Zt vs Gold

Flashie rules

Team ZhengTann:
Yuuto Kiba, "Holy Demonic Swordsman" - Kirlia (M)
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A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
Yuuto can mentally link his condition to an opposing Pokemon, using his blades to pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, Yuuto can forge a sword which copies an ability on one of his opponents for 6 EN, lasting for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (Hidden)
Type: Passive
Yuuto creates a mental link with, and fights very well alongside his allies in multiple allies, anticipating and avoiding damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50

Size Class: 1
Weight Class: 2
BRT: 13

EC: 6/9
MC: 4
AC: 3/5

Attacks:
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Endure
Facade
Frustration
Grass Knot
Growl
Heal Pulse
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Pain Split
Protect
Psyshock
Reflect
Return
Safeguard
Shadow Sneak
Skill Swap
Snatch
Substitute
Taunt
Teleport
Torment
Toxic
Trick
Will-o-Wisp

Team S0L1D G0LD:
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Magnus (Gurdurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA Locked)

Stats:

Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5
KOC: 0

Moves (26/???):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm
Focus Punch

Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Wide Guard (*)

Toxic (*)
Taunt (*)
Protect (*)
Dig
Payback (*)
Poison Jab (*)
Substitute

Helping Hand
Knock Off

Gold orders first
 
Magnus @ Exp Share

[Sheer Force ON]

Poison Jab - Rock Slide - Poison Jab
If Poison Jab is Disabled when you would use it, use Knock Off that action.
 
Assuming I can Trace...
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"Yuuto, hold him back. We'll need to get this Charmander to Tanner!"
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"Understood, Buchou."
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"But don't stay for too long. We're not supposed to cause conflicts here."
[Activate Trace: Sheer Force] [Sheer Force Toggled ON] Confusion > Psyshock > Confusion
 
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You had to trace before he ordered :|

Round 1
Zt vs Gold
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vs
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38|HP|57
90|EN|82

Fine|Status|Fine
2/3/2/2|Stats|5/3/1/2
Kirlia used Confusion!
Confuse? (<121) 898 no
Crit? (<76) 21 yes
-2 en
-(5+3+3)*1.5=16.5 hp Gurdurr

Gurdurr used Poison Jab!
Crit? (<76) 360 no
-6 en
-(8+2+3)*1.5=19.5 hp Kirlia

----------

Kirlia used Psyshock!
Crit? (<76) 524 no
-6 en
-(8+1.5)*1.5=14.25 hp Gurdurr

Gurdurr used Rock Slide!
Hit? (<1081) 560 yes
Crit? (<76) 1094 no
-6 en
-(8+2+3)=13 hp Kirlia

----------

Kirlia used Confusion!
Confuse? (<121) 189 no
Crit? (<76) 1059 no
-2 en
-(5+3)*1.5=12 hp Gurdurr

Gurdurr used Poison Jab!
Crit? (<76) 1043 no
-6 en
-(8+2+3)*1.5=19.5 hp Kirlia
 
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Bleargh. Retro-equipping Amulet Coin if possible. Also, Psyshock should deal 14.25 damage, meaning Gurdurr has 57 HP post-round.
Ise said:
Crimson scales.

That's what I saw, moving through the copse the other day.

But I shook it off my mind. I'm here to play with that cute Tropius today!

She's so big and fluffy, and she has special attention at me!

Oh I feel so blessed...
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"Can you do something for me?"
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"Su-sure!! What is it you wish for?"
Spr_5b_357.png

"Would you.. Die for me?"
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"What-?"

That is all I said before an Air Slash wipes out my flame.

My flame! I can't- I can't live without it!! And then- I heard her voice. Her cold voice.
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"You're a danger to us. Blame the Fates for your innate Mega Stone."

Wha-what is she talking about? I...... I feel faint..... Looks like I'm dying......

...... Crimson scales. If only I can see her majestic scales again......
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"Oh my. I'll pick it up - your life, that is. From now on, you will live for me."

Before I lost consciousness, I saw brilliant crimson scales in front of me.

Encore > Pain Split > Psyshock
IF Magnus-Gurdurr is under the effects of Protective/Evasive moves, THEN replace that action with Substitute (20HP) instead, pushing remaining queue back.
IF Magnus-Gurdurr uses Bide, THEN replace the remaining action queue with Skill Swap (Trace, Telepathy ~ Guts, Sheer Force) > Substitute (20HP) > Pain Split instead.
 
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Focus Punch + Poison Jab - Cooldown (Poison Jab) - Poison Jab + Poison Jab
If I would be unable to use a move I'm encored into in a same move combo, use Poison Jab + Focus Punch a1.

Not even entirely sure how my combo interacts with encore, but wtf let's roll with it. backup
 
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http://www.smogon.com/forums/threads/encore-and-charge-up-moves.3516770/
The chargeup stage of Focus Punch cannot be encored. Combos also can't be encored.

Round 2
Zt vs Gold
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vs
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KO|HP|57
KO|EN|58

KO|Status|Fine
2/3/2/2|Stats|5/3/1/2
Gurdurr used Focus Punch+Poison Jab!
-24 en

Kirlia used Encore!
-10 en
fail

Gurrdurr used Focus Punch+Poison Jab!
Crit? (<76) 686 no
-(15+8+2+3)*1.5=42 hp Kirlia
KO

Gold wins!
Rewards:
Me: 3 UC
Zt: 1 CC
Kirlia: 1 EC, 1 AC, 2 MC
Gold: 1 CC
Gurdurr: 1 EC, 1 AC, 3 MC, 1 KOC​
 
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"Buchou should be safe by now. Time to leave."
Tanner said:
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"Rias? Why are you carrying- Oh dear. Come on, let me bring it in. Yuuto, the medicines! And firewood, too!"

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* poof *
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"Thank you. Now..."

It took hours just to restore the flame in the Charmander's tail. As it lay sleeping, Tanner pondered if he should capture it. Somehow, the name Issei Hyoudou came to mind.
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"Alright. Issei Hyoudou you shall be. Sleep well - you'll need everything you've got to keep your fire burning."
 
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