Gen 5 Banette [QC 1/1] [GP 1/1] [DONE]

Akir

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[OVERVIEW]

Banette's Ghost-typing allows it to be one the incredibly rare spinblockers in PU. It also has a great Attack stat, making it a powerful wallbreaker and one of the best Pursuit trappers. This combination gives Banette its niche; it comes in on a Rapid Spin from something like Tentacool or an attempted Magic Bounce from Natu, and it then punishes them switching out with Pursuit. Unfortunately, Banette's lackluster defenses and terrible movepool means that it is worn down easily and Pursuit trapped itself while also being easily walled by Dark- and Normal-types.

[SET]
name: Spinblocker
move 1: Shadow Claw
move 2: Pursuit
move 3: Trick / Shadow Sneak / Return
move 4: Sucker Punch / Shadow Sneak / Return
item: Choice Band / Ghost Gem
ability: Frisk
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Pursuit is the main niche of this set, allowing Banette to trap entry hazard control targets like Tentacool and Natu. The last two moveslots are highly customizable but end up feeling similar. Trick is useful for disabling walls like Bronzor and Audino, but only if Banette has a Choice Band. Sucker Punch and Shadow Sneak are both priority options, with Sucker Punch being stronger but Shadow Sneak not having to rely on foes attacking to work. Lastly, Return is a spammable attack with decent power that can hit common Normal-types like Stoutland, Audino, and Ursaring that Banette otherwise can barely touch. While all of the options are interchangeable, the recommended set for most scenarios is Shadow Claw + Pursuit + Trick + Sucker Punch due to having the most utility and power available. Ghost Gem is also a good option for bluffing a Choice Band and hitting hard with Shadow Claw and Shadow Sneak, but it makes Pursuit much weaker. Frisk allows additional scouting that can come in handy, and 44 Speed EVs is just enough to outspeed uninvested foes with base 70 Speed such as Natu, with the rest of the EVs thrown into HP for general bulk.

Banette is best utilized as a spinblocker, so teammates that set entry hazards such as Dwebble, Maractus, and Stunfisk are a must. Banette also struggles to break through Normal- and Dark-type walls like Audino and Scraggy, so partners like Monferno and Torterra that can handle them is recommended. Banette also invites in a lot of Dark- and Normal-types, so Pokemon like Klang that can take a hit from those can also be key. Banette also has additional synergy with Fighting-types like Monferno and Machoke due to the fact that it is adept at getting rid of Psychic-types like Duosion and Beheeyem with either its STAB moves or Pursuit, while the Fighting-types beat the Normal-and Dark-types that usually wall Banette.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
[OVERVIEW]

Banette is a Pokemon blessed with Ghost-typing, which allows it to be one the incredibly rare spinblockers in PU. Banette also touts a great Attack stat, making it into a powerful wallbreaker and one of the best Pursuit Trappers in PU. This combination of Ghost-typing and a strong Pursuit gives Banette its niche: it comes in on Rapid Spin from something like Tentacool or an attempted Magic Bounce from Natu, and then punishes the hazard control switching out with Pursuit. Unfortunately, Banette's lackluster defenses and terrible movepool holds it back from achieving its full potential as a spinblocker or wallbreaker. (Mention how Banette struggles to deal meaniful damage to opposing Dark-types and is easily pursuit trapped.)

[SET]
name: Spinblocker
move 1: Shadow Claw
move 2: Pursuit
move 3: Trick / Shadow Sneak / Return
move 4: Sucker Punch / Shadow Sneak / Return
item: Choice Band / Ghost Gem
ability: Frisk
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spd

[SET COMMENTS]
Shadow Claw is the preferred STAB option, and (This is pretty obvious info.) Pursuit is the crux of this set (we try to avoid saying “crux of this set.” Maybe say “the main niche” or something?) for trapping hazard control targets like Tentacool and Natu. The last two slots are highly customizable but end up feeling similar. Trick is the only solid choice recommended out of all of the options thanks to being useful for disabling walls like Bronzor or Audino, but only if Banette has a Choice Band for an item. Sucker Punch and Shadow Sneak are both priority options, with the tradeoff being that Sucker Punch is stronger but Shadow Sneak doesn't rely on your opponent attacking to work and has a STAB boost. Return is one last option for a spammable attack with decent power that can hit common Normal-types like Stoutland, Audino, or Ursaring (Mention how this is Banettes only meanifull way to hit these threats i feel.) . While all of the options are interchangeable, the recommended set for most scenarios is Shadow Claw / Pursuit / Trick / Sucker Punch due to having the most utility and power available. Ghost Gem is also a good option for bluffing a Choice Band and hitting hard with Shadow Claw and Shadow Sneak, but costs Banette a lot of power for Pursuit. Frisk is the chosen Ability for additional scouting that can come in handy, and 44 Speed EVs is just enough to outspeed uninvested base 70s such as Natu with the rest of the EVs thrown into HP for general bulk.

Banette is best utilized as a spinblocker, so teammates that set entry hazards such as Dwebble, Maractus, or Stunfisk are a must. Banette also struggles to break through Normal- and Dark-type walls like Audino or Scraggy, so partners like Monferno or Torterra that can handle those walls is recommended. Banette also invites in a lot of Dark- and Normal-types, so Pokemon like Klang that can take a hit from those can also be key. Banette also has additional synergy with Fighting-types like Monferno or Machoke due to the fact that Banette is adept at getting rid of Psychic-types like Duosion or Beheeyem with either STAB or Pursuit that would threaten them otherwise while the Fighting-types at the same time beat the Normal-and Dark-types that usually dog Banette.
[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
Not alot to say, excellent work as always, 1/2!
GP Team
 
Last edited by a moderator:
1/1, GP Team done
add remove comment

[OVERVIEW]

Banette's is a Pokemon blessed with Ghost-typing, which allows it to be one the incredibly rare spinblockers in PU. Banette It also touts has a great Attack stat, making it into a powerful wallbreaker and one of the best Pursuit trappers in PU. This combination of Ghost-typing and a strong Pursuit gives Banette its niche:; (ASC) it comes in on a Rapid Spin from something like Tentacool or an attempted Magic Bounce from Natu, and it then punishes the hazard control them switching out with Pursuit. Unfortunately, Banette's lackluster defenses and terrible movepool means that Banette it is worn down easily and Pursuit trapped itself while also being easily walled by Dark- and Normal-types, keeping Banette away from its true potential.

[SET]
name: Spinblocker
move 1: Shadow Claw
move 2: Pursuit
move 3: Trick / Shadow Sneak / Return
move 4: Sucker Punch / Shadow Sneak / Return
item: Choice Band / Ghost Gem
ability: Frisk
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spd Spe

[SET COMMENTS]
Pursuit is the main niche of this set, allowing Banette to trap entry for trapping hazard control targets like Tentacool and Natu. The last two slots moveslots are highly customizable but end up feeling similar. Trick is the only solid choice recommended out of all of the options thanks to being useful for disabling walls like Bronzor or and Audino, but only if Banette has a Choice Band for an item. Sucker Punch and Shadow Sneak are both priority options, with the tradeoff being that Sucker Punch is being stronger but Shadow Sneak doesn't not having to rely on your opponent foes attacking to work. Lastly, Return is one last option for a spammable attack with decent power that can hit common Normal-types like Stoutland, Audino, or and Ursaring that Banette otherwise Banette can barely touch at all. While all of the options are interchangeable, the recommended set for most scenarios is Shadow Claw /+ Pursuit /+ Trick /+ Sucker Punch due to having the most utility and power available. Ghost Gem is also a good option for bluffing a Choice Band and hitting hard with Shadow Claw and Shadow Sneak, but costs Banette a lot of power for Pursuit it makes Pursuit much weaker. Frisk is the chosen Ability for allows additional scouting that can come in handy, and 44 Speed EVs is just enough to outspeed uninvested foes with base 70s 70 Speed such as Natu, (AC) with the rest of the EVs thrown into HP for general bulk.

Banette is best utilized as a spinblocker, so teammates that set entry hazards such as Dwebble, Maractus, or and Stunfisk are a must. Banette It also struggles to break through Normal- and Dark-type walls like Audino or and Scraggy, so partners like Monferno or and Torterra that can handle those walls them is recommended. Banette also invites in a lot of Dark- and Normal-types, so Pokemon like Klang that can take a hit from those can also be key. Banette also has additional synergy with Fighting-types like Monferno or and Machoke due to the fact that Banette it is adept at getting rid of Psychic-types like Duosion or and Beheeyem with either its STAB moves or Pursuit, (AC) that would threaten them otherwise while the Fighting-types at the same time beat the Normal-and Dark-types that usually dog wall Banette.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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