1v1 Suspect Coverage - Early Quickbans & Annihilape

By Itchy. Released: 2023/01/24.
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Art by Kolohe

Art by Kolohe.

How did we get here?

SV 1v1 may have just completed its first suspect test with Annihilape, but that was by no means the first tiering action of the generation. There were other elements that were banned before Annihilape was looked at: Dragonite + King's Rock, Terastallization, Mimikyu, Scream Tail, sleep-inducing moves, and Cinderace.

Why Annihilape?

After an incredibly turbulent month, the metagame had mostly settled down; everything that was painfully bad for the metagame was gone (bar Cinderace's untimely appearance). However, Annihilape was quite a centralizing force. It had passable Speed, great mixed defenses, Defiant to block stat drops, and Bulk Up, Encore, Low Sweep, and Taunt to shut down opposing setup. Taking Annihilape down basically required a super effective move and/or multiple boosts, but each Annihilape set could get around this to some extent, making teambuilding quite strained and in-game decisions treacherous. Across 3 main sets, it had few true answers, but it lost many significant matchups by switching between sets, so it was less clearly problematic than other previously banned elements. Annihilape was much scarier in theory than in practice; sure it could defeat Sylveon, Ting-Lu, Corviknight, Meowscarada, Chi-Yu, Iron Valiant, Iron Bundle, some Skeledirge, and most Flutter Mane individually, but not all at once. The problem was that on Team Preview, Annihilape's set was not known, and once it was in battle, there was not much (if any) adjustment a player could do.

Sets

Weakness Policy: Bulky Offensive

Annihilape
  • Annihilape @ Weakness Policy
  • Ability: Defiant
  • Tera Type: Fighting
  • EVs: 240 HP / 252 SpD / 16 Spe
  • Careful Nature
  • - Encore / Taunt
  • - Low Sweep
  • - Bulk Up / Gunk Shot / Screech
  • - Rage Fist
  • Annihilape @ Weakness Policy
  • Ability: Defiant
  • Tera Type: Fighting
  • EVs: 104 HP / 140 Atk / 248 Def / 16 Spe
  • Adamant Nature
  • - Bulk Up
  • - Rage Fist
  • - Close Combat
  • - Encore / Taunt

Weakness Policy Annihilape came with two main EV spreads and various move options, each with their own tradeoffs. Neither variant could take on stronger Fairy-types like Sylveon and Choice Band Play Rough Meowscarada. Specially defensive variants were reliable against the likes of non-Choice Specs Flutter Mane, Choice Specs Dragapult, Choice Scarf Gholdengo, and Chi-Yu, but they missed out on some physical attackers like Curse Dondozo without Taunt + Counter or Screech, Choice Band Azumarill without significant Defense investment, and Encore + Disable Iron Valiant without Gunk Shot.

Sitrus Berry: Stallbreaker

Annihilape

Stallbreaker Annihilape was reliable against, well… stall of course! With Taunt + Counter + Bulk Up, Annihilape could sit in front of slow physical attackers like Dondozo, Iron Hands, and Donphan and stall Pokémon like Corviknight. The extra recovery from Sitrus Berry maked the Dondozo matchup reliable with Taunt turn 1 and could net wins against other bulky threats like non-Mental Herb Skeledirge. Slotting all of these disruption moves often meant forgoing a Fighting-type move, which would make Annihilape lose to things it shouldn't like Special Attack-boosting Iron Bundle and Chi-Yu. So, sometimes Low Sweep and Close Combat instead of Bulk Up made sense.

Roseli Berry: Fairy-type Lure

Annihilape

Roseli Berry flips matchups against the likes of Choice Band Meowscarada, Azumarill, and Sylveon, and Counter can surprise many physical attackers like Donphan, but without Bulk Up + Taunt or Encore, it lost to stall Pokémon like Iron Defense Corviknight. Without Drain Punch, it would fall flat against things it shouldn't be losing to, much like the Stallbreaker set. Reliable answers to Roseli Berry sets and Weakness Policy / Sitrus Berry sets were hard to come by, but none of them were broken on their own.

Counters

All this talk about weak checks is not the whole story though; it's not like Annihilape counters didn't exist. The other top Ghost-types, bar Flutter Mane, were some of the best tools to counter Annihilape: Will-O-Wisp + Hex Dragapult, Taunt + Will-O-Wisp + Mental Herb Sableye, Mental Herb Skeledirge, and Reflect + Weakness Policy Gholdengo had practically perfect matchups versus Annihilape. Gholdengo and especially Sableye and Skeledirge did not appreciate Annihilape's limiting presence; they would all much rather be using different items and/or moves to defeat a greater variety of Pokémon. Outside of the other Ghost-types, Choice Band Talonflame and Mental Herb + Toxic + Counter Clodsire were both great against Annihilape, but other less common Pokémon like Farigiraf and Choice Specs Iron Jugulus had amazing matchups versus all Annihilape sets. Farigiraf and Iron Jugulis both gained much of their viability from Annihilape's presence; they're niche for a reason…


What did we decide? What's next?

Annihilape ended up staying unbanned after a fairly close vote. It may be retested at another point down the line, but it will be sticking around until the situation changes. As for what was next, there were complaints about Chi-Yu (and to a lesser extent, Iron Valiant), which brought a Chi Yu quickban about a week later. There are also concerns about another Cinderace situation with Greninja's upcoming Tera Raid event as well. Other centralizing Pokémon such as Iron Valiant and Gholdengo have been brought up as potentially problematic, but none have put a fire under 1v1 players like Chi Yu did, so they will stick around for at least a little while longer.

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