Zygarde

talkingtree

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Continuation of the revamping non-viable mons project!

~~~~

[OVERVIEW]

For the most part, Zygarde is outclassed and underwhelming in most major aspects. While it may have high bulk, it lacks any viable support move and has very disappointing offenses, which also lets down its unique access to Land's Wrath, a Ground-type spread attack that doesn't hit its partner, unlike Earthquake. Zygarde's typing is also a mixed bag, as, while it does let it take Electric-, Fire-, and Rock-type moves well, it leaves it vulnerable to the numerous Fairy-, Dragon-, and Ice-types in the metagame, including a metagame-defining threat in Mega Diancie. Its ability, Aura Break, also is useless, as both Xerneas and Yveltal are banned from DOU. Zygarde's only notable niche is being an actually viable bulky user of Glare, a move that lets it paralyze foes, including Landorus-T, a very prominent threat that Thunder Wave cannot touch. Despite this, it's generally better to run a Pokemon with Thunder Wave or a different Dragon-type instead, as Zygarde's access to Glare usually can't make up for its numerous downfalls.

[SET]
name: Bulky Attacker
move 1: Land's Wrath
move 2: Stone Edge
move 3: Glare
move 4: Protect
item: Sitrus Berry
ability: Aura Break
nature: Adamant
evs: 220 HP / 88 Atk / 52 Def / 148 Spe

[SET COMMENTS]
Moves
========

Land's Wrath is exclusively available for Zygarde and serves as its main STAB attack. It deals passable spread damage to Zygarde's foes without hitting its ally, giving the move a niche over Earthquake. Stone Edge handles the Flying-types that are immune to Land's Wrath, most notably Mega Charizard Y and Talonflame. Glare helps Zygarde carve out a small niche by giving it the ability to paralyze Ground-type foes such as Landorus-T, which Thunder Wave cannot do. Protect is used to help Zygarde scout for the foes' attacks, stall field conditions, and protect itself from damage while its partner deals with a threat.

Set Details
========

220 HP EVs guarantee that Zygarde will always survive Life Orb Thundurus's Hidden Power Ice, and when coupled with 52 Defense EVs and a Sitrus Berry, the 2HKO from Mega Kangaskhan's Return. The given Speed investment allows Zygarde to paralyze Breloom before it can use Spore and also guarantees that Zygarde will move before Bisharp and Volcanion. The remaining EVs are placed in Attack. An Adamant nature is chosen to give Zygarde a needed boost to its underwhelming power, guaranteeing that Land's Wrath will always OHKO standard Heatran.

Usage Tips
========

As Zygarde's only solid attributes are in its bulk, it should spend the majority of its time on the field paralyzing as many threats as possible with Glare. Land's Wrath and Stone Edge should only be used against foes it hits super effectively or against a severely weakened foe to finish it off. Zygarde needs as much of its already middling power as it can get to remain threatening, so it doesn't tend to work well as a lead due to Intimidate users being common leads. Instead, Zygarde works best in the middle of the game, working to paralyze key threats or remove certain targets that prevent its more offensive teammates from cleaning up the opposing team.

Team Options
========

Steel-types such as Heatran and Aegislash are especially notable teammates to Zygarde, as they can deal with Ice- and Fairy-types and appreciate that Zygarde's Ground-type attack does not hit them. Aegislash also has access to Wide Guard to protect Zygarde from Pixilate Hyper Voice or Blizzard. Bisharp is another key Steel-type that works well with Zygarde, as it deters opposing Intimidate users with Defiant. Fairy-types such as Mega Gardevoir and Sylveon can take on the Dragon-types that Zygarde is unable to handle, and they appreciate its ability to take on Steel- and Fire-types. Fairy-types also tend to be slow, so Zygarde's access to Glare can lessen that issue. As Zygarde is generally a fairly passive Pokemon, it needs powerful teammates such as Talonflame, Mega Gardevoir, and Hoopa-U to take advantage of the opportunities its bulk and usage of Glare can provide.

[STRATEGY COMMENTS]
Other Options
=============

Extreme Speed can work as a strong priority attack or to pick off weakened foes, but it doesn't hit very hard, as it is not boosted by STAB and Zygarde doesn't usually run any move or item to boost its Attack. Rock Slide is an alternative over Stone Edge, as it hits both foes, but the power drop compared to Stone Edge is noticeable, and it leaves Zygarde completely helpless against Wide Guard users. Substitute can work as a method of preventing Zygarde from being burned and, with Zygarde's good bulk, can make it difficult to take down. However, all these moves are typically worse than the already bad main set. Safety Goggles can work as an item over Sitrus Berry, as this turns Zygarde into a fantastic check to sun-based teams, but the boost in HP will be greatly missed should this change be made.

Checks and Counters
===================

**Fairy-type Pokemon**: Sylveon and Mega Gardevoir can hit Zygarde extremely hard with super effective Pixilate-boosted Hyper Voice, and neither will take much from Zygarde's attacks. Azumarill also has Play Rough to hit Zygarde super effectively and Aqua Jet to get around the Speed loss from a potential Glare.

**Dragon-type Pokemon**: Dragon-types can switch in on and KO Zygarde, as it doesn't usually carry a STAB Dragon-type attack. Latios and Hydreigon in particular are even immune to Land's Wrath. However, both must be wary of Glare, as they can be slowed down for Zygarde's ally to KO them.

**Ice-type Pokemon**: Ice-types like Weavile and Kyurem-B can easily OHKO Zygarde with a 4x super effective STAB attack. However, many Ice-types are weak to Rock-type attacks and can be paralyzed, so they must be careful. Ice-type coverage is also common on many Pokemon. Water-type attackers such as Ludicolo and Suicune can outspeed Zygarde in rain or when under Tailwind and OHKO it with Ice Beam, and Ludicolo even resists Land's Wrath. Thundurus and Raikou can outspeed Zygarde and hit it hard with Hidden Power Ice, but Thundurus is weak to Stone Edge and Raikou is weak to Land's Wrath.

**Rotom-W**: Rotom-W is one of the absolute best answers to Zygarde in the metagame. It has Levitate to avoid Land's Wrath, is an Electric-type and thus cannot be paralyzed, and commonly runs Will-O-Wisp to burn Zygarde. Zygarde's only method of damaging Rotom-W is a neutral, non-STAB Stone Edge, so it typically must switch out when facing a Rotom-W.

**Intimidate and Burns**: Intimidate users and fast Will-O-Wisp users can check Zygarde, as they can weaken its physical attacks. Gengar is immune to Zygarde's STAB Land's Wrath and can burn it without much of an issue.

**Wide Guard**: Wide Guard users, such as Conkeldurr and Aegislash, can block Zygarde's Land's Wrath while a partner KOes it without taking damage. Conkeldurr has Ice Punch to severely damage Zygarde beyond just preventing its moves with Wide Guard, and Aegislash can hit hard with its base 150 Special Attack. Both also resist Zygarde's Rock-type coverage and don't mind being paralyzed, as they are already slow.
 
Last edited:

Sobi

Banned deucer.
hi amcheck add remove comments
[OVERVIEW]
(add space)
For the most part, Zygarde is outclassed and underwhelming in most major aspects. While it may have high bulk, it also lacks any usable support moves (either this or "it lacks usable support moves) and has very underwhelming disappointing (you already said "underwhelming" in the previous sentence) offenses, which also lets down its unique access to Land's Wrath, a Ground-type spread attack that doesn't hit its partner unlike Earthquake. Zygarde's typing is also a mixed bag, (AC) as, while it does let it take Electric-, Fire-, and Rock-type moves well, it also (dunno why you are saying also when no similar points have been mentioned prior to it) leaves it prone to the numerous Fairy-, Dragon-, and Ice-types in the metagame, including a metagame-defining threat in Mega Diancie. It also has a complete dud of an a useless ability in Aura Break,(AC) as both Zygarde and Yveltal are banned from DOU play. Zygarde's only notable niche is being an actually usable bulky user of Glare, a move that lets it paralyze foes, including a metagame-defining threat that Thunder Wave cannot touch in Landorus-T, a metagame-defining threat that Thunder Wave cannot touch. Still, Despite this, it's generally better to run a Pokemon with Thunder Wave or a different Dragon-type instead,(AC) as Zygarde's access to Glare usually can't make up for its numerous downfalls.

[SET]
name: Bulky Attacker
move 1: Land's Wrath
move 2: Stone Edge
move 3: Glare
move 4: Protect
item: Sitrus Berry
ability: Aura Break
nature: Adamant
evs: 220 HP / 88 Atk / 52 Def / 148 Spe

[SET COMMENTS]
Moves
========
(add space)
Land's Wrath is exlusively exclusively available for Zygarde,(RC) and serves as its main STAB and method of attack. It deals passable spread damage to Zygarde's foes without hitting its ally, giving the move a it more of a niche over Earthquake. Stone Edge handles the Flying-types that avoid Land's Wrath, most notably Mega Charizard Y and Talonflame. Glare helps Zygarde carve out a small niche by giving it the ability to paralyze even Ground-type foes such as Landorus-T, which Thunder Wave cannot do. Protect is used to help Zygarde scout the opponent's attacks, stall field conditions, and protect itself from damage while its partner deals with a threat.

Set Details
========
(add space)
220 HP EVs guarantee that Zygarde will always survive Life Orb Thundurus's Hidden Power Ice, and when coupled with 52 Defense EVs and a Sitrus Berry, are also enough to avoid the 2HKO from Mega Kangaskhan's Return. The given Speed investment allows Zygarde to paralyze Breloom before it can use Spore,(RC) and also guarantees that Zygarde will move before Bisharp and Volcanion. The remaining EVs are placed in Attack. An Adamant nature is chosen to give Zygarde a desperately needed boost to its underwhelming power, guaranteeing that Land's Wrath will always OHKO standard Heatran.

Usage Tips
========
(add space)
As Zygarde's only solid attributes are in its bulk, Zygarde it should spend the majority of its time on the field paralyzing as many threats as possible with Glare. Land's Wrath and Stone Edge should only be used when against foes it hits super effectively or against a severely weakened foe to finish it off. Zygarde needs as much of its already middling power as it can get to remain threatening, so it doesn't tend to work well as a lead due to Intimidate users being common leads. Instead, Zygarde works best in the middle of the game, working to paralyze key threats or remove certain targets that prevent preventing its more offensive teammates from cleaning up the opposing team.

Team Options
========
(add space)
Steel-types such as Heatran and Aegislash are especially notable as teammates to Zygarde, as they can deal with Ice- and Fairy-types and appreciate that Zygarde's Ground-type attack does not hit them its teammates. Aegislash also has access to Wide Guard to protect Zygarde from Pixilate Hyper Voice or Blizzard. Bisharp is another key Steel-type that works does well with Zygarde, as it deters opposing Intimidate users with its Defiant ability. Fairy-types such as Mega Gardevoir and Sylveon can take on the Dragon-types that Zygarde is unable to handle, and appreciate its ability to take on Steel- and Fire-types. Fairy-types also tend to be slow, and so Zygarde's access to Glare can lessen that issue. As Zygarde is generally a fairly passive Pokemon, it needs powerful teammates such as Talonflame, Mega Gardevoir, and Hoopa-U to take advantage of the opportunities its bulk and usage of Glare can provide.

[STRATEGY COMMENTS]
Other Options
=============
(add space)
Extreme Speed can work for a strong priority attack or to pick off weakened opponents, but it doesn't hit very hard as it is not boosted by STAB and Zygarde doesn't have an Attack-boosting (think this is what you meant ->) move item. Rock Slide is an alternative over Stone Edge as it hits both opponents, but the power drop from Stone Edge is noticeable, and it leaves Zygarde completely helpless against Wide Guard users. Substitute can work as a method of preventing Zygarde from being burned, and with its good bulk,(AC) can make Zygarde difficult to take down. However, all of these moves are typically worse than the already bad main set. Safety Goggles can work as an item over Sitrus Berry, as this turns Zygarde into a fantastic check to sun-based teams, but the boost in HP will be greatly missed should this change be made.

Checks and Counters
===================
(add space)
**Fairy-type Pokemon**: Sylveon and Mega Gardevoir can hit Zygarde extremely hard with super effective Pixilate-boosted Hyper Voices, and neither will take much from Zygarde's attacks. Azumarill also has Play Rough to hit Zygarde super effectively and Aqua Jet to get around the Speed loss due to a potential Glare.

**Dragon-type Pokemon**: Dragon-types can switch in on and KO Zygarde,(AC) as it doesn't usually carry a STAB Dragon-type attack. Latios and Hydreigon are even immune to Land's Wrath. However, both must be wary of Glare as they can be slowed down for Zygarde's ally to KO them.

**Ice-type Pokemon**: Ice-types like Weavile or Kyurem-B can easily OHKO Zygarde with a 4x super effective STAB attack. However, many Ice-types are weak to Rock-type attacks and can be paralyzed, so they must be careful. Ice-type coverage is also common on many Pokemon. Water-type attackers such as Ludicolo and Suicune can outspeed Zygarde in rain or when under (don't think you can be in Tailwind) Tailwind, OHKO with Ice Beam, and Ludicolo even resists Land's Wrath. Thundurus and Raikou can outspeed Zygarde and hit it hard with Hidden Power Ice, but Thundurus is weak to Stone Edge and Raikou is weak to Land's Wrath.

**Rotom-W**: Rotom-W is one of the absolute best answers to Zygarde in the metagame. It has Levitate to avoid Land's Wrath, is an Electric-type (add hyphen) and thus cannot be paralyzed, and commonly runs Will-O-Wisp to burn Zygarde. Zygarde's only method of damaging Rotom-W is a neutrally effective, non-STAB Stone Edge, so it typically must switch out when facing a Rotom-W.

**Intimidate and Burns**: Intimidate users and fast Will-O-Wisp users can check Zygarde, (add comma) as they can weaken its physical attacks. Gengar is immune to Zygarde's STAB Land's Wrath and can burn it without much of an issue.

**Wide Guard**: Wide Guard users, such as Conkeldurr and Aegislash, can block Zygarde's Land's Wrath while a partner KOes it without taking damage. Conkeldurr and Aegislash are the best choices here. Conkeldurr has Ice Punch to severely damage Zygarde beyond just preventing its moves with Wide Guard, and Aegislash can hit hard with its base 150 Special Attack. Both also resist Zygarde's Rock-type coverage attack, and don't mind being paralyzed as they are already slow. (well written here, gj)
 
Last edited:
hello
sobi: add remove comments
my colors are brighter and prettier: add remove comments
[OVERVIEW]
(add space)
For the most part, Zygarde is outclassed and underwhelming in most major aspects. While it may have high bulk, it also lacks any viable usable support moves (either this or "it lacks usable support moves) and has very underwhelming disappointing (you already said "underwhelming" in the previous sentence) offenses, which also lets down its unique access to Land's Wrath, a Ground-type spread attack that doesn't hit its partner, (AC) unlike Earthquake. Zygarde's typing is also a mixed bag, (AC) as, while it does let it take Electric-, Fire-, and Rock-type moves well, it also (dunno why you are saying also when no similar points have been mentioned prior to it) leaves it prone to the numerous Fairy-, Dragon-, and Ice-types in the metagame, including a metagame-defining threat in Mega Diancie. It also has a complete dud of an a useless ability in Aura Break,(AC) as both Zygarde and Yveltal are banned from DOU play. Zygarde's only notable niche is being an actually viable usable bulky user of Glare, a move that lets it paralyze foes, including a metagame-defining threat that Thunder Wave cannot touch in Landorus-T, a metagame-defining threat that Thunder Wave cannot touch. (instead of metagame-defining again, i would use something like "a very prominent threat" or "one of the most common and dangerous threats in the metagame" or something similar, just don't repeat metagame-defining again :( )Still, Despite this, it's generally better to run a Pokemon with Thunder Wave or a different Dragon-type instead,(AC) as Zygarde's access to Glare usually can't make up for its numerous downfalls.

[SET]
name: Bulky Attacker
move 1: Land's Wrath
move 2: Stone Edge
move 3: Glare
move 4: Protect
item: Sitrus Berry
ability: Aura Break
nature: Adamant
evs: 220 HP / 88 Atk / 52 Def / 148 Spe

[SET COMMENTS]
Moves
========
(add space)
Land's Wrath is exlusively exclusively available for Zygarde,(RC) and serves as its main STAB and method of attack. It deals passable spread damage to Zygarde's foes without hitting its ally, giving the move a it more of a (the original is fine too) niche over Earthquake. Stone Edge handles the Flying-types that are immune to avoid Land's Wrath, most notably Mega Charizard Y and Talonflame. Glare helps Zygarde carve out a small niche by giving it the ability to paralyze even Ground-type foes such as Landorus-T, which Thunder Wave cannot do. Protect is used to help Zygarde scout for the foes' opponent's attacks, stall field conditions, and protect itself from damage while its partner deals with a threat.

Set Details
========
(add space)
220 HP EVs guarantee that Zygarde will always survive Life Orb Thundurus's Hidden Power Ice, and when coupled with 52 Defense EVs and a Sitrus Berry, are also enough to avoid the 2HKO from Mega Kangaskhan's Return. The given Speed investment allows Zygarde to paralyze Breloom before it can use Spore,(RC) and also guarantees that Zygarde will move before Bisharp and Volcanion. The remaining EVs are placed in Attack. An Adamant nature is chosen to give Zygarde a desperately (i mean it still has a base 100 attack)needed boost to its underwhelming power, guaranteeing that Land's Wrath will always OHKO standard Heatran.

Usage Tips
========
(add space)
As Zygarde's only solid attributes are in its bulk, Zygarde it should spend the majority of its time on the field paralyzing as many threats as possible with Glare. Land's Wrath and Stone Edge should only be used when against foes it hits super effectively or against a severely weakened foe to finish it off. Zygarde needs as much of its already middling power as it can get to remain threatening, so it doesn't tend to work well as a lead due to Intimidate users being common leads. Instead, Zygarde works best in the middle of the game, working to paralyze key threats or remove certain targets that prevent preventing its more offensive teammates from cleaning up the opposing team.

Team Options
========
(add space)
Steel-types such as Heatran and Aegislash are especially notable as teammates to Zygarde, as they can deal with Ice- and Fairy-types and appreciate that Zygarde's Ground-type attack does not hit them its teammates. Aegislash also has access to Wide Guard to protect Zygarde from Pixilate Hyper Voice or Blizzard. Bisharp is another key Steel-type that works does well with Zygarde, as it deters opposing Intimidate users with its Defiant ability. Fairy-types such as Mega Gardevoir and Sylveon can take on the Dragon-types that Zygarde is unable to handle, and they appreciate its ability to take on Steel- and Fire-types. Fairy-types also tend to be slow, and so Zygarde's access to Glare can lessen that issue. As Zygarde is generally a fairly passive Pokemon, it needs powerful teammates such as Talonflame, Mega Gardevoir, and Hoopa-U to take advantage of the opportunities its bulk and usage of Glare can provide.

[STRATEGY COMMENTS]
Other Options
=============
(add space)
Extreme Speed can work for as a strong priority attack or to pick off weakened foes opponents, but it doesn't hit very hard, (AC) as it is not boosted by STAB and Zygarde doesn't have usually run any move or item to boost its Attack Attack-boosting (think this is what you meant ->) move item (could be both to be honest; i also added usually because zygarde technically has access to dragon dance and no technical constraint prevents it from running choice band; the key point it that, i assume, these sets are just bad and unviable so there is no reason to have an offensive zygarde). Rock Slide is an alternative over Stone Edge, (AC) as it hits both foes opponents, but the power drop from compared to Stone Edge is noticeable, and it leaves Zygarde completely helpless against Wide Guard users. Substitute can work as a method of preventing Zygarde from being burned, and with its good bulk,(AC) can make Zygarde difficult to take down. However, all of these moves are typically worse than the already bad main set. Safety Goggles can work as an item over Sitrus Berry, as this turns Zygarde into a fantastic check to sun-based teams, but the boost in HP will be greatly missed should this change be made.

Checks and Counters
===================
(add space)
**Fairy-type Pokemon**: Sylveon and Mega Gardevoir can hit Zygarde extremely hard with super effective Pixilate-boosted Hyper Voices, and neither will take much from Zygarde's attacks. Azumarill also has Play Rough to hit Zygarde super effectively and Aqua Jet to get around the Speed loss due to a potential Glare.

**Dragon-type Pokemon**: Dragon-types can switch in on and KO Zygarde,(AC) as it doesn't usually carry a STAB Dragon-type attack. Latios and Hydreigon in particular are even immune to Land's Wrath. However, both must be wary of Glare, (AC) as they can be slowed down for Zygarde's ally to KO them.

**Ice-type Pokemon**: Ice-types like Weavile or Kyurem-B can easily OHKO Zygarde with a 4x super effective STAB attack. However, many Ice-types are weak to Rock-type attacks and can be paralyzed, so they must be careful. Ice-type coverage is also common on many Pokemon. Water-type attackers such as Ludicolo and Suicune can outspeed Zygarde in rain or when under (don't think you can be in Tailwind) Tailwind, OHKO with Ice Beam, and Ludicolo even resists Land's Wrath. Thundurus and Raikou can outspeed Zygarde and hit it hard with Hidden Power Ice, but Thundurus is weak to Stone Edge and Raikou is weak to Land's Wrath.

**Rotom-W**: Rotom-W is one of the absolute best answers to Zygarde in the metagame. It has Levitate to avoid Land's Wrath, is an Electric-type (add hyphen) and thus cannot be paralyzed, and commonly runs Will-O-Wisp to burn Zygarde. Zygarde's only method of damaging Rotom-W is a neutral neutrally effective, non-STAB Stone Edge, so it typically must switch out when facing a Rotom-W.

**Intimidate and Burns**: Intimidate users and fast Will-O-Wisp users can check Zygarde, (add comma) as they can weaken its physical attacks. Gengar is immune to Zygarde's STAB Land's Wrath and can burn it without much of an issue.

**Wide Guard**: Wide Guard users, such as Conkeldurr and Aegislash, can block Zygarde's Land's Wrath while a partner KOes it without taking damage. Conkeldurr and Aegislash are the best choices here. Conkeldurr has Ice Punch to severely damage Zygarde beyond just preventing its moves with Wide Guard, and Aegislash can hit hard with its base 150 Special Attack. Both also resist Zygarde's Rock-type coverage attack, and don't mind being paralyzed as they are already slow. (well written here, gj)

good amcheck but keep an eye on commas and foe/opponent
1/2
(this is so ugly lol)
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
hi placeholder

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

For the most part, Zygarde is outclassed and underwhelming in most major aspects. While it may have high bulk, it lacks any viable support move and has very disappointing offenses, which also lets down its unique access to Land's Wrath, a Ground-type spread attack that doesn't hit its partner, unlike Earthquake. Zygarde's typing is also a mixed bag, as, while it does let it take Electric-, Fire-, and Rock-type moves well, it leaves it prone vulnerable to the numerous Fairy-, Dragon-, and Ice-types in the metagame, including a metagame-defining threat in Mega Diancie. Its ability, Aura Break, also has a is useless ability in Aura Break, as both Xerneas and Yveltal are banned from DOU. Zygarde's only notable niche is being an actually viable bulky user of Glare, a move that lets it paralyze foes, including Landorus-T, a very prominent threat that Thunder Wave cannot touch. Despite this, it's generally better to run a Pokemon with Thunder Wave or a different Dragon-type instead, as Zygarde's access to Glare usually can't make up for its numerous downfalls.

[SET]
name: Bulky Attacker
move 1: Land's Wrath
move 2: Stone Edge
move 3: Glare
move 4: Protect
item: Sitrus Berry
ability: Aura Break
nature: Adamant
evs: 220 HP / 88 Atk / 52 Def / 148 Spe

[SET COMMENTS]
Moves
========

Land's Wrath is exclusively available for Zygarde and serves as its main STAB attack. It deals passable spread damage to Zygarde's foes without hitting its ally, giving the move a niche over Earthquake. Stone Edge handles the Flying-types that are immune to Land's Wrath, most notably Mega Charizard Y and Talonflame. Glare helps Zygarde carve out a small niche by giving it the ability to paralyze Ground-type foes such as Landorus-T, which Thunder Wave cannot do. Protect is used to help Zygarde scout for the foes' attacks, stall field conditions, and protect itself from damage while its partner deals with a threat.

Set Details
========

220 HP EVs guarantee that Zygarde will always survive Life Orb Thundurus's Hidden Power Ice, and when coupled with 52 Defense EVs and a Sitrus Berry, the 2HKO from Mega Kangaskhan's Return. The given Speed investment allows Zygarde to paralyze Breloom before it can use Spore and also guarantees that Zygarde will move before Bisharp and Volcanion. The remaining EVs are placed in Attack. An Adamant nature is chosen to give Zygarde a needed boost to its underwhelming power, guaranteeing that Land's Wrath will always OHKO standard Heatran.

Usage Tips
========

As Zygarde's only solid attributes are in its bulk, it should spend the majority of its time on the field paralyzing as many threats as possible with Glare. Land's Wrath and Stone Edge should only be used against foes it hits super effectively or against a severely weakened foe to finish it off. Zygarde needs as much of its already middling power as it can get to remain threatening, so it doesn't tend to work well as a lead due to Intimidate users being common leads. Instead, Zygarde works best in the middle of the game, working to paralyze key threats or remove certain targets that prevent its more offensive teammates from cleaning up the opposing team.

Team Options
========

Steel-types such as Heatran and Aegislash are especially notable teammates to Zygarde, as they can deal with Ice- and Fairy-types and appreciate that Zygarde's Ground-type attack does not hit them. Aegislash also has access to Wide Guard to protect Zygarde from Pixilate Hyper Voice or Blizzard. Bisharp is another key Steel-type that works well with Zygarde, as it deters opposing Intimidate users with Defiant. Fairy-types such as Mega Gardevoir and Sylveon can take on the Dragon-types that Zygarde is unable to handle, and they appreciate its ability to take on Steel- and Fire-types. Fairy-types also tend to be slow, so Zygarde's access to Glare can lessen that issue. As Zygarde is generally a fairly passive Pokemon, it needs powerful teammates such as Talonflame, Mega Gardevoir, and Hoopa-U to take advantage of the opportunities its bulk and usage of Glare can provide.

[STRATEGY COMMENTS]
Other Options
=============

Extreme Speed can work as a strong priority attack or to pick off weakened foes, but it doesn't hit very hard, as it is not boosted by STAB and Zygarde doesn't usually run any move or item to boost its Attack. Rock Slide is an alternative over Stone Edge, as it hits both foes, but the power drop compared to Stone Edge is noticeable, and it leaves Zygarde completely helpless against Wide Guard users. Substitute can work as a method of preventing Zygarde from being burned (RC) and, (AC) with its Zygarde's good bulk, can make Zygarde it difficult to take down. However, all these moves are typically worse than the already bad main set. Safety Goggles can work as an item over Sitrus Berry, as this turns Zygarde into a fantastic check to sun-based teams, but the boost in HP will be greatly missed should this change be made.

Checks and Counters
===================

**Fairy-type Pokemon**: Sylveon and Mega Gardevoir can hit Zygarde extremely hard with super effective Pixilate-boosted Hyper Voice, and neither will take much from Zygarde's attacks. Azumarill also has Play Rough to hit Zygarde super effectively and Aqua Jet to get around the Speed loss due to from a potential Glare.

**Dragon-type Pokemon**: Dragon-types can switch in on and KO Zygarde, as it doesn't usually carry a STAB Dragon-type attack. Latios and Hydreigon in particular are even immune to Land's Wrath. However, both must be wary of Glare, as they can be slowed down for Zygarde's ally to KO them.

**Ice-type Pokemon**: Ice-types like Weavile orand Kyurem-B can easily OHKO Zygarde with a 4x super effective STAB attack. However, many Ice-types are weak to Rock-type attacks and can be paralyzed, so they must be careful. Ice-type coverage is also common on many Pokemon. Water-type attackers such as Ludicolo and Suicune can outspeed Zygarde in rain or when under Tailwind (RC) and OHKO it with Ice Beam, and Ludicolo even resists Land's Wrath. Thundurus and Raikou can outspeed Zygarde and hit it hard with Hidden Power Ice, but Thundurus is weak to Stone Edge and Raikou is weak to Land's Wrath.

**Rotom-W**: Rotom-W is one of the absolute best answers to Zygarde in the metagame. It has Levitate to avoid Land's Wrath, is an Electric-type and thus cannot be paralyzed, and commonly runs Will-O-Wisp to burn Zygarde. Zygarde's only method of damaging Rotom-W is a neutral, non-STAB Stone Edge, so it typically must switch out when facing a Rotom-W.

**Intimidate and Burns**: Intimidate users and fast Will-O-Wisp users can check Zygarde, as they can weaken its physical attacks. Gengar is immune to Zygarde's STAB Land's Wrath and can burn it without much of an issue.

**Wide Guard**: Wide Guard users, such as Conkeldurr and Aegislash, can block Zygarde's Land's Wrath while a partner KOes it without taking damage. Conkeldurr has Ice Punch to severely damage Zygarde beyond just preventing its moves with Wide Guard, and Aegislash can hit hard with its base 150 Special Attack. Both also resist Zygarde's Rock-type coverage (RC) and don't mind being paralyzed, (AC) as they are already slow.
 
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