Omniscient play is, essentially, literally perfect play in Pokemon. The opponent knowing your move and making a move to counter it every turn makes it oppressive unless your team has an advantage.Why in the world would a gym leader that knows your moves be impossible to beat just because you're not 100% geared to counter them?
I don't think you are talking about the same thing as me. To me, omniscient play for AI is not just "xd switch!"
It's actually countering every move, ie. if you burn heal? Click will o wisp again. Heal? Do the highest damage again, when otherwise midgrounds would be better. Etc.
Most Gym leaders would still not be a big challenge for this, but also having switching for easy gyms does not meaningfully make the game better either, it makes it more annoying for the player with longer battles with the same amount of challenge.
This is my fault because originally I used the word to just describe switching, but I meant that descriptor more as "this is a way that AI can be omniscient".
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