Monotype CB Azumarill

July

میں تمہارے لیے ہوں، مجھ سے کبھی جدا نہ ہونا
is a Pre-Contributor
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill, when paired with Huge Power, turns into an effective wallbreaker that can deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock damage and is a strong priority option. Liquidation hits bulky threats like Ursaluna, Hippowdon, and Heatran. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit and Blissey, while Knock Off can be used to eliminate Ghost-types such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands, and the remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-type attacks, slows foes such as Iron Valiant and Archaludon down with Thunder Wave, and disrupts setup sweepers like Scizor with Foul Play. In return, Azumarill takes out Fire- and Ground-types that threaten Klefki like Ninetales, Cinderace, Landorus and Gliscor. Hatterene prevents entry hazards with Magic Bounce and threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms an offensive core with Iron Valiant and Flutter Mane. The latter two eliminate threats such as Sinistcha, Kyurem, Raging Bolt, and Skarmory, and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Clefable sets Stealth Rock, which puts Pokemon like Ceruledge and Landorus into OHKO range of Azumarill's Aqua Jet. Primarina also synergizes with Azumarill, as they form an offensive core. Primarina defeats threats like Gouging Fire and Unaware Clodsire, while Azumarill shuts down threats like Alolan Muk and Hisuian Goodra.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
QC
add remove comment


[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: WaterMouse Choice Band (Fairy) (set names should give information about the set and what type they're used on)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]
(backspace here)
Choice Band Azumarill with a Choice Band in tandem with Huge Power turns into a effective wallbreaker sufficient to do deal great damage to the opposing team Fire and Ground teams (azumarill is specially good in some matchups). Priority of Aqua Jet threatens Pokemon like Landorus, Ceruledge and Gholdengo dealing a huge chunk of damage and can OHKO Landorus and Focus Sash Ceruledge with after Stealth Rock while also providing a strong priority (it ohkoes ceru without rocks too so i assume u mean to add rocks to break the sash). Play Rough lets it handle Water-Resistant Dragon-types such as Hydrapple, Dragapult and Roaring Moon. Play Rough also helps removing Dark-types (dont remove the hyphen) and Fighting-types such as Sableye, (you dont wanna risk sableye burning ur azu) Mandibuzz and Gallade. Liquidation makes hits bulky threats like Tyranitar, Hippowdon and Torkoal. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit and Mamoswine. Knock Off can be used alternatively to eliminate Ghost-Types such as Pecharunt and Gholdengo. Huge Power furthermore boosts the power of Azumarill. (fluff) 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The remaining 116 EVs in HP increase its survivability. Adamant Nature is used to increase the power output of it. (fluff)

Klefki is a great partner of for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types attacks and slows foes down with Thunder Wave. In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Landorus, Gliscor, Ninetails and Cinderace. Hatterene uses Magic Bounce to defend also defends Azumarill as Magic Bounce from entry hazards such as Toxic Spikes which trouble Azumarill and It also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms offensive core with Iron Valiant and FlutterMane Flutter Mane which serve as the special attackers of the team eliminating (fluff) eliminate threats such as Dondozo and Ting Lu and in exchange, Azumarill it serves as the physical attacker wipes out Gholdengo and Hisui Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as Serperior non-Choice Scarf Meowscarada and Iron Treads. Ribombee also assists Azumarill by setting Sticky Web which slows foes down like Gholdengo and Sinistcha and making Azumarill outspeed them. Clefable sets Stealth Rock which makes pokemon like Ceruledge and Landorus come in OHKO range from Aqua Jet.

Mark QC 1/2 after implementing, great job!

sapphiree.gif
 
QC
add remove comment


[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: WaterMouse Choice Band (Fairy) (set names should give information about the set and what type they're used on)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]
(backspace here)
Choice Band Azumarill with a Choice Band in tandem with Huge Power turns into a effective wallbreaker sufficient to do deal great damage to the opposing team Fire and Ground teams (azumarill is specially good in some matchups). Priority of Aqua Jet threatens Pokemon like Landorus, Ceruledge and Gholdengo dealing a huge chunk of damage and can OHKO Landorus and Focus Sash Ceruledge with after Stealth Rock while also providing a strong priority (it ohkoes ceru without rocks too so i assume u mean to add rocks to break the sash). Play Rough lets it handle Water-Resistant Dragon-types such as Hydrapple, Dragapult and Roaring Moon. Play Rough also helps removing Dark-types (dont remove the hyphen) and Fighting-types such as Sableye, (you dont wanna risk sableye burning ur azu) Mandibuzz and Gallade. Liquidation makes hits bulky threats like Tyranitar, Hippowdon and Torkoal. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit and Mamoswine. Knock Off can be used alternatively to eliminate Ghost-Types such as Pecharunt and Gholdengo. Huge Power furthermore boosts the power of Azumarill. (fluff) 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The remaining 116 EVs in HP increase its survivability. Adamant Nature is used to increase the power output of it. (fluff)

Klefki is a great partner of for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types attacks and slows foes down with Thunder Wave. In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Landorus, Gliscor, Ninetails and Cinderace. Hatterene uses Magic Bounce to defend also defends Azumarill as Magic Bounce from entry hazards such as Toxic Spikes which trouble Azumarill and It also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms offensive core with Iron Valiant and FlutterMane Flutter Mane which serve as the special attackers of the team eliminating (fluff) eliminate threats such as Dondozo and Ting Lu and in exchange, Azumarill it serves as the physical attacker wipes out Gholdengo and Hisui Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as Serperior non-Choice Scarf Meowscarada and Iron Treads. Ribombee also assists Azumarill by setting Sticky Web which slows foes down like Gholdengo and Sinistcha and making Azumarill outspeed them. Clefable sets Stealth Rock which makes pokemon like Ceruledge and Landorus come in OHKO range from Aqua Jet.

Mark QC 1/2 after implementing, great job!

View attachment 643787
Implemented
 
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill in tandem with Huge Power turns into a effective wallbreaker sufficient to do deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock while also providing a strong priority. Play Rough lets it handle Water-Resistant Dragon-types such as Hydrapple, Dragapult and Roaring Moon. Play Rough also helps removing Dark- and Fighting-types such as Mandibuzz and Gallade. Liquidation hits bulky threats like Ursaluna Tyranitar, Hippowdon, and Heatran Torkoal. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit,(AC) and Blissey Mamoswine. Knock Off can be used alternatively to eliminate Ghost-Types such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types attacks and slows foes down with Thunder Wave. [Provide some examples of foes we are targeting with T Wave for Azumarill. Also mention Klefki dissuading set up sweepers like Scizor with Foul Play.] In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Landorus, Gliscor, [Put them after Ninetales and Cinderace] Ninetales Ninetails and Cinderace. Hatterene prevents hazards with Magic Bounce uses Magic Bounce to defend Azumarill from entry hazards such as Toxic Spikes and iIt also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms offensive core with Iron Valiant and Flutter Mane which eliminate threats such as Sinistcha, Kyurem, Raging Bolt, Dondozo and Skarmory Ting Lu and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Ribombee also assists Azumarill by setting Sticky Web which slows foes down like Gholdengo and Sinistcha and making Azumarill outspeed them. [D Ranked mon which should never be mentioned, if you want to slow down mons you can just T wave them with Klefki OR Nuzzle with Hatterene.] Clefable sets Stealth Rock which makes pokemon like Ceruledge and Landorus come in OHKO range from Azumarill's Aqua Jet.
* Add Primarina
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
QC2 URL
Grammar checked by:
GP1 URL
will take a look after these implements
 
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill in tandem with Huge Power turns into a effective wallbreaker sufficient to do deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock while also providing a strong priority. Play Rough lets it handle Water-Resistant Dragon-types such as Hydrapple, Dragapult and Roaring Moon. Play Rough also helps removing Dark- and Fighting-types such as Mandibuzz and Gallade. Liquidation hits bulky threats like Ursaluna Tyranitar, Hippowdon, and Heatran Torkoal. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit,(AC) and Blissey Mamoswine. Knock Off can be used alternatively to eliminate Ghost-Types such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types attacks and slows foes down with Thunder Wave. [Provide some examples of foes we are targeting with T Wave for Azumarill. Also mention Klefki dissuading set up sweepers like Scizor with Foul Play.] In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Landorus, Gliscor, [Put them after Ninetales and Cinderace] Ninetales Ninetails and Cinderace. Hatterene prevents hazards with Magic Bounce uses Magic Bounce to defend Azumarill from entry hazards such as Toxic Spikes and iIt also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms offensive core with Iron Valiant and Flutter Mane which eliminate threats such as Sinistcha, Kyurem, Raging Bolt, Dondozo and Skarmory Ting Lu and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Ribombee also assists Azumarill by setting Sticky Web which slows foes down like Gholdengo and Sinistcha and making Azumarill outspeed them. [D Ranked mon which should never be mentioned, if you want to slow down mons you can just T wave them with Klefki OR Nuzzle with Hatterene.] Clefable sets Stealth Rock which makes pokemon like Ceruledge and Landorus come in OHKO range from Azumarill's Aqua Jet.
* Add Primarina
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
QC2 URL
Grammar checked by:
GP1 URL
will take a look after these implements
Implemented
 
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill in tandem with Huge Power turns into a effective wallbreaker sufficient to deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock while also providing a strong priority. Liquidation hits bulky threats like Ursaluna , Hippowdon, and Heatran. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit,(AC)[you left this part in] and Blissey Knock Off can be used alternatively to eliminate Ghost-Types such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types attacks, slows foes such as Iron Valiant and Archaludon down with Thunder Wave and disrupts setup sweepers like Scizor with Foul Play. In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Ninetales, Cinderace, Landorus and Gliscor. Hatterene prevents hazards with Magic Bounce [backspace]and it also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms offensive core with Iron Valiant and Flutter Mane which eliminate threats such as Sinistcha, Kyurem, Raging Bolt, and Skarmory and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Clefable sets Stealth Rock which makes pokemon like Ceruledge and Landorus come in OHKO range from Azumarill's Aqua Jet. Primarina also synergizes with Azumarill as they also form an both are Water- and Fairy-types and an forms offensive core with Primarina closes threats like Gouging Fire and Unaware Clodsire and Azumarill shuts down threats like Alolan Muk and Hisuian Goodra.
[added a space]
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
QC 2/2 Good Shit
boomp-gif.607418
 
add remove comment
1/1 GP Team done
Let me know if you have any questions!
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill, when paired in tandem with Huge Power, (AC) turns into a an effective wallbreaker sufficient to that can deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock while also providing damage and is a strong priority option. Liquidation hits bulky threats like Ursaluna, Hippowdon, and Heatran. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit, (AC) and Blissey, while Knock Off can be used alternatively to eliminate Ghost-types lowercase t such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The, and the remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types type attacks, slows foes such as Iron Valiant and Archaludon down with Thunder Wave, (AC) and disrupts setup sweepers like Scizor with Foul Play. In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Ninetales, Cinderace, Landorus and Gliscor. Hatterene prevents entry hazards with Magic Bounce remove extra space here and it also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms an offensive core with Iron Valiant and Flutter Mane. The latter two which eliminate threats such as Sinistcha, Kyurem, Raging Bolt, and Skarmory, (AC) and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Clefable sets Stealth Rock, (AC) which makes puts Pokemon like Ceruledge and Landorus come in into OHKO range from of Azumarill's Aqua Jet. Primarina also synergizes with Azumarill, (AC) as they both are Water- and Fairy-types and form an forms offensive core. (AP) Primarina closes defeats threats like Gouging Fire and Unaware Clodsire, while and Azumarill shuts down threats like Alolan Muk and Hisuian Goodra.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
 
add remove comment
1/1 GP Team done
Let me know if you have any questions!
[SET]
Azumarill @ Choice Band
Ability: Huge Power
Name: Choice Band (Fairy)
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Superpower / Knock Off

[SET COMMENTS]

Choice Band Azumarill, when paired in tandem with Huge Power, (AC) turns into a an effective wallbreaker sufficient to that can deal great damage to Fire and Ground teams. Aqua Jet can OHKO Landorus and Focus Sash Ceruledge after Stealth Rock while also providing damage and is a strong priority option. Liquidation hits bulky threats like Ursaluna, Hippowdon, and Heatran. Superpower enables it to clear out weakened foes such as Archaludon, Kingambit, (AC) and Blissey, while Knock Off can be used alternatively to eliminate Ghost-types lowercase t such as Pecharunt and Gholdengo. 140 Speed EVs allow Azumarill to outspeed threats like Corviknight and Iron Hands. The, and the remaining 116 EVs in HP increase its survivability.

Klefki is a great partner for Azumarill. It sets Spikes on the field, provides a safe switch from Poison-types type attacks, slows foes such as Iron Valiant and Archaludon down with Thunder Wave, (AC) and disrupts setup sweepers like Scizor with Foul Play. In return, Azumarill takes out Fire-types and Ground-types that threaten Klefki like Ninetales, Cinderace, Landorus and Gliscor. Hatterene prevents entry hazards with Magic Bounce remove extra space here and it also threatens foes like Amoonguss and Toxapex with Psyshock. Azumarill forms an offensive core with Iron Valiant and Flutter Mane. The latter two which eliminate threats such as Sinistcha, Kyurem, Raging Bolt, and Skarmory, (AC) and in exchange, Azumarill wipes out Gholdengo and Hisuian Goodra. Choice Scarf Enamorus helps get rid off of faster threats such as non-Choice Scarf Meowscarada, Greninja, and Iron Treads. Clefable sets Stealth Rock, (AC) which makes puts Pokemon like Ceruledge and Landorus come in into OHKO range from of Azumarill's Aqua Jet. Primarina also synergizes with Azumarill, (AC) as they both are Water- and Fairy-types and form an forms offensive core. (AP) Primarina closes defeats threats like Gouging Fire and Unaware Clodsire, while and Azumarill shuts down threats like Alolan Muk and Hisuian Goodra.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ahmedxwaleed.667394/
Quality checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
Implemented
 
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