why are we suspect testing gouging fire when we could simply unban landorus-I and bloodmoon ursaluna so we have more pokemon that could beat it? is the OU council stupid?
I personally think Lando-I would be funny.
why are we suspect testing gouging fire when we could simply unban landorus-I and bloodmoon ursaluna so we have more pokemon that could beat it? is the OU council stupid?
i’m really tired of this attitude, as though one cannot remark upon the state of the meta without getting reqs. not only is it totally irrelevant to what i said, it’s also obscenely condescending. maybe i don’t enjoy going for reqs, maybe i am also too busy, maybe i wasn’t playing during the time of the suspect, maybe the process of going for reqs causes me anxiety - frankly, it’s none of your business what i do or say after the fact.
“complaining too much” in this case is actually a single post on the subject.
i’ll hop in my time machine & be sure to go 30-0
Magcargo i’ll respond properly to your post tomorrow, but i’ll just say that almost all of the checks/counters to kyurem you listed simply fold to specs, especially with tera ice.
I must condemn you for this quote now as even assuming it was a joke, Poe's Law has led to the thread going THERE again.why are we suspect testing gouging fire when we could simply unban landorus-I and bloodmoon ursaluna so we have more pokemon that could beat it? is the OU council stupid?
Archaludon had no impact on Duraludon usage in low tiers. Duraludon just isn't great. Even Archaludon kind of sucks without raindo you think that duraludon should be in the viability list in the lower tiers?
it does look like an okay but not great bulky offense pokemon.
it is no longer outclassed by its evolution.
eviolite, iron defense, body press, rest, snarl. could probably do something with it, wont be trying it myselfdo you think that duraludon should be in the viability list in the lower tiers?
it does look like an okay but not great bulky offense pokemon.
it is no longer outclassed by its evolution.
I mean, its bulky??? Idk what more to say, its ranked in NU, so it is alright in a lower tier (which just got a massive shakeup, so its probs going to PU).do you think that duraludon should be in the viability list in the lower tiers?
it does look like an okay but not great bulky offense pokemon.
it is no longer outclassed by its evolution.
this is the last i’ll say on this, as i’m close to just asking who the f do you think you are. have a good one.
The point of the reqs is that it certify you have a reasonable understanding of the metagame and thus you can vote knowingly.Raise GXE requirements to something like 85% GXE.... BUT, getting reqs allows you to vote not only in this suspect test, but the following 1-2 suspects as well.
Raise GXE requirements to something like 85% GXE.... BUT, getting reqs allows you to vote not only in this suspect test, but the following 1-2 suspects as well.
I don't care if you think it's unfair, I think the people who voted DNB (and many of them would agree with me) made an objectively bad choice during the Kingambit suspect. I'm tired of having to put 2 fighting types on every team, I'm tired of being punished because I had the audacity to be winning. I'm just tired of this fucking chess piece in this format and it needed to go a long time ago.I do think it's unfair to complain about the results of a suspect test if you yourself did not put in the effort to ladder for reqs, especially since the vote was insanely close. Do I like Kyurem being stuck in the tier? No, I voted ban and tried to convince as many people as I could to vote ban as well. But for better or for worse, the playerbase has decided to keep Kyurem in the tier, and there's no use in complaining about it (especially since we won't be able to get a suspect for quite a while), and instead we should examine other threats of the metagame to see if they should be banned instead, like Gouging Fire and Ogerpon-Wellspring.
I get it, but also sucks that your pivot out gives Kyurem a 50% defense boost lol.Glowking is a pivot. You use it to pivot out to something like a Zamazenta or Iron Valiant or whatever can outspeed and KO Kyurem.
yeah, it really does. If Kyurem wasn't Rocks weak it would be banned for sureI get it, but also sucks that your pivot out gives Kyurem a 50% defense boost lol.
Its not that great into weather teams. youd think itd be the perfect answer to raging bolt but walking wake and venusaur do 70%+ with their stab on sun teams, and barraskewda OHKOs on rain teams. Its still a gross pokemon i dont think its deadweight or anything but the metagame has the firepower right now to muscle past it, and quickly. even balance teams can deal big damage with ogerpon, zama, weavile or rilla. I've always stated im agaisnt the broken checks broken precedent. however, defensive powecreep has been pretty nasty as well. without the extreme offensive power of dlc2 gen 9, pokemon like ting lu are horrendous to try and break. I've definitely been putting some thought lately into which type of metagame i like the most.Okay, so what are people's thoughts on ting-lu? I've seen little of it on ladder when I play for some reason. Still really good mon, but it's weird I never see it.
Okay, so what are people's thoughts on ting-lu? I've seen little of it on ladder when I play for some reason. Still really good mon, but it's weird I never see it.
Honestly, yes, because on paper mons like Garg and gliscor should be the best mons ever, but they are kinda passive. Gliscor can get around it by having offensive variants, knock absorber and status absorber, while Garg does have salt cure. I feel like if the meta wasn't so offensive, then they could be broken, but lots of teams can just hit them hard before they start there shit. When people say these mons are broken, it's because they are being passive and not just hitting them hard. They are good skill checks to make sure your team isn't passive, which will get you destroyed in this meta.One personal preference thing is that I largely phased out running mons like Garg because they were too passive for my taste. Sometimes I will run the metal birds or Gliscor because they are good. But most of the things I run tend to be able to be pivots and/or more active somehow. Gen 9 just really favors being able to keep the pressure up
And people also use Calm Mind on this as well! I can imagine this sweeping a team.Okay, ice beam blissey is kinda great, as it can threaten a lot of mons that it otherwise couldn't. Tusk, moon, enamorus, dragonite, dragapult, gliscor, lando-t, meow, raging bolt, rilla, serp and ting all get threatened by ice beam. Pair that up with flamethrower, and blissey can be kinda a threat.
I used it to threaten out gliscor, but look at these calcs against these mons:
Although most of these calcs are not OHKOs, at worst you are doing 30%, though most are 2hit kos (except one). It can screw people over a lot, and I find it very enjoyable to see things that would usually switch into blissey just die.0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Great Tusk: 170-202 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Roaring Moon: 102-120 (29 - 34.1%) -- 1.6% chance to 3HKO
0 SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Dragapult: 130-154 (41 - 48.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Meowscarada: 136-162 (46.4 - 55.2%) -- 66% chance to 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Rillaboom: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Blissey Ice Beam vs. 64 HP / 0 SpD Raging Bolt: 112-134 (27.5 - 32.9%) -- guaranteed 4HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Enamorus: 124-146 (42.9 - 50.5%) -- 1.2% chance to 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Serperior: 108-128 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 66-78 (12.8 - 15.1%) -- possibly the worst move ever (lmao, ignore this calc)
I have nearly killed three mons with this in a match, cause there main phsyical attackers were weak to ice, which meant they would take big damage from it if they switched in. Blissey may have 75 sp.Attack, but that's enough when you are dealing super effective damage.And people also use Calm Mind on this as well! I can imagine this sweeping a team.
Okay, ice beam blissey is kinda great, as it can threaten a lot of mons that it otherwise couldn't. Tusk, moon, enamorus, dragonite, dragapult, gliscor, lando-t, meow, raging bolt, rilla, serp and ting all get threatened by ice beam. Pair that up with flamethrower, and blissey can be kinda a threat.
I used it to threaten out gliscor, but look at these calcs against these mons:
Although most of these calcs are not OHKOs, at worst you are doing 30%, though most are 2hit kos (except one). It can screw people over a lot, and I find it very enjoyable to see things that would usually switch into blissey just die.0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Great Tusk: 170-202 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Roaring Moon: 102-120 (29 - 34.1%) -- 1.6% chance to 3HKO
0 SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Dragapult: 130-154 (41 - 48.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Meowscarada: 136-162 (46.4 - 55.2%) -- 66% chance to 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Rillaboom: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Blissey Ice Beam vs. 64 HP / 0 SpD Raging Bolt: 112-134 (27.5 - 32.9%) -- guaranteed 4HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Enamorus: 124-146 (42.9 - 50.5%) -- 1.2% chance to 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Serperior: 108-128 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 66-78 (12.8 - 15.1%) -- possibly the worst move ever (lmao, ignore this calc)
please god don't make double blissey endgames something that happen regularly in this gen too they're already bad enough in gen 3
Walled by Tinkatoneviolite, iron defense, body press, rest, snarl. could probably do something with it, wont be trying it myself
you can screw people over with it even more by swapping out natural cure for serene grace, which bumps ice beam's freeze chance up to 20% and makes it an actual problemOkay, ice beam blissey is kinda great, as it can threaten a lot of mons that it otherwise couldn't. Tusk, moon, enamorus, dragonite, dragapult, gliscor, lando-t, meow, raging bolt, rilla, serp and ting all get threatened by ice beam. Pair that up with flamethrower, and blissey can be kinda a threat.
I used it to threaten out gliscor, but look at these calcs against these mons:
Although most of these calcs are not OHKOs, at worst you are doing 30%, though most are 2hit kos (except one). It can screw people over a lot, and I find it very enjoyable to see things that would usually switch into blissey just die.0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Great Tusk: 170-202 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Roaring Moon: 102-120 (29 - 34.1%) -- 1.6% chance to 3HKO
0 SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Dragapult: 130-154 (41 - 48.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Meowscarada: 136-162 (46.4 - 55.2%) -- 66% chance to 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Rillaboom: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Blissey Ice Beam vs. 64 HP / 0 SpD Raging Bolt: 112-134 (27.5 - 32.9%) -- guaranteed 4HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Enamorus: 124-146 (42.9 - 50.5%) -- 1.2% chance to 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Serperior: 108-128 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 66-78 (12.8 - 15.1%) -- possibly the worst move ever (lmao, ignore this calc)