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I want to talk about Mega Absol, since I've been really enjoying using it lately, and I feel like it's one of those semi-niche things that flies under a lot of people's radars.
Magic Bounce is a really cool ability, and means that you can, unsurprisingly, do an absolute number against stall, and its Dark typing means you're immune to Prankster shenanigans too. Absol's movepool, too, is something to behold, with a good selection of both Physical and Special moves. Sucker Punch, Knock Off, Pursuit, Swords Dance, and Play Rough are all totally viable, and do hit hard coming off of a fully invested base 150 Attack. Even specially, you can run Fire Blast and Ice Beam, and uninvested it'll absolutely chunk Landorus, Gliscor, Ferrothorn, etc. 150/115/115 are really good in terms of offensive stats, especially if you choose to run Swords Dance too.
I've been using two different sets recently, both of which have their merits.
This one makes use of Absol's sky-high Attack and access to Swords Dance to act as a monstrous wallbreaker. You're practically immune to status, and I can't honestly think of anything that actively wants to be taking a +2 Knock Off or Play Rough aside from a select few Megas. Most games, I've been able to set up at least once and pick up a kill or two. Entry hazards are obviously super nice with this, so I'd suggest pairing with Ash-Greninja for a terrifying double Dark core. Absol's 65/60/60 aren't great defensively, but with careful play and technique you can make it work well enough. It's a lot of fun though, which I feel is kind of the point of this. Just watch out for U-Turn.Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Swords Dance
On the other hand, mixed Absol is a surprising answer to a pretty large chunk of the more passive parts of the metagame. You pretty much invalidate Stall, even stuff like Ferrothorn, SubSeed Serperior, random Thunder Waves and Toxics being tossed around, Gliscor, etc cetera. Even base 115 SpA is nothing to laugh at, and Ice Beam and Fire Blast provide a decent enough coverage for the aforementioned things. Being able to cleanly outspeed and OHKO Garchomp is, I feel, doubly nice to have, while 100 SpA guarantees the kill on 244 Jolly Gliscor after Rocks. You need 224 SpA to kill 252 SpD Careful, but imo that's an unacceptable drop in power for Knock Off.Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Ice Beam
- Fire Blast
You may have noticed that neither of these sets have Pursuit on them. This is entirely for personal preference, but rest assured it absolutely is workable. I simply prefer the combination of Knock Off and Sucker Punch in most cases, especially on set 1, where STAB +2 Sucker Punch is gonna do a ludicrous amount to a lot of the metagame. However, Pursuit is still a very good choice, given how many switches Absol forces. The 4MSS absolutely sucks, but hey ho. I guess you could drop Play Rough if you really want, but then you get hard walled by Kommo-O. Fire Blast is droppable on set 2, as long as you have something like Magnezone to deal with Scizor and Ferro.
Anyway, there's my two cents. Give it a try! :D
(if you want the teams drop me a message, I'm not too happy with them but hey ho)
show me some proof of this thing working before I take it seriously.
it's very cute on paper, but barely passable in practice outside of screens in my experience.
and even with screens, there're a lot more powerful options to fk with instead