Oh shit, I've been trying to make a Garg team for a week. Unfortunately, most of them turned out to be ass, but here is one that is a bit.... less ass than the usual (still really bad).
https://pokepast.es/bd0d73e7ebf5e76a
Basically this is a hodgepodge of ideas that I stole from quacc and Vigilante8 that don't coalesce together quite well, but created a... "workable" team. According to quacc, Garg's best teammate is Tusk because of providing it crucial rapid spin support, but I elected to go for Corviknight instead for this role due to its superior defensive profile & better type synergy with Garg. I elected to go for mono Brave Bird to better handle Ogerpon. Water Absorb Clodsire is not good, but a neccessary evil here to handle the evil offensive water types dominating the metagame such as Primarina, Keldeo, and Walking Wake. Choice Scarf Ditto provides great speed control for the team, particularly against the various dangerous sweepers roaming around balance teams. It is also useful against stall due to having infinite PP. Good for Gholdengo in particular. All out attacker Kingambit is my check to other Kingambit and a useful utility piece, having good bulk and power + strong priority. Lastly Gking is my Kyurem check. Quacc used a Trick + Black Sludge Gking that I got a lot of mileage out of on his Garg team, so it felt like a really natural partner for Garg. Getting rid of boots is real nice. Perhaps I could have capitalized on that with More Knock support but.... very few Knock Off mons beat Raging Bolt (and synergize well with Garg).
Anyways this team is really bad, but its the "best" Garg team I could build
https://pokepast.es/bd0d73e7ebf5e76a
Basically this is a hodgepodge of ideas that I stole from quacc and Vigilante8 that don't coalesce together quite well, but created a... "workable" team. According to quacc, Garg's best teammate is Tusk because of providing it crucial rapid spin support, but I elected to go for Corviknight instead for this role due to its superior defensive profile & better type synergy with Garg. I elected to go for mono Brave Bird to better handle Ogerpon. Water Absorb Clodsire is not good, but a neccessary evil here to handle the evil offensive water types dominating the metagame such as Primarina, Keldeo, and Walking Wake. Choice Scarf Ditto provides great speed control for the team, particularly against the various dangerous sweepers roaming around balance teams. It is also useful against stall due to having infinite PP. Good for Gholdengo in particular. All out attacker Kingambit is my check to other Kingambit and a useful utility piece, having good bulk and power + strong priority. Lastly Gking is my Kyurem check. Quacc used a Trick + Black Sludge Gking that I got a lot of mileage out of on his Garg team, so it felt like a really natural partner for Garg. Getting rid of boots is real nice. Perhaps I could have capitalized on that with More Knock support but.... very few Knock Off mons beat Raging Bolt (and synergize well with Garg).
Anyways this team is really bad, but its the "best" Garg team I could build