nightblitz42
Moderator
2v2 LC Doubles
All Abilities
Training Items
5 Chills / 0 Recoveries
2 Substitutions
48-Hour DQ
Z-Moves: 0
ASB Arena
P2X7 :
Swablu [Tyl] (F)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 1
Moves:
Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast
Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing
TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
Tutor Moves:
Heat Wave
Hyper Voice
Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 3
Moves (25/??):
Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Psychic
Endeavor
Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power
TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam
Tutor Moves:
Heat Wave
Skill Swap
Super Fang
ZhengTann :
It's like a low-level RPG dungeon in here, with all these baby bats flying around.
All Abilities
Training Items
5 Chills / 0 Recoveries
2 Substitutions
48-Hour DQ
Z-Moves: 0
ASB Arena
P2X7 :
Swablu [Tyl] (F)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 1
Moves:
Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast
Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing
TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
Tutor Moves:
Heat Wave
Hyper Voice
Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 3
Moves (25/??):
Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Psychic
Endeavor
Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power
TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam
Tutor Moves:
Heat Wave
Skill Swap
Super Fang
ZhengTann :
Bikou, "Monkey King" - Chimchar (M)
Flavour lore later
Nature: Hasty (+Speed, -Def, +18% Acc) - flippant and crass
Type:
Fire type: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Ability 1: Blaze
Type: Passive
At lower than 33% HP, Bikou's youjutsu increases the base damage of any Fire attack by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Ability 2: Iron Fist (Hidden)
Type: Passive
Bikou's senjutsu increases the Base Attack Power of "Punch" attacks is by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 80
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (+17%)
Size Class: 1
Weight Class: 1
BRT: 13
MC: 4
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Blaze Kick
Heat Wave
Counter
Fake Out
Encore
Will-o-Wisp
Toxic
Low Sweep
Protect
U-turn
Flavour lore later
Nature: Hasty (+Speed, -Def, +18% Acc) - flippant and crass
Type:
Fire type: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Ability 1: Blaze
Type: Passive
At lower than 33% HP, Bikou's youjutsu increases the base damage of any Fire attack by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Ability 2: Iron Fist (Hidden)
Type: Passive
Bikou's senjutsu increases the Base Attack Power of "Punch" attacks is by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 80
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (+17%)
Size Class: 1
Weight Class: 1
BRT: 13
MC: 4
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Blaze Kick
Heat Wave
Counter
Fake Out
Encore
Will-o-Wisp
Toxic
Low Sweep
Protect
U-turn
Zubat, "Chef Witch" - Zubat (F)
Flavour lore later
Nature: Rash (+SpAtk, -SpDef) - polite and enthusiastic
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Inner Focus
Type: Passive
When an opponent attempts to flinch Le Fay, her wards stands firm and she continues her spellcasting. If she has enacted another ability that would be activated by flinching, that ability activates.
Ability 2: Infiltrator (Hidden)
Type: Passive
Through a combination of speed-casts and smart-casts, Le Fay can easily circumvent the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of her spells.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 55
Size Class: 1
Weight Class: 1
BRT: 12
MC: 0
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Swift
Poison Fang
Defog
Pursuit
Whirlwind
Zen Headbutt
Gust
Venoshock
Toxic
Roost
Protect
Shadow Ball
Flavour lore later
Nature: Rash (+SpAtk, -SpDef) - polite and enthusiastic
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Inner Focus
Type: Passive
When an opponent attempts to flinch Le Fay, her wards stands firm and she continues her spellcasting. If she has enacted another ability that would be activated by flinching, that ability activates.
Ability 2: Infiltrator (Hidden)
Type: Passive
Through a combination of speed-casts and smart-casts, Le Fay can easily circumvent the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of her spells.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 55
Size Class: 1
Weight Class: 1
BRT: 12
MC: 0
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Swift
Poison Fang
Defog
Pursuit
Whirlwind
Zen Headbutt
Gust
Venoshock
Toxic
Roost
Protect
Shadow Ball
It's like a low-level RPG dungeon in here, with all these baby bats flying around.