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pokespe is finally good
I sadly can’t read Japanese and I also sadly haven’t read PokeSpe in years (maybe I should start up again since I loved SV), but I’ll tell ya, the first 3 Gens were pretty great.
View attachment 611135
pokespe is finally good
While I like Calyrex I'm kind of of the opposite mind: I think the Pokemon (Legendaries especially) work better as Pokemon characters when they don't speak Human languages. Calyrex has some funny lines but it's rather stoic (which may be in part due to its character or TPC's unimpressive animation standards for cutscenes) and its role feels like it could have been replaced with a human who knew the legend and simply helps the rider get its mount back.
The game has some really bad gameplay decisions.After replaying (what I think is) a considerable chunk of PMD Gates to Infinity I can say that not since my first return to SM have I been so utterly baffled by the general consensus on a game.
Is this a step down from Explorers? In at least a few aspects, the answer ranges from "probably" to "definitely" (the latter descriptor is mainly in reference to the admittedly dismal Pokemon variety, more proof that the Unova era hyperfixating on its original roster at the expense of oldies was a mistake). But here's the thing: I didn't replay this after Explorers. I replayed it after Blue Rescue Team. With that in mind, I cannot take the idea of THIS being the black sheep of the series remotely seriously. The story and character writing actually has time to breathe! You properly help out and bond with a party of loveable Pokemon pals! This growth is reflected in the helpful light city-builder elements of your Paradise! Your benched Pokemon getting EXP when you're in the field alongside the Gift system makes recruiting new teammates and experimenting with composition easy, intuitive and actually worthwhile! Like damn man, now I'm mad that I didn't get Super MD (assuming it keeps all these changes or similar stuff).
Of course, there's the aforementioned caveat that I'm not done yet. For context, my last session ended right after the player character has the third Munna dream, the one after we see it looking at Post Town through bushes. If there's any disastrously bad gameplay/story decisions coming up, now's the time to warn me.
tbh probably just keep it here (I say this because I'm lazy and I'd want to post this again if you posted it elsewhere and and and)wait a fucking minute im an idiot i meant to post this in unpopular opinions hang on im sorry
Incidentally, it is only now that I am realizing that the main colors of Cyrano's outfit are Black and White (also red and blue like Reshiram and Zekrom's secondary elements)We finally got artwork of Kieran in his Indigo Disk look. I have no idea why he didn't get a proper render but I like he's here now.
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I like how Cynthia and Diantha's teams contrast each other in a few ways. Both of them use fairly varied teams with no real specialty but I find the contrast cool nonetheless.
- They both lead with a single stage Pokemon, but Cynthia leads with Spiritomb, a slow and bulky Ghost-type, while Diantha leads with Hawlucha, a fast and frail Fighting-type.
- Cynthia's ace is a Dragon-type, Diantha's is a Fairy-type
- Garchomp is fierce looking and more beastly, Mega Gardevoir is more elegant and graceful
- Contrarily, Diantha's second strongest is the Dragon-type Goodra (also a pseudo-legendary), and Cynthia's second strongest is Togekiss who would eventually become a Fairy-type.
It's basically three contrasts but it's neat how the two are somewhat foils to one another in those fronts.
Cynthia's Platinum team is really cool and she's actually the first Champion in the games (apart from Red in GSC) to use a team of six Pokemon with no type overlaps. I think her team is a little less well-suited, though. Spiritomb definitely fits as a Pokemon an archaeologist might have, and Milotic certainly suits her aesthetic - Togekiss also makes sense since she gives you a Togepi egg. However I always felt like Lucario and Roserade were kind of "chuck it in" picks, and are there more for the fact that they're strong than because they have much relevance to her. Especially since Lucario is already the signature mon of two other NPCs in Sinnoh.
While a bit overdone I still think Lucario fits. It was very much made out to be this special Mon that only experienced and worthy trainers can keep/befriend. (although I don't remember where this was said...)
If anything I think its an unfitting signature for Maylene, who is a gym leader with no bearing on the plot (granted Riley doesn't do much either but he is in some movie that I have not seen and is closely tied to Lucario, even design-wise. they probably gave Maylene Lucario since Toxicroak was already used for Saturn, Flint has Infernape, and Gallade wasn't an option because of the bad DP dex and they didn't change it for Platinum)
The one part of Cynthia's team I never understood was Gastrodon, but that was D/P only. Felt neither fitting nor strong enough for her team.
I don't really think of Cynthia as having a theme you could base her team around besides pure strength and rarity. Character-wise, she seems to focus more on piecing together existing research and accounts rather than finding new artifacts, so I'd say she's less an archaeologist than an anthropologist with a focus on mythology. This doesn't lend itself super well to thematic teambuilding, because a lot of Sinnoh's myths are about maintaining balance by not interfering with certain Pokemon or how if you disturb a certain Pokemon's rest then bad things will happen.
The player gets to ignore these warnings, of course, but Cynthia is characterised as reverent towards these legends, which arguably makes Spiritomb a strange pick if you're looking for team choices that fit her character/interests. It fits perfectly, however, if you're looking for team choices that just seem rare and intimidating, as do most of her team members.
I do agree that dex limitations played a big role and that Gastrodon in particular never quite felt right, especially since its inclusion in Cynthia's DP team indirectly made Bertha's team worse.
If we're bringing in tie-in material, the anime has directly shown a young Cynthia raising Gible from an egg:Presumably Gible was her starter? In the manga there's a flashback to when it's a Gabite...
Quentin brings this up, but Lucario is presented more as a complement to Maylene than a "reflection" of her as most Signature mons tend to be. The consistent trait across her depictions is that while pretty respected and strong among Veilstone's population, Maylene is inexperienced and easily distracted/worried in her relatively recent position as a Gym Leader, with the anime adding a period of serious self-doubt after losing and being verbally beaten down by Paul. The consistent trait across Lucario's Dex entries is that it can sense and become very in-tune with others thanks to its Aura affinity, so it sees through any effort Maylene makes to hide her concerns or stresses. Lucario is shown pushing Maylene rigorously in training during that slump, and despite its attitude battles in earnest for her match with Dawn after seeing her get her groove back.While a bit overdone I still think Lucario fits. It was very much made out to be this special Mon that only experienced and worthy trainers can keep/befriend. (although I don't remember where this was said...)
If anything I think its an unfitting signature for Maylene, who is a gym leader with no bearing on the plot (granted Riley doesn't do much either but he is in some movie that I have not seen and is closely tied to Lucario, even design-wise. they probably gave Maylene Lucario since Toxicroak was already used for Saturn, Flint has Infernape, and Gallade wasn't an option because of the bad DP dex and they didn't change it for Platinum)
I played Pokémon Crystal for the first time recently! It was my first time going through Johto (and Kanto, but I haven’t actually gotten to doing it yet). I was able to observe a few things I liked and disliked about the region, so I’ll probably make a few posts in the next two weeks talking about them. It was actually a really fun experience overall though. It made me realize that no matter how far back you go in this franchise, you can still have a ton of fun.
For now though I’ll start with something (very) small that I like about Crystal:
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(Picture taken directly from my phone of my 3DS, please excuse the poor quality)
I like the different phrases they used to used for certain things happening. There’s something charming about 'SPCL.DEF went way up!' as opposed to 'Special Defense rose sharply!'. Another one is when a Pokémon is revived:
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(As opposed to '(X) recovered from fainting' of Scarlet and Violet).
There was also one more, when a Pokémon breaks out of confusion the message used is '(X) is confused no more!' which, I don’t know why but it sounds really cool to me (I didn’t manage to get a picture of that one though).
Expect a few more infrequent posts about Crystal/Johto cause it really is interesting how much I enjoyed it but also how much room for improvement there was. Thanks for reading!
For now though I’ll start with something (very) small that I like about Crystal:
View attachment 616899
(Picture taken directly from my phone of my 3DS, please excuse the poor quality)
I like the different phrases they used to used for certain things happening. There’s something charming about 'SPCL.DEF went way up!' as opposed to 'Special Defense rose sharply!'.
I am also currently playing through VC Crystal on 3DS, so let's say more nice things about the game! I'm planning to write a full review once I am done with the game as there's a lot I want to talk about, both things I like and things I dislike. But for now, let's focus on the positives.
I really like how Crystal changed the Pokémon distribution and availability from G/S. Not only did it make some Johto Pokémon more common and easier to find, but some of the Kanto Pokémon can be found in different areas as well. Notably highlights I have encountered include the following:
- Hoppip can be found as early as Route 29
- Zubat, Poliwag and Gastly can be found during Night on Route 31
- Snubbull is a common encounter on Routes 34 & 35, it can also be found in some areas in Kanto
- Jigglypuff can also be found on Routes 34 & 35 (although it is rare)
- Marill is a common encounter inside of Mt. Mortar
- Sneasel can be found at Ice Path
- Farfetch'd is found at Route 43 as opposed to Routes 38 & 39
A while ago, I posted about TM47 (Steel Wing) and how it is a two-off TM in G/S/C. But it turns out it isn't the only one! I looked through all the TMs in my bag and saw that I had two off TM13 (Snore). How did I get them? One in Dark Cave, the other from the farmer's wife at Moomoo farm after curing Moomoo. So that's cool. I wonder if there are even more two-off TMs in the games? Makes me want to go through all the TM lists from the early generations just to see, but I don't have the time for that.