Hey All!
I started playing ADV OU a few months ago and it has been a blast! I've never played competitive Pokemon before, so it completely changed the way I look at the game.
Over this time, my team has constantly evolved. I've risen as high as 1591 on the ladder, but I can fall as low as the 1280s. I'm currently at 1569 with this most recent iteration. My goal is to get and stay in the 1600s.
My team is centered on the idea of building around Defensive Swampert. Why? Because Pert is able to answer many sweeper sets. If it is around for the entirety of the match, it can completely disrupt the opponent's end game. Especially when the opponent isn't expecting to see it when they hit Dragon Dance/Agility/Baton Pass.
The Team
Dracarys (Salamence) (M) @ Leftovers
Ability: Intimidate
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Dragon Dance
- Hidden Power [Flying]
- Rock Slide
- Earthquake
Salamence is my opener because it shuts down Fighting Pokemon opening shenanigans (Hariyama, Medicham). Mence also allows for safe pivots. When the opening opponent is Tyranitar, I can typically expect an Ice Beam or Rock Slide, which Metagross comfortably takes. Same goes for Salamence openers. We're a Magneton offense team so we love Skarmory and Zapdos... We'll get to that. After the 1st Round, Mence doubles up as my sweeper for the rest of the game. It mostly switches into Fighting Pokemon (Heracross), which is valuable, but it's real value is when it can get just 1 Dance off. That can and has ended games.


Serious Punch (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Meteor Mash
- Earthquake
- Protect
- Explosion
Metagross is the Rock Resist. It will pivot into everything that a Swampert typically pivots into until it cannot anymore. Not much to be said on this one. It is my first wave of physical defense, and hopefully a decent sleight of hands if it can stay alive.


You Have 1 Job! (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Thunder Wave
Another simple explanation. Without Mag, this team doesn't work since the only other answer to Skarmory is Blissey. If I am fortunate, it can survive its main mission and be an annoying pest for my opponent with its powerful Thunderbolt and statuses.


Nola (Gyarados) (F) @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Roar
Gyarados is synergistic with the team. It is great against bulky waters, particularly Swampert, that I otherwise wouldn't have an answer for. It is the only phazer with Roar. It is a secondary sweeper. It has Intimidate. Its typing melds wonderfully with the team. Between Gyarados, Salamence, and Swampert, there is always one that can take the Electric/Ice/Grass attacks they invite, outside of the rest of my team.


Big Mom (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Soft-Boiled
- Ice Beam
- Thunderbolt
- Thunder Wave
Back to the Zapdos openers... Ordinarily, this Blissey would be a great answer. But whenever I see a Zapdos, I have to anticipate a bulky Dugtrio in their lineup. So if I switch into Blissey and Zapdos Baton Passes into Bulky Dug, there goes Big Mom, my only Special Defense Wall. And if that happens, Starmie can potentially sweep my team. Zapdos becomes a much bigger problem. No one (outside of Mag) can take Will-o-Wisp. Etc, etc. So I'm thinking of switching out Gyarados for Celebi to have secondary special defense support, BUT if Celebi is sacrificed to Bulky Dug, there goes my cover for opposing Swamperts. The answer to ZapDug Special Offense eludes me.


Squidward (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature
- Earthquake
- Surf
- Protect
- Ice Beam
Pert does the job it always does, except it isn't supposed to be overworked on this team. I like to think of it as Pert receiving the promotion it has earned for being rock solid since I started playing this game. After my most recent downfall, I removed all the Pokemon on the last team except for Pert and asked myself how do I set it up to be at its most effective and impactful. This team is what I came up with.
Thanks for reading my 1st post! If you have advice on the ZapDug Special Offense Problem, I would appreciate it. Good Luck and Have Fun!
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