OU Assault Vest Melmetal [DONE]

[SET]
Assault Vest (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 176 HP / 92 Atk / 228 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Thunder Punch
- Ice Punch

[SET COMMENTS]
Set Description
=========
Running Assault Vest on this set increases Melmetal's special bulk, making it better at switching into and checking special attackers like Tapu Lele, Tapu Koko, and Dragapult. Double Iron Bash is Melmetal's main wallbreaking move, and thanks to the boost from Iron Fist, it can 2HKO neutral targets barring Buzzwole. Earthquake hits the likes of opposing Melmetal, Heatran, Toxapex, and Victini, which resist Double Iron Bash. Superpower can be used instead to hit Ferrothorn and Kartana much more powerfully, with Ferrothorn otherwise checking Melmetal and Kartana threatening it off the field with Sacred Sword. Thunder Punch hits bulky Water- and Flying-types like Toxapex, Slowbro, and Corviknight. Ice Punch decimates Ground-types like Garchomp and Landorus-T and Flying-types that aren't hit super effectively by Thunder Punch, namely Zapdos and Dragonite. 92 Attack EVs with an Adamant nature let Melmetal OHKO Dragapult and Tapu Koko with Double Iron Bash, 12 Speed EVs let it outspeed Toxapex, and the rest is invested in HP and Special Defense to maximize special bulk, allowing Melmetal to survive two Flamethrowers from Choice Specs Dragapult. 176 HP EVs also allow Melmetal to survive V-create from Victini after Stealth Rock. It's worth running more Special Defense than HP, since its HP is naturally high.

Team Options
========
Melmetal fits best on bulky offense teams that appreciate the offensive and defensive utility it can compress into one slot. Landorus-T is a great teammate for it on these types of structures, since it's able to soft-check Fire-types like Heatran and Victini and Ground-types like Garchomp and opposing Landorus-T, as well as providing entry hazard removal with Defog and pivoting with U-turn to bring Melmetal in safely. Tapu Koko provides offensive support by setting Electric Terrain, powering up Thunder Punch and giving Melmetal a chance to 2HKO bulky walls like Slowbro, Corviknight, and Toxapex. Misty Terrain support from Tapu Fini protects Melmetal from status conditions, such as burn from Flame Body and Scald and paralysis from Thunder Wave and Static. Rillaboom is a great partner for Melmetal if it's running Superpower over Earthquake, as Melmetal can make progress against Ferrothorn for Rillaboom, while Rillaboom can beat the bulky Water-types that give Melmetal trouble, namely Slowbro and Rotom-W. Rillaboom also sets Grassy Terrain on switching in, weakening Earthquake damage from Ground-types like Garchomp, Landorus-T, and Excadrill and giving Melmetal a form of passive recovery. Dragapult serves as vital speed control for bulky offense structures and can switch into anticipated Fighting-type attacks from Pokemon like Blaziken and Urshifu-R that would otherwise be able to overwhelm Melmetal, and it also appreciates Melmetal annihilating its checks like Blissey, Clefable, and Tyranitar so it can clean up late-game. Flying-types like Zapdos and Tornadus-T are able to come in on the Ground- and Fighting-types Melmetal doesn't like facing off against, and Melmetal is able to bash through the Fairy- and Ice-types the Flying-types struggle with such as Clefable, Weavile, and Arctozolt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
Please tag me after implementation so I can go through it again :psyglad:

add remove highlight comment
[SET]
name: Assault Vest
move 1: Double Iron Bash
move 2: Earthquake / Superpower
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 192 HP / 60 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Set Description
=========
Running Assault Vest on this set grants Melmetal the ability to better switch into and check special attackers (think you should emphasise that AV boosts Melmetal's special bulk, which makes it a really good check to the special attackers you mention later on) like Tapu Lele, Life Orb Clefable, and Dragapult, as well as avoid the 2HKO from bulky Volcarona's Flamethrower after Stealth Rock damage (This is not very relevant, any bulky Volcarona set is going to Roost itself out of EQ range before chunking Melmetal. Also please talk about Double Iron Bash after this sentence). Earthquake is a potent coverage move that hits the likes Steel-, Fire-, and Poison-types like of opposing Melmetal, Heatran, Toxapex, and Victini that resist Melmetal's Double Iron Bash. Superpower can be used instead to hit Ferrothorn and Kartana much more powerfully (you can mention how Ferrothorn otherwise checks Melmetal while Kartana can threaten Melmetal out with Sacred Sword). Thunder Punch hits bulky Water-and Flying-types like Toxapex, Tapu Fini Slowbro, Tornadus-T, and Corviknight (Tapu Fini and Tornadus-T get walloped by Double Iron Bash). Ice Punch decimates Ground-types like Garchomp and Landorus-T and the Flying-types who aren't hit super effectively by Thunder Punch, namely Zapdos and Dragonite. 60 Attack EVs lets Earthquake secure an OHKO against Blaziken, 12 Speed EVs outspeeds Toxapex, and the rest is invested in HP ands Special Defense to maximize special bulk. It's worth running more Special Defense than HP since its HP is already naturally high.

Team Options
========
Melmetal fits best on bulky offense teams who appreciate the offensive and defensive utility it can compress into one slot. Landorus-T is a great teammate for it on these types of structures since it's able to soft-check Fire-types like Heatran and Blaziken and Fighting-types like Hawlucha and Buzzwole, as well as providing hazard removal with Defog and pivoting with U-turn, bringing to bring Melmetal in safely. Tapu Koko provides offensive support by setting Electric Terrain, powering up Thunder Punch and giving Melmetal a chance to 2HKO bulky walls like Slowbro, Corviknight, and Toxapex. Misty Terrain support from Tapu Fini is able to deny Will-O-Wisp from Dragapult and Victini, and eases prediction against Flame Body Pokemon like Volcarona and Heatran, who often want to switch in on a predicted Double Iron Bash and burn Melmetal to make it less offensively threatening. Rillaboom is a great partner for Melmetal if it's running Superpower over Earthquake, being able to as it can make progress against Ferrothorn for Rillaboom while Rillaboom can beat the bulky Water- and Ground-types who give Melmetal trouble, namely Slowbro and Rotom-Wash Rocky Helmet Garchomp (helmet Garchomp is a relic from ORAS OU, it is not very relevant in SS OU). Rillaboom also sets Grassy Terrain on switch in, nerfing weakening Earthquake damage from Ground-types like Garchomp, Landorus-T, and Excadrill, and giving Melmetal a form of passive recovery. Dragapult serves as vital speed control for bulky offense structures and can switch into anticipated Fighting-type attacks from Pokemon like Blaziken and Urshifu-R who would otherwise be able to overwhelm Melmetal, and also appreciates Melmetal being able to annihilate its checks like Blissey, Clefable, and Tyranitar so it can clean up late-game. Flying-types like Zapdos and Tornadus-T are able to come in on the Ground- and Fighting-types Melmetal doesn't like facing off against, and Melmetal is able to bash through the Fairy- and Ice-types the Flying-types struggle with such as Clefable, Weavile, and Arctozolt. Magnezone is a teammate who can trap Steel-types who give Melmetal a difficult time like Corviknight and Ferrothorn and remove them to make Melmetal's job a lot easier, especially if it's not running Superpower (Superpower still gets walled by the steel birds). However, the downside to this is your team consists of 2 slow Steel-types, making you more prone to Fire- and Ground-types. (not too necessary for an analysis, but I would focus on how it stacks weaknesses rather than talking about 2 slow Steel-types if you really want to include it)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Running Assault Vest on this set increases Melmetal's special bulk, making it better at switching into and checking special attackers like Tapu Lele, Life Orb Clefable, and Dragapult.
I think LO Clefable is very rare, and Tapu Koko is an easier example to use instead.
Landorus-T is a great teammate for it on these types of structures since it's able to soft-check Fire-types like Heatran and Blaziken and Fighting-types like Hawlucha and Buzzwole, as well as providing hazard removal with Defog and pivoting with U-turn to bring Melmetal in safely.
Victini over Blaziken, and replace Fighting-types with "Ground-types" and use Lando-T and Garchomp as examples
Misty Terrain support from Tapu Fini is able to deny Will-O-Wisp from Dragapult and Victini, and eases prediction against Flame Body Pokemon like Volcarona and Heatran, who often want to switch in on a predicted Double Iron Bash and burn Melmetal to make it less offensively threatening.
I'd replace the wisp mention with something like:

Misty Terrain support from Tapu Fini is able to protect Melmetal from status conditions, such as burns from Flame Body and Scald, and paralysis from Thunder wave and Static.
Magnezone is a teammate who can trap Steel-types who give Melmetal a difficult time like Corviknight and Ferrothorn and remove them to make Melmetal's job a lot easier. However, the downside to this is your team stacks weaknesses, so you'll need teammates who are able to take on Fire-, Ground-, and Fighting-types.
I think for this set specifically, it's okay to not include Magnezone as a teammate. Magnezone would want to be used on a bulkier team, for which the Protect + Toxic set for Melmetal would be a lot better.

I'll take another look before stamping.
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[SET]
Assault Vest (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 176 HP / 92 Atk / 228 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Thunder Punch
- Ice Punch

[SET COMMENTS]
Set Description
=========
Running Assault Vest on this set increases Melmetal's special bulk, making it better at switching into and checking special attackers like Tapu Lele, Tapu Koko, and Dragapult. Double Iron Bash is Melmetal's main wallbreaking move, and thanks to the boost from Iron Fist, is able to it can 2HKO neutral targets barring Buzzwole. Earthquake is a potent coverage move that (filler) hits the likes of opposing Melmetal, Heatran, Toxapex, and Victini, (AC) that which resist Melmetal's Double Iron Bash. Superpower can be used instead to hit Ferrothorn and Kartana much more powerfully, with Ferrothorn otherwise checking Melmetal and Kartana threatening it off the field with Sacred Sword. Thunder Punch hits bulky Water- (add space) and Flying-types like Toxapex, Slowbro, and Corviknight. Ice Punch decimates Ground-types like Garchomp and Landorus-T and the Flying-types who that aren't hit super effectively by Thunder Punch, namely Zapdos and Dragonite. 92 Attack EVs with an Adamant nature lets let Melmetal OHKO Dragapult and Tapu Koko with Double Iron Bash, 12 Speed EVs outspeeds let it outspeed Toxapex, and the rest is invested in HP and Special Defense to maximize special bulk, allowing Melmetal to survive two Flamethrowers from Choice Specs Dragapult. 176 HP EVs also allow Melmetal to survive V-Create V-create from Victini after Stealth Rock. It's worth running more Special Defense than HP, (AC) since its HP is already naturally high.

Team Options
========
Melmetal fits best on bulky offense teams who that appreciate the offensive and defensive utility it can compress into one slot. Landorus-T is a great teammate for it on these types of structures, (AC) since it's able to soft-check Fire-types like Heatran and Victini and Ground-types like Garchomp and opposing Landorus-T, as well as providing entry hazard removal with Defog and pivoting with U-turn to bring Melmetal in safely. Tapu Koko provides offensive support by setting Electric Terrain, powering up Thunder Punch and giving Melmetal a chance to 2HKO bulky walls like Slowbro, Corviknight, and Toxapex. Misty Terrain support from Tapu Fini is able to protect protects Melmetal from status conditions, such as burns burn from Flame Body and Scald (RC) and paralysis from Thunder Wave and Static. Rillaboom is a great partner for Melmetal if it's running Superpower over Earthquake, as it Melmetal can make progress against Ferrothorn for Rillaboom, (AC) while Rillaboom can beat the bulky Water-types who that give Melmetal trouble, namely Slowbro and Rotom-Wash. Rillaboom also sets Grassy Terrain on switch switching in, weakening Earthquake damage from Ground-types like Garchomp, Landorus-T, and Excadrill (RC) and giving Melmetal a form of passive recovery. Dragapult serves as vital speed control for bulky offense structures and can switch into anticipated Fighting-type attacks from Pokemon like Blaziken and Urshifu-R who that would otherwise be able to overwhelm Melmetal, and it also appreciates Melmetal being able to annihilate annihilating its checks like Blissey, Clefable, and Tyranitar so it can clean up late-game. Flying-types like Zapdos and Tornadus-T are able to come in on the Ground- and Fighting-types Melmetal doesn't like facing off against, and Melmetal is able to bash through the Fairy- and Ice-types the Flying-types struggle with such as Clefable, Weavile, and Arctozolt.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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