Proof:
I don't remember if this the first time I hit 1600, but most likely it is.
(Maushold) @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Encore
Maushold is my typical lead, and no one is prepared for it. Population B. does so much damage, even to walls or Pokemon that resist it, and, well, if more people realized what Maushold does and immediately switched in something with a Rocky Helmet, then, I surely would never reach 1600 ELO. Maushold has managed to reach a much higher ELO. Maushold is unable to handle Garganacl in early or mid-game regardless of whether or not I'm facing one with a Rocky Helmet or Leftovers. On the low ladder, Encore Maushold is capable of sweeping entire teams. I didn't even bother to see how Loaded Dice and Population Bomb is coded, but I feel like I always, almost ALWAYS get the maximum possible amount of hits on it. Using Tidy Up whenever possible is important so that I can later have better odds to outrun Booster Energy --> Quark Drive: Speed/Protosynthesis: Speed.
CA $Vaness82love (Volcarona) (F) @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
Tera Type: Ground
EVs: 80 HP / 132 Def / 44 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Tera Blast
I can't play in OU without this thing. Earlier RMTs, or maybe standard sets, utilize Timid with no SpA and much more Defense. I run more offense because unlike early Gen 9 OU, I have missed out on KOs in more some recent games without the extra power, including on some Walking Wake -- but then again, when I used a Defensive & Timid Volcarona myself, I had to use Fire moves with more Power than Fiery Dance, so this is the compromise made with Volcarona sweeps: run Modest, or run non-Fiery Dance. More SpA also increases the HP recovered from Giga Drain, so it's not much to complain about. The first thing I look at on an opponent's team is to see how weak they are to Volcarona.
Tag Force (Dondozo) @ Rocky Helmet
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Atk / 108 Def / 144 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Rest and Sleep Talk see very little use. Dondozo is here to prevent losses against anything that can set up, and it and Skarmory together can remove enough HP from any physical attacker that my Pokemon can't contain by themselves. Dondozo is not a good pivot but effective in preventing sweeps. As I wrote this, I realized I could consider physical Clodsire here to address the threats at the bottom of my RMT, but I hesitate because it's not like Psychic-type attackers can give me a tough time sometimes. Like maybe Mixed Hoopa Unbound.
Wild Trader (Dragapult) @ Leftovers
Ability: Infiltrator
Tera Type: Ghost
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Will-O-Wisp
The EVs have HP because there have been several cases when I barely survived a hit but could have lost the Dragapult to RNG. Max ATK and Tera Ghost is for sweeping even through Hatterene. Tera Ghost as opposed to any other offensive or defensive Tera is there in consideration of Extreme Speed Dragonite, so that even after I tera, I can't be revenge'd. I have never been a speed tie with another Dragapult. There have been many moments when I wish I had Hex instead, but you know what, it seems Dragapult can only sweep a whole team with two STABs, though it only happens 1 out of every 10 victories. Infiltrator is good on this team, as I have Tidy Up to remove Sticky Web.
(Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Water
EVs: 232 HP / 252 Atk / 4 Def / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Don't know why everyone uses Tera Offense Kingambit. A Tera Water or Fairy Kingambit is capable of setting up for and KO'ing its usual counter, Great Tusk! It's easy to predict Great Tusk coming in, too. However, if Supreme Overlord is at 0/5, and the opposing Great Tusk is Protosynthesis: Attack, AND its first attack does not reduce its own Defense (Headlong Rush, Close Combat), then, with all these things combined, the Kingambit has a chance to lose. I don't remember the reason I don't use Flying, but it's probably Raging Bolt, who opponents like to save until the end or after they remove my Tera Ground Volcarona. A minor bit of speed is there to outrun low speed Kingambit.
Galaxy Spatula (Skarmory) @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Body Press
- Iron Defense
- Roost
- Spikes
While I played with this team, this final slot kept changing. I was so happy when Archaludon got banned, as the only reason Skarmory was rotated out was that Archaludon kept killing it. Skarmory does almost nothing towards Ghosts and is often a low-momentum Pokemon against 50% of teams and an above-average pick against every other team. I could use any Pokemon in this sixth slot, but since two of the top used Pokemon (or the best two Pokemon in OU) are Great Tusk and Kingambit, I would want to ensure this slot has a good matchup against both, before fulfilling niches. EVs are a default or copied set.
~~~~~~~~~~~~~~~~~
Choice Scarf Walking Wake or Protosynthesis: Speed Walking Wake is a bit of a threat to my team. One of my rounds in the 1500s before I hit 1600 featured a Draco Meteor Walking Wake, and the only reason I didn't lose that battle was because its Draco Meteor missed. Walking Wake can hit Skarmory, Volcarona, Kingambit, and Dondozo can't hit it hard. If that Draco Meteor connected, or if the opponent had two Dragon moves and just clicked the more accurate one, I wouldn't be here today.
Even though I have a couple of ways to KO Garganacl, like Tera Blast Volcarona or Iron Head Kingambit -- even if it were Tera Fairy, I find that I very often lose to teams that have it because it's a whole core featuring Garganacl that has to be taken down. The stack of rocks will not just sit there and let Kingambit Iron Head into it. Garganacl can even set up Iron Defense on my Skarmory to outlast it. So nacl is a threat.
I don't remember if this the first time I hit 1600, but most likely it is.
(Maushold) @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Encore
Maushold is my typical lead, and no one is prepared for it. Population B. does so much damage, even to walls or Pokemon that resist it, and, well, if more people realized what Maushold does and immediately switched in something with a Rocky Helmet, then, I surely would never reach 1600 ELO. Maushold has managed to reach a much higher ELO. Maushold is unable to handle Garganacl in early or mid-game regardless of whether or not I'm facing one with a Rocky Helmet or Leftovers. On the low ladder, Encore Maushold is capable of sweeping entire teams. I didn't even bother to see how Loaded Dice and Population Bomb is coded, but I feel like I always, almost ALWAYS get the maximum possible amount of hits on it. Using Tidy Up whenever possible is important so that I can later have better odds to outrun Booster Energy --> Quark Drive: Speed/Protosynthesis: Speed.
CA $Vaness82love (Volcarona) (F) @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
Tera Type: Ground
EVs: 80 HP / 132 Def / 44 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Tera Blast
I can't play in OU without this thing. Earlier RMTs, or maybe standard sets, utilize Timid with no SpA and much more Defense. I run more offense because unlike early Gen 9 OU, I have missed out on KOs in more some recent games without the extra power, including on some Walking Wake -- but then again, when I used a Defensive & Timid Volcarona myself, I had to use Fire moves with more Power than Fiery Dance, so this is the compromise made with Volcarona sweeps: run Modest, or run non-Fiery Dance. More SpA also increases the HP recovered from Giga Drain, so it's not much to complain about. The first thing I look at on an opponent's team is to see how weak they are to Volcarona.
Tag Force (Dondozo) @ Rocky Helmet
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Atk / 108 Def / 144 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Rest and Sleep Talk see very little use. Dondozo is here to prevent losses against anything that can set up, and it and Skarmory together can remove enough HP from any physical attacker that my Pokemon can't contain by themselves. Dondozo is not a good pivot but effective in preventing sweeps. As I wrote this, I realized I could consider physical Clodsire here to address the threats at the bottom of my RMT, but I hesitate because it's not like Psychic-type attackers can give me a tough time sometimes. Like maybe Mixed Hoopa Unbound.
Wild Trader (Dragapult) @ Leftovers
Ability: Infiltrator
Tera Type: Ghost
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Will-O-Wisp
The EVs have HP because there have been several cases when I barely survived a hit but could have lost the Dragapult to RNG. Max ATK and Tera Ghost is for sweeping even through Hatterene. Tera Ghost as opposed to any other offensive or defensive Tera is there in consideration of Extreme Speed Dragonite, so that even after I tera, I can't be revenge'd. I have never been a speed tie with another Dragapult. There have been many moments when I wish I had Hex instead, but you know what, it seems Dragapult can only sweep a whole team with two STABs, though it only happens 1 out of every 10 victories. Infiltrator is good on this team, as I have Tidy Up to remove Sticky Web.
(Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Water
EVs: 232 HP / 252 Atk / 4 Def / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Don't know why everyone uses Tera Offense Kingambit. A Tera Water or Fairy Kingambit is capable of setting up for and KO'ing its usual counter, Great Tusk! It's easy to predict Great Tusk coming in, too. However, if Supreme Overlord is at 0/5, and the opposing Great Tusk is Protosynthesis: Attack, AND its first attack does not reduce its own Defense (Headlong Rush, Close Combat), then, with all these things combined, the Kingambit has a chance to lose. I don't remember the reason I don't use Flying, but it's probably Raging Bolt, who opponents like to save until the end or after they remove my Tera Ground Volcarona. A minor bit of speed is there to outrun low speed Kingambit.
Galaxy Spatula (Skarmory) @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Body Press
- Iron Defense
- Roost
- Spikes
While I played with this team, this final slot kept changing. I was so happy when Archaludon got banned, as the only reason Skarmory was rotated out was that Archaludon kept killing it. Skarmory does almost nothing towards Ghosts and is often a low-momentum Pokemon against 50% of teams and an above-average pick against every other team. I could use any Pokemon in this sixth slot, but since two of the top used Pokemon (or the best two Pokemon in OU) are Great Tusk and Kingambit, I would want to ensure this slot has a good matchup against both, before fulfilling niches. EVs are a default or copied set.
~~~~~~~~~~~~~~~~~
Choice Scarf Walking Wake or Protosynthesis: Speed Walking Wake is a bit of a threat to my team. One of my rounds in the 1500s before I hit 1600 featured a Draco Meteor Walking Wake, and the only reason I didn't lose that battle was because its Draco Meteor missed. Walking Wake can hit Skarmory, Volcarona, Kingambit, and Dondozo can't hit it hard. If that Draco Meteor connected, or if the opponent had two Dragon moves and just clicked the more accurate one, I wouldn't be here today.
Even though I have a couple of ways to KO Garganacl, like Tera Blast Volcarona or Iron Head Kingambit -- even if it were Tera Fairy, I find that I very often lose to teams that have it because it's a whole core featuring Garganacl that has to be taken down. The stack of rocks will not just sit there and let Kingambit Iron Head into it. Garganacl can even set up Iron Defense on my Skarmory to outlast it. So nacl is a threat.