OU Zygarde

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Overview
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Zygarde is often ridiculed due to its low stats for a supposed titular legendary and is subsequently dismissed as an "inferior Garchomp". However, Zygarde has very well-placed stats, boasting great bulk, decent power, and usable Speed. Dragon- and Ground-type STAB is a powerful combination, able to hit nearly the entire tier for at least neutral damage. Zygarde has great boosting options as well, namely Dragon Dance and Coil, the latter of which is unique to Zygarde in the OU environment. While its offensive movepool is shallow, it is solid enough to threaten a majority of opponents, and also possesses Extreme Speed. That said, Zygarde lacks immediate power compared to its fellow Dragon-type Pokemon and has an unfortunately useless ability. It also does not have a reliable Dragon-type attack, which can limit its sweeping ability. It takes a tad longer for Zygarde to become a threat compared to other Dragons, but that does not make it any less of one.

SubCoil
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name: SubCoil
move 1: Substitute
move 2: Coil
move 3: Earthquake
move 4: Dragon Tail
ability: Aura Break
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
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Substitute blocks status and various weaker attacks, and also guards Zygarde against faster Pokemon. Coil is an enhanced Bulk Up, boosting Zygarde's Attack, Defense, and accuracy, which ensures a perfectly accurate Dragon Tail. This allows Zygarde to become exceptionally tanky. Earthquake is Zygarde's most reliable attack and offers good power. Dragon Tail prevents slower phazers from forcing out Zygarde's Substitute, while also hitting airborne Pokemon and forcing out unfavorable matchups or opposing stat boosters.

Set Details
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Maximum HP investment allows for Zygarde to set up 105 HP Substitutes, which allows Zygarde to tank 2 Seismic Tosses before breaking. Maximum Special Defense prevents weaker special attacks such as Mega Venusaur's Giga Drain and Vaporeon's Scald from breaking Zygarde's Substitute, while Coil makes up for its Defense. Zero Attack EVs ensure STAB Foul Play will not break the Substitute, so the remaining EVs go into Defense instead. Leftovers is the essential item, allowing Zygarde to recover health lost from Substitute.

Usage Tips
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SubCoil Zygarde has an great advantage against defensive teams, setting up easily on Pokemon such as Mega Venusaur, Mandibuzz, Tyranitar, Ferrothorn, bulky Mega Scizor, and Heatran. Zygarde can set up a Substitute against the many foes unable to break it, then boost away. Should any problematic Pokemon trouble Zygarde, it can Dragon Tail them away behind the safety of the Substitute, and might even drag out the opponent's setup fodder again; continually repeating this will easily wear down Zygarde's checks.

Team Options
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Specially based Fairy-types, especially Unaware Clefable, Sylveon, and Togekiss, can pose a problem due to their immunity to Dragon Tail, so Pokemon that can threaten them make good partners; Aegislash, Scizor, Mega Charizard Y, and Mega Venusaur are good options. Draco Meteor and Ice Beam are two special attacks Zygarde fears greatly, so Pokemon that resist one or preferably both of these moves make great partners; Azumarill, Sylveon, Aegislash, and Scizor come to mind. Entry hazard users make helpful teammates, as they can maximize the effectiveness of Zygarde's Dragon Tail, and Pokemon such as Heatran and Skarmory can even cover Zygarde's weaknesses; however, it is worth mentioning that the hazards do not stay long, as Zygarde does not do a good job of preventing Rapid Spin or Defog, so they are not essential. If you do choose a hazard user, make sure to have a response against anti-hazards on your team, such as spinblockers or Defiant Pokemon; Aegislash and Bisharp make great teammates as they can deal with Fairy-types as well.

Pokemon immune to Ground-type moves such as bulky Flying-types and Pokemon with Levitate can pose some issues for Zygarde, as they can force Zygarde to use its negative priority Dragon Tail, allowing them to respond accordingly by either healing or breaking Zygarde's Substitute. Thundurus and Greninja can threaten a good majority of available Flying-types as well as Levitate users. Alternatively, lures such as Hidden Power Grass Greninja, Hidden Power Ice Terrakion or Landorus-T, and Swords Dance Head Smash Aegislash can take out Pokemon such as Rotom-W, Gliscor, Landorus-T, Mandibuzz, and Skarmory. Teammates should pick up the slack against offensive teams that do not provide Zygarde an opportunity to set up. VoltTurn users such as Talonflame and Thundurus-I can easily harass offensive teams, but slower users such as Scizor and Rotom-W can instead try to bring Zygarde in safely. Pokemon that can spread paralysis can slow down offensive Pokemon so they too fall victim to Zygarde, thus making Klefki and Thundurus-I good partners - Klefki even provides Spikes for Zygarde's Dragon Tail.

Dragon Dance
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name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Outrage
move 4: Stone Edge / Extreme Speed
ability: Aura Break
item: Lum Berry / Life Orb
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

Moves
========

Dragon Dance boosts Zygarde's Attack and Speed, readying Zygarde to sweep its opponent. Earthquake provides solid damage with no drawbacks, making it Zygarde's most reliable attack and premier sweeping move. Outrage hits hard after a single boost, but locks Zygarde in and confuses it afterward; however, it is effective at cleaning up opponents late-game. Stone Edge hits Togekiss and picks off Flying-types such as Thundurus and Tornadus without resorting to Outrage. Extreme Speed can be used to outpace opposing priority users, most notably Talonflame and Mamoswine, though their inability to OHKO Zygarde anyway means Extreme Speed isn't too necessary.

Set Details
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Maximum Attack investment with an Adamant nature provides Zygarde with greater sweeping potential after a single Dragon Dance, and maximum Speed investment ensures Zygarde Speed ties with neutral Kyurem-B, and also outspeeds neutral Mega Garchomp, Landorus-T, and Jolly Gyarados. Alternatively, Jolly with 164 Speed EVs outruns Mega Alakazam and Mega Aerodactyl at +1, though the lack of an Attack-boosting nature substantially drops Zygarde's power, not to mention the relative rarity of these threats. The remaining EVs can be placed in any other stat. Lum Berry allows Zygarde to set up on status users, such as Rotom-W, Chansey, and Gliscor, or snap Zygarde out of Outrage confusion. Life Orb can be used to give Zygarde a significant power boost, considering its base Attack is not as good as other Dragons, but it cuts into Zygarde's bulk, an advantage it does have over other Dragon-types. Yache Berry allows Zygarde to survive unSTABed Ice-type moves, allowing Zygarde to either set up on them or prevent itself from being revenge killed.

Usage Tips
========

Dragon Dance Zygarde's greatest advantage over Dragonite is its resistance to Stealth Rock, lessening the need for entry hazard removal from teammates. This set is very straightforward: boost once (twice if possible) and start attacking. Between the boosted Speed, high bulk, and a powerful STAB combination, Dragon Dance Zygarde can pose a serious threat to offensive teams. Zygarde should optimally be set to sweep after one Dragon Dance, cleaning up with a speedy and powerful Earthquake or Outrage. Ground resistant or immune Pokemon, or physically bulky Pokemon such as Hippowdon, should be removed before going for the sweep, so as to avoid being forced into using Outrage early. Hard-hitting offensive Pokemon such as Aegislash, Greninja, Thundurus, and Azumarill do a great job at wreaking havoc and softening up opposing teams, which can pave the way for Zygarde to clean things up. When running Extreme Speed, it allows Zygarde to perform the occasional revenge kill on weakened Pokemon such as Talonflame. Zygarde uses its good bulk and resistances to tank a hit and set up, or threatens foes with STAB Earthquake to gain free turns. If Life Orb is used, take care not to let Zygarde's health drop too low before setting up.

Team Options
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Rotom-W is a great partner regardless of the coverage option; it takes on Togekiss for Zygardes that lack Stone Edge and can handle Talonflame and Mamoswine for Zygarde without Extreme Speed. Gothitelle makes an amazing teammate, as it traps Skarmory, Clefable, and Quagsire, all of which would otherwise be a royal pain for Zygarde to overcome on its own. While Stealth Rock benefits any offensive Pokemon, it is especially helpful for Zygarde, as it weakens a good majority of Ground-resistant Pokemon, which allows Zygarde to pick them off with its weaker move as opposed to using Outrage to KO them. Because Flying-type Pokemon and Levitate users can get in the way of a clean sweep, teammates that can handle these Pokemon are recommended. Kyurem-B, Thundurus-I, and Raikou are great anti-Flying-type measures, while luring and hurting a good majority of Levitate users as well. Zygarde finds it easier to set up on opponents weak to Ground-type moves; Talonflame lures in Rock-types or Steel-types such as Heatran and Tyranitar and U-turns away from them; even a Sylveon's dry Baton Pass can be used to the same effect on various Steel-types. Dual screens aren't necessary, but they ease Zygarde's job of setting up, while its natural bulk makes it even more challenging to take down behind them; Klefki, Deoxys-D or Deoxys-S can provide this support.

DDRest
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name: DDRest
move 1: Dragon Dance
move 2: Rest
move 3: Earthquake
move 4: Outrage / Stone Edge
ability: Aura Break
item: Chesto Berry
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

Moves
========

Dragon Dance boosts Zygarde's Attack and Speed, which allows Zygarde to sweep its foe when set up. Rest completely heals Zygarde of any damage and status and is best used when Zygarde has taken a beating from attacks and status moves while boosting with Dragon Dance, undoing your opponent's efforts and threatening them with a fresh, boosted Zygarde. Earthquake is Zygarde's most reliable attack and main sweeping move. The last move of choice complements Earthquake well. Outrage hits very hard after a boost or two, but locks Zygarde into the move and confuses it afterward. Stone Edge hits Togekiss and picks off other Flying-types such as Thundurus and Mega Pinsir without needing to confuse Zygarde, but it lacks STAB and can fall short on KOing most other Pokemon that resist Ground.

Set Details
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Maximum Attack investment with an Adamant nature maximizes Zygarde's sweeping potential. 136 Speed EVs allow Zygarde to outspeed Choice Scarf Terrakion at +2 Speed, likely the fastest Choice Scarf Pokemon one will see. This also allows Zygarde to outspeed Noivern and Greninja at +1 Speed and conveniently outspeeds unboosted Adamant Dragonite. The remaining EVs go into HP, which gives Zygarde enough bulk to survive 2 Fire Blasts from Mega Charizard Y. The combination of Chesto Berry and Rest acts as a Full Restore, allowing Zygarde to set up freely on status users such as Rotom-W, Chansey, and Gliscor, then healing itself completely when the time is right so that Zygarde can sweep its foes unhindered by health or status concerns.

Usage Tips
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This Zygarde set aims to use Dragon Dance a couple of times while taking damage and/or status, then uses Rest to refresh itself and sweep with a good amount of health and boosts. With its great bulk, it can set up on numerous Pokemon that have trouble 2HKOing it, so long as they do not have Ice-type moves; this includes such Pokemon as Excadrill, Mega Scizor, Rotom-W, Mega Venusaur, Ferrothorn, Gengar, Mega Charizard Y, Chansey, Gliscor, and Terrakion. Alternatively, Zygarde can start getting boosts on Pokemon it can threaten out, such as Excadrill, Aegislash, Heatran, Tyranitar, and weakened Mega Mawile, though the risk of Ice Punch and STAB Play Rough make the latter two options risky. Zygarde can also take advantage of weaker Choice-locked attacks, such as Terrakion's Stone Edge, Keldeo's Secret Sword, and Garchomp's Earthquake. Dragon Dance Rest Zygarde works best against balanced teams, where it exploits their weak links to set up and uses its combination of bulk, Speed, and strong dual STAB moves to overwhelm its foes, which are often unprepared to deal with the threat. Zygarde should only face an opponent that it can handle for certain, as Resting too early without getting enough boosts may cut its sweep short, and Zygarde likely won't get a chance to do it again.

Team Options
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Zygarde's main spamming move is Earthquake, making Flying-types and Levitate users notable annoyances. Stealth Rock can clip the wings of the former, with Deoxys-S, Ferrothorn, Tyranitar, and Heatran being good users of the move. These Pokemon do not clash weaknesses with Zygarde, unlike most Ground-type Stealth Rock users such as Landorus-T and Hippowdon. Deoxys-S and Tyranitar can take on most Flying-types, while Ferrothorn and Heatran offer decent defensive synergy alongside Leech Seed and burn support, respectively. Kyurem-B, Thundurus, and Raikou are great anti-Flying-type measures, luring and hurting a good majority of Levitate users as well. Fairy-types can be a huge obstacle in Zygarde's path, most notably physically defensive variants of Clefable, Sylveon, and Togekiss; Steel-types such as Scizor, Excadrill, Magnezone, and Heatran can take out these Pokemon. Additionally, Scizor can use U-turn to bring Zygarde in safely or Pursuit trap Latios and Latias, Excadrill can weaken or take out the opponent's Ground-type checks, Magnezone can trap Skarmory and has a slow Volt Switch which also takes care of Flying-types, and Heatran can spread burns to ease Zygarde's setup. Gothitelle also makes a great teammate due to its ability to pick off Unaware users such as Clefable and Quagsire.

Because this Zygarde aims to rack up multiple boosts and has the means to heal off any damage and status incurred, dual screens would heavily boost this set's effectiveness, with Klefki, Deoxys-D, and Rotom-W making great users. Klefki has Prankster Thunder Wave to slow down threats and has decent defensive synergy with Zygarde, Deoxys-D can stack multiple entry hazards or Taunt Defoggers, and Rotom-W can use a slow Volt Switch to bring Zygarde in safely.

Parashuffler
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name: Parashuffler
move 1: Glare
move 2: Earthquake
move 3: Dragon Tail
move 4: Substitute
ability: Aura Break
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

Glare is essentially a superior Thunder Wave, as it is just as accurate and can also paralyze Ground-types. Earthquake is Zygarde's most reliable STAB move and targets grounded Electric-types such as Raikou and Mega Manectric, which cannot be paralyzed. Dragon Tail phazes out foes, bringing out new opponents for Zygarde to paralyze. Substitute is used to take advantage of the free turns its paralyzed foes give, especially those that repeatedly switch in with the intent of shielding their teammates from the same fate, and it also guards against status such as burn and poison.

Set Details
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Because Zygarde cannot boost its Defense with Coil anymore, Defense is maxed out to tank physical attacks. Zygarde's impressive physical bulk lets it serve as an emergency check to a huge variety of physical attackers, such as Mega Pinsir, Talonflame, Mega Tyranitar, Landorus-T, and Terrakion, as well as unboosted foes such as Garchomp, Gyarados, and even Mega Charizard X, which Zygarde can paralyze or phaze. The remaining EVs are placed into Special Defense.

Usage Tips
========

This Zygarde set aims to spread paralysis on everything. From there, it can Earthquake grounded Electric-types, use Substitute against status users so they do not impede Zygarde's job and shorten its staying power, and use Dragon Tail to phaze out paralyzed opponents so Zygarde has new foes to Glare. If the opponent persists in repeatedly sending out their already paralyzed Pokemon, Zygarde may take advantage by using Dragon Tail or Substitute on the switch, or make use of their paralysis by setting up a free Substitute.

Team Options
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Attackers that have trouble outspeeding opponents, such as Mega Heracross and Bisharp, greatly appreciate Zygarde's paralysis support, especially because paralysis affects Flying-types and cannot be Defogged away, unlike Sticky Web. This set's performance is greatly enhanced by entry hazards, as it forces a lot of switches; Klefki, Ferrothorn, and Skarmory can lay down Spikes while covering Zygarde's weaknesses, while Heatran and Tyranitar can provide Stealth Rock support, with more offensive variants even taking advantage of paralyzed foes. Rotom-W, Thundurus, and Gliscor are immune to both paralysis and Earthquake, making them big obstacles; Mega Venusaur, Sylveon, Clefable, and Kyurem-B can take on all three for the most part, although Kyurem-B does stack weaknesses, which is more prominent, as this Zygarde is a defensive variant.

Other Options
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Camouflage may be used to remove most of Zygarde's weaknesses and give it STAB Extreme Speed, but Dragon Dance and Coil gives Extreme Speed the same boost and powers up Zygarde's other moves instead of weakening them like Camouflage does by removing their STAB. Land's Wrath is completely inferior to Earthquake, so don't let its title of "signature move" tempt you. Haze lets Zygarde stop setup sweepers, but Zygarde lacks the tools or offensive presence to deter most foes from setting up again, plus it has Dragon Tail anyway. Toxic can cripple some of Zygarde's bulkier checks, but none of its sets really have the moveslot for it. RestTalk + Dragon Tail can improve Zygarde's longevity, but Hippowdon makes a better bulky phaser due to its better recovery and spare moveslots.

Checks & Counters
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**Anti-Setup**: Zygarde thrives on setting up, so disrupting it from doing so is a good way to keep it under control. Unaware Clefable and Quagsire stop Zygarde cold, the latter of which threatens with STAB Moonblast. A quick Taunt can prevent Zygarde from doing much more, limiting its offensive presence. Tricking a Choice item onto Zygarde can utterly ruin it for the most part. Phazing can be an option, though most users are outsped by Zygarde's Dragon Tail, making it less effective.

**Status**: Zygarde really doesn't like being hit by status at all. Even the Rest sets could do without being pressured to sleep early. Burns heavily cripple Zygarde, though Substitute coupled with Zygarde's Speed can make it difficult to cause a status affliction; Talonflame and fast Rotom-W are among the few status users that can outpace Zygarde. Gliscor can also Toxic Zygarde before the latter sets up a Substitute.

**Ground- Immune Pokemon**: Bulky Flying-types and Levitate users such as Landorus-T, Mandibuzz, Togekiss, Skarmory, and Rotom-W are immune to Zygarde's most reliable attack, forcing it to use less desirable attacks such as Outrage, Dragon Tail, and Stone Edge. That said, forcing Zygarde to use those attacks might not actually stop it on the spot, but it can potentially interrupt its sweep. This is especially problematic for Dragon Tail variants, as bulky Flying-types with recovery can typically outlast Zygarde's Dragon Tail PP while deterring it from using Earthquake to give them free switches. Zapdos might be at risk when Roosting due to it being potentially faster than Zygarde, but Pressure can punish mispredictions on Zygarde's part, and Skarmory and Mandibuzz do not mind repeatedly switching in and being phased by Dragon Tails due to their high Defense, Roost, and in Skarmory's case, resistance.

**Bypassing Substitute**: Sylveon's and Mega Gardevoir's Hyper Voice, Infiltrator Noivern, and Icicle Spear are all capable of busting through Zygarde's Substitute, rendering the SubCoil set's attempts to set up completely futile.

**Faster Pokemon**: In a similar vein, Pokemon that can still act before Dragon Dance Zygarde can potentially make it useless. Choice Scarf Garchomp, Deoxys-S, and Ice Shard Mamoswine are such examples, as they can outspeed +1 Zygarde and KO it with super effective attacks, though Extreme Speed Zygarde will land a hit on them first, and the former two cannot stop a Zygarde that has attained more than one boost.
 
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Coil without Edge quake is criminal. The accuracy boost is invaluable and coverage fantastic. Leftovers should be enough with Coil adding bulk where you'll benefit far more overall from being forced out less. ESpeed clinches 2HKO from boosted Edgequake and you take less damage overall a la Conkeldurr. Rest should be OO and Leftovers or Lum should be the item again. Also mention swapping HP and Attack EVS as an option because with Leftovers you'll be far bulkier overall and potentially allowing for additional boosts. But Stone Edge is mandatory with EQ on an offensive Coil set. Make DDance and Coil offensive sets separate as they function very differently.
 

Punchshroom

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Edited the Coil + Rest set again. I am really hesitant to not include Rest in Coil since it usually finds more time to boost against bulky Pokemon in addition to DD's setup targets (hence Coil's advantage), but it would be heavily prone to status otherwise. I mentioned DD in Coil + Rest's "Set Details".

Due to the similarities it has with SubCoil, I'm not too certain how to go about the Coil set.
 
Edited the Coil + Rest set again. I am really hesitant to not include Rest in Coil since it usually finds more time to boost against bulky Pokemon in addition to DD's setup targets (hence Coil's advantage), but it would be heavily prone to status otherwise. I mentioned DD in Coil + Rest's "Set Details".

Due to the similarities it has with SubCoil, I'm not too certain how to go about the Coil set.
Too many things are immune to Ground and resist Normal, it simply is not good coverage. With Coil and Rest you can at least overpower anything with Stone Edge since there are no immunities, so I would slash ESpeed with Rest, not Stone Edge because Edgequake is his absolute best options for coverage with only two moves. Otherwise you either boost to insane levels with Coil knowing you can Rest it off, or boost sufficiently and kill with Edgequake with ESpeed for the clinch turning certain 2HKOs into essentially OHKOs with the combination.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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In my experience, I do not think Coil + 3 attacks can sweep foes as feasibly as Dragon Dance + 3 attacks Zygarde. It cannot outpace faster foes easily so it wants more boosts to power up its Extreme Speed, while the bulkier and slower foes can often disrupt it in the midst of its Coiling. Either way, Coil usually has to boost more than once or twice to sufficiently sweep, and it will have taken a good chunk of damage by then which can prevent said sweep, which is why I feel Rest is so crucial as it is essentially a 'reset' button to cleanse away damage and status. Then it gets rolling.

What I'm conflicted about is whether i should include Dragon Dance in the Rest set, especially considering ChestoRest Kingdra's success in UU. Be it Coil or DD, Rest Zygarde functions on the same premise of boosting and healing its troubles away, and Zygarde's better bulk means it arguably does the ChestoRest thing better than Dragonite would. DD Zygarde's inability to boost its bulk would mean the boosts it gains would be fairly limited though, so I'm not too sure if this is enough to warrant a separate mention from the all-out DD set.

Also moved SubCoil to the first set, because it is frankly fucking amazing.
 

Srn

Water (Spirytus - 96%)
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OUPL Champion
I think scizor deserves a mention as a great partner. He can take out fairies with bullet punch, and defog sets dont' really give a shit about status and can scout for surprise toxic/WoWs/Knock off. The slow u-turn is especially great for getting zygarde in safely to sub-coil.

Sub-coil should definitely be first set, it IS fucking RIDICULOUS.
And remove rotom-w from the counters list or atleast mention it can only check the dd sets? Why? Because I'm about to show you something magical.

4 SpA Rotom-W Hydro Pump vs. 252 HP / 252+ SpD Zygarde: 93-109 (22.1 - 25.9%) -- possible 5HKO after Leftovers recovery

Defensive rotom-w can't even break through his subs with HYDRO PUMP. You are naturally faster, so you avoid WoW with the sub, and can then proceed to coil on rotom-w. Honestly, this is one of the best reasons to even use him, a physical sweeper that sets up with impunity on rotom-w cannot possibly be bad. From there, you can spam dragon tail and eq. Being able to set-up on rotom-w is honestly the only reason he's even slightly OU viable. This fact right here needs to be moved to the main analysis and rotom-w must be removed from counters.

Also, dragon tail and eq are the only attacking moves that should be on here. Stall doesn't usually even carry perish song, and outspeeding every common phazer naturally is a godsend. Not being able to phaze this thing is very very bad, and very good for you. Edgequake coverage is chill, but you need to realize that a sub+set up move pokemon is usually just owned by a phazing move, and once the opponent has realized that, he's in trouble.

For the sub-coil set, you really, really, really need to mention that it is crippled by ANY status, so you either need to properly scout for that or have a cleric on your team. Sylveon is a good option for this. He can also pass wishes to him in-case he was worn down checking aegislash or something.

As for the rest set, I think that dd chestorest is far better. You are forced to rest if you get status'd again, and since you're so slow with coil, that's no difficult task. Outrage+Earthquake is all you actually need in my opinion, so I would recommend taking out rest coil and dd and combining it into restochesto+dd. This is zygarde's best set outside of sub-coil and is damn bulky to just set up all you want. The dd set is pretty underwhelming, especially in OU, and rest-coil is just too slow and falls to the ever common genesect+ice beam.

TL;DR mention scizor as great partner, sub-coil actually sets up on rotom-w, Restcoil+DD-->RestDD
 

AfroThunderRule

*yawn* ez
is a Tiering Contributor Alumnus
For the last set, the EVs can be better adjusted. 252 HP / 224 Def / 32 SpD >>>> 188 HP / 252 Def / 68 SpD

Takes both defensive and special defensive hits better while still creating 101+ Subs.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Ah you're right, guess i was too focused on those Subs. Fixed.

Edit: You know what, I'll just put maximum physical bulk. Max HP / Def Zygarde has a mere 6.25% chance of getting OHKOed by XZard's +1 Tough Claws Dragon Claw, and by golly why not go for that?
 
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My 2Cents.

Zygarde @ Lum Berry
Ability: Aura Break
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- ExtremeSpeed
- Camouflage
- Coil

Evs: 252 HP / 4 Atk / 252 SDef
Careful/Adamant Nature
When i saw so many bad zygarde's on the ladder I just knew it couldn't be that bad of a Poke and boy I'm glad that invested time in it. In my opinion this is zygarde's best set bar none with its Versatility , sweeping and lasting power.
If you want an easier time getting +4 or so you can run max hp and sp.def.

Its pretty obvious that Camouflage is the soul of this whole set, removing his 4x Ice Weakness and putting STAB on E-Speed Trumping the opponents methods of actually dealing with Zygarde. This set can counter act the opponent's idea of using ice beam to deal with zygarde while also giving him STAB on E-speed. With Lum Berry he is able to stop annoying klefkis while getting a nifty +2 boost and Pokes like slowbro and rotom-w who could usually burn you after significant boosting will now fall to zygarde. This set is beautiful in the sense that it can be adapted to the battle whether having a strong STAB eq is what u need and a elec immunity with something to deal with klefki, or a potential win condition That can devastate the opposing team given the right opportunity. I find myself sweeping with this set because it interrupts the opponents usual idea of dealing with zygarde, whether it is azu , a scarf ice beam user or something with hp ice. This set gives more niche to zygarde and makes it more useful than sub Phazing. Its better to setup late game, although it can be used early game for momentum, Putting holes in the opponents team, or win condition.
 
great analysis, id mention sylveon as a great partner, especially for parashuffler, due to great defensive synergy and the fact that it destroys rotom-w, gliscor and thundurus.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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great analysis, id mention sylveon as a great partner, especially for parashuffler, due to great defensive synergy and the fact that it destroys rotom-w, gliscor and thundurus.
Added. Also had some thought about a Dragon Dance + Rest set, similiarly to Kingdra's DD RestoChesto set back in the day, with Earthquake + Outrage / Stone Edge. Thoughts?

Its pretty obvious that Camouflage is the soul of this whole set, removing his 4x Ice Weakness and putting STAB on E-Speed Trumping the opponents methods of actually dealing with Zygarde. This set can counter act the opponent's idea of using ice beam to deal with zygarde while also giving him STAB on E-speed. With Lum Berry he is able to stop annoying klefkis while getting a nifty +2 boost and Pokes like slowbro and rotom-w who could usually burn you after significant boosting will now fall to zygarde. This set is beautiful in the sense that it can be adapted to the battle whether having a strong STAB eq is what u need and a elec immunity with something to deal with klefki, or a potential win condition That can devastate the opposing team given the right opportunity. I find myself sweeping with this set because it interrupts the opponents usual idea of dealing with zygarde, whether it is azu , a scarf ice beam user or something with hp ice. This set gives more niche to zygarde and makes it more useful than sub Phazing. Its better to setup late game, although it can be used early game for momentum, Putting holes in the opponents team, or win condition.
The whole type switching thing has already been taken into consideration, and I find that Zygarde never really actually needed to switch typing. If there is a Scarf Ice Beam user ahead, why not prepare for it by boosting twice instead of using Camouflage? I mean if you had the time to Camouflage you likely would've had time to Dragon Dance anyway. +2 Extreme Speed approaches the same power as +1 STAB Extreme Speed, but now your actual STAB move(s) hurt like hell; you likely won't even need to Extreme Speed anymore now that you have +2 Speed under your belt. Removing the various weaknesses is nifty, but Zygarde would still have limited time to set up since they will simply resort to their more powerful attacks that Zygarde no longer resists.

Keep in mind that the few Ice, Dragon, and Fairy attackers in the tier are either...
- faster (Greninja, Thundurus-I, Deoxys-S, Garchomp, Kyurem-B, Latios, Manaphy...too damn many since you run no speed, can't set up on them, Thundurus-I can T-Wave you afterward anyway). If you argue that Dragon Dance lets you outspeed them, you're probably at the point where you should be killing them instead of trying to survive attacks from them.
- too strong, or can hit you with other moves (Sylveon, Mega Mawile, Azumarill, Mamoswine who even has Ice Shard which strikes before Camouflage, Goodra & Mega Ampharos with Focus Blast, Conkeldurr with Drain Punch).
- can cripple you through other means, or simply outbulk Zygarde (Vaporeon, Unaware Clefable, Politoed with Encore or Perish Song, Slowbro, Togekiss).

Let's take an example here. Sylveon does 68-80% to your Zygarde with Hyper Voice, only enough for one Dragon Dance. You switch typing, take 34-40%. Then you Dragon Dance, taking another 34-40%. Now you still have one Dragon Dance, still have taken a lot of damage, and now you're...weaker since you've exchanged STAB Earthquake for STAB Extreme Speed???

Camouflage is nothing more than a curious gimmick, but simply cannot compare to Zygarde's more useful options.
 
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Added. Also had some thought about a Dragon Dance + Rest set, similiarly to Kingdra's DD RestoChesto set back in the day, with Earthquake + Outrage / Stone Edge. Thoughts?


The whole type switching thing has already been taken into consideration, and I find that Zygarde never really actually needed to switch typing. If there is a Scarf Ice Beam user ahead, why not prepare for it by boosting twice instead of using Camouflage? I mean if you had the time to Camouflage you likely would've had time to Dragon Dance anyway. +2 Extreme Speed approaches the same power as +1 STAB Extreme Speed, but now your actual STAB move(s) hurt like hell; you likely won't even need to Extreme Speed anymore now that you have +2 Speed under your belt. Removing the various weaknesses is nifty, but Zygarde would still have limited time to set up since they will simply resort to their more powerful attacks that Zygarde no longer resists.

Keep in mind that the few Ice, Dragon, and Fairy attackers in the tier are either...
- faster (Greninja, Thundurus-I, Deoxys-S, Garchomp, Kyurem-B, Latios, Manaphy...too damn many since you run no speed, can't set up on them, Thundurus-I can T-Wave you afterward anyway). If you argue that Dragon Dance lets you outspeed them, you're probably at the point where you should be killing them instead of trying to survive attacks from them.
- too strong, or can hit you with other moves (Sylveon, Mega Mawile, Azumarill, Mamoswine who even has Ice Shard which strikes before Camouflage, Goodra & Mega Ampharos with Focus Blast, Conkeldurr with Drain Punch).
- can cripple you through other means, or simply outbulk Zygarde (Vaporeon, Unaware Clefable, Politoed with Encore or Perish Song, Slowbro, Togekiss).

Let's take an example here. Sylveon does 68-80% to your Zygarde with Hyper Voice, only enough for one Dragon Dance. You switch typing, take 34-40%. Then you Dragon Dance, taking another 34-40%. Now you still have one Dragon Dance, still have taken a lot of damage, and now you're...weaker since you've exchanged STAB Earthquake for STAB Extreme Speed???

Camouflage is nothing more than a curious gimmick, but simply cannot compare to Zygarde's more useful options.

If it were to 1v1 vs sylveon (which isnt a preferable scenario) first thing to do would be to camouflage right of the bat. The set isnt to start boosting in front of pokes that threaten you greatly its to checkmate the opponent by countering usual ways of dealing with zygarde. I haven't seen a zygarde set earn a niche that another poke couldn't do better.
 

Punchshroom

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If it were to 1v1 vs sylveon (which isnt a preferable scenario) first thing to do would be to camouflage right of the bat. The set isnt to start boosting in front of pokes that threaten you greatly its to checkmate the opponent by countering usual ways of dealing with zygarde. I haven't seen a zygarde set earn a niche that another poke couldn't do better.
As I've already illustrated, what good would that do? All Camouflage would do is actually weaken your best attack (formerly STAB Earthquake) against Sylveon, without changing the matchup at all. You've halved Sylveon's damage output, but had to use a turn to do so; in the span of using Dragon Dance or Camouflage + Dragon Dance, you would've taken the same amount of damage and racked the same number of boosts, the only difference being your type change, but that has given you no notable advantage against Sylveon since Normal-type doesn't grant you any offensive advantage. Feel free to apply this scenario to literally any slower Pokemon that could hit Zygarde with super effective damage (Azumarill, Mega Mawile, Vaporeon, 0 Spe Mamoswine...).

You want to know how to check Dragon Dance Zygarde? Please refer to the C&C section. Tell me what among those does Camouflage stop? Literally the only thing I can see Camouflage potentially stopping is Ice Beam Manaphy (which may well be packing Scald), since Conkeldurr can easily switch to Fighting moves. I think I'd rather use Yache Berry, so I don't have to waste a turn and a moveslot. What's that, Dragon-types like Garchomp and Goodra? Well not only do you lack a way to quickly KO them (no Dragon move), but if they can OHKO you with a Dragon move before, they can still 2HKO you after Camouflage, giving you one attack off on them just the same. So not only does Camouflage not change almost any matchups at all, but it eats up a precious moveslot that could be used for coverage. Sorry, Camouflage may be somewhat unique to Zygarde, but that doesn't mean it's good (see: Land's Wrath).
 
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Ash Borer

I've heard they're short of room in hell
I've used this beast, and I have to say this analysis is very thorough detailing when and how to use these sets and how to answer to Zygarde's counters.

Throw toxic in OO for me though, it pressures Fairies and Unaware users that are a bother for Zygarde

Other than that, I'd like to see this analysis progress

QC 1/4
 

Ash Borer

I've heard they're short of room in hell
Punchshroom

Ah, it's nice that you bring this up. I had theorized about a similar set being fantastic on mega Gyarados for the reason that it easily sheds status (shed skin zygarde when?), and thus is much easier to aply against defensive teams. Mega Gyarados had mold breaker to beat unaware users which is why it appealed to me so much.

here's a replay where it was quite succesful. It was against stall but the team was kinda mega gyara weak to be honest. It does showcase that the surprise value of REst really lulls the opponent into a false sense of securtiy however

http://replay.pokemonshowdown.com/oususpecttest-100727130

In this one, it isnt nearly as successful and only surprise value is what lets it go to work

http://replay.pokemonshowdown.com/oususpecttest-100761311

I also tried this set without sleep talk, and two attacks but the issue that I found with that Gyarados set and by extension probably the Zygarde set is that it doesnt get over its current counters very well. Gyarados was unable to beat Chesnaught regarldess of its healing. It is only really good at setting up against this kind of balanced archetype of team that has passive status/scald users that you can set up on, take status giving the opponent a false sense of security then sweep when it is too late. Against Stall it is mostly ineffective because they have all those countermeasures after the status so REst doesnt really do all that much other than let Zygarde last a long time. Against offense you just want all the coveage you can get.

I'm undecided if it should be main set worthy, as from what I gather you want Sub Coil vs Defensive teams, 3 attack Dragon Dance vs Offensive and Rest two attack vs Balanced. That seems like it would make sense to have a set for every generic archetype..
 
As I've already illustrated, what good would that do? All Camouflage would do is actually weaken your best attack (formerly STAB Earthquake) against Sylveon, without changing the matchup at all. You've halved Sylveon's damage output, but had to use a turn to do so; in the span of using Dragon Dance or Camouflage + Dragon Dance, you would've taken the same amount of damage and racked the same number of boosts, the only difference being your type change, but that has given you no notable advantage against Sylveon since Normal-type doesn't grant you any offensive advantage. Feel free to apply this scenario to literally any slower Pokemon that could hit Zygarde with super effective damage (Azumarill, Mega Mawile, Vaporeon, 0 Spe Mamoswine...).

You want to know how to check Dragon Dance Zygarde? Please refer to the C&C section. Tell me what among those does Camouflage stop? Literally the only thing I can see Camouflage potentially stopping is Ice Beam Manaphy (which may well be packing Scald), since Conkeldurr can easily switch to Fighting moves. I think I'd rather use Yache Berry, so I don't have to waste a turn and a moveslot. What's that, Dragon-types like Garchomp and Goodra? Well not only do you lack a way to quickly KO them (no Dragon move), but if they can OHKO you with a Dragon move before, they can still 2HKO you after Camouflage, giving you one attack off on them just the same. So not only does Camouflage not change almost any matchups at all, but it eats up a precious moveslot that could be used for coverage. Sorry, Camouflage may be somewhat unique to Zygarde, but that doesn't mean it's good (see: Land's Wrath).
Like I said I wouldn't use the set to boost in front of a sylveon, its an opportunistic set so why are you putting a rather undesirable scenario in front of me. its not to camouflage on turns you take a move that would be SE. The point of camouflage is that it has more lasting power. As for your C&C thing , its an opportunist set(I don't know if you get it yet) Its meant to be laid back with a core of 5. Its a win condition that can be critical.
 

Punchshroom

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Like I said I wouldn't use the set to boost in front of a sylveon, its an opportunistic set so why are you putting a rather undesirable scenario in front of me. its not to camouflage on turns you take a move that would be SE. The point of camouflage is that it has more lasting power. As for your C&C thing , its an opportunist set(I don't know if you get it yet) Its meant to be laid back with a core of 5. Its a win condition that can be critical.
Frankly I can't see any sort of desirable scenario Camouflage Zygarde can generate for itself that DD + 3 attacks Zygarde doesn't already handle in some way, even the aforementioned Manaphy scenario (Yache Berry Zygarde). I don't get how switching from Ground / Dragon-type to pure Normal-type can grant any more lasting power, and is definitely not worth wasting a turn that could've been spent boosting or outright attacking. Also, Dragon Dance Zygarde without recovery is not meant to be laid back at all, it is meant to use its bulk to get a Dragon Dance and sweep with its powerful dual STABs, the latter of which your set completely forgoes (one STAB at a time). This 'laid-back' Zygarde seems more fitting for a DDRest Zygarde, which me and Ash Borer are currently discussing. I've seen you post your gimmicks in the analysis forums numerous times, and while the effort is admirable, you really have to consider what your gimmicks offer over existing sets that is unique or notable. Camouflage is fairly unique to Zygarde, but there is no good way to make use of it without underperforming compared to a simple 3 attacks set.
 

Srn

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On the topic of DD+ChestoRest, I think it's good enough to get a set or atleast OO.
Its great bulky definitely lets it gets some easy dragon dances off, and it can definitely help lure the opponent into an illusion of safety once it's burned or something.
The only real "problem" I have with it is sometimes I end up using outrage when there are still some steels lying around, but there are other targets I cannot hit with eq. Basically, you really have to clean up what this guys STABs cannot hit, you cannot force your way through like with SubCoil.
So yeah, zygarde only really needs its Dual STABs anyway, so I think this is a great set for it.

About the RestTalk Mega Gyarados thing, I thought of the idea before and have tested it, but the set itself was underwhelming. Yes, you got the false sense of security right and all, but it really only works best against balanced teams. Against HO, which is everywhere, it's very difficult to justify using this set over the standard DD+3 attacks, which grants much more coverage, knowing that you're probably only gonna have the time and safety to set up just one dragon dance anyway.
The part I don't like about it the most is that it's way too reliant on Sleep talk. You will, too often, find yourself in scenarios where this pokemon almost 2HKOs you and you desperately need waterfall to just get rid of it, but you keep getting dragon dance or rest, and you have to keep going back to sleep because you want to stay at a good amount health so not to lose to priority.
That's why I just prefer the DD+3 attacks on Megados.
He doesn't have Mega Tyranitar levels of bulk, so that he can just set up 1 dragon dance everywhere.
He doesn't have reliable recovery like Mega Charizard-X does, so he can repeatedly Roost and Dragon Dance.
Mega Gyarados must therefore, in my eyes, should stick to setting up 1 dragon dance on the super common things that he can set up on, like Bisharp or Aegislash.
 

Punchshroom

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I think ChestoRest is fine to add in the Dragon Dance set.
The thing is, I'm afraid it might create some form of slashitis, and ChestoRest plays slightly differently in that it aims for more than one Dragon Dance (allowing me to sort EVs differently) before 'Full Restoring' itself and going to town, unlike the current DD set which just boosts up once and sweeps. More thoughts?
 

Colonel M

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The thing is, I'm afraid it might create some form of slashitis, and ChestoRest plays slightly differently in that it aims for more than one Dragon Dance (allowing me to sort EVs differently) before 'Full Restoring' itself and going to town, unlike the current DD set which just boosts up once and sweeps. More thoughts?
Okay. Go ahead and make a separate set. Im convinced
 

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