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Art by a blue banana.
Tera Blast was one of the most defining aspects of Scarlet and Violet Overused ever since its inception. This move granted Terastallized Pokémon an 80-Base Power STAB move of their Tera type. Importantly, it would also use the Pokémon's higher attacking stat, giving strong physical attackers like Dragonite and Kingambit a reliable, non-contact STAB move. This feature enabled Terastallized Pokémon to not only leverage their new defensive typing but also augment their offensive coverage. A Tera Fairy Kingambit with Tera Blast not only resisted Zamazenta's Body Press but also threatened to blow it away with its newfound STAB move. Players familiar with old generations may find Tera Blast eerily similar to Hidden Power, which also granted Pokémon coverage of any type of their choosing. Tera Blast was far stronger than Hidden Power with the caveat of a higher opportunity cost, as only one Pokémon on a team can Terastallize at a time. Because of this, Tera Blast would be left as a dead moveslot if any other Pokémon on the user's team was Terastallized.
Tera Blast contributed to the bans of at least four Pokémon from OU, including Regieleki, Volcarona, Roaring Moon, and Gouging Fire. For Regieleki and Volcarona, Tera Blast granted them a coverage option that allowed them to break through otherwise ironclad answers. Regieleki used Tera Blast Ice to destroy Ground-types, which would wall it completely without the move. Volcarona often used Tera Blast Ground or Water to threaten Heatran, Skeledirge, and Clodsire, with Tera Blast Ground also dealing significant damage to Galarian Slowking. Volcarona could also sometimes experiment with more niche Tera types such as Ghost and Dragon for good neutral coverage alongside its Fire-type STAB moves. Tera Blast could also be used by bulky setup sweepers as a strong neutral coverage option. Roaring Moon and Gouging Fire used Tera Fairy on bulky sets with recovery to flip their usual Dragon weakness, improve their defensive typing, and acquire multiple boosts before committing to a sweep. Tera Blast Fairy afforded these two setup sweepers excellent neutral coverage alongside their Dark-type or Fire-type STAB move while seriously threatening common answers to physical sweepers such as Great Tusk and Zamazenta. Espathra also occasionally used Tera Blast Fighting to break through Kingambit, although it could be argued that Espathra was fundamentally broken with Stored Power and Tera Fairy Dazzling Gleam alone, and Tera Blast was simply icing on the cake.
Dragonite was OU's flagship Tera Blast user, and for good reason. Multiscale in conjunction with Heavy-Duty Boots gives Dragonite immense natural bulk that allows it to survive almost any one attack, thereby guaranteeing a turn of setup. In the transition to generation 9, Dragonite lost Dual Wingbeat, which deprives it of a reliable Flying-type STAB move. Tera Flying and Tera Blast Flying solved this problem, and the former also gave Dragonite a 2x STAB boost to Tera Blast instead of the usual 1.5x boost. This afforded Dragonite immense power and enabled it to break through common checks to the Tera Normal Extreme Speed set; a +1 Tera Blast Flying 2HKOed Zamazenta even with the Dauntless Shield boost and cleanly OHKOed most variants of Great Tusk after Stealth Rock. The raw firepower of Tera Blast Flying Dragonite can be seen in this SPL Week 7 game between LpZ IV and inertialinitiative, where it was able to sweep through inertialinitiative's entire team after two Dragon Dance boosts.
Tera Fairy traded the raw power of Tera Flying for better coverage alongside Earthquake and a superior defensive typing. Tera Blast Fairy still hit Great Tusk and Zamazenta for significant damage while also letting Dragonite blow through foes like Ting-Lu and Kyurem. Tera Fairy Dragonite often leveraged its excellent mono-Fairy typing by reactivating Multiscale with Roost, or even locking foes into undesirable moves with Encore. Encore was especially good at punishing foes for using moves that would be good against a non-Terastallized Dragonite, such as Dragapult's Dragon Darts. This generated numerous free turns that Dragonite would use to set up further, eventually making it unstoppable.
While less common, Tera Ghost was a potent option for Dragonite that enabled it to flip the matchup against Iron Defense Corviknight and Zamazenta. Tera Blast Ghost Dragonite would run Low Kick to grant itself perfect neutral coverage against every Pokémon (sans Hisuian Zoroark), which freed its last moveslot for Encore. By locking Corviknight and Zamazenta into Iron Defense or Body Press, Encore transformed these otherwise solid answers into setup fodder, as seen in this game between Fusien and oldspicemike. Tera Blast Ghost also gave Dragonite a way to OHKO Hatterene and offensive Air Balloon Gholdengo at +1, along with dealing excellent damage to Pecharunt.
Already a controversial, deadly, and unpredictable Pokémon, Kyurem added yet another trick up its sleeve in Tera Blast. Tera Blast Fire allowed Dragon Dance Kyurem to blow through traditional checks such as Kingambit, Gholdengo, and Corviknight and rendered it immune to Will-O-Wisp from Cinderace and Moltres that might try to Terastallize themselves to check it. The type change came in handy to prevent revenge killing attempts from Scizor's Bullet Punch or Speed Booster Energy Iron Valiant's Moonblast. Tera Blast Electric and Ground, meanwhile, had excellent neutral coverage alongside Icicle Spear, with the former dealing significant damage to Dondozo and the latter enabling Kyurem to blow past Steel-types such as Heatran, Gholdengo, and Kingambit. The Dragon Dance Tera Blast set made dealing with Kyurem both in the teambuilder and in battle exponentially harder, introducing even more guesswork for players trying to figure out the exact set it was running. This was exacerbated by the fact that physical walls like Dondozo aiming to counter Dragon Dance Kyurem could be steamrolled by Choice Specs variants and vice versa for special walls like Blissey.
Tera Blast Fairy was seen on Kingambit as a way of bypassing its usual checks in Zamazenta and Great Tusk. Tera Fairy improves Kingambit's defensive typing, especially against Fighting-types, and gives it access to a powerful Tera Blast that, with a Swords Dance and two Supreme Overlord boosts, can OHKO Iron Defense Zamazenta even with a Dauntless Shield boost. Tera Blast Fairy also had amazing coverage alongside Sucker Punch and Kowtow Cleave. Since Tera Fairy Kingambit made great defensive use of its altered typing and was typically found on teams that expected it to Terastallize nearly every game, the opportunity cost to using it was relatively small. This made the problem of dealing with Kingambit much harder, as other Tera types such as Flying, Ghost, and Fire were also very much viable yet had different counterplay. Even Tera Blast Flying was seen, although it was much less common than Tera Blast Fairy. The power of Tera Blast Fairy Kingambit in flipping the matchup against Zamazenta can be seen in this Week 2 SPL game between plague and JJ09LIE.
Tera Blast Ghost gave Dragapult the powerful and reliable physical Ghost-type STAB attack it had always longed for. Ghost is one of the best attacking types in the game, particularly due to OU's lack of sturdy Ghost-resistant Pokémon, and Choice Band Dragapult's Tera Blast Ghost was both spammable and crushingly strong. With Stealth Rock support, Choice Band Dragapult would almost always 2HKO Corviknight. Clefable, another Pokémon sometimes tasked with answering Dragapult, was also cleanly 2HKOed by Tera Blast Ghost, and Ghost-type answers like Ting-Lu and Kingambit lacked reliable recovery to switch in on Dragapult's attacks multiple times. While Choice Band Dragapult would rarely outright sweep a team, the long-term pressure it exerted with its powerful Tera Blast Ghost often proved decisive, especially against teams lacking solid Ghost-type checks. In this Week 3 SPL game between Baddy and lax, Choice Band Dragapult dealt serious damage to Corviknight and forced an early Rest from Dondozo, which Baddy was able to convert into a win.
Other Pokémon occasionally used Tera Blast to great effect as well. Tera Blast Fairy was, in aggregate, probably the most common, with major users including but not limited to: Raging Bolt, Ceruledge, Galarian Moltres, and Darkrai. Galarian Moltres often used Tera Blast Fairy on dual screens hyper offense teams for near-perfect neutral coverage alongside Fiery Wrath, a la Kingambit; Darkrai occasionally followed suit with Nasty Plot sets. Iron Moth and Calm Mind Iron Valiant, two strong special attackers with no shortage of viable Tera types, occasionally used Tera Blast Ground to bypass specially defensive walls like Galarian Slowking, Clodsire, and Skeledirge. Tera Blast Ground was also Iron Moth's only way to deal any meaningful damage to Heatran. Choice Scarf Enamorus used Tera Blast Stellar to leverage its unique mechanics with Contrary to acquire boosts. Finally, Landorus-T also could run Tera Blast Flying for a high-powered and spammable Flying-type STAB move. Given the endless combinations of Tera Blast types that could theoretically be run on a range of OU-viable Pokémon, a skilled player could easily find further innovations to surprise opponents.
Many players argued that Tera Blast was the common theme between these Pokémon going from mostly balanced, potentially even stabilizing metagame forces to unhealthy elements of the metagame that could flip their matchups on a dime. These players argued that Tera Blast gave Dragonite, Kyurem, and Kingambit too much set variety and unpredictability, and that banning Tera Blast was a pragmatic solution that ended this guessing game without any Pokémon bans. It is worth noting that banning any one of these three Pokémon had serious potential negative effects on the metagame. Dragonite's Multiscale and powerful Extreme Speed helped keep many of SV OU's insanely powerful offensive threats in check, most notably the bevy of Booster Energy sweepers. Kingambit often fulfilled a similar role with its great natural bulk and potent Sucker Punch. Kyurem was the least essential of the three for metagame health, although some players argued that it was a reliable progress maker that kept defensive teams more honest. Furthermore, it was argued that even if these problematic Tera Blast users were banned, new users would soon rise to take their place, putting the metagame in the same dilemma again.
Some players argued that Tera Blast, as well as Terastallization on a broader scale, was a positive metagame element that increased skill expression by forcing players to manage it like any other resource. Such proponents noted that even if players get caught off-guard by a surprise Tera Blast, if their own Terastallization is conserved, they can often find a course of action that keeps them in the game. For example, a healthy Zamazenta might use Tera Fire to become resistant to Kingambit's Tera Blast Fairy. In essence, Tera Blast may win the immediate battle, but not the war. By carefully timing a Pokémon's Terastallization, well-built SV OU teams can achieve a state of "antifragility" that renders them resistant to such unexpected setbacks, and this in itself can be argued to be a form of skill expression. While predicting a foe's exact Tera type may remain challenging, they argued that through team structure and the opponent's decisions in battle, a reasonable differential of the most likely Tera types can be deduced. Thus, a strong player can take steps in battle, such as preserving health on key Pokémon, to hedge themselves against these possibilities. Many players also argued that, due to the transitive property of tiering, a Tera Blast ban in OU would also cause it to be banned in all lower tiers and create potentially disruptive cascading effects. Some lower-tier players actually welcomed a Tera Blast ban to help balance potentially problematic elements such as Porygon-Z, in addition to unbanning others like Frosmoth that would be positive presences in their respective metagames, but this was far from true in all cases.
When the votes were tallied, Tera Blast was banned from Scarlet and Violet Overused with a 61% supermajority, which is one of the five closest suspect test verdicts of all time! While some believed that Tera Blast was manageable with existing resources or that honest Tera Blast users greatly outnumbered "broken" ones, the majority of the player base viewed a Tera Blast ban as the most pragmatic option to improve a volatile metagame. Following the verdict, Regieleki, with its coverage gutted, was immediately freed from Ubers, while Volcarona and Roaring Moon received significant discussion regarding their potential unbans. Although the former was tested in OU, it was ultimately voted to remain banned due to the power of its Will-O-Wisp sets, which could neuter potential counterplay and allow for a late-game sweep, further compounding the issues with its versatility.
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