VGC *waves finger around* (Indeedee-F) [GP 1/1]

[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent support Pokemon. Its Normal / Psychic typing allows it to deal with Calyrex-S well, and Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. The combination of Follow Me and Trick Room allows Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like IronPress Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard. The Fairy-type attacks allow Indeedee-F to break Focus Sashes on Dark-types like Chien-Pao, Chi-Yu, and Urshifu so its partner can remove them quickly. However, Psychic allows Indeedee-F to OHKO Urshifu-R. Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk. Safety Goggles allows it to bypass Amoonguss's Rage Powder and redirect away Spore for the benefit of its teammates, while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; Rocky Helmet can even break a Focus Sash from an Urshifu or Chien-Pao and severely punish Urshifu-R for using Surging Strikes. Tera Fairy allows Indeedee-F to resist the Dark-type attacks that would otherwise threaten it such as Incineroar's Knock Off and Urshifu's Wicked Blow while powering up Fairy-type moves that it may carry. Alternatively, Tera Grass lets it bypass Amoonguss's disruption and become immune to its Spore without having to use Safety Goggles while also granting a resistance to Water- and Electric-type attacks from the likes of Urshifu-R and Miraidon.

With Indeedee-F's utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves, namely Chien-Pao's Sucker Punch, and powering up its Psychic-type attacks; it is even able to run the devastating Expanding Force with Indeedee-F. Calyrex-S also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I pairs well with Indeedee-F, as it is both a Trick Room setter and a sweeper, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables Calyrex-I to deal big damage with Helping Hand. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal appreciate that Indeedee-F can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. It also hates Taunt, which completely shuts down all of its utility and thus its field presence. Rillaboom can also interfere with strategies predicated on Psychic Terrain blocking Fake Out.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
Good work, can mark as QC 1/2!

[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent Trick Room setter and redirector (Movepool is primarily Trick Room + Follow Me, so probably remove movepool or the last part in favour of support Pokemon.). The combination of Follow Me and Trick Room allow Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like Iron Defense Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard (Also good to mention that the Fairy-type moves let you remove common Focus Sash Pokemon like Chien-Pao, Chi-Yu, and Urshifu-S in one turn together with your partner. Consider bringing up the Urshifu-R ko with Psychic.). Imprison is also a notable option, since it lets Indeedee-F deny Trick Room teams their main mode. Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. (I'd say this is best at the start, highlighting why you should use Indeedee along with its performance as a Trick Room setter and redirector.) Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk and enables it to run full physical bulk more easily. Safety Goggles allows it to bypass Amoonguss's Spore and Rage Powder (Definitely want to specify Follow Me, redirecting Spore is one of the most valuable tools on a Trick Room team.), while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; it can even break a Focus Sash from an Urshifu or Chien-Pao. Tera Fairy allows it to resist the Dark-type attacks that would threaten it (Such as?) while powering up Fairy-type moves that it may carry, while Tera Grass lets it also bypass Amoonguss's disruption without having to use Safety Goggles. (Point about Follow Me.)

Indeedee-F's Normal / Psychic typing allows it to counter Calyrex-S well, and with its utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves and powering up its Psychic-type attacks, with it even able to run the devastating Expanding Force with Indeedee-F. It also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I, Hatterene, and Lunala (Primarily used with Wide Guard Meteor Beam as Dawn Wings performs the PsyTerrain sweeper roll better.) pair well with Indeedee-F, as they are both Trick Room setters and sweepers, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables them to deal big damage. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal appreciate that it can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. (Insert more weaknesses of Indeedee-F here - maybe it's just passive?) (If you want to bring up its passivity probably bring up Taunt, its also good to mention Rillaboom, as it enables so much by removing Psychic Terrain.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Good work, can mark as QC 1/2!

[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent Trick Room setter and redirector (Movepool is primarily Trick Room + Follow Me, so probably remove movepool or the last part in favour of support Pokemon.). The combination of Follow Me and Trick Room allow Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like Iron Defense Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard (Also good to mention that the Fairy-type moves let you remove common Focus Sash Pokemon like Chien-Pao, Chi-Yu, and Urshifu-S in one turn together with your partner. Consider bringing up the Urshifu-R ko with Psychic.). Imprison is also a notable option, since it lets Indeedee-F deny Trick Room teams their main mode. Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. (I'd say this is best at the start, highlighting why you should use Indeedee along with its performance as a Trick Room setter and redirector.) Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk and enables it to run full physical bulk more easily. Safety Goggles allows it to bypass Amoonguss's Spore and Rage Powder (Definitely want to specify Follow Me, redirecting Spore is one of the most valuable tools on a Trick Room team.), while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; it can even break a Focus Sash from an Urshifu or Chien-Pao. Tera Fairy allows it to resist the Dark-type attacks that would threaten it (Such as?) while powering up Fairy-type moves that it may carry, while Tera Grass lets it also bypass Amoonguss's disruption without having to use Safety Goggles. (Point about Follow Me.)

Indeedee-F's Normal / Psychic typing allows it to counter Calyrex-S well, and with its utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves and powering up its Psychic-type attacks, with it even able to run the devastating Expanding Force with Indeedee-F. It also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I, Hatterene, and Lunala (Primarily used with Wide Guard Meteor Beam as Dawn Wings performs the PsyTerrain sweeper roll better.) pair well with Indeedee-F, as they are both Trick Room setters and sweepers, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables them to deal big damage. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal appreciate that it can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. (Insert more weaknesses of Indeedee-F here - maybe it's just passive?) (If you want to bring up its passivity probably bring up Taunt, its also good to mention Rillaboom, as it enables so much by removing Psychic Terrain.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Implemented
 
Gonna have a quick glance on discord before 2/2; ping me here or on discord when you want the recheck, ask any questions there aswell
Add Remove Highlight Comment

Great work overall!
[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent support Pokemon. Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. The combination of Follow Me and Trick Room allow Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like Iron Defense Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard. The Fairy-type attacks allow Indeedee-F to break Focus Sashes on Dark-types like Chien-Pao, Chi-Yu, and Urshifu so its partner can remove them quickly. However, Psychic allows Indeedee-F to OHKO Urshifu-R. Imprison is also a notable option, since it lets Indeedee-F deny Trick Room teams their main mode. (not on the set so no need to mention it) Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk and enables it to run full physical bulk more easily (pretty sure it runs max max even without the psychic seed). Safety Goggles allows it to bypass Amoonguss's Rage Powder and redirect away Spore for the benefit of its teammates, while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; it can even break a Focus Sash from an Urshifu or Chien-Pao (mentioning how it punishes non sash rapidfu is also pretty important). Tera Fairy allows it to resist the Dark-type attacks that would threaten it such as Incineroar's Knock Off and Urshifu's Wicked Blow while powering up Fairy-type moves that it may carry, while Tera Grass lets it also bypass Amoonguss's disruption and be immune to its Spore without having to use Safety Goggles (miraidon and waterfu are relevant mentions here).

Indeedee-F's Normal / Psychic typing allows it to counter check (wouldn't really call it a counter) Calyrex-S well (this should also be moved up, this paragraph should be what counters deedee, not the other way around), and with its utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves (pao sucker punch is pretty big, otherwise you have to tera) and powering up its Psychic-type attacks, with it even able to run the devastating Expanding Force with Indeedee-F. It also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I and Hatterene (not seeing to much play atm, up to you to keep it in or not) pair well with Indeedee-F, as they are both Trick Room setters and sweepers, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables them to deal big damage. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal (same thing with hatt) appreciate that it can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu-S, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. It also hates Taunt, which completely shuts down all of its utility and thus its field presence. Rillaboom can also interfere with strategies predicated on Psychic Terrain blocking Fake Out. One may consider a Relaxed nature and minimum Speed IVs to ensure that if both Pokemon lead off, Indeedee-F is more likely to have Psychic Terrain from the first turn. (move this up to the spread paragraph if anything, also not having terrain in leads is extremely uncommon, no speed rilla isn't really a thing)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Gonna have a quick glance on discord before 2/2; ping me here or on discord when you want the recheck, ask any questions there aswell
Add Remove Highlight Comment

Great work overall!
[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent support Pokemon. Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. The combination of Follow Me and Trick Room allow Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like Iron Defense Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard. The Fairy-type attacks allow Indeedee-F to break Focus Sashes on Dark-types like Chien-Pao, Chi-Yu, and Urshifu so its partner can remove them quickly. However, Psychic allows Indeedee-F to OHKO Urshifu-R. Imprison is also a notable option, since it lets Indeedee-F deny Trick Room teams their main mode. (not on the set so no need to mention it) Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk and enables it to run full physical bulk more easily (pretty sure it runs max max even without the psychic seed). Safety Goggles allows it to bypass Amoonguss's Rage Powder and redirect away Spore for the benefit of its teammates, while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; it can even break a Focus Sash from an Urshifu or Chien-Pao (mentioning how it punishes non sash rapidfu is also pretty important). Tera Fairy allows it to resist the Dark-type attacks that would threaten it such as Incineroar's Knock Off and Urshifu's Wicked Blow while powering up Fairy-type moves that it may carry, while Tera Grass lets it also bypass Amoonguss's disruption and be immune to its Spore without having to use Safety Goggles (miraidon and waterfu are relevant mentions here).

Indeedee-F's Normal / Psychic typing allows it to counter check (wouldn't really call it a counter) Calyrex-S well (this should also be moved up, this paragraph should be what counters deedee, not the other way around), and with its utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves (pao sucker punch is pretty big, otherwise you have to tera) and powering up its Psychic-type attacks, with it even able to run the devastating Expanding Force with Indeedee-F. It also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I and Hatterene (not seeing to much play atm, up to you to keep it in or not) pair well with Indeedee-F, as they are both Trick Room setters and sweepers, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables them to deal big damage. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal (same thing with hatt) appreciate that it can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu-S, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. It also hates Taunt, which completely shuts down all of its utility and thus its field presence. Rillaboom can also interfere with strategies predicated on Psychic Terrain blocking Fake Out. One may consider a Relaxed nature and minimum Speed IVs to ensure that if both Pokemon lead off, Indeedee-F is more likely to have Psychic Terrain from the first turn. (move this up to the spread paragraph if anything, also not having terrain in leads is extremely uncommon, no speed rilla isn't really a thing)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Implemented
 
1/1 GP Team done
Mostly just tried to replace some of the "it"s with the full name for clarity's sake.
add remove comment
[SET]
Indeedee-F @ Psychic Seed / Safety Goggles / Rocky Helmet
Ability: Psychic Surge
Level: 50
Tera Type: Fairy / Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Trick Room
- Helping Hand
- Dazzling Gleam / Psychic / Alluring Voice

[SET COMMENTS]
Indeedee-F's typing, ability, and movepool make it an excellent support Pokemon. Its Normal / Psychic typing allows it to deal with Calyrex-S well, and Psychic Surge has immense utility in Regulation G, as it blocks priority moves like Fake Out from Incineroar and Rillaboom and Prankster Taunt from Tornadus while also denying the terrains that power up Miraidon and Rillaboom. The combination of Follow Me and Trick Room allow allows Indeedee-F to threaten either setting up Trick Room itself or redirecting away attacking moves and Taunt to enable a partner to set up Trick Room. Once the dimensions have been twisted, it can use Helping Hand to make a partner Trick Room sweeper even more threatening. Its last move is usually an attacking move to make it less prone to Taunt; Dazzling Gleam pairs well with Tera Fairy and lets it damage both foes, while Psychic gives it a strong Psychic Terrain-boosted STAB move regardless of Tera type. Alluring Voice is an acceptable alternative to Dazzling Gleam, letting Indeedee-F punish setup sweepers like Iron Defense IronPress Zamazenta-C and Nasty Plot Calyrex-S while also bypassing the prominent Wide Guard. The Fairy-type attacks allow Indeedee-F to break Focus Sashes on Dark-types like Chien-Pao, Chi-Yu, and Urshifu so its partner can remove them quickly. However, Psychic allows Indeedee-F to OHKO Urshifu-R. Psychic Seed complements Psychic Surge well, as it reinforces Indeedee-F's special bulk. Safety Goggles allows it to bypass Amoonguss's Rage Powder and redirect away Spore for the benefit of its teammates, while Rocky Helmet lets it damage physical attackers whose contact moves it can redirect; it Rocky Helmet can even break a Focus Sash from an Urshifu or Chien-Pao and severely punish Urshifu-R for using Surging Strikes. Tera Fairy allows it Indeedee-F to resist the Dark-type attacks that would otherwise threaten it such as Incineroar's Knock Off and Urshifu's Wicked Blow while powering up Fairy-type moves that it may carry. (period) Alternatively, while Tera Grass lets it also bypass Amoonguss's disruption and be become immune to its Spore without having to use Safety Goggles while also granting a resistance to Water- and Electric-type attacks from the likes of Urshifu-R and Miraidon.

With Indeedee-F's utility, it can fit on a variety of teams that appreciate Psychic Terrain, redirection, or its ability to set Trick Room. Calyrex-S appreciates Psychic Terrain blocking priority moves, namely Chien-Pao's Sucker Punch, and powering up its Psychic-type attacks; (semicolon) it is even with it even able to run the devastating Expanding Force with Indeedee-F. It Calyrex-S also takes advantage of Indeedee-F's redirection to fire off more of its brutal attacks without fear of retaliation and also benefits from Helping Hand pushing its damage potential up to eleven. Calyrex-I pairs well with Indeedee-F, as it is both a Trick Room setter and a sweeper, meaning that the opponent is hard-pressed to stop either Pokemon from setting up Trick Room with Indeedee-F's support, and once it is set up, Indeedee-F immediately enables it Calyrex-I to deal big damage with Helping Hand. Other Trick Room sweepers like Ursaluna, Ursaluna-B, and Torkoal appreciate that it Indeedee-F can support them with Helping Hand and Follow Me on top of its ability to set up Trick Room. Indeedee-F is very vulnerable to Dark-types like Urshifu, Chi-Yu, and Incineroar, as the threat of their powerful moves makes it more hesitant to use Follow Me. It also hates Taunt, which completely shuts down all of its utility and thus its field presence. Rillaboom can also interfere with strategies predicated on Psychic Terrain blocking Fake Out.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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