It's definitely not a super overbearing mechanic which was nice. Yeah yeah yeah they ~should have made the bosses use it better~ whatever. It had a nice sweet spot for me.
Shoutouts to Clavell whose Tera Water Quaquaval beat my ass in.
Really?
It's definitely not a super overbearing mechanic which was nice. Yeah yeah yeah they ~should have made the bosses use it better~ whatever. It had a nice sweet spot for me.
Shoutouts to Clavell whose Tera Water Quaquaval beat my ass in.
Yes?Really?
Yeah it started going south in a hurry, and his Brick Break also did not help. I think I had to send Mabosstiff in several times to initimidate him to give me some breathing roomTera-boosted Aqua Step boosting Speed along with the potential Torrent checks out imo
I think the most commonly used term is "Dynamic music". Either way, I completely agree with you. It is just so amazing in every possible way. I have made an in-depth post about this in the past, as have my friend DrumstickGaming, our posts on the subject can be found here and here.I know it was already talked about some years ago, but I still want to bring up changing music (there is a better words for this but it eludes me right now) in Gen V.
The musicians are probably the most well-known, but there are more. Some routes have instruments added depending on the season, some percussion is only present when you're actually moving and in certain caves the lower levels will change both the tempo and pitch.
To some it might be just minute details, but I really enjoy it.
Fitting also since Gen V was the last Main Game to use soundfonts (which make this sort of thing easier to do)
Goh completed the pokedex! That is A little Thing and maybe it's a coincidence That The new pokedex voice is his, but imagine If he Really did!
I don't believe he did, it's just a fan theory based on Goh's VO voicing the Horizons Pokedex (not sure if that's kept in the Dub)Wait, he did? When did that happen?
I don't believe he did, it's just a fan theory based on Goh's VO voicing the Horizons Pokedex (not sure if that's kept in the Dub)
I'm guessing it was very intentional - guy who's goal was the pokedex now voicing the pokedex in the new series is pretty straight forward.It is in fact kept in the dub, Zeno Robinson (Goh's English VA) is voicing the HZ Pokedex as well.
Whether intentional or not though, it's funny as hell and is at the very least an amusing coincidence, even moreso that the dub insisted on following through with the gag as well.
legitimately I think this is just a coincidence. It's just a stretch and there's more differences in body language.
Even if it was reused, reusing assets is based
More studios should be reusing more assets to save on dev time and make game development easier and quicker.
I don't really get this post because if anything it's the opposite way around. Reusing Hau's animation for one character that uses it maybe like three times in the entire game makes sense, while reusing a ton of sprites across several games is lame as hell.reusing assets is important and should be done...
if it makes sense and is done to allocate your resources to more important things
3 GBA Fire Emblems reusing lots of sprites is completly fine and imo is a good call
CoD Ghosts taking a complete cutscene from an older game and repurposing it for another story? heck no (not that I ever played that game)
It wasn't even the same studio...
to make a pokemon specific example: reusing animations is fine, but when you see Hop using Haus animations it feels a bit cheap since 3DS and Switch are very different systems and you would expect them to make new animations for the first big switch game
I don't agree lolHere's something I have been thinking about recently regarding Gen 7. I really like all of the minor differences between S/M and US/UM, but one thing I have sort of realized recently is that the tone/atmosphere between them is also very different. S/M feel very light and simple, while US/UM feel considerably darker and more complex. This might just be because my memories are getting hazy as it has been over four years since I last played any of the Alola games seriously, but now that I think back on how it was when I played the games, as well as how they look and the first impression they give, this is the feeling I get. Don't know if anyone else feels the same. Either way, that's something I like a lot.
and you would expect them to make new animations for the first big switch game
Which reminds me of my old conspiracy theory: I feel like Hop had to be like...one of the first characters really put together?But… they did do this, at least for the new characters and, by nature, all of the new Pokémon. The fact that they reused a handful of animations for a couple of characters in a couple of instances doesn’t mean they didn’t also do lots of new animation work. They just did it where it made sense to, like with giving all of the major characters a personalized Dynamaxing animation, or Leon’s Charizard pose. Stuff that’s actually needed in order to make the characters feel distinct, as opposed to trashing genericwalkcycle1 just because it’s a new system even though it would still work just fine for the vast majority of NPCs.
(Reusing animations for older Pokémon is a different kettle of fish, because that was kinda the whole point of all the work they did to transition to 3D in Gen 6, because having to make new animation assets for a constantly inflating number of unique creatures is just insane.)
Cool thoughts. I had forgotten about Mantine Surfing, the stickers and Pikachu Valley... it has really been too long since I last played the Alola games. Either way, I don't think these three things are enough to make US/UM feel less serious to me. The general tone of the game and the story always felt a lot darker and more serious than in S/M, notably Necrozma's role in the story, and the Rainbow Rocket episode. If anything, regular S/M are the games that feel like a Disney theme park ride to me!I don't agree lol
If anything I think it's the opposite. USUM takes itself less seriously with the changes to the graphics usually being to make things more extravagant, the changes to tracks being more peppy, and the new characters not being very serious.
Mantine Surfing is goofy, the stickers are weird. You go through Pikachu Valley.
USUM feels like a Disney theme park ride in terms of tone to me, with only the final bit being more serious- but still less serious than SM.