after more testing, I can confirm this set is actually pretty bad. Outrage locking you in sucks so much, and then when Skarm switches in for free, you tera fire and click Fire Punch just to hit yourself in confusion and let Skarm get back to full.Hey chat! Weather’s funny out right now. I just got a bunch of snow! Anyway, I’m back with a cool new set, after giving up on Grass Knot Kingambit and just running SD instead.
Puff (Dragonite) (M) @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Outrage
Tera Fire grants you a burn immunity, allowing you to avoid punishment from Volcarona or the occasional Moltres. It also powers up Fire Punch, good for that STUPID metal bird (). Tera Fire also resists Ice, flipping the Kyurem matchup and allowing you to OHKO with Outrage. Speaking of Outrage, at +1 it comfortably 2HKO’s Garganacl even after Lefties Protect, and it 3HKOs Dondozo after Stealth Rocks, beating the sleeping giant.
+1 252+ Atk Dragonite Outrage vs. 252 HP / 156+ Def Garganacl: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Dragonite Outrage vs. 252 HP / 252+ Def Dondozo: 144-171 (28.5 - 33.9%) -- 99.4% chance to 3HKO after Stealth Rock
+1 252+ Atk Tera Fire Dragonite Fire Punch vs. 0 HP / 0 Def Tera Ice Kyurem: 452-534 (115.6 - 136.5%) -- guaranteed OHKO
+1 252+ Atk Tera Fire Dragonite Fire Punch vs. 248 HP / 252+ Def Corviknight: 288-342 (72.1 - 85.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Feel free to use this set and tell me how it goes.
man i remember when people were calling for actual, physical blood to be spilled over that shit and i was like the only one defending the decision. if anything, they didn't ban enough during that slate—sneasler barely dodged a qb that would have saved everyone a lot of trouble in the long runvolc is kinda disgusting of a mon and I think maturity is realizing what the council did with the quickban in the summer was the right decision.
I think honestly that if there was more communication about the fact that they were thinking of quickbanning volc, then everything would have been alright.man i remember when people were calling for actual, physical blood to be spilled over that shit and i was like the only one defending the decision
you've been here since gen 4?I remember the days when the matchup moth wasn't constraining the teambuilder.
you've been here since gen 4?
Volcarona does not have a limited amount of counterplay. The mons above alongside others like Ting-Lu, Blissey, Dragonite, and many bulky Pokemon with Teras such as Fire like Kingambit can all counter Volcarona, will talk about the checks (that lose to the uncompetitive Flame Body) below. Offensive teams are more limited in the number of counters but Volcarona can still be pressured to be unable to set up (especially if Flame Body is taken out of the picture) or revenge killed by certain mons.
I personally think Volcarona is not at all broken, although I would appreciate a Flame Body (and Static!) ban off a basis of uncompetitiveness.
Do Not Ban.
CountersVolcarona does not have a limited amount of counterplay. The mons above alongside others like Ting-Lu, Blissey, Dragonite, and many bulky Pokemon with Teras such as Fire like Kingambit can all counter Volcarona, will talk about the checks (that lose to the uncompetitive Flame Body) below. Offensive teams are more limited in the number of counters but Volcarona can still be pressured to be unable to set up (especially if Flame Body is taken out of the picture) or revenge killed by certain mons.
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Flame Body is an inherently uncompetitive ability that I think has no place in OU. Volcarona is the most notable Flame Body user though, and Flame Body heavily punishes checks like Tera Roaring Moon, Dragonite, and Rillaboom (checks if volc teras to water/ground/non resist + low hp) while giving it setup opportunities it should not have on mons like Tusk, Zamazenta, Meowscarada, Weavile, Kingambit, Physical Valiant and many others that could otherwise at minimum limit it to a single quiver dance. With Volcarona's Special Defense boosts it forces in these physical attackers and then 30% of the time effectively KO's them just for attacking Volcarona, which is very uncompetitive but not necessarily broken. The other mons are less relevant, however I think Flame Body is unhealthy on them as well, even if they can't use it to setup and win the game they still swing the game far too much with too little effort imo.
Checks + Flame Body is actually the problem
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you're right! for it to have a limited amount of counterplay, it would need to have any amount in the first place, which it doesn'tVolcarona does not have a limited amount of counterplay.
Volc does have counterplay: you're never breaking Clodsire or Blissey, and you will struggle to break through certain checks depending on your set and tera of choice.you're right! for it to have a limited amount of counterplay, it would need to have any amount in the first place, which it doesn't
252 SpA Tera Ground Volcarona Tera Blast (80 BP) vs. 248 HP / 252+ SpD Clodsire: 194-230 (41.9 - 49.6%) -- guaranteed 3HKOVolc does have counterplay: you're never breaking Clodsire or Blissey, and you will struggle to break through certain checks depending on your set and tera of choice.
However, the fact that Volcarona can effectively pick what checks it (besides the two stall mons), is an issue. One worthy of a suspect? Maybe, though I'm still on the fence on it.
Also I'm still so confused why Tera Blast is on the chopping block it's really only an issue with Volcarona right now and that's because matchup moth does matchup moth things. In my mind it's comparable to Booster Energy: broken on a very few mons, but not really an issue anywhere else.
Wait till Tera Ghost becomes the new tech.Volc does have counterplay: you're never breaking Clodsire or Blissey, and you will struggle to break through certain checks depending on your set and tera of choice.
However, the fact that Volcarona can effectively pick what checks it (besides the two stall mons), is an issue. One worthy of a suspect? Maybe, though I'm still on the fence on it.
Also I'm still so confused why Tera Blast is on the chopping block it's really only an issue with Volcarona right now and that's because matchup moth does matchup moth things. In my mind it's comparable to Booster Energy: broken on a very few mons, but not really an issue anywhere else.
But isn't Dragonite a normal type? With multiscale it could take a hit or two and respond back with e-quake or ice spinner, while volc can't do anything with tera blast.Wait till Tera Ghost becomes the new tech.
New York Times
Tera Ghost with Tera Blast! You beat Blissey, Heatran, AND Dragonite all in one set!
After thirty-seven years working in the back of a trailer in the middle of the Amazon Rainforest, Dr. Anchor9 discovered new Tera tech for Volcarano. When interviewed, he responded as quoted:
“It was worth all these years I spent toiling in my research trailer. They all called me mad. They said making a set to beat Heatran, Blissey, and Dragonite was impossible. But I’ve proved them wrong. Are you ready to see the chaos that will come in the meta after this announcement?”
The New York Times will keep close track on further developments of this story.
First, Dragonite swaps in on the Quiver Dance. Then it Tera Normal Extreme Speeds, since it doesn’t expect Tera Ghost. That turn you Tera Ghost and take no damage while breaking Multiscale with Fiery Dance. After that, gg.But isn't Dragonite a normal type? With multiscale it could take a hit or two and respond back with e-quake or ice spinner, while volc can't do anything with tera blast.
Welp, now to use my tera normal Heatran tech.First, Dragonite swaps in on the Quiver Dance. Then it Tera Normal Extreme Speeds, since it doesn’t expect Tera Ghost. That turn you Tera Ghost and take no damage while breaking Multiscale with Fiery Dance. After that, gg.
+1 252 SpA Tera Ghost Volcarona Fiery Dance vs. 0 HP / 0 SpD Tera Normal Dragonite: 202-238 (62.5 - 73.6%) -- guaranteed 2HKO
252+ Atk Tera Normal Dragonite Earthquake vs. 0 HP / 0 Def Tera Ghost Volcarona: 174-205 (55.9 - 65.9%) -- guaranteed 2HKO
(You win this encounter since you will be faster)
Have you guys tried Specially Defensive Flash Fire Fire Types with Tera Flying (and by this I mean not just Specially Defensive Heatran) to check Volcarona and see if some results can be achieved? I've been thinking of Kantonian Ninetales, since it speed ties Volcarona and has an impressive special bulk, but I also had Flareon in mind, since it being a Physical attacker that can't be burned and that also sports some decent special bulk could maybe give Volcarona some problems
From what I heard, he sacked it like every time and it didn't do anything, which is like all the shit mons he uses.The issue I see is you are targeting stuff like Tera Ground specifically. Tera Flying doesn't necesarrily work if it's Tera Dragon or something. Ninetails could maybe do something against Tera Water because of Drought.
The problem in general with running Flash Fire mons just for special defense the powerful fire types we have are mostly physical besides Volc. Heatran is the main Flash Fire mon with balanced strong defenses and HP. I suppose something like Arcanine could maybe be worth a try. You get Flash Fire and maybe E-Speed.
I recently saw a Blunder video in my recommended feed where he seems to have made Coalossal work. Steam Engine could be a pretty funny anti-meta tech. Not that I know if he used this set. I didn't watch it. It could just be some random gimmick.
Flame Body is an inherently uncompetitive ability that I think has no place in OU. Volcarona is the most notable Flame Body user though, and Flame Body heavily punishes checks like Tera Roaring Moon, Dragonite, and Rillaboom (checks if volc teras to water/ground/non resist + low hp) while giving it setup opportunities it should not have on mons like Tusk, Zamazenta, Meowscarada, Weavile, Kingambit, Physical Valiant and many others that could otherwise at minimum limit it to a single quiver dance.
Uh, when the best mon to abuse g-terrain teams is hawlucha, yeah I don't think that g-terrain teams would be busted. Rillaboom is a great mon, but it has flaws that can be exploited, such as a overeliance on band to truly get the damage it wants, only alright speed if it doesn't use grassy glide and the fact that so many top mons are resistant to grass. If you want to see a time that is dominated by grassy terrain teams, that was when sneasler was allowed in the tier.Without Volcarona, grassy terrain teams are way too powerful, essentially allowed to exist uncheckable, and are essentially the vast majority of teams used, not only in tournament but the ladder too. Volcarona being the single best Pokémon into Rillaboom helps prevent this, and even still Gterrain is making waves in the meta and was super popular in SPL. Imagine what the meta would be with the best counter banned.
I personally have played both (some of you seem to have blocked the memory of DLC1 out, I have to say I'm kind of jealous) and would rather play a meta with Volcarona present. Without Volcarona, grassy terrain teams are way too powerful, essentially allowed to exist uncheckable, and are essentially the vast majority of teams used, not only in tournament but the ladder too. Volcarona being the single best Pokémon into Rillaboom helps prevent this, and even still Gterrain is making waves in the meta and was super popular in SPL. Imagine what the meta would be with the best counter banned.
Orthworm @ LeftoversFinchinator do you have any thoughts on Roaring Moon. It feels like even though it isn’t the Mon that usually wins games, it always makes an uncompetitive amount of progress and has extremely limited counterplay. It often requires you to Tera or trade 1.5 mons in return for killing it, especially for balance structures.
while we’re on this- if anyone has a roaring moon switch in that works let me know.
Orthworm @ Leftovers
Ability: Earth Eater
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Iron Defense
- Rest
Best I could come up with.