ILCA was right not to add content introduced in Pokémon Platinum to Pokémon Brilliant Diamond and Shining Pearl.
Okay, but why?
ILCA was right not to add content introduced in Pokémon Platinum to Pokémon Brilliant Diamond and Shining Pearl.
Okay, but why?
Simply because Pokémon Platinum was not being remade, and Pokémon Diamond and Pearl were. The series has a precedent of largely ignoring third version content in remakes.
In Brilliant Diamond and Shining Pearl, content holes from Diamond and Pearl relative to Platinum were made up by new or improved features, such as the overhauled Battle Tower, the Grand Underground and Pokémon League rematches.
Look, I don't wanna come off as aggressive or like I'm insulting you or anything, but I really am baffled and frustrated by the frequency I see this absurdly disingenuous bureaucrat "argument". This is literally exactly the problem: BDSP's foundation was the near-strictly worse version of the original Sinnoh. How much of this was due to time constraints and how much was a misguided artistic choice or executive mandate is up for debate, but either way the result is the same. "They chose to remake DP, not Platinum" is not a defense because the choice to remake DP was in itself a gigantic mistake. That is, unless you want to argue we've all gotten it wrong and Platinum is actually worse than DP, or that the Platinum improvements are overrated to such an extent that the two games are essentially on par, or even that you personally prefer DP and thus BDSP was the preferable outcome for you. I would never agree with the former two claims and would be deeply confused by the latter, but I could at least respect it.Simply because Pokémon Platinum was not being remade, and Pokémon Diamond and Pearl were.
Look, I don't wanna come off as aggressive or like I'm insulting you or anything, but I really am baffled and frustrated by the frequency I see this absurdly disingenuous bureaucrat "argument".
This is literally exactly the problem: BDSP's foundation was the near-strictly worse version of the original Sinnoh. How much of this was due to time constraints and how much was a misguided artistic choice or executive mandate is up for debate, but either way the result is the same. "They chose to remake DP, not Platinum" is not a defense because the choice to remake DP was in itself a gigantic mistake. That is, unless you want to argue we've all gotten it wrong and Platinum is actually worse than DP, or that the Platinum improvements are overrated to such an extent that the two games are essentially on par, or even that you personally prefer DP and thus BDSP was the preferable outcome for you. I would never agree with the former two claims and would be deeply confused by the latter, but I could at least respect it.
The latter. Believe me, among all the third versions Platinum is in a league of its own in terms of how it expands upon and improves the original. USUM might have a comparable changelog in terms of raw size, but the stuff Platinum does is so much more meaningful to the point of being less comparable to stuff like Emerald and more like a full overhaul, a Diamond and Pearl 2.0. Redone tilesets, an expanded Pokedex, a totally new climax, the Battle Frontier and so much more. Please give it a shot, it'll totally change how you look at Sinnoh.That is alright. This is the "Unpopular Opinions" thread. Hack and slash away! :-)
I have not played Pokémon Platinum, so I cannot speak to how it compares to Diamond and Pearl. If remaking Diamond and Pearl was a mistake, what did you have in mind for Sinnoh-based follow up games? Is there a middle ground between Brilliant Diamond and Shining Pearl and "Platinum Diamond" and "Platinum Pearl", or should ILCA have created the latter?
Trust me, I played Pearl after BDSP was announced thinking the same thing.I honestly think people overrate Platinum's improvements over DP at least a little bit, even though it might technically be my favorite game in the franchise. The Battle Frontier and the improved speed are the most substantial changes, and yes, I really wouldn't want to replay gen 4 without them. But nothing else really strikes me as that noteworthy.
I think Cyrus is a flat-out worse character in Plat, and the Spear Pillar / Distortion World climax is clunkier in this game than it was in DP.
Emerald is a more vital improvement over RS than Plat is over DP imo.
I honestly think people overrate Platinum's improvements over DP at least a little bit, even though it might technically be my favorite game in the franchise. The Battle Frontier and the improved speed are the most substantial changes, and yes, I really wouldn't want to replay gen 4 without them. But nothing else really strikes me as that noteworthy.
DP's AI might be literally the worst in the series, even more so than RBY. To pull that off over 10 years after the original game's release is a pretty astonishing blunder.
Bastiodon's his ace, he's not allowed to send it out til the other two are dead.Oh god, flashing back vividly to that utterly bizarre battle I had with Byron in my Pearl challenge the other year where I was using Shedinja and he just switched every turn. Even though his Bronzor knows Hypnosis and Confuse Ray and his Steelix knows Sandstorm! And he never switched to his Bastiodon, even though that knows Ancientpower.
I'm pretty sure only trainers with Megas/Dynamax/Terastal mons have AI rules forcing them to reserve their ace until the end, so it was never a thing at all until XY. Literally the first vid I found of a Diamond Gym Battle has Volkner send his Luxray out second. I do agree that Wonder Guard has befuddled the AI well beyond just DP, unable to beat it with residual damage until it's fully backed into a corner.Bastiodon's his ace, he's not allowed to send it out til the other two are dead.
There is no handheld Pokémon game where the AI is programmed to get around Wonder Guard laterally like that.
I think the constant switching may have been the result of the AI wanting to switch to Bastiodon but the rule about having to send out his ace last interfering and changing it to the other option, did he start trying to actually use moves after you knocked one of them out?
I have a theory for why this happened, but I'm not 100% confident. So, if the switch logic for the AI tells them that they have no effective damaging moves, because of type and/or ability, then they switch out, even if they have ways around it (e.g. a Ghost mon out against an AI mon with only Normal/Fighting attacks but which also knows Foresight). However, I've heard speedrunners say that when the AI is selecting the mon to switch in they don't factor in your ability. The AI knows Shedinja has 1 HP, so it believes that any attacking move will take it out. Therefore, it switches in the next Pokemon in the list that it thinks can OHKO, which is always either Bronzor or Steelix because the default order for Byron's mons is Bronzor/Steelix/Bastiodon (where Steelix is the first reserve) and the order after the initial switch is Steelix/Bronzor/Bastiodon (now Bronzor is the first reserve).Oh god, flashing back vividly to that utterly bizarre battle I had with Byron in my Pearl challenge the other year where I was using Shedinja and he just switched every turn. Even though his Bronzor knows Hypnosis and Confuse Ray and his Steelix knows Sandstorm! And he never switched to his Bastiodon, even though that knows Ancientpower.
Bastiodon's his ace, he's not allowed to send it out til the other two are dead.
There is no handheld Pokémon game where the AI is programmed to get around Wonder Guard laterally like that.
I have a theory for why this happened, but I'm not 100% confident. So, if the switch logic for the AI tells them that they have no effective damaging moves, because of type and/or ability, then they switch out, even if they have ways around it (e.g. a Ghost mon out against an AI mon with only Normal/Fighting attacks but which also knows Foresight). However, I've heard speedrunners say that when the AI is selecting the mon to switch in they don't factor in your ability. The AI knows Shedinja has 1 HP, so it believes that any attacking move will take it out. Therefore, it switches in the next Pokemon in the list that it thinks can OHKO, which is always either Bronzor or Steelix because the default order for Byron's mons is Bronzor/Steelix/Bastiodon (where Steelix is the first reserve) and the order after the initial switch is Steelix/Bronzor/Bastiodon (now Bronzor is the first reserve).
I don't know how much this has changed in later gens, but I'm curious to test it out.
In battles outside of the post-game battle facilities? Also note that I said handheld games, the Orre games and Battle Revolution don't count.Again, not true: the AI in several games is capable of countering Wonder Guard via the use of Toxic or similar moves.
In battles outside of the post-game battle facilities? Also note that I said handheld games, the Orre games and Battle Revolution don't count.
The battle facilities have their own AI and most of your later examples are from them, calling the in-game AI not being the deliberately busted frontier version is not a flaw.
Porygon of all Pokémon is available in every game on the Switch.
As someone who's used Shedinja in Emerald too, I remember Norman immediately switching to Vigoroth. Here are three different examples from YouTube of that happening. I don't think these baseline elements of the AI are any worse in DP than the other games, although you're right that facilities seem to operate a little differently.Your post said "handheld games", not "specific examples within the handheld games". And where did I mention the console games exactly?
The whole segue into this post was literally about DP's AI being worse than other games in the series, which it demonstrably is. I haven't tested literally every battle in the series but I can say for certain that, in games where the general AI is better-programmed than DP's, opponents are capable of working around Wonder Guard - even leaving aside facility AI, I've used Shedinja in RSE a couple of times and as an example when I fought Norman I don't recall him switching out: I believe his Spinda used Teeter Dance instead.
As someone who's used Shedinja in Emerald too, I remember Norman immediately switching to Vigoroth. Here are three different examples from YouTube of that happening. I don't think these baseline elements of the AI are any worse in DP than the other games, although you're right that facilities seem to operate a little differently.
You see, what really makes DP straight up unplayable nowadays is the AI. You could make a strong case for the level curve and trainer rosters too, but the AI is a major issue. Battles that would otherwise be thrilling like Jupiter turn into crapshoots.This may be the Gen 4/Sinnoh kid in me speaking but Diamond and Pearl are honestly not bad as a foundation.
Wait a minute... How did I overlook this for so long?In battles outside of the post-game battle facilities? Also note that I said handheld games, the Orre games and Battle Revolution don't count.
The battle facilities have their own AI and most of your later examples are from them, calling the in-game AI not being the deliberately busted frontier version is not a flaw.
my first time positing on here so not sure where to post but i really need to see/battle a kyogre or have someone to trade with on gen 4. i havent been able to see kyogre for my pokedex so i cant search for him on the GTS if anyone could help or point me in the direction of where to best post that would be appreciated massively
thank you all!
Did you post this in the wrong thread by any chance?The fact that none of the alternate forms in the base game except Pooper and Tauroses have actual art.