[OVERVIEW]
Banette's Ghost-typing allows it to be one the incredibly rare spinblockers in PU. It also has a great Attack stat, making it a powerful wallbreaker and one of the best Pursuit trappers. This combination gives Banette its niche; it comes in on a Rapid Spin from something like Tentacool or an attempted Magic Bounce from Natu, and it then punishes them switching out with Pursuit. Unfortunately, Banette's lackluster defenses and terrible movepool means that it is worn down easily and Pursuit trapped itself while also being easily walled by Dark- and Normal-types.
[SET]
name: Spinblocker
move 1: Shadow Claw
move 2: Pursuit
move 3: Trick / Shadow Sneak / Return
move 4: Sucker Punch / Shadow Sneak / Return
item: Choice Band / Ghost Gem
ability: Frisk
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe
[SET COMMENTS]
Pursuit is the main niche of this set, allowing Banette to trap entry hazard control targets like Tentacool and Natu. The last two moveslots are highly customizable but end up feeling similar. Trick is useful for disabling walls like Bronzor and Audino, but only if Banette has a Choice Band. Sucker Punch and Shadow Sneak are both priority options, with Sucker Punch being stronger but Shadow Sneak not having to rely on foes attacking to work. Lastly, Return is a spammable attack with decent power that can hit common Normal-types like Stoutland, Audino, and Ursaring that Banette otherwise can barely touch. While all of the options are interchangeable, the recommended set for most scenarios is Shadow Claw + Pursuit + Trick + Sucker Punch due to having the most utility and power available. Ghost Gem is also a good option for bluffing a Choice Band and hitting hard with Shadow Claw and Shadow Sneak, but it makes Pursuit much weaker. Frisk allows additional scouting that can come in handy, and 44 Speed EVs is just enough to outspeed uninvested foes with base 70 Speed such as Natu, with the rest of the EVs thrown into HP for general bulk.
Banette is best utilized as a spinblocker, so teammates that set entry hazards such as Dwebble, Maractus, and Stunfisk are a must. Banette also struggles to break through Normal- and Dark-type walls like Audino and Scraggy, so partners like Monferno and Torterra that can handle them is recommended. Banette also invites in a lot of Dark- and Normal-types, so Pokemon like Klang that can take a hit from those can also be key. Banette also has additional synergy with Fighting-types like Monferno and Machoke due to the fact that it is adept at getting rid of Psychic-types like Duosion and Beheeyem with either its STAB moves or Pursuit, while the Fighting-types beat the Normal-and Dark-types that usually wall Banette.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Banette's Ghost-typing allows it to be one the incredibly rare spinblockers in PU. It also has a great Attack stat, making it a powerful wallbreaker and one of the best Pursuit trappers. This combination gives Banette its niche; it comes in on a Rapid Spin from something like Tentacool or an attempted Magic Bounce from Natu, and it then punishes them switching out with Pursuit. Unfortunately, Banette's lackluster defenses and terrible movepool means that it is worn down easily and Pursuit trapped itself while also being easily walled by Dark- and Normal-types.
[SET]
name: Spinblocker
move 1: Shadow Claw
move 2: Pursuit
move 3: Trick / Shadow Sneak / Return
move 4: Sucker Punch / Shadow Sneak / Return
item: Choice Band / Ghost Gem
ability: Frisk
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe
[SET COMMENTS]
Pursuit is the main niche of this set, allowing Banette to trap entry hazard control targets like Tentacool and Natu. The last two moveslots are highly customizable but end up feeling similar. Trick is useful for disabling walls like Bronzor and Audino, but only if Banette has a Choice Band. Sucker Punch and Shadow Sneak are both priority options, with Sucker Punch being stronger but Shadow Sneak not having to rely on foes attacking to work. Lastly, Return is a spammable attack with decent power that can hit common Normal-types like Stoutland, Audino, and Ursaring that Banette otherwise can barely touch. While all of the options are interchangeable, the recommended set for most scenarios is Shadow Claw + Pursuit + Trick + Sucker Punch due to having the most utility and power available. Ghost Gem is also a good option for bluffing a Choice Band and hitting hard with Shadow Claw and Shadow Sneak, but it makes Pursuit much weaker. Frisk allows additional scouting that can come in handy, and 44 Speed EVs is just enough to outspeed uninvested foes with base 70 Speed such as Natu, with the rest of the EVs thrown into HP for general bulk.
Banette is best utilized as a spinblocker, so teammates that set entry hazards such as Dwebble, Maractus, and Stunfisk are a must. Banette also struggles to break through Normal- and Dark-type walls like Audino and Scraggy, so partners like Monferno and Torterra that can handle them is recommended. Banette also invites in a lot of Dark- and Normal-types, so Pokemon like Klang that can take a hit from those can also be key. Banette also has additional synergy with Fighting-types like Monferno and Machoke due to the fact that it is adept at getting rid of Psychic-types like Duosion and Beheeyem with either its STAB moves or Pursuit, while the Fighting-types beat the Normal-and Dark-types that usually wall Banette.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: