# The Breeding Guide Part IV

## SECTION ONE: Hidden Power – General Information

Hidden Power is perhaps the most complex move in the Pokémon games.

The Base Power of this move ranges from 30 to 70. It can be of any type (except Normal), depending on the IV combination that your Pokémon has. In RSFRLGE, it can be either a physical attack or a special attack. It is a physical attack if its type is Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, or Steel; it is a special attack if its type is Fire, Water, Grass, Electric, Psychic, Ice, Dragon, or Dark. In DPP, there is no such complexity, since it is always a special attack.

Your Hidden Power type is determined by whether or not your IVs are even or odd. An even IV is an IV which can be divided by two without remainder, otherwise it is an odd IV. Namely:

Even
IV 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10, 8, 6, 4, 2, 0
Odd
IV 31, 29, 27, 25, 23, 21, 19, 17, 15, 13, 11, 9, 7, 5, 3, 1

The easiest way to discover the type of your Hidden Power is to start from zero, and:

• Add 32 if the Special Defense IV is odd.
• Add 16 if the Special Attack IV is odd.
• Add 8 if the Speed IV is odd.
• Add 4 if the Defense IV is odd.
• Add 2 if the Attack IV is odd.
• Add 1 if the HP IV is odd.

Depending on the resulting number, the type of your Hidden Power can be found using the following chart:

If Number Is Between Hidden Power Type Is
0 and 4 Fighting
5 and 8 Flying
9 and 12 Poison
13 and 16 Ground
17 and 20 Rock
21 and 25 Bug
26 and 29 Ghost
30 and 33 Steel
34 and 37 Fire
38 and 41 Water
42 and 46 Grass
47 and 50 Electric
51 and 54 Psychic
55 and 58 Ice
59 and 62 Dragon
63 Dark

Let's have an example: Suppose your Pokémon has the following IVs (remember, in the order HP, Attack, Defense, Special Attack, Special Defense, Speed):

11, 8, 23, 22, 31, 4

We start from zero, then add 1 because of an odd HP IV (11), add 4 because of an odd Def IV (23), and add 32 because of an odd SpDef IV (31). The answer is 37, which corresponds to Hidden Power Fire.

The Base Power of your Hidden Power can be found as follows.

Start from zero. Then, for each IV, if the IV divided by two is an odd number (rounded down), i.e. the IV is 31 or 30 (15), 27 or 26 (13), 23 or 22 (11), 19 or 18 (9), 15 or 14 (7), 11 or 10 (5), 7 or 6 (3), or 3 or 2 (1), then:

• Add 32 if the IV is the Special Defense IV.
• Add 16 if the IV is the Special Attack IV.
• Add 8 if the IV is the Speed IV.
• Add 4 if the IV is the Defense IV.
• Add 2 if the IV is the Attack IV.
• Add 1 if the IV is the HP IV.

After doing this, multiply this number by 40, then divide the answer by 63, and round down. Finally, add 30 to this answer, and you have your Hidden Power Base Power.

For example, for the IVs given earlier:

11, 8, 23, 22, 31, 4

We start from zero, then add 1 because the HP IV divided by 2 is odd (11 / 2 = 5 rounded down, which is odd), add 4 because of an the Def IV divided by 2 is odd (23 / 2 = 11 rounded down), add 16 since the SpA IV divided by 2 is odd (22 / 2 = 11) and add 32 since the SpD IV divided by 2 is odd (31 / 2 = 15 rounded down). The answer is 53. Multiplying by 40 gives 2120. Dividing 2120 by 63 and rounding down, we get 33. Finally we add 30 to this, getting 63. So Hidden Power's Base Power would be 63 in this case.

If you haven't understood a single thing from the above, you don't need to worry, since you don´t have to know how exactly the Base Power is calculated. The most important thing to know is that if the Special Defense, Special Attack, and Speed IVs (all three) are odd numbers after being divided by two, you will always get at least Base Power 65. Because it is relatively easy to breed 3 IVs, these are the three IVs you should aim for when breeding for your Hidden Power.

## SECTION TWO: How To Breed For Your Hidden Power

The IVs are written in the following order: HP, Attack, Defense, Special Attack, Special Defense, and Speed.

A Pokemon having x/x/x/31/31/x IVs means that it has 31 IV in Special Attack and 31 IV in Special Defense, and any IV except 31 in HP, Attack, Defense, and Speed.

Odds of 1:x means that the average number of Eggs that need to be bred in order for the baby to have the required IVs is x.

It doesn't matter which IV out of SpA, SpD, or Spe you start breeding for first, or the order with which you breed them, because these three IVs all have the same probability to be passed in EDP.

To have the maximum Base Power of 70, you will need each of the HP, Attack, and Defense IVs to be one of the following numbers:

31, 30, 27, 26, 23, 22, 19, 18, 15, 14, 11, 10, 7, 6, 3, 2

The Hidden Power types to be bred will be tackled in the following order: Ice, Grass, Fighting, Ground, Rock, Flying, Electric, Bug, Ghost, Fire, Water, Psychic, Dragon, Dark, Steel, Poison.

### Hidden Power ICE

You must aim either for x/x/x/31/31/31 or for x/x/x/31/31/30. Here the method to breed for x/x/x/31/31/31 is described, since maximum speed is more important and it has a higher chance to get Hidden Power ICE.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/31/x  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)

5. a) x/x/x/31/31/31 + x/x/x/31/31/x  = x/x/x/31/31/31 (1:29)
or b) x/x/x/31/31/31 + x/x/x/31/x/31  = x/x/x/31/31/31 (1:29)
or c) x/x/x/31/31/31 + x/x/x/x/31/31  = x/x/x/31/31/31 (1:29)

6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power ICE with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Defense IV and Attack IV are even numbers
• Attack IV is an odd number, HP IV and Defense IV are even numbers
• HP IV, Attack IV and Defense IV are all even numbers

This means that the highest IVs you can have for Hidden Power ICE with a 31 Speed IV are either 31/30/30/31/31/31 or 30/31/30/31/31/31.

### Hidden Power GRASS

You must aim for x/x/x/30/31/31.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/31/x  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)

5. a) x/x/x/30/31/31 + x/x/x/30/31/x  = x/x/x/30/31/31 (1:29)
or b) x/x/x/30/31/31 + x/x/x/30/x/31  = x/x/x/30/31/31 (1:29)
or c) x/x/x/30/31/31 + x/x/x/x/31/31  = x/x/x/30/31/31 (1:29)

6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power GRASS with Base Power at least 65, if any one of the following holds:

• HP IV is an even number, Attack IV and Defense IV are odd numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• Attack IV is an odd number, HP IV and Defense IV are even numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers

This means that the highest IVs you can have for Hidden Power GRASS are either 30/31/31/30/31/31, 31/30/31/30/31/31 or 31/31/30/30/31/31.

Note that if you want either Hidden Power ICE or Hidden Power GRASS, you can breed a x/x/x/30/31/31 parent with a x/x/x/31/31/31 parent.

### Hidden Power FIGHTING

You must aim for x/x/x/30/30/30.

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/30  = x/x/x/x/30/30  (1:17)

3. a) x/x/x/x/30/30  +  x/x/x/30/x/x  = x/x/x/30/30/x  (1:17)
or b) x/x/x/x/30/30  +  x/x/x/30/x/x  = x/x/x/30/x/30  (1:17)

4. a) x/x/x/30/30/x  + x/x/x/x/30/30  = x/x/x/30/30/30 (1:54)
or b) x/x/x/30/x/30  + x/x/x/x/30/30  = x/x/x/30/30/30 (1:54)

5. a) x/x/x/30/30/30 + x/x/x/30/30/x  = x/x/x/30/30/30 (1:29)
or b) x/x/x/30/30/30 + x/x/x/30/x/30  = x/x/x/30/30/30 (1:29)
or c) x/x/x/30/30/30 + x/x/x/x/30/30  = x/x/x/30/30/30 (1:29)

6. x/x/x/30/30/30 + x/x/x/30/30/30 = x/x/x/30/30/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power FIGHTING with Base Power at least 65, if the Defense IV is an even number. The HP IV and the Attack IV can be any number you want.

This means that the highest IVs you can have for Hidden Power FIGHTING are 31/31/30/30/30/30.

### Hidden Power GROUND

You must aim either for x/x/x/30/30/31 or for x/x/x/31/30/30. Here the method to breed for x/x/x/30/30/31 is described, since maximum speed is more important and it has a higher chance to get Hidden Power GROUND.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/30/x  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)

5. a) x/x/x/30/30/31 + x/x/x/30/30/x  = x/x/x/30/30/31 (1:29)
or b) x/x/x/30/30/31 + x/x/x/30/x/31  = x/x/x/30/30/31 (1:29)
or c) x/x/x/30/30/31 + x/x/x/x/30/31  = x/x/x/30/30/31 (1:29)

6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power GROUND with Base Power at least 65, if any one of the following holds:

• HP IV is an even number, Attack IV and Defense IV are odd numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• HP IV, Attack IV and Defense IV are all odd numbers

This means that the highest IVs you can have for Hidden Power GROUND with a 31 Speed IV are 31/31/31/30/30/31.

### Hidden Power ROCK

You must aim for x/x/x/31/30/30.

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/30  = x/x/x/x/30/30  (1:17)

3. a) x/x/x/x/30/30  +  x/x/x/31/x/x  = x/x/x/31/30/x  (1:17)
or b) x/x/x/x/30/30  +  x/x/x/31/x/x  = x/x/x/31/x/30  (1:17)

4. a) x/x/x/31/30/x  + x/x/x/x/30/30  = x/x/x/31/30/30 (1:54)
or b) x/x/x/31/x/30  + x/x/x/x/30/30  = x/x/x/31/30/30 (1:54)

5. a) x/x/x/31/30/30 + x/x/x/31/30/x  = x/x/x/31/30/30 (1:29)
or b) x/x/x/31/30/30 + x/x/x/31/x/30  = x/x/x/31/30/30 (1:29)
or c) x/x/x/31/30/30 + x/x/x/x/30/30  = x/x/x/31/30/30 (1:29)

6. x/x/x/31/30/30 + x/x/x/31/30/30 = x/x/x/31/30/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power ROCK with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Attack IV and Defense IV are even numbers
• Attack IV is an odd number, HP IV and Defense IV are even numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers

This means that the highest IVs you can have for Hidden Power ROCK are 31/31/30/31/30/30.

### Hidden Power FLYING

You must aim either for x/x/x/30/30/31 or for x/x/x/30/30/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a higher chance of getting Hidden Power FLYING.

Breeding for x/x/x/30/30/31:

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/30/x  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)

5. a) x/x/x/30/30/31 + x/x/x/30/30/x  = x/x/x/30/30/31 (1:29)
or b) x/x/x/30/30/31 + x/x/x/30/x/31  = x/x/x/30/30/31 (1:29)
or c) x/x/x/30/30/31 + x/x/x/x/30/31  = x/x/x/30/30/31 (1:29)

6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power FLYING with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all even numbers.

This means that the highest IVs you can have for Hidden Power FLYING with a 31 Speed IV are 30/30/30/30/30/31.

Breeding for x/x/x/30/30/30:

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/30  = x/x/x/x/30/30  (1:17)

3. a) x/x/x/x/30/30  +  x/x/x/30/x/x  = x/x/x/30/30/x  (1:17)
or b) x/x/x/x/30/30  +  x/x/x/30/x/x  = x/x/x/30/x/30  (1:17)

4. a) x/x/x/30/30/x  + x/x/x/x/30/30  = x/x/x/30/30/30 (1:54)
or b) x/x/x/30/x/30  + x/x/x/x/30/30  = x/x/x/30/30/30 (1:54)

5. a) x/x/x/30/30/30 + x/x/x/30/30/x  = x/x/x/30/30/30 (1:29)
or b) x/x/x/30/30/30 + x/x/x/30/x/30  = x/x/x/30/30/30 (1:29)
or c) x/x/x/30/30/30 + x/x/x/x/30/30  = x/x/x/30/30/30 (1:29)

6. x/x/x/30/30/30 + x/x/x/30/30/30 = x/x/x/30/30/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power FLYING with Base Power at least 65, if any one of the following holds:

• Attack IV is an even number, HP IV and Defense IV are odd numbers
• HP IV is an even number, Attack IV and Defense IV are odd numbers
• HP IV, Attack IV and Defense IV are all odd numbers

This means that the highest IVs you can have for Hidden Power FLYING with a 30 Speed IV are 31/31/31/30/30/30.

### Hidden Power ELECTRIC

You must aim either for x/x/x/30/31/31 or for x/x/x/31/31/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a higher chance of getting Hidden Power ELECTRIC.

Breeding for x/x/x/30/31/31:

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/31/x  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)

5. a) x/x/x/30/31/31 + x/x/x/30/31/x  = x/x/x/30/31/31 (1:29)
or b) x/x/x/30/31/31 + x/x/x/30/x/31  = x/x/x/30/31/31 (1:29)
or c) x/x/x/30/31/31 + x/x/x/x/31/31  = x/x/x/30/31/31 (1:29)

6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power ELECTRIC with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all odd numbers.

This means that the highest IVs you can have for Hidden Power ELECTRIC with a 31 Speed IV are 31/31/31/30/31/31.

Breeding for x/x/x/31/31/30:

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/30  = x/x/x/x/31/30  (1:17)

3. a) x/x/x/x/31/30  +  x/x/x/31/x/x  = x/x/x/31/31/x  (1:17)
or b) x/x/x/x/31/30  +  x/x/x/31/x/x  = x/x/x/31/x/30  (1:17)

4. a) x/x/x/31/31/x  + x/x/x/x/31/30  = x/x/x/31/31/30 (1:54)
or b) x/x/x/31/x/30  + x/x/x/x/31/30  = x/x/x/31/31/30 (1:54)

5. a) x/x/x/31/31/30 + x/x/x/31/31/x  = x/x/x/31/31/30 (1:29)
or b) x/x/x/31/31/30 + x/x/x/31/x/30  = x/x/x/31/31/30 (1:29)
or c) x/x/x/31/31/30 + x/x/x/x/31/30  = x/x/x/31/31/30 (1:29)

6. x/x/x/31/31/30 + x/x/x/31/31/30 = x/x/x/31/31/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power ELECTRIC with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Attack IV and Defense IV are even numbers
• Attack IV is an odd number, HP IV and Defense IV are even numbers
• HP IV, Attack IV and Defense IV are all even numbers

This means that the highest IVs you can have for Hidden Power ELECTRIC with a 30 Speed IV are either 30/31/30/31/31/30 or 31/30/30/31/31/30.

### Hidden Power BUG

You must aim either for x/x/x/31/30/31 or for x/x/x/31/30/30. Both breeding methods are described here, since the former benefits from maximum speed while the latter has a slightly higher chance of getting Hidden Power BUG.

Breeding for x/x/x/31/30/31:

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/30/x  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)

5. a) x/x/x/31/30/31 + x/x/x/31/30/x  = x/x/x/31/30/31 (1:29)
or b) x/x/x/31/30/31 + x/x/x/31/x/31  = x/x/x/31/30/31 (1:29)
or c) x/x/x/31/30/31 + x/x/x/x/30/31  = x/x/x/31/30/31 (1:29)

6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power BUG with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Attack IV and Defense IV are even numbers
• HP IV, Attack IV and Defense IV are all even numbers

This means that the highest IVs you can have for Hidden Power BUG with a 31 Speed IV are 31/30/30/31/30/31.

Breeding for x/x/x/31/30/30:

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/30  = x/x/x/x/30/30  (1:17)

3. a) x/x/x/x/30/30  +  x/x/x/31/x/x  = x/x/x/31/30/x  (1:17)
or b) x/x/x/x/30/30  +  x/x/x/31/x/x  = x/x/x/31/x/30  (1:17)

4. a) x/x/x/31/30/x  + x/x/x/x/30/30  = x/x/x/31/30/30 (1:54)
or b) x/x/x/31/x/30  + x/x/x/x/30/30  = x/x/x/31/30/30 (1:54)

5. a) x/x/x/31/30/30 + x/x/x/31/30/x  = x/x/x/31/30/30 (1:29)
or b) x/x/x/31/30/30 + x/x/x/31/x/30  = x/x/x/31/30/30 (1:29)
or c) x/x/x/31/30/30 + x/x/x/x/30/30  = x/x/x/31/30/30 (1:29)

6. x/x/x/31/30/30 + x/x/x/31/30/30 = x/x/x/31/30/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power BUG with Base Power at least 65, if any one of the following holds:

• Attack IV is an even number, HP IV and Defense IV are odd numbers
• HP IV is an even number, Attack IV and Defense IV are odd numbers
• HP IV, Attack IV and Defense IV are all odd numbers

This means that the highest IVs you can have for Hidden Power BUG with a 30 Speed IV are 31/31/31/31/30/30.

### Hidden Power GHOST

You must aim for x/x/x/31/30/31.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/30/x  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)

5. a) x/x/x/31/30/31 + x/x/x/31/30/x  = x/x/x/31/30/31 (1:29)
or b) x/x/x/31/30/31 + x/x/x/31/x/31  = x/x/x/31/30/31 (1:29)
or c) x/x/x/31/30/31 + x/x/x/x/30/31  = x/x/x/31/30/31 (1:29)

6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power GHOST with Base Power at least 65, if any one of the following holds:

• Attack IV is an odd number, HP IV and Defense IV are even numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers

This means that the highest IVs you can have for Hidden Power GHOST are either 31/31/30/31/30/31 or 31/30/31/31/30/31.

### Hidden Power FIRE

You must aim for x/x/x/30/31/30.

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/30  = x/x/x/x/31/30  (1:17)

3. a) x/x/x/x/31/30  +  x/x/x/30/x/x  = x/x/x/30/31/x  (1:17)
or b) x/x/x/x/31/30  +  x/x/x/30/x/x  = x/x/x/30/x/30  (1:17)

4. a) x/x/x/30/31/x  + x/x/x/x/31/30  = x/x/x/30/31/30 (1:54)
or b) x/x/x/30/x/30  + x/x/x/x/31/30  = x/x/x/30/31/30 (1:54)

5. a) x/x/x/30/31/30 + x/x/x/30/31/x  = x/x/x/30/31/30 (1:29)
or b) x/x/x/30/31/30 + x/x/x/30/x/30  = x/x/x/30/31/30 (1:29)
or c) x/x/x/30/31/30 + x/x/x/x/31/30  = x/x/x/30/31/30 (1:29)

6. x/x/x/30/31/30 + x/x/x/30/31/30 = x/x/x/30/31/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power FIRE with Base Power at least 65, if any one of the following holds:

• Attack IV is an odd number, HP IV and Defense IV are even numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers

This means that the highest IVs you can have for Hidden Power FIRE are either 31/31/30/30/31/30 or 31/30/31/30/31/30.

### Hidden Power WATER

You must aim either for x/x/x/30/31/31 or for x/x/x/30/31/30. Here the method to breed for x/x/x/30/31/31 is described, since maximum speed is more important and it has the same chance to get Hidden Power WATER as the other method.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/31/x  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/31/31  = x/x/x/30/31/31 (1:54)

5. a) x/x/x/30/31/31 + x/x/x/30/31/x  = x/x/x/30/31/31 (1:29)
or b) x/x/x/30/31/31 + x/x/x/30/x/31  = x/x/x/30/31/31 (1:29)
or c) x/x/x/30/31/31 + x/x/x/x/31/31  = x/x/x/30/31/31 (1:29)

6. x/x/x/30/31/31 + x/x/x/30/31/31 = x/x/x/30/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power WATER with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Attack IV and Defense IV are even numbers
• HP IV, Attack IV and Defense IV are all odd numbers

This means that the highest IVs you can have for Hidden Power WATER with a 31 Speed IV are 31/31/31/30/31/31.

Note that if you breed for Hidden Power ICE or Hidden Power GRASS, you will also have a chance to get Hidden Power WATER.

### Hidden Power PSYCHIC

You must aim for x/x/x/31/31/30.

```   1.  x/x/x/x/x/30  +  x/x/x/x/x/x   =  x/x/x/x/x/30  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/30  = x/x/x/x/31/30  (1:17)

3. a) x/x/x/x/31/30  +  x/x/x/31/x/x  = x/x/x/31/31/x  (1:17)
or b) x/x/x/x/31/30  +  x/x/x/31/x/x  = x/x/x/31/x/30  (1:17)

4. a) x/x/x/31/31/x  + x/x/x/x/31/30  = x/x/x/31/31/30 (1:54)
or b) x/x/x/31/x/30  + x/x/x/x/31/30  = x/x/x/31/31/30 (1:54)

5. a) x/x/x/31/31/30 + x/x/x/31/31/x  = x/x/x/31/31/30 (1:29)
or b) x/x/x/31/31/30 + x/x/x/31/x/30  = x/x/x/31/31/30 (1:29)
or c) x/x/x/31/31/30 + x/x/x/x/31/30  = x/x/x/31/31/30 (1:29)

6. x/x/x/31/31/30 + x/x/x/31/31/30 = x/x/x/31/31/30 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power PSYCHIC with Base Power at least 65, if any one of the following holds:

• HP IV is an even number, Attack IV and Defense IV are odd numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers

This means that the highest IVs you can have for Hidden Power PSYCHIC are either 31/31/30/31/31/30, 31/30/31/31/31/30 or 30/31/31/31/31/30.

### Hidden Power DRAGON

You must aim for x/x/x/31/31/31.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/31/x  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)

5. a) x/x/x/31/31/31 + x/x/x/31/31/x  = x/x/x/31/31/31 (1:29)
or b) x/x/x/31/31/31 + x/x/x/31/x/31  = x/x/x/31/31/31 (1:29)
or c) x/x/x/31/31/31 + x/x/x/x/31/31  = x/x/x/31/31/31 (1:29)

6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power DRAGON with Base Power at least 65, if any one of the following holds:

• HP IV is an even number, Attack IV and Defense IV are odd numbers
• Attack IV is an even number, HP IV and Defense IV are odd numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers

This means that the highest IVs you can have for Hidden Power DRAGON are either 31/31/30/31/31/31, 31/30/31/31/31/31 or 30/31/31/31/31/31.

### Hidden Power DARK

You must aim for x/x/x/31/31/31.

You must aim for x/x/x/31/31/31.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/31/x  +  x/x/x/x/x/31  = x/x/x/x/31/31  (1:17)

3. a) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/31/x  (1:17)
or b) x/x/x/x/31/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/31/x  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/31/31  = x/x/x/31/31/31 (1:54)

5. a) x/x/x/31/31/31 + x/x/x/31/31/x  = x/x/x/31/31/31 (1:29)
or b) x/x/x/31/31/31 + x/x/x/31/x/31  = x/x/x/31/31/31 (1:29)
or c) x/x/x/31/31/31 + x/x/x/x/31/31  = x/x/x/31/31/31 (1:29)

6. x/x/x/31/31/31 + x/x/x/31/31/31 = x/x/x/31/31/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power DARK with Base Power at least 65, if the HP IV, Attack IV and Defense IV are all odd numbers.

This means that the highest IVs you can have for Hidden Power DARK are 31/31/31/31/31/31.

### Hidden Power STEEL

You must aim either for x/x/x/31/30/31 or for x/x/x/30/31/30. Here the method to breed for x/x/x/31/30/31 is described, since maximum speed is more important and it has the same chance to get Hidden Power STEEL as the other method.

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/31/x/x  = x/x/x/31/x/31  (1:17)

4. a) x/x/x/31/30/x  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)
or b) x/x/x/31/x/31  + x/x/x/x/30/31  = x/x/x/31/30/31 (1:54)

5. a) x/x/x/31/30/31 + x/x/x/31/30/x  = x/x/x/31/30/31 (1:29)
or b) x/x/x/31/30/31 + x/x/x/31/x/31  = x/x/x/31/30/31 (1:29)
or c) x/x/x/31/30/31 + x/x/x/x/30/31  = x/x/x/31/30/31 (1:29)

6. x/x/x/31/30/31 + x/x/x/31/30/31 = x/x/x/31/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power STEEL with Base Power at least 65, if any one of the following holds:

• HP IV is an even number, Attack IV and Defense IV are odd numbers
• HP IV, Attack IV and Defense IV are all odd numbers

This means that the highest IVs you can have for Hidden Power STEEL with a 31 Speed IV are 31/31/31/31/30/31.

### Hidden Power POISON

You must aim for x/x/x/30/30/31.

Breeding for x/x/x/30/30/31:

```   1.  x/x/x/x/x/31  +  x/x/x/x/x/x   =  x/x/x/x/x/31  (1:4)

2.  x/x/x/x/30/x  +  x/x/x/x/x/31  = x/x/x/x/30/31  (1:17)

3. a) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/30/x  (1:17)
or b) x/x/x/x/30/31  +  x/x/x/30/x/x  = x/x/x/30/x/31  (1:17)

4. a) x/x/x/30/30/x  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)
or b) x/x/x/30/x/31  + x/x/x/x/30/31  = x/x/x/30/30/31 (1:54)

5. a) x/x/x/30/30/31 + x/x/x/30/30/x  = x/x/x/30/30/31 (1:29)
or b) x/x/x/30/30/31 + x/x/x/30/x/31  = x/x/x/30/30/31 (1:29)
or c) x/x/x/30/30/31 + x/x/x/x/30/31  = x/x/x/30/30/31 (1:29)

6. x/x/x/30/30/31 + x/x/x/30/30/31 = x/x/x/30/30/31 (1:16)
```

About every 16th baby will now have a chance to have Hidden Power POISON with Base Power at least 65, if any one of the following holds:

• HP IV is an odd number, Attack IV and303130 + x31lix30.lixx Defense IV are even numbers
• Attack IV is an odd number, HP IV and Defense IV are even numbers
• Defense IV is an odd number, HP IV and Attack IV are even numbers
• Defense IV is an even number, HP IV and Attack IV are odd numbers

This means that the highest IVs you can have for Hidden Power POISON with a 31 Speed IV are 31/31/30/30/30/31.

### Perfect Hidden Power IV Combinations

Here is a list of perfect Hidden Power IV combinations to help breeders see which IVs they are trying to receive on their Pokémon. If you want to make the Pokémon a great user of Trick Room switch the Speed IV from 31 to 3 or 30 to 2.

E is any of the following even numbers:
2, 6, 10, 14, 18, 22, 26, 30
O is any of the following odd numbers:
3, 7, 11, 15, 19, 23, 27, 31

The IVs are listed in HP / Atk / Def / SpA / SpD / Spe

Perfect IV Combinations for Hidden Power Fire
HPAtkDefSpASpDSpe
31E31303130
31O30303130
30E31303130
30O30303130
Perfect IV Combinations for Hidden Power Ice
HPAtkDefSpASpDSpe
31E30313131
31O31313130
30E30313131
30O30313131
Perfect IV Combinations for Hidden Power Grass
HPAtkDefSpASpDSpe
31E31303131
31O30303131
30O31303131
30O30303131
30E31303131
Perfect IV Combinations for Hidden Power Ground
HPAtkDefSpASpDSpe
31O31303031
30E30313030
31E31303031
30O31303031
Perfect IV Combinations for Hidden Power Fighting
HPAtkDefSpASpDSpe
30O30303030
30E31303030
30O30303030
30E30303030
Perfect IV Combinations for Hidden Power Water
HPAtkDefSpASpDSpe
31O31303130
31E30303131
30O31303130
30E30303131
Perfect IV Combinations for Hidden Power Electric
HPAtkDefSpASpDSpe
31O31303131
31E30313130
30O30313130
Perfect IV Combinations for Hidden Power Poison
HPAtkDefSpASpDSpe
31O30303031
30O30303031
30E31303031
Perfect IV Combinations for Hidden Power Flying
HPAtkDefSpASpDSpe
31O31303030
30E30303031
31E31303030
30O31303030
Perfect IV Combinations for Hidden Power Psychic
HPAtkDefSpASpDSpe
31E31313130
31O30313130
30O31313130
Perfect IV Combinations for Hidden Power Bug
HPAtkDefSpASpDSpe
31O31313030
31E30313031
30O31313030
30E30313031
31E31313030
Perfect IV Combinations for Hidden Power Rock
HPAtkDefSpASpDSpe
31O30313030
30E31313030
31E30313030
30O30313030
Perfect IV Combinations for Hidden Power Ghost
HPAtkDefSpASpDSpe
31O30313031
31E31313031
30O30313031
30E31313031
Perfect IV Combinations for Hidden Power Dragon
HPAtkDefSpASpDSpe
31E31313131
31O30313131
30O31313131
30E31313131
Perfect IV Combinations for Hidden Power Dark
HPAtkDefSpASpDSpe
31O31313131
Perfect IV Combinations for Hidden Power Steel
HPAtkDefSpASpDSpe
31O31313031
30E30303130
31E30303130
30O31313031