VGC Newbie Team would love to get feedback

Hello everyone
I recently started getting into VGC a little bit so i attempted to sort of build my first team today
I originally just copied another Players Team from the Team Samples forum and changed it to experiement with it
I played around IVs and the stats a bit to see if it would work out (it was meh ladder is either good or bad but i mostly lost)
Note that i have no previous knowledge of the entire IV, stats, abilites etc. so the team is probably bad so if you have feedback please drop it here i would appreciate a ton

Also it was in doubles uber if its worth mentioning

i have no idea how to make a team preview look good so pardon me on this one (copy paste go brrr)

The team:

Amoonguss @ Lum Berry
Ability: Regenerator
Tera Type: Ground
EVs: 120 HP / 136 Def / 52 SpA / 132 SpD / 68 Spe
Gentle Nature
IVs: 0 Atk
- Spore
- Pollen Puff
- Rage Powder
- Protect

Amoonguss is a pretty good support Pokemon and helps Flutter Mane and Kingambit to set up Calmd Mind and Sword Dance respectively with Rage Powder. Being able to heal and put the opposing Pokemon to sleep could be a helpful tool in the mid/late game especially if either Flutter Mane and Kingambit manage to set up.
Its not immensely bulky but i tried to even out the HP, Defense and Special Defense stat in combination with the Gentle Nature to further boost its Special Defense (though probably should change that) to make it pretty bulky in battle against most moves. I originally had the Ability Spore but chose to change it to Regenerator instead to further embrace the bulk and late game effectiveness of the Pokemon. I went for Lum Berry to protect it from confusion but im not gonna lie i dont know if its that good for Amoonguss.
I decided for the Terra type to be Ground so it has a ressistance against fire, and flying moves which normally it would be very weak against.

Samurai Guy (Kingambit) (M) @ Life Orb
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 28 HP / 252 Atk / 4 Def / 124 SpD / 100 Spe
Calm Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Flash Cannon

Originally i intended Kingambit to be the main sweeper of the team with the ability Defiant but then changed my Mind to change it into Supreme Overlord to make it a potential sweeper in the very late game once 2-3 Pokemon on my team faint. To further support it i have Ogerpon, Incineroar and Amoonguss to help it set up Sword Dance making it even more powerful. I chose the move Sucker Punch to potentially catch my opponent off guard in the late game with a quick KO/ huge damage, In addition to that there is Flash Cannon and Kowtow Cleave for dealing damage though im not sure if those are the best in this Kingambit build. I mainly Invested the Stats into Attack, a bit of Special Defense to make it a bit bulkier against fire type moves, a bit of Speed to make it a bit faster though that is definitely a flaw in this build since it doesnt have the Speed necessary to sweep during the late game and the rest to HP because i didnt know where else to put it.Also chose to give it the Calm nature to make it a bit bulkier since it already has its attack stat maxxed. I gave Kingambit Life Orb to make it even more powerful though im not sure if Life Orb is the best item for a late game sweeper. Decided on the Terra Type Fairy to remove its weakness against fighting and fire types.

Flutter Mane @ Safety Goggles
Ability: Protosynthesis
Tera Type: Grass
EVs: 148 HP / 124 SpA / 100 SpD / 136 Spe
Mild Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Protect
- Shadow Ball

Flutter Mane is like Kingambit a set up pokemon who can deal decent damage with Dazzling Gleam and Shadow Ball once set up. I gave it Safety Goggles to make it immune to Spore. I tried to even out its HP, SpA, SpD and Speed stats to make it semi bulky, fast and strong to deal great damage in the mid/ late game. Also decided into giving it the Mild nature to make it stronger. I decided on the Terra Type grass to make it more resistant against the ghost, steel and fire which are usually threats with Kingambit being an example for Steel.

Affe (Rillaboom) (M) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 112 HP / 176 Atk / 76 SpD / 144 Spe
Gentle Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Rillaboom is the main damage dealer in the early game with its enhanced wood hammer and grassy glide thanks to its ability Grassy Surge. It is also there to potentially switch in Incineroar with U-Turn to activate Intimidate on the opposing Pokemon resulting in them weakening and in me potentially witching back to Rillaboom with Parting Shot to further debuff the opponent and to give Rillaboom a good matchup incase Pokemon who threaten Incineroar but are weak to Rillaboom get on the field. I mostly invested into Attack, Speed and HP to make it deal more damage, be faster and survive longer. Also gave it a little more SpD to potentially make it bulkier against fire types plus with the addition of the Gentle Nature. I gave it Assault West to make it bulkier since its already pretty set on the offensive side. Terra Type is Grass to further enhance the grass moves on the offensive.

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Hidden Power: Poison
Tera Type: Water
EVs: 160 HP / 64 Atk / 56 Def / 64 SpD / 164 Spe
Lonely Nature
- Spiky Shield
- Follow Me
- Ivy Cudgel
- Helping Hand

Im completely honest Ogerpons only real use in this team is to support set up Pokemon with Follow Me and Helping Hand. Its rarely good for offense in this team and mostly dies pretty fast upon entering the field which is a flaw that i have to fix. To get back to the topic i invested most of the stats to HP and Speed and the rest are scattered around Attack, Defense and SpD. I originally gave it Lonely nature to enhance its attack but looking back it doesnt seem very good after all since it isnt really good on the offensive here. I was thinking about replacing Ogerpon but im not really sure if it would benefit the team more than it would hurt mostly because of its support usage.

Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Ghost
EVs: 128 HP / 96 Atk / 112 Def / 172 Spe
Lax Nature
- Parting Shot
- Fake Out
- Flare Blitz
- Knock Off

Incineroar is the main support Pokemon of the team with Fake out and Parting Shot. It is also good with the Ability to switch with Rillaboom pretty well with either U-turn or Parting Shot respectively potentially enabling a better matchup for one of the 2 Pokemon. I gave it Flare Blitz and Knock Off for offensive moves.
Mostly invested into Speed, HP, Defense and Attack. Speed to make it faster (being slow is a big flaw in my team regardles :sob:), Defense and HP to make it bulkier and hopefully survive fighting type moves. To embrace the bulky style i gave it Lax nature to give it more Defense though im not sure if dropping SpD is good aswell. To end it off i gave it the Terra type Ghost to make it resistant againt Fighting type moves and Fairy types.

Since i had Flutter Mane i had to play Ubers which after playing it isnt really my cup of tea especially with the restricted Pokemon there so i would appreciate it if there is a replacement for flutter mane or whatever to make the team stronger in OU or atleast not bad in the meta there.

Edit: i have made another team since then which i think is better so i will post that after a day or 2
 
Last edited:
Hi ArazetHD, welcome to Smogon! I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at the Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this. Also, feel free to PM me if you need help or have any questions. Have a nice day!
To PM someone on Smogon, go over their name on any of their post. It will display a little pop-up with a summary of their profile. Then, hit the "Start conversation" button and you will be able to write a PM just like you write a regular thread.
Why did you choose this Pokemon? What do the EV spreads do and why do you have it? What are all 4 moves for?
 
Welcome to VGC! Before rating this, I would like to point out we are currently in Regulation G, which allows us to use one restricted Pokemon (Box Legends like Miraidon, Calyrex-S, etc). So you might want to work on the team from that angle, starting from a restricted Pokemon and building around it. Your team currently looks more suitable for Regulation F, the previous format.

Considering you are currently running set up Flutter Mane, Incineroar and Rillaboom, I would suggest you look into Calyrex-S team composition as it could suite your team needs.

Hope this helps, good luck!
 
Welcome to VGC! Before rating this, I would like to point out we are currently in Regulation G, which allows us to use one restricted Pokemon (Box Legends like Miraidon, Calyrex-S, etc). So you might want to work on the team from that angle, starting from a restricted Pokemon and building around it. Your team currently looks more suitable for Regulation F, the previous format.

Considering you are currently running set up Flutter Mane, Incineroar and Rillaboom, I would suggest you look into Calyrex-S team composition as it could suite your team needs.

Hope this helps, good luck!


Oo i see
While building this team i didnt know of regulation g and its rules so thanks on including it here!
I will look into the Calyrex idea and come back once i get a decent result
Thanks for the feedback!
 
Welcome to VGC! Before rating this, I would like to point out we are currently in Regulation G, which allows us to use one restricted Pokemon (Box Legends like Miraidon, Calyrex-S, etc). So you might want to work on the team from that angle, starting from a restricted Pokemon and building around it. Your team currently looks more suitable for Regulation F, the previous format.

Considering you are currently running set up Flutter Mane, Incineroar and Rillaboom, I would suggest you look into Calyrex-S team composition as it could suite your team needs.

Hope this helps, good luck!

After experimenting a little bit with your advice i came up with this team constellation

https://pokepast.es/8f77aacfffe6d72d

Calyrex-Shadow

Basically the main damage dealer with Astral Barrage which can be even stronger if it is able to set up Calm Mind with the help of either Incineroar or Rillaboom using Fake Out respectively.
Maxxed SpA and Spe to make it faster enabling it to get quick KOs. That is also supported with the Hasty Nature to make it faster. Terra type Fairy to make it resistant against Dark and Bug types. Original gave it Covert Cloak but that was because i had no idea what other item to give it xD.

Urshifu-Rapid-Strike

Urshifu takes the role of the fast and strong water type in this team to balance out the type distribution and to bait people into not using Protect. Maxxed its Atk and Spe stats for reason stated above and gave it the Adamant Nature to further boost its Atk since its already set on Spe with Choice Scarf.
Terra type Fairy to make it resistant against Psychic, Flying, Grass and Fairy types.

Flutter Mane

Basically plays the same role as in my old team but changed the stats a bit to make it faster and stronger. Also gave it the Modest Nature to further boost its SpA and went for Terra Steel to make it immune against Poison and resistant against Steel and Ghost types.

Rillaboom

Also plays the same role as in my old team but turns into a bit of a support pokemon with the addition of Fake Out. Also gave it the Careful Nature since its SpA stat is useless here anyway.

Chien-Pao

I needed an Ice type since its a good counter against other restricted Pokemon like Miraidon, Koraidon etc. The dark type is also a good counter against Calyrex-S being resistant to its moves and Calyrex-S having a four times weakness against Sucker Punch if it connects. Maxxed its Spe and Atk stat to make it hit very hard with the addition of the Never-Melt-Ice item. Nature Jolly to enhance its Spe even more and Terra Ghost to make it immune against Fighting Types.

Incineroar

Also basically the same role as in my old team but this time maxxed its HP and Atk to make it a bulkier and stronger (it was recommended by Pokemon Showdown idk if its the best here im not gonna lie). Changed its Terra to Fairy since i think its better but in not really sure about that. Changed the Nature to Adamant since SpA is useless here.

In the few games i played i noticed that Terapagos is pretty damn annoying to deal with but to counter that (i read it off reddit) i could fake out the Terapagos and go in with Brick Break to deal damage but im not sure if it would work like that since im not that familiar with Terapagos´s ability or itself in general.

This is the team i built off your advice what do you (or anyone else the more feedback the better lul) think of it?

Also here are some replays with the team (the only 4 wins i got from the 8 games i played i gotta get used to this team to use it more efficiently lul):

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153936299-co4kz6mqwmbsm42cvcdfqw89am2sg1zpw

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153942443

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153952877

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153956687

Note that they could be some inconsistencies with a few details like Terra types because i straight up forgot to add them at the start lmfao and changed some after rounds.
 
Last edited:
After experimenting a little bit with your advice i came up with this team constellation

https://pokepast.es/8f77aacfffe6d72d

Calyrex-Shadow

Basically the main damage dealer with Astral Barrage which can be even stronger if it is able to set up Calm Mind with the help of either Incineroar or Rillaboom using Fake Out respectively.
Maxxed SpA and Spe to make it faster enabling it to get quick KOs. That is also supported with the Hasty Nature to make it faster. Terra type Fairy to make it resistant against Dark and Bug types. Original gave it Covert Cloak but that was because i had no idea what item to give it xD.

Urshifu-Rapid-Strike

Urshifu takes the role of the fast and strong water type in this team to balance out the type distribution and to bait people into not using Protect. Maxxed its Atk and Spe stats for reason stated above and gave it the Adamant Nature to further boost its Atk since its already set on Spe with Choice Scarf.
Terra type Fairy to make it resistant against Psychic, Flying, Grass and Fairy types.

Flutter Mane

Basically plays the same role as in my old team but changed the stats a bit to make it faster and stronger. Also gaveit the Modest Nature to furthere boost its SpA and went for Terra Steel to make it immune against Poison and resistant against Steel and Ghost types.

Rillaboom

Also plays the same role as in my old team but turns into a bit of a support pokemon with the addition of Fake Out. Also gave it the Careful Nature since its SpA stat is useless here anyway.

Chien-Pao

I needed an Ice type since its a good counter against other restricted Pokemon like Miraidon, Koraidon etc. The dark type is also a good counter against Calyrex-S being resistant to its moves and Calyrex-S having a four times weakness with Sucker Punch if it connects. Maxxed its Spe and Atk stat to make it hit very hard with the addition of the Never-Melt-Ice item. Nature Jolly to enhance its Spe even more and Terra Ghost to make it immune against Fighting Types.

Incineroar

Also basically the same role as in my old team but this time maxxed its HP and Atk to make it a bulkier and stronger (it was recommended by Pokemon Showdown idk if its the best here im not gonna lie). Changed its Terra to Fairy since i think its better but in not really sure about that. Changed the Nature to Adamant since SpA is useless here.

In the few games i played i noticed that Terapagos is pretty damn annoying to deal with but to counter that (i read it off reddit) i could fake out the Terapagos and go in with Brick Break to deal damage but im not sure if it would work like that since im not that familiar with Terapagos´s ability or itself in general.

This is the team i built off your advice what do you (or anyone else the more feedback the better lul) think of it?

Also here are some replays with the team (the only 4 wins i got from the 8 games i played i gotta get used to this team to use it more efficiently lul):

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153936299-co4kz6mqwmbsm42cvcdfqw89am2sg1zpw

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153942443

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153952877

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153956687

Note that they could be some inconsistencies with a few details like Terra types because i straight up forgot to add them at the start lmfao and changed some after rounds.
what in the world is hasty calyrex doin here? use timid. also brick break is bad on just about everything, use close combat.
also, have fun with choice scarf protect. (don't use it, choice scarf protect is bad.)
 
what in the world is hasty calyrex doin here? use timid. also brick break is bad on just about everything, use close combat.
also, have fun with choice scarf protect. (don't use it, choice scarf protect is bad.)

Oh yea i forgot about Timid lol thanks for the reminder also about Brick Break. I originally thought about using Close Combat but chose not to because of the Debuffs it gives you and also because Brick Break destroys screens (I played a Grimmsnall Lightscreen and Reflect team recently and i did NOT enjoy having to deal with the screens which is part of the reason why i went for Brick Break). But looking back the huge damage difference makes up for the debuffs so im gonna add that.
Thanks for the Idea


Also replaced Protect with U-Turn (using choice scarf protect silly me)
 
Last edited:
Oh yea i forgot about Timid lol thanks for the reminder also about Brick Break. I originally thought about using Close Combat but chose not to because of the Debuffs it gives you and also because Brick Break destroys screens (I played a Grimmsnall Lightscreen and Reflect team recently and i did NOT enjoy having to deal with the screens which is part of the reason why i went for Brick Break). But looking back the huge damage difference makes up for the debuffs so im gonna add that.
Thanks for the Idea


Also replaced Protect with U-Turn (using choice scarf protect silly me)
Now that you have fixed everything ArazetHD, it is time to rate your team! Here are the weaknesses I noted:

- Koraidon:koraidon:feels like a terrible matchup for you, especially thanks to the lack of a Flutter Mane:flutter mane:that gets a speed boost under sun, Draining Kiss on CSR:Calyrex-Shadow:, and no Focus Sash on Chien-Pao:chien-pao:. On top of that, Pokemon such as AV Raging Bolt:raging bolt:and Incineroar:incineroar:that run around with Koraidon:koraidon:can prove to be a very difficult task to handle.

-Overall a lot of the items, EVs and even some move are inconsistent. But hey, that's why your here.

Changes

Expanding Force --> Draining Kiss on CSR:Calyrex-shadow:
This was mentioned earlier. Expanding on this though (see what I did there?), running Expanding Force on CSR:calyrex-shadow:without actually having Psychic Terrain is not great, plus a bulkier Calm Mind set would appreciate some form of recovery, considering Sitrus Berry is not run on this set.

New EV spread on CSR:Calyrex-Shadow:: 28 HP / 84 Def / 140 SpAtk / 4 SpDef / 252 Spe Timid Nature
Since you have a bulkier CSR:Calyrex-Shadow:build considering moves and item, I decided to give you a bullied spread to take hits from faster threats such as Choice Scarf Urshifu-R:urshifu-rapid-strike:and priority attacks such as Thunderclap from Raging Bolt:raging bolt:.

Tera Fairy --> Tera Water on Urshifu-R:urshifu-rapid-strike:
This is just optimization, as most Choice Scarf Urshifu-R don't live hits so a defensive Terastilization just isn't necessary.

Safety Goggles:safety goggles: --> Booster Energy:booster energy:on Flutter Mane:flutter mane:
This is just unnecessary on Flutter Mane:flutter mane:, as with the Speed Booster you are just spamming Icy Wind too slow down opponents. Plus Goggles can be saved for a Pokemon that can appreciate it much more, Incineroar:Incineroar:.

Calm Mind --> Icy Wind on Flutter Mane:flutter mane:
Flutter Mane:flutter mane:plays more of a supportive roll this format, spamming Icy Wind for allies to catch up to their opponents. Plus you already have a Calm Mind Ghost-type sweeper in CSR:calyrex-shadow:.

Dazzling Gleam --> Moonblast on Flutter Mane:flutter mane:
This is just a general change, as the more direct damage that Moonblast provides is preferred, especially when trying to hit Pokemon such as Koraidon:koraidon:and Raging Bolt:raging bolt:even harder.

Tera Steel --> Tera Fairy on Flutter Mane:flutter mane:
Same situation here with the Urshifu-R:urshifu-rapid-strike:, as the huge power spike with a Tera Fairy Moonblast is better than Tera Steel being a defensive typing for a defensive Pokemon.

New EV spread on Flutter Mane:flutter mane:: 148 HP / 236 Def / 116 SpAtk / 4 SpDef / 4 Spe Timid Nature
This is a spread this tries to give bulk to Flutter Mane while giving it that speed boost with Booster Energy.

Tera Grass --> Tera Fire on Rillaboom:rillaboom:
Tera Fire is just a better Tera for Rillaboom, helping with the CIR:calyrex-ice:and Koraidon:koraidon:matchups.

New EV spread on Rillaboom:rillaboom:: 236 HP / 60 Atk / 52 Def / 84 SpDef / 76 Spe Adamant Nature
This is just optimization, putting more EVs into HP grants generally higher bulk in both departments.

Never-Melt Ice:never-melt ice: --> Focus Sash:focus sash:on Chien-Pao:chien-pao:
Focus Sash Chien-Pao:chien-pao:has proven to be then best because this Pokemon really appreciates the extra survivability.

Ice Spinner --> Sacred Sword on Chien-Pao:chien-pao:
First of all, removing your own passive recovery for CSR:calyrex-shadow:is not optimal and otherwise, without Sacred Sword, your Zamazenta:zamazenta-crowned:matchup would be super scary.

Sitrus Berry:Sitrus berry: --> Safety Goggles:safety goggles:on Incineroar:incineroar:
Mentioned before, but Incineroar:incineroar:loves being able to just ignore Amoonguss:amoonguss:, being able to hit it with Flare Blitz or just Parting Shot into their ally.

Tera Fairy --> Tera Water on Incineroar:Incineroar:
Tera Water helps way more as a defensive typing for this Pokemon, specifically into the Kyogre:kyogre:and Urshifu-R:urshifu-rapid-strike:matchups.

Fake Tears --> Taunt on Incineroar:incineroar:
Incineroar:Incineroar:doesn't even learn Fake Tears! Anyways, Taunt is amazing to have for Trick Room matchups.

New EV spread for Incineroar:incineroar:: 236 HP / 4 Atk / 4 Def / 12 SpDef / 252 Spe Jolly Nature
This spread is bulky while bring able to Taunt faster Trick Room Pokemon such as Lunala:lunala:and Farigiraf:farigiraf:while also winning Fake Out wars against opposing Incineroar:incineroar:and Iron Hands:iron hands:.

Didn't notice this and forgot to mention it but having Grassy Glide over Knock Off on Rillaboom:rillaboom: is preferred as the priority move is both consistent and strong.

Anyways, there you have it! Here is your new team. Good luck and happy battling!
 
After experimenting a little bit with your advice i came up with this team constellation

https://pokepast.es/8f77aacfffe6d72d

Calyrex-Shadow

Basically the main damage dealer with Astral Barrage which can be even stronger if it is able to set up Calm Mind with the help of either Incineroar or Rillaboom using Fake Out respectively.
Maxxed SpA and Spe to make it faster enabling it to get quick KOs. That is also supported with the Hasty Nature to make it faster. Terra type Fairy to make it resistant against Dark and Bug types. Original gave it Covert Cloak but that was because i had no idea what other item to give it xD.

Urshifu-Rapid-Strike

Urshifu takes the role of the fast and strong water type in this team to balance out the type distribution and to bait people into not using Protect. Maxxed its Atk and Spe stats for reason stated above and gave it the Adamant Nature to further boost its Atk since its already set on Spe with Choice Scarf.
Terra type Fairy to make it resistant against Psychic, Flying, Grass and Fairy types.

Flutter Mane

Basically plays the same role as in my old team but changed the stats a bit to make it faster and stronger. Also gave it the Modest Nature to further boost its SpA and went for Terra Steel to make it immune against Poison and resistant against Steel and Ghost types.

Rillaboom

Also plays the same role as in my old team but turns into a bit of a support pokemon with the addition of Fake Out. Also gave it the Careful Nature since its SpA stat is useless here anyway.

Chien-Pao

I needed an Ice type since its a good counter against other restricted Pokemon like Miraidon, Koraidon etc. The dark type is also a good counter against Calyrex-S being resistant to its moves and Calyrex-S having a four times weakness against Sucker Punch if it connects. Maxxed its Spe and Atk stat to make it hit very hard with the addition of the Never-Melt-Ice item. Nature Jolly to enhance its Spe even more and Terra Ghost to make it immune against Fighting Types.

Incineroar

Also basically the same role as in my old team but this time maxxed its HP and Atk to make it a bulkier and stronger (it was recommended by Pokemon Showdown idk if its the best here im not gonna lie). Changed its Terra to Fairy since i think its better but in not really sure about that. Changed the Nature to Adamant since SpA is useless here.

In the few games i played i noticed that Terapagos is pretty damn annoying to deal with but to counter that (i read it off reddit) i could fake out the Terapagos and go in with Brick Break to deal damage but im not sure if it would work like that since im not that familiar with Terapagos´s ability or itself in general.

This is the team i built off your advice what do you (or anyone else the more feedback the better lul) think of it?

Also here are some replays with the team (the only 4 wins i got from the 8 games i played i gotta get used to this team to use it more efficiently lul):

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153936299-co4kz6mqwmbsm42cvcdfqw89am2sg1zpw

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153942443

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153952877

https://replay.pokemonshowdown.com/gen9vgc2024regg-2153956687

Note that they could be some inconsistencies with a few details like Terra types because i straight up forgot to add them at the start lmfao and changed some after rounds.

Hi again! Certainly not bad for a first team, but like Pengu above me explained, there are quite a bit of un-optimal move and item choices. (Which is fine, we are here to help you fix it!)

I'll start from the bad matchups for your team, and how to fix them by tweaking the team.

  • Koraidon teams can quickly work to pressure your team and pick up KO's. Almost all Koraidons currently run Clear Amulet so they are immune to Intimidate, and runs Tera Fire to gain resistance to Fairy and Ice-type. Urshifu-R fails to deal damage in Sun, hence destroying your team instantly.
  • Tailwind teams: Teams carrying Tailwind, like Miraidon or opposing Calyrex-S has a massive advantage against you. Especially once opposing Calyrex-S sets up Nasty Plot. Zacian-C in Tailwind is also a major threat you cannot ignore.
Some changes I would recommend are:

  • Tornadus > Flutter Mane: Flutter Mane is redundant when you have Calyrex-S, and doesn't contribute much to the team. Meanwhile, Tornadus provides Taunt to thwart opposing set up or Amoonguss, has access to Rain Dance to straight up counter Koraidon, and can use Tailwind to match opposing Tailwind teams.
  • Psyshock > Expanding Force on Calyrex-S: Psyshock hitting the Defense stat is very handy, especially against Assault Vest users like Iron Hands. Alternatively, you could run Draining Kiss over the Psychic-move slot since you are Tera Fairy.
  • Nasty Plot > Calm Mind, and Sitrus Berry/Spell Tag > Covert Cloak: Bulky Calyrex-S is very strong with Nasty Plot, and gives you much more offensive pressure. Calm Mind sets are better off with redirectors such as Amoonguss or Clefairy.
  • Focus Sash > Never-Melt Ice, and Sacred Sword/Throat Chop/Lash Out > Ice Spinner on Chien-Pao: Chien-Pao is VERY frail, and almost always requires Focus Sash. You don't need both Ice Spinner and Icicle Crash. Since you run Rillaboom, it's always better to run Icicle Crash and use two other moves. Any of the 3 listed options are viable.
  • Grassy Glide > Knock Off, and Tera Fire > Tera Grass on Rillaboom: You won't be Terastallizing Rillaboom for offensive power on AV sets. Defensive Tera provides more value against the likes on Zacian-C and Koraidon. Grassy Glide priority IS a major positive aspect of Rillaboom. Definitely run it.
  • Close Combat > Brick Break, and Tera Water/Grass on Urshifu-R: As mentioned in the post above, Close Combat is always better and can pick up KO's easily, or deal a large amount of damage. Urshifu-R doesn't need Tera Fairy; Water gets rid of Fairy/Psychic/Flying weakness while buffing Surging Strikes, which is it's primary damaging option. Tera Grass on the other hand grants resistance to Grass type moves, as well as a immunity to Spore and Rage Powder.
  • Will-o-Wisp > Parting Shot, and Tera Ghost/Water on Incineroar: Will-o-Wisp is very good against Zacian-C, Calyrex-I and Zamazenta. Fake Tears is not good on Incineroar as it is a rather slow mon and doesn't provide much value. Tera Ghost is nice to gain immunity to Fighting-types and avoid opposing Fake Outs, and Water is solid against Calyrex-I teams.
  • Safety Goggles > Sitrus Berry on Incineroar: Since we got rid of Flutter Mane, add Goggles to Incineroar for that Amoonguss switch in and immunity.
NOTE: I would suggest you rework on the EVs. A couple Pokemon are missing 4 EV points, and Incineroar and Calyrex-S has better optimized EV spreads. You can refer to Smogon Strategy Dex to find the optimal spreads for VGC.

Hope this helps, good luck!
 
Hello!
First of all thanks to both of you for the help and advice!
I will look into both of them more throughly once im home but i can already see some very needed changes to my team so again thanks for the detailed descriptions and advice they are helping a ton.
About the Fake Tears on Incineroar
I do NOT know how it managed to get there i recall putting Fake Out in it so must have been some sort missclick lol
The only thing im wondering about is if Fake Out is still good for this build or if i should rather go for what you guys suggested
Again thanks for the feedback i really appreciate it!
 
Back
Top