Zarude+Gouging Fire Balance
Zarude And Gouging are the Main offensive threats
Zarude is a bulky attacker that has been doing well in ru and for me I have had great experiences with tera poison.
Tera Poison allows it to gain resists to some common moves that it would be otherwise weak to such as Meowscarada u-turn and Iron Valiants Moonblast.After 1 Bulk up and Trailblaze in the right conditions it can snowball a team and take out threats that gouging fire would otherwise struggle with
Gouging Fire is there to just break through anything that it can set up on and can start sweeping with 1 dd if set up Properly.It also has great synergy with Raging bolt as Dondozo checks Gouging but Raging bolt counters it in return.Using Tera fire it can maximise its damage and deal chunks of damage to things that would otherwise check it
Gliscor Is hazards support with toxic spikes.After flinging its toxic orb to smth else it can use a 110 base power acrobatics to snowball some certain threats.
With a tera type of water it resists its original weaknesses on water and ice although this can still be exploited by freeze-dry and its relatively low special defense stat
Mandibuzz is just there to serve as a tank and as hazards removal.By using Max special defense and health it can maximise its special bulk which ets it take hits better from common things in the metagame.Toxic is just a reliable move option to cripple something that you have the advantage over or if you are predicting a switch which will also put momentum on your side
Ting Lu also offers hazard setup in the form of spikes and stealth rock which can devestate teams if their removal is gone or they have none.But you also can’t ignore it because it will just chip your health by spamming ruination a couple of time.By using Ruination it gives more cleaning opportunity for the core
Raging Bolt is just there as a counter to dondozo which you can change if you want.In the past I have struggled with dondozo and if you have the same problem I would recommend Raging bolt.With Calm Mind plus thunderclap it can deal some good damage if ignored.Using a tera type of fairy eliminates your dragon weakness which helps in certain situations
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Toxic Spikes
- Earthquake
- Acrobatics
- Fling
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Ruination
- Earthquake
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Adamant Nature
- Heat Crash
- Earthquake
- Dragon Claw
- Dragon Dance
Mandibuzz @ Leftovers
Ability: Big Pecks
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Defog
- Roost
- Foul Play
- Toxic
Zarude @ Leftovers
Ability: Leaf Guard
Tera Type: Poison
EVs: 248 HP / 220 Def / 40 Spe
Impish Nature
- Drain Punch
- Trailblaze
- Knock Off
- Bulk Up
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 96 HP / 32 Def / 216 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Thunderbolt
- Dragon Pulse
Zarude And Gouging are the Main offensive threats
Zarude is a bulky attacker that has been doing well in ru and for me I have had great experiences with tera poison.
Tera Poison allows it to gain resists to some common moves that it would be otherwise weak to such as Meowscarada u-turn and Iron Valiants Moonblast.After 1 Bulk up and Trailblaze in the right conditions it can snowball a team and take out threats that gouging fire would otherwise struggle with
Gouging Fire is there to just break through anything that it can set up on and can start sweeping with 1 dd if set up Properly.It also has great synergy with Raging bolt as Dondozo checks Gouging but Raging bolt counters it in return.Using Tera fire it can maximise its damage and deal chunks of damage to things that would otherwise check it
Gliscor Is hazards support with toxic spikes.After flinging its toxic orb to smth else it can use a 110 base power acrobatics to snowball some certain threats.
With a tera type of water it resists its original weaknesses on water and ice although this can still be exploited by freeze-dry and its relatively low special defense stat
Mandibuzz is just there to serve as a tank and as hazards removal.By using Max special defense and health it can maximise its special bulk which ets it take hits better from common things in the metagame.Toxic is just a reliable move option to cripple something that you have the advantage over or if you are predicting a switch which will also put momentum on your side
Ting Lu also offers hazard setup in the form of spikes and stealth rock which can devestate teams if their removal is gone or they have none.But you also can’t ignore it because it will just chip your health by spamming ruination a couple of time.By using Ruination it gives more cleaning opportunity for the core
Raging Bolt is just there as a counter to dondozo which you can change if you want.In the past I have struggled with dondozo and if you have the same problem I would recommend Raging bolt.With Calm Mind plus thunderclap it can deal some good damage if ignored.Using a tera type of fairy eliminates your dragon weakness which helps in certain situations
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Toxic Spikes
- Earthquake
- Acrobatics
- Fling
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Ruination
- Earthquake
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Adamant Nature
- Heat Crash
- Earthquake
- Dragon Claw
- Dragon Dance
Mandibuzz @ Leftovers
Ability: Big Pecks
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Defog
- Roost
- Foul Play
- Toxic
Zarude @ Leftovers
Ability: Leaf Guard
Tera Type: Poison
EVs: 248 HP / 220 Def / 40 Spe
Impish Nature
- Drain Punch
- Trailblaze
- Knock Off
- Bulk Up
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 96 HP / 32 Def / 216 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Thunderbolt
- Dragon Pulse
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