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Welcome to the latest Judge a Pokémon Express; we promise not to be so Wishiwashi with our judgments this time! Let's welcome brightobject, Codraroll, Cretacerus, DHR-107, Eevee General, fleurdyleurse, GatoDelFuego, Pikachu315111, {Pokemon_Vigilante}, and the Guest Facebook Reviewer, Josh!
Next edition we'll once again be attempting to bring guest panelists—so in a few days you might see a message from me in your "Others" folder asking if you'd like to join the panel as a guest. But that's only if you've done a mini analysis on the Facebook post announcing ANY edition of JAPE... so get to it!
brightobject | Codraroll | Cretacerus | |
DHR-107 | Eevee General | fleurdyleurse | GatoDelFuego |
Pikachu315111 | {Pokemon_Vigilante} | Josh | |
Click on the images to read their thoughts! |
brightobject
Pompadour? Check. Black eye? Check. Boxer's gloves? Check. Stuffed to the gills with personality? Check. This swaggering crustacean has everything it needs to succeed as a 'mon and I love it. From its bruised eye to its slicked-up antennae, this Fighting-type is the spitting image of some crazed Japanese gangster rushing into the ring as part of a fixed fight. Its burly frame works well with the idea of a bawdy fighter-type character but also stays faithful to the real-world inspiration for the Pokémon, the coconut crab, which I can admire. One thing I'd have liked would be a more interesting color scheme or texture to its shell, as the simple'n'smooth blue-and-purple palette is a bit bland. Spots, bumps, or anything of the sort could have made this 'mon look all the more grizzled.
brightobject
I was wondering what kind of little horror could turn into the cucumberish monstrosity that is Bewear... I am happily disappointed. Stufful's pretty darn cute, and it plays with a few unique design motifs along the way: namely, its body posture and proportions and its v-shaped mouth. One thing that really bothers me is the inclusion of a random tag on its buttocks. Yes, I get it—it's supposed to be a stuffed animal. Except nowhere in its flavor text do I see anything related to the tag or explaining this 'mon as some kind of toy brought to life. So even if it has characteristics like a stuffed animal and is treated like one, there's no real reason for this cute, fluffy Pokémon to have a jarring squarish tag sticking outta its bum. Sorry Game Freak, but this was a bad move. At least it's no big loss, since it's just going to evolve into the hideous Bewear anyways. Maybe that's the kind of warning that's written on the tag?
brightobject
Pokémon fans may be groaning at the announcement of yet another addition to the Pokémon series's already burgeoning lineup of tortugan 'mons, but Turtonator's design has more than enough unique features to stand out amongst its shelled brethren. Its core concept of a "land-mine-esque soft-shelled turtle" is clever and plays with our expectations of what Pokémon can be: by taking an inanimate object (a mine), which normally would be frowned upon when used in a design (see Vanillite and Trubbish), and finding a creature (turtles) that shares key characteristics with said object (flat, liable to be stepped on), it blows away other, simpler turtle Pokémon, which simply integrate environmental or elemental features (the Rock-type fossilized turtle Tirtouga or the forest-dwelling Turtwig, et cetera). Obviously comparing Turtonator only with other turtle Pokémon makes no sense, but I'm just using them as an example to show just how impressed I am by Turtonator's concept. And luckily, unlike with some of the other Pokémon of Gen 7, said concept was executed pretty damn well. The spiky, flashy starburst motif that defines Turtonator's contours is visually exciting and plays to both its nature as an explosive powerhouse and a flattened, yet still spiky and armored, reptile. Its non-shelled portions look soft but not too much so, and the tuber-like nose sets it apart from its beaked or billed turtle brothers. One thing I do think looks a bit out of place in this design is the chunky-looking tail, which for some reason is made out of diamond shapes? Even taking into account this criticism, Turtonator is one of my favorite Generation 7 Pokémon so far.
brightobject
Pyukumuku's concept is quite interesting, and despite its very simplistic design I am a fan of its overall execution. The dark browns and pinks contrast sharply and bring visual flair while referencing the same bright colors of the sea cucumbers and other invertebrae that inspired Pyukumuku in the first place. The shapes that govern Pyukumuku are rather simple and do feel a bit rushed—perhaps if its back spines were a tad less rounded, it could have added that extra bit of thoughtfulness that would have made this design feel that much more realized. Nevertheless I enjoy this design and hope that its evolution takes advantage of the simplicity of this stage to really blow our minds. And of course—Innards Out for Slaking!
brightobject
The idea of schooling fish (or flocking birds) is one I've wanted to see implemented in a Pokémon design for a long time. Wishiwashi is a precedent like Dugtrio taken to its logical extreme—why go for multiples of three when you could have hundreds of individual Pokémon combine together? Wishiwashi's individual form is unremarkable and boring, but understandably so, since it's meant to be just a single unit of a much larger creature. Its silhouette is flat and not dynamic, but this is excusable due to the aforementioned intent to use it as a building block. The darkness and sheer bulk of its Schooling form give a clear impression of swarming fish blotting out the ambient light, and the glowing eyes of the Wishiwashi give the entire beast an ominous majesty. The designers worked around the problem of Wishiwashi's rounded silhouette well by turning them into rounded jawlike apparati that maintain the shape of the individuals while still giving a sense of being able to swallow one whole. All in all, an impressive feat of design.
brightobject
Alolan Marowak feels like the design team tried too hard, and failed, to separate it from standard Marowak. It has a problem on the opposite end of the design spectrum from Alolan Sandslash, which is literally a palette swap. Here, the supposed differences feel tacked on and glaringly in your face. Although I do adore the new color palette of the ghostly Marowak (the ghostly greens and grim maroons complement each other well), the way in which the fireballs were just stuck onto the ends of the bone like pom-poms feels really low effort to me. Maybe put some kinda flaming ridges or otherworldly glow on the skull too at least to make it feel more coherent? And the way its arms have been made into noodles to accommodate its new animations doesn't jive well with me, either. Oh, well. At least it'll be cool competitively with all those type immunities.
Codraroll
It has been 20 years since Hitmonchan established itself as the boxing Pokémon, but now Crabrawler has appeared to challenge it for the belt. And I must say, concept-wise, I think Crabrawler has the edge. Hitmonchan is a boxer, and nothing more. It's a humanoid Pokémon based on a human profession. Crabrawler is something as interesting as a boxing coconut crab. I'm all for designs that mix and match design bases, and for this reason I also find Crabrawler more interesting than the Water-type crabs of Gen I, Krabby and Kingler.
So, a good concept, but how is it executed? I think it is decent. The claws may be a little oversized, but there's nothing truly wrong about Crabrawler. The purple, cyan, and cream color scheme works well. The proportions are okay (again, except for the claws). Crabrawler also sports a slick hairdo, but its elegance is undercut by a perpetual "black eye". The black eye might not look that good, but it certainly adds personality to the design, so I think it is fine.
I can see one thing working against Crabrawler, though: It is hardly more than half a meter tall, weighing only seven kilograms. By comparison, Hitmonchan is 1.4 m tall and weighs over 50 kg. While Hitmonchan might have some feather-weight classes to compete in, somebody will have to invent a new one for Crabrawler.
Codraroll
The inexplicable tag on its rear seems to be the definite proof that Stufful is more based on a stuffed animal than an actual one. In that sense, I can sort of understand the quite strange design. But not forgive it completely, because there's a lot of strangeness to comment on. First and foremost, the limbs. They have no joints, no digits, and look more like brown cucumbers sewn onto its body than actual arms and legs. The head is much bigger than the body, leading to an imbalanced design (my favorite design complaint in Pokémon). I'm not a fan of the pink base of its ears either, since it follows the curvature of the head so it looks like the head was drawn and coloured before ears were attached. The white ring around its face serves no apparent purpose but to up the awful pink and brown colour scheme to a certain degree. Like Bewear, Stufful also manages to have a tail with pink-and-pink stripes. Why not use the white on that part of the body?
At least the lore is a little interesting. Stufful is a very huggable bear that hates being hugged. Bewear loves hugs, but because of its dangerous strength, nobody wants to hug it. That little tragic twist gives some flavor to an otherwise quite bland design.
Codraroll
I'm not sure what to think about Turtonator. It's obviously the most badass turtle Pokémon since Blastoise, but it hasn't got much competition for the title.
Let's begin with the concept, which is quite interesting. At first, I thought Turtonator resembled a land mine, being flat and splodey with a "shell trap" move and having "detonator" in its name, but it seems more correct that it is based on an explosion rather than an explosive. Flavor text suggests Turtonator is prone to exploding because of the sulfur it absorbs, and it's capable of detonating itself by smacking the shell with its tail. That doesn't strike me as a very sustainable battle strategy, but at least it's interesting to see a Pokémon using its shell for purely offensive purposes rather than defensive ones.
Turtonator's back sort of looks like a cartoonish fireball with debris being expelled. For some reason, its head is a miniature version of its back, making it look like Turtonator wears a silly hat. The head also incorporates the iconic nose of the mata mata turtle, upon which Turtonator is based, but not with great success. Its size and coloration are so exaggerated that it's easy to miss Turtonator's mouth. The real mata mata's nose is small and pointed upwards, like a snorkel, while Turtonator's nose fills the entire face, giving the appearance of a beak.
I can't say I'm a fan of Turtonator's limbs either. The arms are kind of puny, curving like tentacles instead of having joints. The legs are very short and stubby, with proportions like flower pots and no apparent knees. I'd like to see an animation of Turtonator walking, since the legs look borderline useless for that purpose (though to be fair, Turtonator is not alone here—the same problem applies to Blastoise, Nidoking, Rhydon, and Tyranitar, among others).
All in all, Turtonator is an interesting concept, but apart from the exploding shell, the execution leaves something to be desired. Perhaps it will give a better impression when shown in 3D in the games, than the 2D artwork manages to convey.
Codraroll
Pyukumuku is based on a sea cucumber, which is an animal looking like a lump of something lying on the sea floor. Coincidentally, Pyukumuku also looks like a lump of something, and that's basically all there is to the design. If you told me it was based on a pincushion, or a stone, or a water balloon, I'd buy it. A small, black, oval body, with pink, very blunt, "spikes", pink dot eyes, a star-shaped mouth, and some sort of puff tail. That's all there is to the design. At least the colours sort of work together.
Its lore is, however, quite unique. Pyukumuku can spit its inner organs at its foes. That one gross bit of sea cucumber biology somehow made it to Pokémon, and it makes Pyukumuku stand out. A Pokémon that can wring itself out to attack the opponent is an original touch, I must say.
It is also an interesting example of how Pokémon design philosophy can change as technology progresses. Early Pokémon were limited to designs that could be drawn in black-and-white on a GameBoy screen with quite poor resolution. With the GameBoy Color, two colours could be added to every sprite, alongside black and white. The GameBoy Advanced finally allowed the designers to work with colourful designs and intricate patterns, since they had a higher resolution and more colours to work with. And now, 3D models allow for truly dynamic designs. It wouldn't have been possible to convey Pyukumuku spitting out its innards in the sprite-based games, but with dynamic 3D models, the designers can finally add and remove parts of a Pokémon model in animations. That makes design features like Pyukumuku's innards and Mimikyu's arm possible. I can't wait to see what other designs will utilize the possibility of such dynamic models.
Also, "Pyukumuku" is a quite long and awkward Pokémon name, but you write it using only letters on the right-hand side of the keyboard. I can't tell if that makes it more or less awkward to write, but it's interesting nonetheless.
Codraroll
On its own, Wishiwashi is a small, scaredy fish. Every bit of its design, from its eyes and mouth to its animation conveys fear and uncertainty. Just look at how its fins hang downwards, its rigid pose, shivering gaze and half-closed eyelids. Even the pale color scheme helps the impression that this is a Pokémon drenched in absolute terror. It is, by far, the wimpiest fish Pokémon ever created.
That all changes with the School form, though. Suddenly, Wishiwashi gets over 40 times taller, 262 times heavier and a lot more menacing. Wishiwashi School form is the size of a full-grown Great White, dwarfing even Gyarados and Kyogre. Interestingly, School form Wishiwashi has almost the same pose as Solo form Wishiwashi, but its expression changes completely. The frowning mouth isn't that of a nervous lip-biter any more, but a powerful jaw ready to crunch any prey. The pectoral fins hang down, not in defeat, but in readiness to strike. The dorsal fin, however, stands proud. The color scheme also changes, from pale white to a dark, menacing blue. Wishiwashi loses its shivering too, instead swimming calmly and confidently in its School form. I look forward to seeing the stats of this beast. It is already balanced out by being a temporary power boost—akin to Defeatist, when I think about it—so the designers can go all the way to Slaking levels without fear of making Wishiwashi broken.
Codraroll
Marowak always struck me as a spiritual Pokémon. It lives in solitude in the mountains, wears a skull as a mask, and keeps a bone it got from a secret graveyard somewhere in the world. But despite this shaman-like behaviour, it has always been a pure Ground-type.
...outside Alola, at least. In Alola, Marowak seems to have turned to religion and become a true Ghost Pokémon to honor the dead. It has also incorporated the Polynesian tradition of fire dancing, lighting its bone with ghostly flame like a fire staff.
All in all, this new form of Marowak fits both lore-wise and visually. Alola Marowak are much darker than regular Marowak and have apparently painted a symbol on their mask. They are already expert bone twirlers, which shouldn't change much if the bone is on fire. Alola Marowak seems to be covered in soot or volcanic ash, which could explain why the skull mask is darker than regular Marowak's. Other than the coloration and the fire, Alola Marowak are also slightly leaner than regular Marowak. All in all, a suitable form change, if not a very drastic one.
Codraroll
This generation brings more Pokémon based on inanimate objects, and Sandygast and Palossand can certainly compete in the "most WFT design base" awards. Sand castles? That's, uh... new.
That being said, Sandygast pulls it off rather well. Its Ghost typing helps justify the wacky design base. In Pokémon, ghosts can possess seemingly anything, even mounds of sand. Sandygast appears to be something living in the sand, fusing with it to form a body. Not a very ornamental or elaborate body, but enough to form a face and two smaller mounds that, by some stretch of imagination, could be arms. Its small eyes are embedded in a dark splotch that I suppose is the "core" of Sandygast. Sandygast is mostly, but not completely, a pile of sand, and this little spot above the tunnel-like mouth is presumably where it's all controlled.
The small trovel on its head should also be addressed. I take it this is Sandygast's "trophy", a small accessory for decoration and possibly other symbolic purposes. Sneasel carries a feather, Meowth a coin, Farfecth'd a leek, so I have no problems about the bright little trovel sticking out of Sandygast. Sandygast is also said to hypnotize people to bring more sand to itself, so I presume the trovel is also used for this purpose.
Codraroll
A haunted castle is one of the most popular settings for ghosts in popular culture. A big, dark castle, possibly in ruins, filled with scary sounds, labyrinthic passages and inexplicable phenomena. It's a little hard to incorporate into a Pokémon design, but Game Freak made a genius compromise: A haunted sand castle. Perhaps not as intimidating, but it makes for an interesting Pokémon nonetheless. Palossand has a bit more control of its body than Sandygast does and has therefore shaped it into a full-blown castle. Shells and larger pebbles are no longer strewn around haphazardly, but neatly arranged to decorate the dome of its head and its, uh, upper lip. The trovel is set handle-down into the head, signaling that Palossand is complete and no more sand is required. The "core" has taken residence in a small room in the castle's main tower, looking out through its windows. Since there are windows all around the head, it seems like Palossand could look behind itself without turning around. Neat!
The two side towers give Palossand some dexterity and flexibility, which I think is required to create a good design. Palossand isn't a static model of a sand castle, but a living creature that moves and emotes. In a sense, it's very reminiscent of Muk, which has the same basic design premise and body shape. Some motion is required to convey expressions and emotions, and signal that Palossand is a creature more than it is an object. Overall, I think Palossand is a very creative design, which pulls of the "inanimate object" concept very successfully.
Codraroll
Morelull is either a tiny Pokémon consisting of three mushrooms and a thick stem, or a really tiny Pokémon with three mushrooms on its head. Either way, it's a cute little 'mon, and one of the few I can think of with the eyes positioned in the lower third of the design.
There's not much to say about Morelull's mushrooms; they are fairly standard and uninteresting. With their pattern and colors, they remind me of Musharna, but I don't think there's any intentional connection. I presume Morelull buries itself during the daytime, so only the mushrooms are visible above ground.
The creature itself is a little blob with very small legs, allowing Morelull to walk quietly along the forest floor. With its design and lore, Morelull strikes me as a very graceful, quiet Pokémon. It moves around every night so as not to suck too many nutrients from an area, its spores illuminate the forest, and it makes people drowsy. Truly a Pokémon that makes forests a lot more enchanting by its presence. I can't see it be a very fierce battler, but Morelull is a welcome addition to Pokémon nevertheless.
Codraroll
Many Alola Pokémon and forms seem to take inspiration from traditions and recreation of the Pacific islands. And one of the most popular forms of recreation is surfing, so it's only natural that a surfer Pokémon should be made. But with Surf being a very common move since the very beginning of Pokémon, how can you make a surfing Pokémon stand out?
No idea, but Raichu did it really well, on several levels. On its own, Alola Raichu is a more chubby and tan version of Raichu, with stubbier arms, larger ears and a larger tail. It surfs mid-air on its tail, justified by a new Psychic typing. Its color scheme has only received subtle changes, with a darker orange and more intense yellow. Its eyes also seem larger, while the nose and mouth are smaller. Raichu's long, rabbit-like feet are now shorter and broader, fitting the body a little better. I'm not a fan of its ears, but I think I can learn to live with them.
On a meta level, Alola Raichu's design is also quite genius. First and foremost, it brings attention to Raichu, which has had to live in Pikachu's shadow for all these years. I used to say that if Game Freak had got the option to remove two Pokémon, they would have removed Raichu twice, since for almost 20 years, Pikachu has got all the attention. Until now, it seems like Game Freak has wanted people to forget that Pikachu can evolve, but by giving Raichu an alternate form, they acknowledge that it isn't a totally unwanted Pokémon.
Second, surfing Pikachu have been a thing in at least two instances of Pokémon media. The surfing minigame in Pokémon Yellow may be the best remembered, but there is also an early Anime episode (EP067 by Bulbapedia's count) that features a surfing Pikachu named Puka, with shining blue eyes. Intentional or not, Alola Raichu pays homage to both of these. Well done, designers!
Codraroll
In the previous Judge A Pokémon Express panel, I criticized Alola Vulpix for being little more than a recolouration of regular Vulpix. With just a slight shape change to its tufts of fur, it appeared to be the laziest form conversion in Pokémon. Well, step aside Vulpix, because Alola Meowth is here.
Alola Meowth is a regular Meowth that has been rolled in ash. That's as far as the differences go. Its in-game and artwork poses are slightly different from regular Meowth, but the design remains near-identical apart from the color.
Upon closer inspection, though, there are some differences. Alola Meowth appears to have slightly longer legs (which I think were drawn as such just so it could make its "legs crossed" pose, which regular Meowth lacks the ability to do) and its arms have elbows instead of regular Meowth's boneless, curved ones. Its ears are slightly bigger compared to the head, and the whiskers have a slight curve, but this can be attributed to different drawing styles in artwork rather than intended design changes.
All in all, I'm disappointed in Alola Meowth. But it has this going for it, Meowth was always screaming for a Dark typing, especially in the Anime. Alola Meowth tweaks the original design slightly, giving it the typing it deserves and a matching color scheme. But it does it with the absolute minimum required effort.
Cretacerus
The world is a cruel place, and nature can be harsh and relentless. In the continuous struggle for life, the well-being and fate of individuals will almost always take a backseat to the survival of the species. In a process called autonomy, octopods rip off one of their arms while mating, spiders sacrifice their legs to hungry predators, lizards eject blood out of their eyes and rip off their own tails when threatened. And of course, sea cucumbers shoot their intestines at potential predators to restrict their movements, ensuring their survival at all costs. On a larger scale, thousands upon thousands of individuals will sacrifice their own survival while miserably perishing in inhospitable areas just for the tiny chance of finding new habitats for the species to thrive in. In a strategy that has proven highly effective for life, many creatures will create a far greater amount of offspring than the ecosystem can effort and rely of the death of the majority of them to establish a stable population.
It's quite surprising that Game Freak actually found a way of including these rather dark themes into the generally bright and optimistic game Pokémon. Pyukumuku may look innocent and cute, but it somewhat exemplifies the indifference of nature towards the suffering of the individual. The ejection of internal organs has of course been replaced by a cartoony internal fist, and the mass stranding with the search for a favorite spot on the beach, but the core concepts remains the same. Of course the locals wouldn't want dying animals to litter the beach especially in highly touristic areas, so getting rid of Pyukumuku and throwing them back into the sea has become a widespread (and highly lucrative!) activity in the Alola region, and a venue for the player to earn quick and easy money.
With its simple and cute design, Pyukumuku is easily recognizable as a primitive and abundant sea creature and works well as a presumably single-staged Pokémon. The integration of rabbit-like features into the design is most likely a reference to the popular sea bunnies in Japan and further adds to its cuteness and relatability while at the same time hinting at the high birth and death rates of this Pokémon.
Competitively, Pyukumuku was gifted with the interesting new ability Innards Out, which allows it to get in one last hit against the opponent before fainting by literally throwing its internal organs at the foe in a last-ditch effort. Unfortunately for Pyukumuku, this also means that its main niche in the competitive scene will most likely be once again sacrificing itself and dying for the greater good. Depending on its stat spread and movepool this might be just enough to for it to occasionally see the light of competitive battle as a gimmick, though.
Cretacerus
Ever since the first Alola forms were revealed, fans have been speculating about a potential surfing theme to complement the tropical island flare, and they have used it as a base for some amazing fanart of Pokémon such as Delibird. Now with Alolan Raichu, Game Freak finally seems to have jumped into the same boat with an official design! Alolan Raichu is clearly modeled after a stereotypical surfer with its tanned skin, shining eyes, and optimistic expression, and a tail modified into a surfboard referencing previous surfing animations of the standard Raichu form. However, these changes also ended up altering Raichu's design from an originally confident and alert personality to something more reminiscent of other species, which isn't too surprising considering the very crowded design niche of cute mouse-like creatures. The most glaring resemblance is probably with Dedenne due to their extremely similar color scheme and round ears, to an extent where Alolan Raichu could easily pass as a direct evolution to it. On the other hand, Raichu's expression and posture are highly reminiscent of Audino, which shares the same pale blue eyes and somewhat awkward stance.
In fact, Alolan Raichu struggles to portray any relation to its evolutionary line at all, which is especially troublesome considering that it was shown evolving directly from the regular Pikachu form. Pikachu is a mouse-like creature that lives in forests and fills a normal role in its ecosystem, while Alolan Raichu in contrast is a psychic creature constantly floating around mid-air on its tail and eating pancakes—two entirely different worlds with no link whatsoever. A big factor behind this discrepancy is that Raichu is permanently stuck in what looks like an action pose, leaving little to no room for other behavioral traits. It's very counterintuitive that Raichu would start hovering on its tail the moment it evolves for the rest of its life, and I imagine that the addition of the secondary Psychic typing was mostly a halfhearted attempt to cover up for this weird behavior. Even GameFreak itself seems to admit the nonsensicality of the design in the Pokedex entries.
Don't get me wrong, the surfing theme did in fact have lots of potential with many Alola variations including Raichu's, but the way it was integrated into this particular design just looks a bit forced and out of place, at least in my eyes. Retaining at least some of the line's natural behavior would have helped a lot, but as of now I have some trouble accepting Alolan Raichu as a natural extension of the Pikachu line.
Cretacerus
There isn't too much that can be said about Alolan Meowth, considering that it is mostly just a color variation of the regular breed. The lack of major changes makes a lot of sense, though, since different kinds of cats tend to share the same anatomical build while only significantly deviating in the color and other properties of their fur. There is a change in typing from Normal to Dark as well, but the transition between these two types has always been rather smooth in the first place. The Pokémon's attitude no doubt plays a large part in this distinction, and Alolan Meowth's entitled and smug expression provides more than sufficient justification for the typing change. Even though it might somewhat intrude into Purrloin's territory as a result, Alolan Meowth's background as a former royal pet provides enough of an unique aspect to differentiate itself from the pranksterish and cunning street cat.
That being said, I believe that the new color scheme could have benefited from being slightly darker so as to form a stronger contrast with the white paws and tail and set it apart from the traditional ivory color, instead of looking like a merely faded version. In the official art Alolan Meowth also appears to be somewhat lankier than its cousin from mainland with its noticeably longer legs, which look rather unnatural next to the huge head when you would expect a stockier and more compact body to support it. This is less of an issue in the in-game model, though, which looked a lot more coherent than the one in the game footage we got so far.
An interesting detail to note is that we weren't actually given any details on a potential Alolan Persian so far, despite the fact that all the other Alolan Pokémon were shown with their full evolutionary line. This might hint at a special role for Persian later in the game that wasn't supposed to be revealed yet, perhaps as the team member of one of the main antagonists. Having it be the signature Pokémon of Team Skull leader Guzmo would certainly draw interesting parallels to the original Team Rocket organization and would be a nice reference back to the roots of the franchise.
Cretacerus
Just like Alolan Raichu above, Alolan Marowak attempts to merge a classical Pokémon design with a typical tropical island theme, in this case fire dancing. Unlike with Raichu, however, the new theme actually complements the design rather well and acts as a natural progression to the line's existing concept. Both Cubone and Marowak are known for their extensive use of tools and their engagement in various cultural rituals including the burial of their ancestors. The Alolan form expands upon this and establishes the mastery of fire and the development of closer social systems as a way to adapt to an increasingly hostile environment.
As with the Raichu line, Alolan Marowak has been shown to evolve directly from its regular pre-evolved form, which may appear a bit strange at first due to the drastic typing-change from pure Ground to Fire / Ghost, which is practically unprecedented in previous generations. This is especially surprising considering that Alolan forms represent the adaption of an entire species to their new environment. How could Marowak have adapted to their surroundings while their adolescent form Cubone remained entirely unchanged?
In my opinion, the Marowak line is actually one of the only species that could get away with this inconsistency, since their typing is so heavily linked to their use of tools. Even the mainland form's traditional Ground typing can be tracked back almost entirely to the bone club, which is especially apparent in both Cubone's and Marowak's level-up movepool: the only Ground-type moves they naturally learn are Bone Club, Bone Rush, and Bonemerang, while the rest of the movepool consists mainly of Normal-type moves. Take away Cubone's helmet and bone club, and you would probably get a Normal-type Pokémon (which would make a lot of sense with their presumed descent from Kangaskhan).
Following this logic, changing their style of weapon could very much lead to a change in typing as well. While Cubone still uses its bone tools to tank hits and dish out blunt damage similar to a Ground-type, adult Alolan Marowak seem to have adapted a more specialized way of combat utilizing flames and rituals in a way a Fire- or Ghost-type would (thereby replacing their traditionally upfront fighting style, e.g. Battle Armor and Rock Head). And since Marowak are known to pass on their culture from generation to generation, those Fire / Ghost type traits wouldn't have to be inherited genetically as with other species, but could instead be acquired by each Cubone individually while growing up. Cubone's primitive use of tools would serve them sufficiently during their childhood, but be replaced by new advanced techniques as they learn and mature, symbolized by the typing change from Ground to Fire / Ghost.
Coming back to the design, Alolan Marowak's color scheme manages to complement its new typing rather well in a way that also respects the original concept of the line. The dark maroon colors with the blue-green flames create a mysterious and even supernatural vibe that is complemented by the shamanic markings on the skull. Alolan Marowak's sleeker stature also sets it apart from the regular form and may again hint at the different combat styles employed by both. Even though the line could admittedly have benefitted from an even slightly altered Alolan Cubone form, I still see Alolan Marowak as a very coherent and well-made variation that fits in well with the new environment while still respecting the line's core concept.
DHR-107
We've had our fair share of crab or lobster Pokémon so far, with Kingler, Crawdaunt, and Clawitzer showing off their powerful pincers in battle. Now we are adding another one to the list with the land-based robber or coconut crab. Crabrawler is shown to be a boxer, forgoing the traditional Water typing in order to become a Fighting-type. Comparing it to our other Boxing Pokémon, Hitmonchan, it comes off fairly favorably. Crabrawler's claws have been stylized into boxing gloves with which it can batter its foes. It also has a lazy or swollen eye, something of a tradition with boxers who have had hard fights. The quiff is a bit of an odd thing to have, but it works in regards to Crabrawlers head shape.
Crabrawler is shown to KO a lot of Pokémon in its World Championship introduction video, and it is aided by it having the ability Iron Fist. This fairly exclusive ability powers up all of the punching type moves that Crabrawler should have in its offensive arsenal. Let's hope it can keep the offense it has, because apparently those claws taste delicious!
DHR-107
Stufful is adorable! However, unlike its evolution, it doesn't like being touched! Stufful's squat, quadruped design is very much reminiscent of the Red Panda. All of our other bear-like Pokémon are all bipedal in their first form (Teddiursa, Cubchoo, and Pancham), so this is a nice change of pace from Game Freak. I can't stop imagining Stuffel's legs looking too much like chocolate rolls, as it appears it has no knees!
When Stufful is cuddled, it can Flail about, and with its strength it can cause harm to those around it. It has the same abilities as its evolution, Bewear, in Fluffy and Klutz. Both could be usable, especially early in the game for Fluffy, where the majority of contact moves exist.
DHR-107
A lot of Sun and Moon Pokémon have caught me off guard. We usually have designs that are cute or cuddly or look pretty badass. Turtonator (along with a few other designs) has just seemingly been relatively bizarre. Based on a soft shell tortoise, it has a emblazoned shell that has some huge spikes sticking out from it. It definitely is a different take on Fire Tortoise from Torkoal. Interestingly, they have decided to give Turtonator Fire / Dragon typing. This means it has the same typing as Reshiram, which is pretty much unresisted by any defensive type combo.
They also gave it a pretty cool and unique move called Shell Trap. Shell Trap kinda works like a reverse Focus Punch, laying a trap at the start of a turn and then exploding if the foe attacks with a physical move during that turn. It may be an interesting move to use in-game, but I can't imagine it raising Turtonator far up in the competitive ranks. It gains the ability Shell Armor, which again isn't as interesting as White Smoke that Torkoal has, but it could have some use depending on what other moves it has available.
DHR-107
An adorable little sea cucumber. Pyukumuku's slick black body with pink spikes gives it a very affectionate look, tied with what can only be described as a face straight out of Miffy the Rabbit. The design is incredibly basic and I really hope it evolves at least once into something a bit larger and scarier than what it currently is. I also hate the name. It's bizarre for an English speaker to say, although there is some rhythm to it in the same way Alomomola has. Pyukumuku is said to be covered in a slippery, viscous fluid that the Alolan people incorporate into beauty products. They are apparently incredibly stubborn, and once they find a spot they will not move from it, even if they begin to starve. We have seen in other footage of the games that this is turned into a job for the player where you simply throw the Pyukumuku that are on the beach back into the ocean.
Keeping with the overall designs likeness to a sea cucumber, Pyukumuku also has a brand new ability. Similarly to Electrode or Drifblim's Aftermath, Innards Out deals damage to the opposing Pokémon when Pykumuku faints. Sea cucumbers are known to throw their intestines out at things they want to eat. In this instance Innards Out deals damage equivalent to the HP Pyukumuku had before it was dealt the fatal blow. We're not sure what Pyukumuku's HP stat is going to be like, but that could be a powerful ability against stronger foes, even if it means sacrificing one of your own.
DHR-107
Wishiwashi starts out life as a tiny single fish in a big, big ocean. It's so small it's scared all of the time, judging by its face. When it gets into trouble its ability, Schooling, activates, and it calls in reinforcements! This brings about a huge change where hundreds of Wishiwashi come together in order to form an enormous sea monster that even the usually terrifying Gyarados is scared of. I really like both forms of Wishiwashi. The small individual fish has large anime-style eyes, whereas the huge School form has what looks like a scary set of jaws and a powerful and large body.
We presume that the Schooling form will also have massively pumped-up stats compared to the individual form, and it could be seen as some sort of evolution that is activated in a different manner to normal.
DHR-107
After we saw the images in Corocoro, I assumed Alolan Marowak became some sort of shaman after being worshipped by the people of Alola. I wasn't far off. Alolan Marowak evolved as a defense against the plethora of Grass-types in Alola. It rubs its bone against its head until the tips catch fire and then leads tribal style dances with the bone in hand. The Alolan people saw its rarity and power and dubbed it has some sort of conjurer of which to be feared. Similar to some of the other Alolan Pokémon, Marowak has a complete type change.
Comparing it to Kanto Marowak is difficult, as many Kanto Pokémon have relatively simply and rudimentary designs. Alolan Marowak seems slimmer and has longer limbs than its Kanto relative. Its skin has also turned a much darker color, and it has a similarly colored decal on its forehead. Presumably this decal denotes the tribe in which Marowak belongs too.
It loses its main ability Rock Head and is granted Cursed Body instead. It does still have access to Lightning Rod, though, which will likely be the better ability of the two depending on what sort of moves Alolan Marowak gains access too.
DHR-107
I was immediately struck by how creepy Sandygast is. As a child, I think most people went off to the beach to make sandcastles. When the water came in, they perished, and all that hard work was gone. Sandygast is an embodiment of those sandcastles that are midway through fading away, brought to life due to the possession of a ghost. The shovel that is left in the top is a conduit for it to take control of anyone to grabs a hold of it. It uses these possessed children to grow its size and become more powerful. That echoes some of the other Ghosts we already have, like Drifloon attempting to abduct children.
Water Compaction seems like a null ability. I'm not sure what its utility will be, considering the vast majority of Water-type moves are special and the ability raises the physical Defense stat. As it still takes damage, I feel like this is one of the worst new abilities added so far, especially considering the power levels of other abilities that have been added in Sun and Moon.
DHR-107
The evolution of Sandygast. Renovations took place during evolution, creating a very much haunted sandcastle. Palossand also upgrades its prey to adults, who help it get larger and help to raise its defensive abilities. Humorously, the shovel now turns into a rudimentary radar system that rotates slowly and helps Palossand locate its prey. It then devours them by sucking them into a quicksand puddle and steals their life force! I was right when I thought this thing was creepy! Palossand and Sandygast both definitely give me similar vibes as Grimer and Muk, and even their designs have several parallels.
It gains the same ability as Sandygast, but I hope that it will gain a hidden ability in the form of Arena Trap, referencing its power to drag things in and not let them go.
DHR-107
Not a lot to say here. Morelull is highly likely to evolve and become a bigger form of walking mushroom. It's very small and doesn't have a lot of design elements. The three mushrooms on its body give off spores that have soporific effects on its foes. This is reflected in one of its abilities, Effect Spore. I assume it has no mouth because of its ability to photosynthesize energy it needs from light in caves, or it gains nutrients through its roots. It does however have the typing that Florges and Comfey should have received in Grass / Fairy. It's a decent combination, although Grass does introduce a fair few weaknesses too.
DHR-107
I'm a little confused about this design. Sure, its something incredibly interesting and unique, but the reasoning for it is terrible! The Alolan people think it transformed due to, and I quote here: "maybe it ate too many sweet and fluffy round pancakes!". What? That isn't a reason! All of the other Alolan Pokémon have had direct reasons for their darwinistic changes in Alola. This reason is just peculiar when put against Exeggutor or Sandshrew.
However, that being said, gaining a Psychic typing and a brand new ability makes this Raichu a big step up from Kanto Raichu. It floats around on its newly re-purposed tail, using it as a concentrated "surfboard" of psychic power that keeps it afloat. This ties nicely into its new ability, Surge Surfer, which doubles Alolan Raichu's Speed when Electric Terrain is on the field. Matching this up with Tapu Koko is sure to bring some fireworks!
DHR-107
This is pretty much up there with Vulpix as a very boring change to a Pokémon. Colored it purple, slapped Dark typing on it, and called it a day. This Meowth has been bred out by the Royal Family of Alola from an offering that was made by another nation. When the Royal Family was destroyed, the new form of Meowth became feral but kept its changes in its new Island environment. Maybe this means that there will be an Alolan Persian that may have some larger differences, because this form of Meowth is hardly anything new.
Eevee General
I find it interesting that, in the history of "fighting" Pokémon, this one's species is Boxing, and not Hitmonchan's. Regardless, Crabrawler has the swagger of a boxer, from the gloves for claws to the heavily lidded eye and his hunched over, rounded shoulder pose. The points on its head remind me more of tubeworms than of crabs, but I'll chalk it up to a slicked back hairdo instead. Flavorwise, some readers may be perplexed with the lack of Water typing, as most crabs do (go figure) live in water. However, Game Freak has given Bug typing to crabs before: Dwebble and Crustle. If anything, we might wonder why Crabrawler is not Water or Bug instead. Also, according to the Sun/Moon website, Crabrawler enjoy eating Berries, and yet it was given two vanilla abilities, both of which have nothing to do with Berries. Maybe Harvest wasn't appropriate, so why not Gluttony then? It's said they also hate to lose, but sadly this crab is not quite a win for me.
Eevee General
When a sea cucumber needs to defend itself, it ejects a sticky mess of internal organs called the cuvierian tubules, which for simplicity's sake are something like lungs in humans. These stringy organs adhere to the attacker and cover it in toxins before detaching from the cucumber as it escapes. The lore on how Pyukumuku activates the new ability Innards Out is more tragic, however, as it only happens when Pyukumuku faints, indicating the Pokémon is expelling its cuvierian tubules in quite literally its last breath. As macabre as it sounds, I won't miss it. Pyukumuku has got to be one of the worst designs for a Pokémon I've ever seen. It looks like a child submitted the design and the developers were so pressed for time they just accepted the first draft and called it a day. It's uninspired. With that cotton ball tail at the end it takes on a rabbit-like quality, but I'm guessing it's supposed to be a play on the cuvierian tubules (which are white and, yes, are ejected from the cucumber's behind). Take away the spines and it even looks like baozi, but I won't be eating it. In fact, this disaster of a Pokémon makes me want to spit my innards out.
Eevee General
Does it looked surprised because someone jammed a shovel in its head, or is it trying to scare away a beachcomber? It's a bit eerie with that shovel sticking in its skull like a zombie that just took a butcher knife to the brain, but it's just not quite as scary as it probably wants to be. The drooping eyes lend a shade of somberness to its character, and the two lumps of sand at its sides manage to inject a little action into what could have been an otherwise static design. Sure, sand heaps are typically still but not this little ankle biter! Add to that the mouth it borrowed from Kirby, and we see that Sandygast is comprised of just a few elements that all fit together nicely. It looks ghoulish and it's made of sand; what else could it be other than Ghost / Ground? And its ability Water Compaction is a much cleverer take on the standard Water Absorb lore. Lastly, we know it manipulates the children that it manages to take control over into gathering more sand to increase its size and power, which couldn't be closer to the truth of sandcastle construction in real life. At first I wasn't a fan of Sandygast, but I must have grabbed its shovel by accident because now it's starting to grow on me.
Eevee General
Someone's been tanning! Raichu has received quite the makeover since arriving on the sunny shores of Alola. Not only does it have a new sun-kissed coat, its eyes have brightened into sparkling blue marbles, and its ears have been bleached by spending its days in the sun. Speaking of those ears, they nearly look like little wings (Togekiss's even), so perhaps Raichu's Alola form has been taking a few notes from Hermes, which might explain why it zips around so quickly on its new tail-cum-surfboard. My only issue with the new Raichu is its secondary typing, Psychic, which should have been Fairy. It's in the Fairy egg group, which sure, isn't comprised of only Fairy-types, but if ever you were to change a type of a Pokémon in this group, I would think Fairy would be at the top of the list of options. In fact, there aren't even any Psychics in the egg group at all! Fairy also plays off Alolan Raichu's cherubic makeover. All in all I can't complain too much. I appreciate the risk Game Freak took with the new Alolan forms, and in this instance it mostly paid off. Surf's up!
fleurdyleurse
If you thought that Bewear was creepy, then just look at Stufful. This thing just reeks of creepiness. It's a bear pretending to be a dog with a plastered-on smile. Stufful's smile's probably the most horrifying thing about it; whenever you look at Stufful, it'll smile at you. When it's faint after a long and hard battle, it's smiling. When you put it away and release it into the wild, it's smiling at you. Also, the fact that it has a tag at the back of it is extremely horrific. It's a teddy bear somehow brought back to life by some arcane act. To make things worse, it's a Fighting-type for literally no reason. Nothing about it says "Fighting-type." For example, two huge eyes don't really make me think "hey, that's totally what a Fighting-type would have!" The same goes for the hair bands. The Fighting typing works for Bewear because it at least is huge, but Stufful is literally a puppy with big ears. The only reason it's Fighting-type is probably because it scares away all its foes. There truly is no end to this distress that Stufful is causing me.
fleurdyleurse
I don't really get Turtonator. Firstly, there's no reason for it to be a Dragon-type, other than "it has a nice huge shell", even though that doesn't really have much to do with dragons. Also, it's really awkwardly posed and seems to have lots of inconsistencies in terms of how its body is drawn (contrast its hands and neck). To add on to how much of a mistake this Pokémon is, it's downright ugly. Whose idea was it to have Turtonator have a flamethrower as a mouth? It looks somewhat avian with that mouth, which would be nice if not for the fact that it's a turtle. Its tail is also very out of place, being jagged for no reason. Its spiky shell is a very interesting addition, though it's a huge waste on such a poorly drawn and designed Pokémon. Though I appreciate the idea of a flamethrowing turtle, it obviously could have been done much better here.
fleurdyleurse
Pyukumuku probably has the most disgusting concept of all Pokémon. For example, it'll kindly regurgitate its intestines onto you and then proceed to die if you just happen to trip and fall onto it (this is helpfully illustrated by the ability "Innards Out"), and it's covered with some sort of mucous lubricant, which perplexingly is used as a skincare product. You wouldn't expect such a Pokémon to have a cute design, or even a good design. To the contrary, it manages to look somewhat endearing (to me, at least), with its fluffy tail and nice little rounded eyes, as well as an asterisk for a mouth, looking a tad like Drifloon. The combination of Pyukumuku's behavior and its rabbit-like appearance makes it somewhat quirky and lovable. Overall, I think that Pyukumuku's a pretty cool (albeit weird) Pokémon.
fleurdyleurse
At first glance, Wishiwashi is just a cute little fish that wants to be loved. It stares at you longingly, hoping that a trainer will one day catch it just so that it can get some affection. Until, of course, it enters its School form and turns into the absolute stuff of nightmares. The School form is some terrifying amalgamation of swarming fish that looks like a bit like Relicanth, except that it's actually alive and ready to gobble you up and promptly vomit you out. Wishiwashi is what happens when you bully a little fish too much. It becomes a murderer, the ugliest and most frightening murderer in the world. Beware.
Wishiwashi has a pretty interesting concept: a solo fish becoming a school of fish, which is something that I feel is very cool to explore. Turning the little fish that is the Solo form into the devil incarnate is a pretty great design move (it's ugly but also fearsome and kind of regal, which makes a lot of sense, so I like that). It's also exciting to see Game Freak exploring a lot more with forme changing, and Wishiwashi's a good use of the mechanic. Wishiwashi surely was well conceptualized, and its design definitely does justice to the concept.
fleurdyleurse
Sandygast and Palossand are really intriguing. Though their concepts are both really simple, they manage to be adorable and captivating. Sandygast is just a pile of sand, but its facial expression together with the shovel on top of its head makes it extremely beguiling. Be wary, though, of touching it, because it'll suck your life out. Spooky. Palossand is about the same (but with new and improved jewels!), except that its shovel somehow rotates, like some kind of helicopter. It's a sandcastle-helicopter! Spooky. Also, it controls human adults to make them build sandcastles for itself, which seems like a terrible prank. It also seems spooky. Water Compaction is a really nice addition to their design that I really appreciate a lot; both of these Pokémon are very well thought out. The Sandcastle Pokémon are probably my favorite of the Alolan Pokémon.
GatoDelFuego
I could write an entire article on how good this Pokémon design is, but I'll just list all the reasons instead. First of all, crab Pokémon are in criminally short supply. Second, this is the first crab not based on the Water type at first, but on Fighting instead. Third, this is one of the rare purple Pokémon that isn't just a Poison- or Psychic-type, and purple + blue + tan looks amazing. Fourth, remember when your art teacher told you to draw things with circles? Cause Crabrawler followed that advice to a T and looks aesthetically incredible. The balance and anatomy are just... good! Fifth, the Pokémon has great personality; something I always like to see. Competitive, hates to lose, angry punch machine? Sounds good. Finally, there's all the little details... the w-shaped mouth, the slicked, bleached hair, and the bruised eye. Everything comes together to create something wonderful. Also, I'm pretty sure that this thing is supposed to be a coconut crab. Coconut crabs are cool.
GatoDelFuego
I think Stufful is probably my favorite pre-evolution that's been revealed after its evolved form ever. Or maybe I just really like Bewear. Anyway, I'm not disappointed that I know what the evolved form looks like, or upset that it's just a throwaway pre-evolution. Stufful manages to be cuter than Bewear in different ways. The V mouth is a great example, and for some reason I really like the single dot on the paws rather than the full paw print. But for everything I like about it, I can't get over the image of an AT-AT...
GatoDelFuego
Amazing. Absolutely amazing. Fuse Birdo, Ludicolo, and Godzilla and you apparently get the best Pokémon design of all time. I especially love the fact that this turtle Pokémon actually has flippers! Pokémon might be copying from Pacific Rim here, but I really don't care. I don't know a lot about Kaiju, so I'll just have to assume that Godzilla fans are happy with this. Pokémon really doesn't have enough Fire-types, when you think about it, so explosive turtle is a nice niche. Game Freak should just retcon Torkoal out of existence, because TURTONATOR is about 100 times cooler (hotter?).
GatoDelFuego
Ahahahahahahahah, this thing is amazing. Pokémon's first sea cucumber Pokémon, and it winds up looking like some urchin-rabbit-kitten hybrid. I'll have to congratulate the Pokémon team on somehow making a Pokémon that punches you with its intestine, because there is absolutely no way I thought they could make this Pokémon interesting. The key with Pyukumuku is that it's just so damn cute. The flavor text makes it out to be some kind of dopey orb that is too stupid to find its own food. Why do I think that's cute? I dunno. This Pokémon has to be one of my favorite Gen VII designs.
GatoDelFuego
I was super excited when I saw Wishiwashi and its "evolved" form, 'cause the School form looked super cool and powerful. I thought this might be the first time that a Pokémon game's gimmicky Water-type winds up being not totally trash (Feebas, Basculin, Lumineon). But alas, it's another "health drops and it changes forms" Pokémon. Into the useless pit with Zen Mode Darmanitan you go! Which actually makes me angry, because School form Wishiwashi is one of the greatest Water-type designs I've ever seen. Like a sleek submarine, School form Wishiwashi is perfectly sculpted to be as hydrodynamic as possible. It looks menacing! Maybe I'll be proven wrong and somehow Schooling won't be awful, but I don't think it's likely.
GatoDelFuego
I guess they finally made the Marowak spirit a reality? But what's the reason to light its club on fire? Why are Grass-types Marowak's natural enemies? Honestly, I'd be totally on board with a Ghost / Fire conjurer voodoo Pokémon, but it had to get messed up as being an alternate form of one of my least favorite Pokémon from Generation I. This is just an example of where this whole alternate form thing just fails. We have a cool new design possibility, but it's shackled to the old design too. Why is this a gimmick that we must follow? Why is it only RBY Pokémon? Is this a marketing ploy to get people to buy RBY on the 3DS, or some kind of bone we're throwing to 25-year-olds who have never played any other Pokémon games? My first Pokémon game was Red back in 1999, but I just can't grasp what our obsession is with the original 151. I'm going to be dragged kicking and screaming into this Alola form craze, but I don't care. Maybe if I ignore them they'll just go away.
GatoDelFuego
Sandygast is ok, I guess. Maybe it's something to do with the textures, but I just can't picture this thing as an actual Pokémon. It looks vastly different to from anything I've seen before. The art for these Pokémon is pretty good, and the flavor of their Ghost typing is really cool too. But the art doesn't make them look like "Ghost-types" to me. I guess this is supposed to be the Gen VII defensive Ghost Pokémon? But good luck with that horrible typing and ability. I know lots of people are big fans of these Pokémon, but I guess they just didn't click with me.
GatoDelFuego
What was the point of the Fairy type if we're just going to keep making plant Pokémon? Seriously, this has gotten way too old. I don't even have anything to say about this Pokémon that hasn't been done in Cutiefly, Bounsweet, Comfey, and Flabebe. How can you call something "more lol".
GatoDelFuego
S U R G E S U R F E R
GatoDelFuego
Click on the "fill" button in Paint and apply grey color.
Pikachu315111
Crabrawler is a coconut crab that thinks it's a mantis shrimp. Jokes aside, I do like it. GF had done their homework, as it looks like a blue/purple coconut crab and its lack of a Water typing makes sense once you know they're land crabs that can't breathe underwater. A lot of people don't like the cartoony eyes, but I don't mind them, it calls back to its boxer inspiration, as one of the eyes looks swollen. Its description is also funny, with them so focused on climbing the social ladder they'll literally climb onto the highest place they can find (the king Crabrawler must sit on a Alolan Exeggutor). It's a crab that's a contender, and it tastes good too!
While some want another Water / Fighting, they need to keep in mind it needs the stats and ability to support it. Crabrawler doesn't look fast, so I think keeping it pure Fighting was for the best, as now it can focus on its Attack stat. Hyper Cutter is a nice ability for ignoring Intimidates, but Iron Fist is what most will go for. I don't see any reason why it wouldn't have a wide variety of punching moves, and with most being Fighting-type it'll get STAB on top of it. It's going to be more than coconuts it'll be cracking open.
Pikachu315111
At this point I've come to accept Bewear for what it is. I still have my problems with it, but I have accepted that it's a Pokémon whose biology just so happens to match that of a plush toy. I had the same thoughts with Stufful, but I liked it more, as it was the size of a plush toy. But then my suspension of disbelief was challenged when I discovered Stufful had a tag attached to it. Why does it have a tag? A tag is not part of a toy, it's an additional attachment for customers to know general info about the toy. Is Stufful supposed to be a plush toy brought to life? Well nothing in its description says that's the case. So why does it have a tag? I already have my problems with these Pokémon being random giant plush toys with no justification for them looking that way, did we really need something else to compound the issue?
Mega Lopunny made Normal / Fighting fashionable, its Scrappy ability helping by letting it hit anything for at least neutral damage with one of its STABs. Stufful and Bewear don't have Scrappy, which could be a problem, as they're presented as being physically focused. Klutz is a gimmicky ability bordering on useless, and if they don't get Trick or Switcheroo I doubt we'll see a set with this ability (unless they want to ignore getting an additional weakness). Fluffy is an inferior Fur Coat. Fluffy halves the damage of moves that make contact (as opposed to Fur Coat halving the damage of physical moves), which would be alright if left at that (though that does mean it loses out on Earthquake). However, it also receives double the damage from Fire-type attacks, essentially making it an additional weakness. Now, Fluffy is still the most useful ability, as Stufful and Bewear will probably also have good Defense, but the problems with it just need to be known.
Pikachu315111
Finally a non-Legendary and non-Mega Fire / Dragon type, and it's a turtle! A mata mata turtle specifically, and it fits quite well. I like the shell design, I like the description of it... but I don't like the face. Nothing wrong with it technically, it just doesn't look like it goes together. I feel they might have based the face on something else but if that's true the mismatch feels obvious. But it's hiding its face most of the time, so you don't have to worry about it until you've been blown to bits by it.
With it being both a turtle and an ambush predator, I'm going to guess Speed isn't a concern of its. Fire / Dragon is a solid offensive typing with defensive options too. Which is a good thing, as I think Turtonator is going to be more defensively based, especially with it having Shell Armor and its signature move needing the opponent to attack it. Though here's hoping for good offensive stats too to take advantage of those STABs.
Pikachu315111
Some animals have an interesting defense system where they expel their organs (which they then grow back). The most well-known animal to do this is the sea cucumber, and that's where Pyukumuku comes in. I like Pyukumuku, its simple design hides some complexity. It has a fist-shaped organ that it uses to attack and an ability that takes that one step further. Another thing I find interesting about it is its relation with people. Their appearance is considered unappealing to tourists, so there's part-time work on beaches to throw Pyukumuku back into the ocean. Yet if a native Alolan finds a starving Pyukumuku they'll toss it back into the ocean so it can feed (when a Pyukumuku finds a spot it likes it'll stay in that spot even if there's no food around and it starts to starve). Finally, Pyukumuku creates a slime that acts like a moisturizer that is used in skincare products. We're told three different ways it interacts with people, most Pokémon are lucky to get even one.
Pure Water is a good type with many roles it can fill. Defense is one of them, and that's where I believe Pyukumuku will be. Slow but made to take hits, but maybe not a lot of HP. Why? Because its signature ability, Innards Out, will do damage equal to the HP it had before being knocked out. What this means is that any Pokémon whose HP is the same or less than Pyukumuku's is at risk of knocking themselves out too. Pyukumuku is a stalling Pokémon, assuring that the opponent will try to lower its HP to the point where they feel comfortable knocking it out. And if Pyukumuku gets the right movepool, it can be a pretty dangerous setup Pokémon. They finally made a Pokémon that makes you not want to knock it out.
Pikachu315111
Wishiwashi can be described with one phrase: united we stand, divided we fall. In its Solo form it's rather unimpressive; pathetic really. Its only standout feature is its eyes, which are big and teary, its body pattern looking like tears to accentuate this. But that's where this fish becomes interesting. With a flash from its eyes it can call upon a swarm of presumably other Wishiwashi to become its rather frightening School form. It's a big fish made up of smaller fish and also with traits of a submarine. It's a clever idea that, when you're a fish-based Pokémon, is needed to be considered anything but dex filler. I like it for that reason.
But when you're a scaredy fish you don't get off that easily. No doubt School form is going to give it a huge boost in stats, but we don't know how it quite works. The form change is due to its signature ability, Schooling, and it says at a certain level it can do this (sort of making it a pseudo evolution). While that by itself would have been alright, the other part of Schooling isn't: if Wishiwashi goes below half HP it turns back to Solo form. I hereby dub it "the Archeops of the sea". I get the logic behind it, but that doesn't stop it from neutering any potential it had.
Pikachu315111
Since it was revealed the Fire Trial Captain, Kiawe, had a Marowak, a Fire-type Alolan Marowak had been theorized, some even guessing it to be based on a Hawaiian fire dancer. Sure enough, an Alolan Marowak was revealed to be a part Fire-type fire dancer, but it held another surprise: being part Ghost-type. I like the design well enough, especially the idea it lights it bone club by rubbing against the dark patch on its skull like a match. But that part Ghost-type does bother me a little; it's random even if it is a reference to the ghost Marowak in Gen 1. Alolan Marowak changed to combat Grass-types living in its home territory in Alola, so how does being part Ghost-type help with that? Wouldn't becoming part Poison- or Steel-type make more sense? Is it because it uses a bone? Up till now bone stuff had been related to the Ground-type, why the change now?
Also it's a bit odd that it's the signature Pokémon of a Trial Captain instead of being related to the new villain team, Team SKULL.
Whatever the reason, Fire / Ghost is a solid offensive combination, as seen with the Litwick family. Alolan Marowak also keeps its Lightning Rod ability and thus its Electric-type immunity. But it's not all good news: its Rock Head ability is replaced by Cursed Body, which means no recoil-less Flare Blitz. Cursed Body itself isn't all that great—helpful when it activates but not something to be counted on. But Lightning Rod is good enough, and if Marowak focuses on Special Attack or at least can be a mixed attacker, that just opens up a ton of possibilities for it.
Pikachu315111
The new object Pokémon (Comfey is a fairy that collects flowers, making it look like a lei), but it's alright because they're Ghost-types. Sand imbued with the grudge of those who have fallen in battle on it, it now seeks to consume unassuming prey and take control of people to gather it more sand. These designs are great! Simple but every bit of it is justified. That shovel isn't a random decoration, they use it to take control of people to bring it more sand (and if a Sandygast loses theirs they try replacing it with something else and look for a new shovel). Palossand looks like a sand castle because that's what it possessed the people to make it look like. Its design and description work together to make an intriguing Pokémon. Also admit you take some sick pleasure from that image of Palossand engulfing Pikachu.
And this is the tragedy of it all. Ghost / Ground is an okay type combination; it can work on several levels, including slow defensive Pokémon, which I think is what Sandygast and Palossand are going to be. Sadly though, they're going to need to rely solely on their stats. Their signature ability, Water Compaction, is a major missed opportunity and hurts their competitive capability. Had it worked like a Defense version of Storm Drain it would be amazing on them, but since it doesn't make them immune to Water it'll probably be rarely used, as you generally want Pokémon to avoid being hit by one of their weaknesses. But plenty of Pokémon work without their ability, and Sandygast and Palossand will just have to be two of them (unless they have a good and available hidden ability, which then makes this point moot).
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More lull is right. More sleep. More Spore. Never hurts to have another Spore user, especially of a different type combination than previous Spore users. Though sadly that's all there is to really say about Morelull. It's just a batch of mushrooms, it doesn't even look like a fairy creature. It's based on both bioluminescent mushrooms and a "fairy ring", a natural phenomenon where a bunch of mushrooms grow in a circle shape. But as of right now that doesn't mean much; I think Morelull will have an evolution, so we'll see if that mushroom is any more interesting.
No clue what its stats will be though. I have a feeling they all may be on the low side, especially Speed. Its abilities aren't any better, Illuminate is useless (unless that's been changed) and Effect Spore may randomly inflict paralysis, sleep, or poison when Morelull is hit with a contact move, so you could either really mess with your opponent or mildly inconvenience them.
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In Gen 4 we got Spiky-eared Pichu. In Gen 6 we got Cosplay Pikachu. Now it's time for Raichu to get a special form, and it doesn't disappoint! While not Mega Raichu like many wanted, Alolan Raichu is still nice to see and is a sign that Game Freak hasn't forgotten Pikachu's evolved form. Alolan Raichu is what would happen if they tried keeping Pikachu's cuteness and its ability to learn Surf, and it works out pretty well. The most jarring thing about it would just be the color swapping but once you get used to that you'll see its general shape and design is a Raichu, just with rounder ears and tail. However, what really sets it apart from normal Raichu is it riding on its tail, which makes it seem more zealous. It makes Alolan Raichu different without changing too much about it, which I like.
Appearance isn't the only major change. Becoming part Psychic-type is a bit random but does explain it being able to surf on its tail over land, and Electric / Psychic is a great offensive combination for a special attacker, which Alolan Raichu will likely be. Surge Surfer is yet another ability that supports Electric Terrain, doubling Alolan Raichu's Speed, which for normal Raichu is already at base 100! It sounds like it's made to be the ideal partner for Tapu Koko. Oh, and pancakes.
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Most Alolan Pokémon we've seen so far have had drastic design changes in one way or another. It makes sense, but not all divergent evolutions take the same path. This is why I like Alolan Meowth even though not a lot has changed about it. The only thing different is that it's gray/off-white instead of cream yellow/brown and its whiskers stand up. However, this itself makes sense, as Alolan Meowth is a result of selective breeding of Meowth for the Alolan royal family; they wouldn't want to go that off model. Also, the attitude it's giving in its default art sells it, giving off an air of sophisticated smarm compared to normal Meowth's wide-eyed eagerness. I could only think of one more way for Meowth to top itself, an Alolan version of the original Classy Cat Pokémon.
Dark is both an obvious change for Meowth and an odd one for a royal family to breed a Pokémon representing them into. It also steps on Purrloin's territory, but Meowth had always been a street cat ready for a scrap. Meowth learns plenty of Dark-type moves that will now get STAB and it keeps its old abilities, so it has Technician. Bite, Feint Attack, and Thief turn to pretty strong moves when stacked with STAB + Technician. Now if only Knock Off's Base Power could be reduced by 5 points; then Alolan Meowth would really be a cat you wouldn't want to meet in a dark alley.
{Pokemon_Vigilante}
I look at this Pokémon and see a battle-worn boxing crab, which isn't a bad thing. I was immediately reminded of Crawdaunt based on the name, but this exceeded my initial reaction of "Great, another boring crab knockoff..." and made an even more interesting situation come to life when there was no Water typing involved. I love the color scheme they used for this Pokémon, especially the shade of blue primarily covering his body. With the design being geared towards a boxer, the appearance of a badly beaten eye was a major plus, but I do wish there had been a little more work done to the claws to have them more closely resembling a pair of boxing gloves. It also would have been neat to see something in the design that made it look like Crabrawler was wearing ring shorts for added depth to the boxer persona. While I agree that a boxer should look buffed up, I don't think a lack of muscular depth on Crabrawler's arms was a wise play, even if there is substantial muscular depth in the torso section of the body. Crabrawler breaks the molds of most crab look-a-likes in the game series to this point, but there are also a number of design flaws that hold it back in my book.
{Pokemon_Vigilante}
I was disappointed with Bewear, and I didn't think that disappointment could get worse. Then Stufful was released, and I found a new level of disappointment. Stuffed bears, or other stuffed animals, are cute. That's what makes it so hard to take them seriously as any kind of fighters, especially in a game where the main construct and purpose is to BATTLE! Its color scheme is atrocious, and it screams "COME HUG ME!". I can't find a single positive thing to say with regards to this Pokémon. That's not to say you shouldn't get one if you want one, but I certainly won't. Nothing will likely ever convince me otherwise, short of being paid to catch one.
{Pokemon_Vigilante}
Spiky shelled tortoise looking dragon? Hmm, seems totally sweet to me! I'm a fan from the start, especially since it has its own UNIQUE move! It does look like it has the beak of a penguin, which I consider VERY odd, and the shell-like piece on the head looks out of place, but I'm sure that won't matter to most players. I'm curious about the pale color of the skin, I kind of think it should have been brown or maybe a grassy green for camouflage purposes. No matter what I may say, I'll still be collecting Turtonator when possible, because I'm sure I can learn to live with the design. I just hope that Turtonator doesn't waddle when it walks, because that would just slay me with laughter.
{Pokemon_Vigilante}
Okay, for me, this was Nintendo's way of granting a wish I had back when I originally played the Red version and wasn't allowed to capture the ghost of Marowak at Pokémon Tower in Lavender Town! Sure, the typing change doesn't make it exactly as I planned it all those years ago, but I'm fine with that, especially when this form of Marowak looks SO much cooler! The flame bone club it carries just adds to the mystique and design power, although I still think something could have been done to the mask it wears. Maybe some scratches or something on it to show how battle tested the Marowak is, but nonetheless, this is a win in my book. If you ever wanted to catch the ghost of Marowak in Lavender Town, then take this chance to get the next best thing, because it's as close as we'll ever come!
{Pokemon_Vigilante}
What better way to represent the sandy beaches of the Alola Region than with a sand palace? Why not make a Pokémon modeled after a sand palace? If you are a person who loves the sandy beaches of the world, then this is how Nintendo is going to appeal to you! Palossand is unique in a lot of ways. It's the first Pokémon I've ever known to be a type of structure. It's got awesome design features, like the sea shells decorating it, and the shovel in its head as a palace flag is pretty cool too. Using the towers on the sides to shoot the attacks like Shadow Ball would have made it seem so much cooler, but you can't have it all. I love the idea and concept, I'm fine with the design, and the typing is pretty interesting too. I'm interested to see what Palossand has to offer in-game, but I like what I see so far.
It's time to hang ten in the Alola Region with a tail-surfing Raichu! Pikachu has always been popular, but I preferred Raichu. Now, Raichu has even more appeal with its new form. I like the concept of Alola Raichu riding its tail like a surfboard, but I think the new ears are a bit much. I get that things change, but I believe there also has to be some major part or characteristic left untouched in order to truly have it keep the allure it had before. The ears on the original Raichu were plenty unique, and could have been on a different Psychic-type from another generation. Many people will probably enjoy the new Raichu, myself included, but I'll always have a longing for some sort of physical characteristic from the original Raichu. I like the softer color scheme, as I think it makes Raichu look a little more exotic. It all comes together for many with the new Raichu, and I hope to some day get there myself.
Guest Facebook Reviewer: Josh
I love this little guy! The amount of love Crabrawler has been getting since its reveal has been huge, and with good reason. The Pokémon's design is awesome, a boxing crab just seems to work perfectly. The name suits the Pokémon and the colour scheme used seems to make the Pokémon just that much better! In terms of battling, Crabrawler has the potential to be brilliant. With weaknesses to only Flying, Psychic, and Fairy, Crabrawler doesn't seem to have too many negatives. The reason I say this is because of the abilities. Iron Fist as an ability tells me that punching moves are going to be relevant, so I can only imagine Shadow Punch will be available somehow. Hyper Cutter is the other potential ability, preventing the Attack stat from being lowered. This would make Crabrawler quite difficult to battle against, so I'm excited to see what the Pokémon Company do with this little guy, but I know I will be picking him up!
Guest Facebook Reviewer: Josh
OH MY EEEEEEEK okay when I saw Bewear I had high hopes, but they were not this high... or this cute! You may have been able to tell that I think Stufful's design is extremely cute, but I also think that its design is very good, almost making it feel like an Alolan version of Pancham and Pangoro. The Normal / Fighting type is something I both adore and hate. Normal / Fighting suits the look of it, but having the Normal typing on it just gives it an extra weakness... It feels like a bit of a letdown. But hey, IT'S SO CUTE!
Guest Facebook Reviewer: Josh
I could be negative and say it looks like a glorified Torkoal but I just can't. I love Turtonator! The design I personally really love, combining what seems like an aggressive and violent Pokémon with a hugely defensive shell, which leaves fans wondering "What will Turtonator do? Offense or defense?" Honestly I'd probably say offense, I would personally use the ability Shell Armor as more of a defensive coverage ability, preventing the threat of a OHKO. The typing I also adore, being seen on Mega Charizard X. It's an underused typing in my opinion, so I'm glad to see it being used. The move that has been shown, Shell Trap, also proves to be incredible. The next Pokémon that lands a physical attack on Turtonator takes a huge amount of damage from an explosion. GENIUS! Without a doubt, Turtonator will be on my team and I'm guessing on many of yours too.
Guest Facebook Reviewer: Josh
What am I looking at? It looks like a Drifblim crossed with a Stunfisk. I really don't know what to think of the design of this Pokémon; let's just say I hope the evolution makes me want to use it... sadly on the more competitive side of things, Pyukumuku suffers from the same problem. As a mono-Water-type, it has obvious weaknesses that are hard for it to cover efficiently. The ability Innards Out, which damages the opposing Pokémon upon Pyukumuku fainting, is excellent. It makes switching into those humongous moves easy, as it becomes the sacrificial lamb... or fish. Something about this Pokémon just doesn't say "pick me!" and that saddens me, I love the ability, I just don't love the rest of the Pokémon's aspects.
Guest Facebook Reviewer: Josh
I really don't know what to think about Wishiwashi. I love the idea, but I can honestly say I don't quite understand it fully. I think when I do understand, this Pokémon will make it onto my team very quickly. The design is excellent, a single Wishiwashi seeming a very basic, weak Pokémon, almost a baby Pokémon. Yet the School form Wishiwashi seems so much more intimidating and threatening that it could quite easily sweep entire teams. However, there is a flaw. Wishiwashi, from what I've read, returns to a single Wishiwashi when it gets to low health, so switching a Wishiwashi into an attack could seriously reduce the potential it has considerably. I love the idea, it's genius, but the practicality of the ability reduces its potential.
Guest Facebook Reviewer: Josh
Does Morelull remind anyone of Flabebe?? Does everyone remember what a Flabebe evolves into? That's right, Florges, one of the best nonlegendary special walls in competitive play. And I think that Morelull has just that potential; I simply don't know how they can mess this up from such a good start. The design is a little awkward, but then I still think Flabebe just seems a tad odd, so fingers crossed. The typing is nice, being able to take down Fighting, Dragon, and Dark on top of the Grass-type strengths. The only problem with this is a 4x weakness to poison, which could spell trouble. I see potential for Morelull and I'm excited for what the future holds (rocks back and forth in the corner of the room waiting for news on Morelull).
Guest Facebook Reviewer: Josh
Really? REALLY?! I'm sorry to anyone that likes this evolution line's design, but this just feels like a lack of effort. It's a pile of sand... and the evolution? A sand castle. Even the name feels underwhelming. However, there are some positives... yes, on all design aspects this evolution line feels underwhelming, but the typing when combined with the ability gives Palossand specifically the potential to be a very potent battler. Ground / Ghost has only been seen before on Golett and Golurk, two of my personal favorite Pokémon. I have become quite accustomed to the typing and I honestly love it! Yes there are quite a few weaknesses in Grass, Water, Dark, Ghost, and Ice, but the offensive capabilities really open up, especially with the natural bulk. It would appear that Palossand seems quite bulky and with its ability, which increases its Defense by two stages when it is hit by a Water-type move, the potential hits crazy levels. I am very excited for this Pokémon and can't wait to see the stats!
Guest Facebook Reviewer: Josh
If it isn't my favorite Electric-type making a return to fame with an Alola form, and my god am I excited. The design I think is excellent, giving a typical Raichu a very eerie feel, suiting the Psychic-type that has been given to it. But stuff the design, let me tell you about the competitive side. Electric / Psychic typing gives Raichu incredible STAB moves, presumably giving it access to Thunderbolt and Psychic, when it seems ludicrous to give a Pokémon both, especially given Raichu's naturally high Special Attack. With huge strengths comes equal downsides, though, with weaknesses to Ground, Dark, Bug, and Ghost, which are generally found on most Pokémon these days. It's the ability that excites me the most: Surge Surfer, which doubles Alola Form Raichu's Speed when in Electric Terrain. This excited me greatly, STAB Psychic and Thunderbolt with priority in most matchups?! Is it just me who sees the potential? I would definitely suggest picking up Alola Form Raichu and for any competitive battlers out there, the same applies!
Join us again in a couple weeks as we analyze some more Pokémon!
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