tyranitar is a rocker to help break sash for Clefable and for a better chance against focus sash Kartana.
The Team:
Zoroark (F) @ Life Orb
Ability: Illusion
EVs: 144 Atk / 112 SpA / 252 Spe
Mild Nature
- U-turn
- Night Daze
- Flamethrower
- Low Kick
One of the best leads for this team. Zoroark with life orb works great, but behind an illusion it’s pretty hard to tell your Scizor / Ferrothorn is about to be hit by a flamethrower from a Beedrill, it also can take out Tyranitar by acting as Celesteela and hitting it with a 4 times super effective low kick with 144 Atk EVs for instant KO. Running U-turn can convince the opponent even more that it really was a Beedrill, if they don’t notice life orb damage first or Beedrill hasn’t mega evolved yet.
Beedrill-Mega (M) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- X-Scissor
- Poison Jab
- Drill Run
A great team member for Zoroark, being able to eliminate annoying special tanks and provide an illusion for Zoroark to use rather effectively, luring psychic type moves and keeping fighting, bug and fairy away, to force switches many times on Pokemon not dealt with well by the others.
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Haze
- Scald
- Recover
An incredibly useful tank, having regenerator and recover helps it stay on the field longer, while scald can help weaken physical for Celesteela who is less invested in physical defense. Unfortunately it shares an electric weakness the Celesteela as well. Toxic helps whittling down annoyances on the field and forcing switches long term.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
My special tank, and capable of taking a ton of hits, especially if I predict correctly, with wish on Clefable can prolong even a weakened Celesteela, so this tank isn’t running out of uses yet! It can take down a ton of pokes with leech seed, forcing switches left and right, with more special defence than defence beast boost helps it on it’s job even further.
Tyranitar (M) @ Rockium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Earthquake
- Stone Edge
The physical sweeper, dragon dance can take it quite far, getting many 6-0 sweeps, Rockium Z allows a certified hit when it matters most, or just for an easy KO to keep up the momentum. Ice Punch let's it hit LandoT and Gliscor to prevent itself from being walled and KO'd by a stab earthquake. It would be mega, but I needed mega Beedrill so that scrapped that idea, and Rockium Z just appeals to me more.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stealth Rock
- Wish
My rocker, wisher, and special set-up sweeper, Clefable works well to keep my pokemon healthy while preventing toxic from being used for an easier switch into Tyranitar. Stealth rock could be calm mind, but then I would have to replace Ice punch with rocks on Ttar lowering sweep potential.
The Team (Importable)
Wins:
https://replay.pokemonshowdown.com/gen7ou-912017206
https://replay.pokemonshowdown.com/gen7ou-912098584
https://replay.pokemonshowdown.com/gen7ou-912209795
Losses:
(None… yet)