658Greninja’s Showcase Of Heat Sets
I’m back with another post, bringing the heat into the OU forums once more. People tend to forget that running heat isn’t just slapping a lower tier mon and calling it a day, its also tweaking the sets/evs of top Pokemon for some creative builds. These are mostly sets I found cool and/or think are legit.
Darkrai (Darkrai) @ Leftovers
Ability: Bad Dreams
Tera Type: Poison/Ghost
EVs: 196 HP / 104 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind/Nasty Plot
- Dark Pulse
- Sludge Bomb
- Will-O-Wisp/Ice Beam/Taunt
Nasty Darkrai spread. 70/90/90 bulk isn’t terrible and if invested, can make it surprisingly bulky. I’ve eaten Tera Grass Glides from Rilla, LO boosted Superpowers from Deo-S, Cudgels from Wogre, and tanked 1-2 U-Turns. Calm Mind makes it less vulnerable to being rkilled by mons like Prima, Rbolt, and opposing Darkrai. Wisp is absolutely vile on this mon since most of your natural checks hate getting burnt. If you wanna 6-0 a whole Stall team, Tera Ghost + Taunt shuts them down hard. The way most teams deal with Darkrai is by pivoting around it, and this set makes doing so more difficult.
Ability: Bad Dreams
Tera Type: Poison/Ghost
EVs: 196 HP / 104 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind/Nasty Plot
- Dark Pulse
- Sludge Bomb
- Will-O-Wisp/Ice Beam/Taunt
Nasty Darkrai spread. 70/90/90 bulk isn’t terrible and if invested, can make it surprisingly bulky. I’ve eaten Tera Grass Glides from Rilla, LO boosted Superpowers from Deo-S, Cudgels from Wogre, and tanked 1-2 U-Turns. Calm Mind makes it less vulnerable to being rkilled by mons like Prima, Rbolt, and opposing Darkrai. Wisp is absolutely vile on this mon since most of your natural checks hate getting burnt. If you wanna 6-0 a whole Stall team, Tera Ghost + Taunt shuts them down hard. The way most teams deal with Darkrai is by pivoting around it, and this set makes doing so more difficult.
Dragonite (Dragonite) @ Lum Berry
Ability: Multiscale
Tera Type: Fairy/Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Tera Blast
- Earthquake
- Encore
Imo, the playerbase should be more willing to experiment with Dnite outside of the usual Tera Normal E-Speed. Multiscale + wide movepool gives it plenty of options to work with, and some players have realized this. I didn’t come up with this set, but I think it’s hype asf. It deals with the usual Dnite counterplay such as Ironpress Zama, Tusk, Dozo, and the Steel Birds by nuking the former two and Encoring the latter half. Tera Fairy resists Sucker and is generally good neutral coverage vs anything not named Corv/Skarm/Molt. Tera Flying deals more to physically bulky targets like Gliscor and Mola. I’d also recommend trying Jolly since you outspeed Pult/Zama while being able to OHKO them with Tera Flying Blast.
+1 252 Atk Tera Flying Dragonite Tera Blast (80 BP) vs. 0 HP / 0 Def Dragapult: 340-400 (107.2 - 126.1%) -- guaranteed OHKO
+1 252 Atk Tera Flying Dragonite Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 292-348 (75.2 - 89.6%) -- 18.8% chance to OHKO after 1 layer of Spikes
Lum is an underrated option when paired with hazard control from Cinder/Treads/Hatt for punishing Hex Pult, Gliscor, Glowking, Wisp Cinder, and other status spreaders
Ability: Multiscale
Tera Type: Fairy/Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Tera Blast
- Earthquake
- Encore
Imo, the playerbase should be more willing to experiment with Dnite outside of the usual Tera Normal E-Speed. Multiscale + wide movepool gives it plenty of options to work with, and some players have realized this. I didn’t come up with this set, but I think it’s hype asf. It deals with the usual Dnite counterplay such as Ironpress Zama, Tusk, Dozo, and the Steel Birds by nuking the former two and Encoring the latter half. Tera Fairy resists Sucker and is generally good neutral coverage vs anything not named Corv/Skarm/Molt. Tera Flying deals more to physically bulky targets like Gliscor and Mola. I’d also recommend trying Jolly since you outspeed Pult/Zama while being able to OHKO them with Tera Flying Blast.
+1 252 Atk Tera Flying Dragonite Tera Blast (80 BP) vs. 0 HP / 0 Def Dragapult: 340-400 (107.2 - 126.1%) -- guaranteed OHKO
+1 252 Atk Tera Flying Dragonite Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 292-348 (75.2 - 89.6%) -- 18.8% chance to OHKO after 1 layer of Spikes
Lum is an underrated option when paired with hazard control from Cinder/Treads/Hatt for punishing Hex Pult, Gliscor, Glowking, Wisp Cinder, and other status spreaders
Dondozo (Dondozo) @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Crunch
- Curse
- Rest
- Sleep Talk
Crunch and Tera Dark lets you hit both Ghold and Wogre neutrally. It also 1v1s Hex Pult.
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Crunch
- Curse
- Rest
- Sleep Talk
Crunch and Tera Dark lets you hit both Ghold and Wogre neutrally. It also 1v1s Hex Pult.
Enamorus (Enamorus) @ Leftovers
Ability: Contrary
Tera Type: Ground/Steel
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty Nature
- Moonblast
- Earth Power
- Superpower
- Taunt
I took months for players to realize Enamorus is more than just a Tera Stellar machine. Calm Mind Enam is an underrated breaker that can legit shut down some Fat builds. This set takes it a step further by punishing Blissey with Superpower, meaning most Stalls have a tough time fighting this unless its Molt/Talon Stall.
Ability: Contrary
Tera Type: Ground/Steel
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty Nature
- Moonblast
- Earth Power
- Superpower
- Taunt
I took months for players to realize Enamorus is more than just a Tera Stellar machine. Calm Mind Enam is an underrated breaker that can legit shut down some Fat builds. This set takes it a step further by punishing Blissey with Superpower, meaning most Stalls have a tough time fighting this unless its Molt/Talon Stall.
Garchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Water/Ghost
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes
Tankchomp in general is p underrated in the tier. Think of it as Lando + Ting-Lu as one. Helmet + Rough Skin is incredibly good into the merit of physical threats, Voltturn, and punishing U-Turns. Its also a pretty awesome blanket check to Moon as most of the time you only need to force it out once. D-Tail is also crucial for avoiding being cheesed by shit like Hawlucha, Ironpress Zama (minus Roar variants), B-Swipe G-Fire, and Curse Garg. All this while setting hazards. This fits only on more offensive structures as opposed to its competition that fits on everything, but it gets the job done. Not a fan of SD Chomp rn, it’s too slow and not strong enough to get going, plus its easy to check or rkill for most teams.
Ability: Rough Skin
Tera Type: Water/Ghost
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes
Tankchomp in general is p underrated in the tier. Think of it as Lando + Ting-Lu as one. Helmet + Rough Skin is incredibly good into the merit of physical threats, Voltturn, and punishing U-Turns. Its also a pretty awesome blanket check to Moon as most of the time you only need to force it out once. D-Tail is also crucial for avoiding being cheesed by shit like Hawlucha, Ironpress Zama (minus Roar variants), B-Swipe G-Fire, and Curse Garg. All this while setting hazards. This fits only on more offensive structures as opposed to its competition that fits on everything, but it gets the job done. Not a fan of SD Chomp rn, it’s too slow and not strong enough to get going, plus its easy to check or rkill for most teams.
Glimmora (Glimmora) @ Red Card
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 HP / 84 Def / 172 Spe
Bold Nature
- Stealth Rock/Spikes
- Power Gem
- Earth Power
- Mortal Spin
(172 Spe to outrun Raging Bolt and Gliscor)
More players have been experimenting with bulky Glimmora and I think it’s pretty neat. Lets you live hits you’d otherwise die to and get up hazards more easily or Red Card them away. Red Card is pretty broken on a mon that shits out T-Spikes everytime it gets hit with a physical move.
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 HP / 84 Def / 172 Spe
Bold Nature
- Stealth Rock/Spikes
- Power Gem
- Earth Power
- Mortal Spin
(172 Spe to outrun Raging Bolt and Gliscor)
More players have been experimenting with bulky Glimmora and I think it’s pretty neat. Lets you live hits you’d otherwise die to and get up hazards more easily or Red Card them away. Red Card is pretty broken on a mon that shits out T-Spikes everytime it gets hit with a physical move.
Gouging Fire (Gouging Fire) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Heat Crash/Flare Blitz
- Tera Blast
- Morning Sun/Earthquake/Dragon Claw
Imo the best set is Booster Atk G-Fire. It’s just so bulky and hard hitting that you can legit get multiple boosts with it. Tera Blast Fairy is nice since Fairy is a naturally good defensive typing on top of resisting Sucker and you smack checks like Tusk, Prima, Zama, Ting-Lu, and Dnite. Morning Sun trolls players thinking they can beat it via chip. Earthquake smacks Garg/Tran while Dragon Claw hits the only other mon not hit by Fire/Fairy, Moltres.
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Heat Crash/Flare Blitz
- Tera Blast
- Morning Sun/Earthquake/Dragon Claw
Imo the best set is Booster Atk G-Fire. It’s just so bulky and hard hitting that you can legit get multiple boosts with it. Tera Blast Fairy is nice since Fairy is a naturally good defensive typing on top of resisting Sucker and you smack checks like Tusk, Prima, Zama, Ting-Lu, and Dnite. Morning Sun trolls players thinking they can beat it via chip. Earthquake smacks Garg/Tran while Dragon Claw hits the only other mon not hit by Fire/Fairy, Moltres.
Great Tusk (Great Tusk) @ Leftovers/Heavy-Duty Boots/Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 136 Atk / 140 SpD / 232 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off/Bulk Up/Stealth Rocks
- Rapid Spin
What this spread does is live Offensive Ghold’s Make it Rain after a layer of Spikes.
252 SpA Gholdengo Make It Rain vs. 0 HP / 140 SpD Great Tusk: 265-313 (71.4 - 84.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
Thus it makes spinning vs Ghold teams more consistent.
Ability: Protosynthesis
Tera Type: Steel
EVs: 136 Atk / 140 SpD / 232 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off/Bulk Up/Stealth Rocks
- Rapid Spin
What this spread does is live Offensive Ghold’s Make it Rain after a layer of Spikes.
252 SpA Gholdengo Make It Rain vs. 0 HP / 140 SpD Great Tusk: 265-313 (71.4 - 84.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
Thus it makes spinning vs Ghold teams more consistent.
Heatran (Heatran) @ Eject Pack
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 144 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Overheat
- Earth Power
- Tera Blast
You might recognize this set from Leng Loi’s RMT, but the team was used last year in SCL and by Heatranator. This set says f**k Magma Storm and runs Overheat + Eject Pack to pivot out after setting rocks. Tera Fairy Blast is really nice for punishing Dragons while being good neutral coverage into everything in conjunction with Fire/Ground.
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 144 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Overheat
- Earth Power
- Tera Blast
You might recognize this set from Leng Loi’s RMT, but the team was used last year in SCL and by Heatranator. This set says f**k Magma Storm and runs Overheat + Eject Pack to pivot out after setting rocks. Tera Fairy Blast is really nice for punishing Dragons while being good neutral coverage into everything in conjunction with Fire/Ground.
Hoopa-Unbound (Hoopa-Unbound) @ Choice Band
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Knock Off
- Gunk Shot
- Drain Punch/Zen Headbutt
AV is the better set for combining offense with defensive utility, but I had a blast with Band Hoopa. This only needs to click one move and its Hyperspace Fury which trucks even bulky resists like Gambit while having the luxury of not being scouted by Protect. Knock Off for secondary strong Dark STAB, and Gunk Shot to one-shot Fairies. It helps that most Gliscors are running less physical investment, so you can threaten them more reliably.
252+ Atk Choice Band Tera Dark Hoopa-Unbound Hyperspace Fury vs. 244 HP / 52+ Def Gliscor: 302-356 (85.7 - 101.1%) -- 12.5% chance to OHKO
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Knock Off
- Gunk Shot
- Drain Punch/Zen Headbutt
AV is the better set for combining offense with defensive utility, but I had a blast with Band Hoopa. This only needs to click one move and its Hyperspace Fury which trucks even bulky resists like Gambit while having the luxury of not being scouted by Protect. Knock Off for secondary strong Dark STAB, and Gunk Shot to one-shot Fairies. It helps that most Gliscors are running less physical investment, so you can threaten them more reliably.
252+ Atk Choice Band Tera Dark Hoopa-Unbound Hyperspace Fury vs. 244 HP / 52+ Def Gliscor: 302-356 (85.7 - 101.1%) -- 12.5% chance to OHKO
Iron Moth (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute/Dazzling Gleam
The absolute rawest Moth set and all its just standard Iron Moth with Tera Dark instead. Tera Blast Dark hits Pult, Glowking, and Dirge while hitting Tran neutrally, but the main sell here is Dark defensively. Not only do you now resist Sucker, but you block Future Sight and Psyshock from killing you, or breaking your Sub. I’ve used this to surprise sweep many Balances reliant on Future Sight Gking to beat it. Please try this out.
Ability: Quark Drive
Tera Type: Dark
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute/Dazzling Gleam
The absolute rawest Moth set and all its just standard Iron Moth with Tera Dark instead. Tera Blast Dark hits Pult, Glowking, and Dirge while hitting Tran neutrally, but the main sell here is Dark defensively. Not only do you now resist Sucker, but you block Future Sight and Psyshock from killing you, or breaking your Sub. I’ve used this to surprise sweep many Balances reliant on Future Sight Gking to beat it. Please try this out.
(Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark/Flying/Fairy
EVs: 248 HP / 44 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
This Gambit spread makes Gambit less offenisvely overwhelming but stronger defensively. You tank Kyurem hits more reliably, and tank a +1 Tbolt from Raging Bolt at full.
Ability: Supreme Overlord
Tera Type: Dark/Flying/Fairy
EVs: 248 HP / 44 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
This Gambit spread makes Gambit less offenisvely overwhelming but stronger defensively. You tank Kyurem hits more reliably, and tank a +1 Tbolt from Raging Bolt at full.
Kyurem (Kyurem) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ground
EVs: 28 Def / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Body Press
While looking for the best 4th moveslot on Boots Kyurem, I stumpled upon Body Press. Draco is too weak and Scale Shot/Icicle Spear are inconsistent without Loaded Dice. Body Press 2HKOs Balloon Gambit, OHKOs Weavile, and 3HKOs Blissey, letting you burn up Soft-Boiled pp fast. Honestly Kyurem only really needs 3 moves, the 4th slot can be for whatever purpose.
Ability: Pressure
Tera Type: Ground
EVs: 28 Def / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Body Press
While looking for the best 4th moveslot on Boots Kyurem, I stumpled upon Body Press. Draco is too weak and Scale Shot/Icicle Spear are inconsistent without Loaded Dice. Body Press 2HKOs Balloon Gambit, OHKOs Weavile, and 3HKOs Blissey, letting you burn up Soft-Boiled pp fast. Honestly Kyurem only really needs 3 moves, the 4th slot can be for whatever purpose.
Latios (Latios) @ Leftovers
Ability: Levitate
Tera Type: Steel/Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Luster Purge/Psyshock/Psychic Noise
- Thunderbolt
- Aura Sphere/Grass Knot
Maturing is realizing Latios doesn’t need to drop Dracos. Everything you’d normally hit with Draco gets hit by Psychic STAB or its coverage anyways, so I decided to take a page from UU and slap Calm Mind + Thunderbolt on it. +1 Thunderbolt 2HKOs Gholdengo and OHKOs the Steel birds while Tera Electric OHKOs SpD Corv. Tera Electric lets you sponge T-Wave, wall Zapdos, and Calm Mind in front of Ghold. Plus the obvious no weakness with Electric + Levitate. Since +1 Tera Electric Tbolt 2HKOs Gambit, I’ve considered Grass Knot which trucks Ting-Lu and OHKOs Garg at +1. Latios is hard to fit, but the teams that can use it appreciate its strengths as a Spikes Immune wallbreaker that helps with matchups like Volcanion, Heatran, or Kyurem + SD Gliscor if Tera Steel.
Ability: Levitate
Tera Type: Steel/Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Luster Purge/Psyshock/Psychic Noise
- Thunderbolt
- Aura Sphere/Grass Knot
Maturing is realizing Latios doesn’t need to drop Dracos. Everything you’d normally hit with Draco gets hit by Psychic STAB or its coverage anyways, so I decided to take a page from UU and slap Calm Mind + Thunderbolt on it. +1 Thunderbolt 2HKOs Gholdengo and OHKOs the Steel birds while Tera Electric OHKOs SpD Corv. Tera Electric lets you sponge T-Wave, wall Zapdos, and Calm Mind in front of Ghold. Plus the obvious no weakness with Electric + Levitate. Since +1 Tera Electric Tbolt 2HKOs Gambit, I’ve considered Grass Knot which trucks Ting-Lu and OHKOs Garg at +1. Latios is hard to fit, but the teams that can use it appreciate its strengths as a Spikes Immune wallbreaker that helps with matchups like Volcanion, Heatran, or Kyurem + SD Gliscor if Tera Steel.
Ogerpon (Ogerpon) (F) @ Mirror Herb
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Knock Off
- Encore
Swords Dance Grasspon is underrated for sporting the classic SD + Encore combo. I decided to take things a step further with Mirror Herb on offensive teams. You switch in as they click Dragon Dance or Swords Dance, then you Tera and Encore. Now they have to deal with a giga boosted Grasspon. It’s not great but it’s fun to punish Moon
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Knock Off
- Encore
Swords Dance Grasspon is underrated for sporting the classic SD + Encore combo. I decided to take things a step further with Mirror Herb on offensive teams. You switch in as they click Dragon Dance or Swords Dance, then you Tera and Encore. Now they have to deal with a giga boosted Grasspon. It’s not great but it’s fun to punish Moon
Ogerpon-Wellspring (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 136 Atk / 120 Def / 252 Spe
Adamant Nature
- Swords Dance
- Ivy Cudgel
- Trailblaze
- Encore
Anyone saying Wogre struggles vs offense hasn’t seen this set yet. Similar idea as Mirror Herb but actually good. Trailblaze punishes teams for sacking in front of Wogre and Zama for clicking Iron Defense via Encore. I’m a huge fan of Adamant since your Cudgels become stronger and can OHKO targets like Moon at +2 with Tera. This is the set that convinced me Wogre is a problem.
Ability: Water Absorb
Tera Type: Water
EVs: 136 Atk / 120 Def / 252 Spe
Adamant Nature
- Swords Dance
- Ivy Cudgel
- Trailblaze
- Encore
Anyone saying Wogre struggles vs offense hasn’t seen this set yet. Similar idea as Mirror Herb but actually good. Trailblaze punishes teams for sacking in front of Wogre and Zama for clicking Iron Defense via Encore. I’m a huge fan of Adamant since your Cudgels become stronger and can OHKO targets like Moon at +2 with Tera. This is the set that convinced me Wogre is a problem.
Slowking-Galar (Slowking-Galar) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock/Psychic Noise
- Surf
- Flamethrower/Slack Off
A SS OU classic. Its not good into Offense and performs worse as a Kyurem check, but wow does this shred Balance. Glowking’s nautral longevity lets it get off several opportunities to clean house. The physical bulk allows you to pivot around Wogre, eat Earthquakes, eat a Knock from Weavile, and the speed invesment outpaces Ting-Lu which you truck with +2 Surf. It also threatens OHKOs on other bulky Grounds, especially with Tera. Psychic/Water hits most things neutrally, but you can run Flamethrower over Slack Off to immediately threaten Gambit/Ghold.
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock/Psychic Noise
- Surf
- Flamethrower/Slack Off
A SS OU classic. Its not good into Offense and performs worse as a Kyurem check, but wow does this shred Balance. Glowking’s nautral longevity lets it get off several opportunities to clean house. The physical bulk allows you to pivot around Wogre, eat Earthquakes, eat a Knock from Weavile, and the speed invesment outpaces Ting-Lu which you truck with +2 Surf. It also threatens OHKOs on other bulky Grounds, especially with Tera. Psychic/Water hits most things neutrally, but you can run Flamethrower over Slack Off to immediately threaten Gambit/Ghold.
Fast Taunt Ting-Lu (Ting-Lu) @ Rocky Helmet
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 240 HP / 16 Def / 64 SpD / 188 Spe
Impish Nature
- Spikes
- Ruination
- Earthquake
- Taunt
Fast Ting-Lu is a Vert-made hood classic. Anything this dude touches is gold. What it does is disrupt other walls with Taunt, especially Defog Corv and get off Spikes. Helmet also punishes Gambit and random U-Turns. Its good at stacking Spikes and keeping them up.
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 240 HP / 16 Def / 64 SpD / 188 Spe
Impish Nature
- Spikes
- Ruination
- Earthquake
- Taunt
Fast Ting-Lu is a Vert-made hood classic. Anything this dude touches is gold. What it does is disrupt other walls with Taunt, especially Defog Corv and get off Spikes. Helmet also punishes Gambit and random U-Turns. Its good at stacking Spikes and keeping them up.
Zamazenta (Zamazenta) @ Expert Belt
Ability: Dauntless Shield
Tera Type: Fire/Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Heavy Slam/Iron Head
- Crunch
- Ice Fang/Tera Blast
Dropping a new broken Zama set here. AoA is kinda weak with Boots and Jolly. Life Orb could be run, but getting chipped makes it easier to check or be pivot around. Then I saw E-Belt, gave it an Adamant nature since it threatens most of the base 120s anyways, and thus created a monster.
Peep this, you 2HKO defensive Ghold after rocks.
252+ Atk Expert Belt Zamazenta Crunch vs. 252 HP / 196+ Def Gholdengo: 170-202 (44.9 - 53.4%) -- 88.3% chance to 2HKO after Stealth Rock
2HKO Gliscor and Lando.
252+ Atk Expert Belt Zamazenta Ice Fang vs. 244 HP / 248+ Def Gliscor: 221-264 (62.7 - 75%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
-1 252+ Atk Expert Belt Zamazenta Ice Fang vs. 252 HP / 220+ Def Landorus-Therian: 187-226 (48.9 - 59.1%) -- guaranteed 2HKO after Stealth Rock
Small roll to OHKO Pult on the switch.
252+ Atk Expert Belt Zamazenta Crunch vs. 0 HP / 0 Def Dragapult: 276-326 (87 - 102.8%) -- 18.8% chance to OHKO
Guarantee a 2-shot on Tera Fairy Bolt with Iron Head.
252+ Atk Expert Belt Zamazenta Iron Head vs. 64 HP / 28 Def Tera Fairy Raging Bolt: 230-271 (56.5 - 66.5%) -- guaranteed 2HKO after Stealth Rock
Guarantee an OHKO on Valiant.
252+ Atk Expert Belt Zamazenta Heavy Slam (120 BP) vs. 4 HP / 0 Def Iron Valiant: 355-420 (122.4 - 144.8%) -- guaranteed OHKO
And potentially OHKO Wogre after rocks.
252+ Atk Zamazenta Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 235-277 (78 - 92%) -- 31.3% chance to OHKO after Stealth Rock
Ability: Dauntless Shield
Tera Type: Fire/Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Heavy Slam/Iron Head
- Crunch
- Ice Fang/Tera Blast
Dropping a new broken Zama set here. AoA is kinda weak with Boots and Jolly. Life Orb could be run, but getting chipped makes it easier to check or be pivot around. Then I saw E-Belt, gave it an Adamant nature since it threatens most of the base 120s anyways, and thus created a monster.
Peep this, you 2HKO defensive Ghold after rocks.
252+ Atk Expert Belt Zamazenta Crunch vs. 252 HP / 196+ Def Gholdengo: 170-202 (44.9 - 53.4%) -- 88.3% chance to 2HKO after Stealth Rock
2HKO Gliscor and Lando.
252+ Atk Expert Belt Zamazenta Ice Fang vs. 244 HP / 248+ Def Gliscor: 221-264 (62.7 - 75%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
-1 252+ Atk Expert Belt Zamazenta Ice Fang vs. 252 HP / 220+ Def Landorus-Therian: 187-226 (48.9 - 59.1%) -- guaranteed 2HKO after Stealth Rock
Small roll to OHKO Pult on the switch.
252+ Atk Expert Belt Zamazenta Crunch vs. 0 HP / 0 Def Dragapult: 276-326 (87 - 102.8%) -- 18.8% chance to OHKO
Guarantee a 2-shot on Tera Fairy Bolt with Iron Head.
252+ Atk Expert Belt Zamazenta Iron Head vs. 64 HP / 28 Def Tera Fairy Raging Bolt: 230-271 (56.5 - 66.5%) -- guaranteed 2HKO after Stealth Rock
Guarantee an OHKO on Valiant.
252+ Atk Expert Belt Zamazenta Heavy Slam (120 BP) vs. 4 HP / 0 Def Iron Valiant: 355-420 (122.4 - 144.8%) -- guaranteed OHKO
And potentially OHKO Wogre after rocks.
252+ Atk Zamazenta Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 235-277 (78 - 92%) -- 31.3% chance to OHKO after Stealth Rock
I hope y’all have a pleasant day.