[SET]
Assault Vest (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 176 HP / 92 Atk / 228 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Thunder Punch
- Ice Punch
[SET COMMENTS]
Set Description
=========
Running Assault Vest on this set increases Melmetal's special bulk, making it better at switching into and checking special attackers like Tapu Lele, Tapu Koko, and Dragapult. Double Iron Bash is Melmetal's main wallbreaking move, and thanks to the boost from Iron Fist, it can 2HKO neutral targets barring Buzzwole. Earthquake hits the likes of opposing Melmetal, Heatran, Toxapex, and Victini, which resist Double Iron Bash. Superpower can be used instead to hit Ferrothorn and Kartana much more powerfully, with Ferrothorn otherwise checking Melmetal and Kartana threatening it off the field with Sacred Sword. Thunder Punch hits bulky Water- and Flying-types like Toxapex, Slowbro, and Corviknight. Ice Punch decimates Ground-types like Garchomp and Landorus-T and Flying-types that aren't hit super effectively by Thunder Punch, namely Zapdos and Dragonite. 92 Attack EVs with an Adamant nature let Melmetal OHKO Dragapult and Tapu Koko with Double Iron Bash, 12 Speed EVs let it outspeed Toxapex, and the rest is invested in HP and Special Defense to maximize special bulk, allowing Melmetal to survive two Flamethrowers from Choice Specs Dragapult. 176 HP EVs also allow Melmetal to survive V-create from Victini after Stealth Rock. It's worth running more Special Defense than HP, since its HP is naturally high.
Team Options
========
Melmetal fits best on bulky offense teams that appreciate the offensive and defensive utility it can compress into one slot. Landorus-T is a great teammate for it on these types of structures, since it's able to soft-check Fire-types like Heatran and Victini and Ground-types like Garchomp and opposing Landorus-T, as well as providing entry hazard removal with Defog and pivoting with U-turn to bring Melmetal in safely. Tapu Koko provides offensive support by setting Electric Terrain, powering up Thunder Punch and giving Melmetal a chance to 2HKO bulky walls like Slowbro, Corviknight, and Toxapex. Misty Terrain support from Tapu Fini protects Melmetal from status conditions, such as burn from Flame Body and Scald and paralysis from Thunder Wave and Static. Rillaboom is a great partner for Melmetal if it's running Superpower over Earthquake, as Melmetal can make progress against Ferrothorn for Rillaboom, while Rillaboom can beat the bulky Water-types that give Melmetal trouble, namely Slowbro and Rotom-W. Rillaboom also sets Grassy Terrain on switching in, weakening Earthquake damage from Ground-types like Garchomp, Landorus-T, and Excadrill and giving Melmetal a form of passive recovery. Dragapult serves as vital speed control for bulky offense structures and can switch into anticipated Fighting-type attacks from Pokemon like Blaziken and Urshifu-R that would otherwise be able to overwhelm Melmetal, and it also appreciates Melmetal annihilating its checks like Blissey, Clefable, and Tyranitar so it can clean up late-game. Flying-types like Zapdos and Tornadus-T are able to come in on the Ground- and Fighting-types Melmetal doesn't like facing off against, and Melmetal is able to bash through the Fairy- and Ice-types the Flying-types struggle with such as Clefable, Weavile, and Arctozolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Assault Vest (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 176 HP / 92 Atk / 228 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake / Superpower
- Thunder Punch
- Ice Punch
[SET COMMENTS]
Set Description
=========
Running Assault Vest on this set increases Melmetal's special bulk, making it better at switching into and checking special attackers like Tapu Lele, Tapu Koko, and Dragapult. Double Iron Bash is Melmetal's main wallbreaking move, and thanks to the boost from Iron Fist, it can 2HKO neutral targets barring Buzzwole. Earthquake hits the likes of opposing Melmetal, Heatran, Toxapex, and Victini, which resist Double Iron Bash. Superpower can be used instead to hit Ferrothorn and Kartana much more powerfully, with Ferrothorn otherwise checking Melmetal and Kartana threatening it off the field with Sacred Sword. Thunder Punch hits bulky Water- and Flying-types like Toxapex, Slowbro, and Corviknight. Ice Punch decimates Ground-types like Garchomp and Landorus-T and Flying-types that aren't hit super effectively by Thunder Punch, namely Zapdos and Dragonite. 92 Attack EVs with an Adamant nature let Melmetal OHKO Dragapult and Tapu Koko with Double Iron Bash, 12 Speed EVs let it outspeed Toxapex, and the rest is invested in HP and Special Defense to maximize special bulk, allowing Melmetal to survive two Flamethrowers from Choice Specs Dragapult. 176 HP EVs also allow Melmetal to survive V-create from Victini after Stealth Rock. It's worth running more Special Defense than HP, since its HP is naturally high.
Team Options
========
Melmetal fits best on bulky offense teams that appreciate the offensive and defensive utility it can compress into one slot. Landorus-T is a great teammate for it on these types of structures, since it's able to soft-check Fire-types like Heatran and Victini and Ground-types like Garchomp and opposing Landorus-T, as well as providing entry hazard removal with Defog and pivoting with U-turn to bring Melmetal in safely. Tapu Koko provides offensive support by setting Electric Terrain, powering up Thunder Punch and giving Melmetal a chance to 2HKO bulky walls like Slowbro, Corviknight, and Toxapex. Misty Terrain support from Tapu Fini protects Melmetal from status conditions, such as burn from Flame Body and Scald and paralysis from Thunder Wave and Static. Rillaboom is a great partner for Melmetal if it's running Superpower over Earthquake, as Melmetal can make progress against Ferrothorn for Rillaboom, while Rillaboom can beat the bulky Water-types that give Melmetal trouble, namely Slowbro and Rotom-W. Rillaboom also sets Grassy Terrain on switching in, weakening Earthquake damage from Ground-types like Garchomp, Landorus-T, and Excadrill and giving Melmetal a form of passive recovery. Dragapult serves as vital speed control for bulky offense structures and can switch into anticipated Fighting-type attacks from Pokemon like Blaziken and Urshifu-R that would otherwise be able to overwhelm Melmetal, and it also appreciates Melmetal annihilating its checks like Blissey, Clefable, and Tyranitar so it can clean up late-game. Flying-types like Zapdos and Tornadus-T are able to come in on the Ground- and Fighting-types Melmetal doesn't like facing off against, and Melmetal is able to bash through the Fairy- and Ice-types the Flying-types struggle with such as Clefable, Weavile, and Arctozolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: