Hello everyone
I recently started getting into VGC a little bit so i attempted to sort of build my first team today
I originally just copied another Players Team from the Team Samples forum and changed it to experiement with it
I played around IVs and the stats a bit to see if it would work out (it was meh ladder is either good or bad but i mostly lost)
Note that i have no previous knowledge of the entire IV, stats, abilites etc. so the team is probably bad so if you have feedback please drop it here i would appreciate a ton
Also it was in doubles uber if its worth mentioning
i have no idea how to make a team preview look good so pardon me on this one (copy paste go brrr)
The team:
Amoonguss @ Lum Berry
Ability: Regenerator
Tera Type: Ground
EVs: 120 HP / 136 Def / 52 SpA / 132 SpD / 68 Spe
Gentle Nature
IVs: 0 Atk
- Spore
- Pollen Puff
- Rage Powder
- Protect
Amoonguss is a pretty good support Pokemon and helps Flutter Mane and Kingambit to set up Calmd Mind and Sword Dance respectively with Rage Powder. Being able to heal and put the opposing Pokemon to sleep could be a helpful tool in the mid/late game especially if either Flutter Mane and Kingambit manage to set up.
Its not immensely bulky but i tried to even out the HP, Defense and Special Defense stat in combination with the Gentle Nature to further boost its Special Defense (though probably should change that) to make it pretty bulky in battle against most moves. I originally had the Ability Spore but chose to change it to Regenerator instead to further embrace the bulk and late game effectiveness of the Pokemon. I went for Lum Berry to protect it from confusion but im not gonna lie i dont know if its that good for Amoonguss.
I decided for the Terra type to be Ground so it has a ressistance against fire, and flying moves which normally it would be very weak against.
Samurai Guy (Kingambit) (M) @ Life Orb
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 28 HP / 252 Atk / 4 Def / 124 SpD / 100 Spe
Calm Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Flash Cannon
Originally i intended Kingambit to be the main sweeper of the team with the ability Defiant but then changed my Mind to change it into Supreme Overlord to make it a potential sweeper in the very late game once 2-3 Pokemon on my team faint. To further support it i have Ogerpon, Incineroar and Amoonguss to help it set up Sword Dance making it even more powerful. I chose the move Sucker Punch to potentially catch my opponent off guard in the late game with a quick KO/ huge damage, In addition to that there is Flash Cannon and Kowtow Cleave for dealing damage though im not sure if those are the best in this Kingambit build. I mainly Invested the Stats into Attack, a bit of Special Defense to make it a bit bulkier against fire type moves, a bit of Speed to make it a bit faster though that is definitely a flaw in this build since it doesnt have the Speed necessary to sweep during the late game and the rest to HP because i didnt know where else to put it.Also chose to give it the Calm nature to make it a bit bulkier since it already has its attack stat maxxed. I gave Kingambit Life Orb to make it even more powerful though im not sure if Life Orb is the best item for a late game sweeper. Decided on the Terra Type Fairy to remove its weakness against fighting and fire types.
Flutter Mane @ Safety Goggles
Ability: Protosynthesis
Tera Type: Grass
EVs: 148 HP / 124 SpA / 100 SpD / 136 Spe
Mild Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Protect
- Shadow Ball
Flutter Mane is like Kingambit a set up pokemon who can deal decent damage with Dazzling Gleam and Shadow Ball once set up. I gave it Safety Goggles to make it immune to Spore. I tried to even out its HP, SpA, SpD and Speed stats to make it semi bulky, fast and strong to deal great damage in the mid/ late game. Also decided into giving it the Mild nature to make it stronger. I decided on the Terra Type grass to make it more resistant against the ghost, steel and fire which are usually threats with Kingambit being an example for Steel.
Affe (Rillaboom) (M) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 112 HP / 176 Atk / 76 SpD / 144 Spe
Gentle Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Rillaboom is the main damage dealer in the early game with its enhanced wood hammer and grassy glide thanks to its ability Grassy Surge. It is also there to potentially switch in Incineroar with U-Turn to activate Intimidate on the opposing Pokemon resulting in them weakening and in me potentially witching back to Rillaboom with Parting Shot to further debuff the opponent and to give Rillaboom a good matchup incase Pokemon who threaten Incineroar but are weak to Rillaboom get on the field. I mostly invested into Attack, Speed and HP to make it deal more damage, be faster and survive longer. Also gave it a little more SpD to potentially make it bulkier against fire types plus with the addition of the Gentle Nature. I gave it Assault West to make it bulkier since its already pretty set on the offensive side. Terra Type is Grass to further enhance the grass moves on the offensive.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Hidden Power: Poison
Tera Type: Water
EVs: 160 HP / 64 Atk / 56 Def / 64 SpD / 164 Spe
Lonely Nature
- Spiky Shield
- Follow Me
- Ivy Cudgel
- Helping Hand
Im completely honest Ogerpons only real use in this team is to support set up Pokemon with Follow Me and Helping Hand. Its rarely good for offense in this team and mostly dies pretty fast upon entering the field which is a flaw that i have to fix. To get back to the topic i invested most of the stats to HP and Speed and the rest are scattered around Attack, Defense and SpD. I originally gave it Lonely nature to enhance its attack but looking back it doesnt seem very good after all since it isnt really good on the offensive here. I was thinking about replacing Ogerpon but im not really sure if it would benefit the team more than it would hurt mostly because of its support usage.
Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Ghost
EVs: 128 HP / 96 Atk / 112 Def / 172 Spe
Lax Nature
- Parting Shot
- Fake Out
- Flare Blitz
- Knock Off
Incineroar is the main support Pokemon of the team with Fake out and Parting Shot. It is also good with the Ability to switch with Rillaboom pretty well with either U-turn or Parting Shot respectively potentially enabling a better matchup for one of the 2 Pokemon. I gave it Flare Blitz and Knock Off for offensive moves.
Mostly invested into Speed, HP, Defense and Attack. Speed to make it faster (being slow is a big flaw in my team regardles :sob:), Defense and HP to make it bulkier and hopefully survive fighting type moves. To embrace the bulky style i gave it Lax nature to give it more Defense though im not sure if dropping SpD is good aswell. To end it off i gave it the Terra type Ghost to make it resistant againt Fighting type moves and Fairy types.
Since i had Flutter Mane i had to play Ubers which after playing it isnt really my cup of tea especially with the restricted Pokemon there so i would appreciate it if there is a replacement for flutter mane or whatever to make the team stronger in OU or atleast not bad in the meta there.
Edit: i have made another team since then which i think is better so i will post that after a day or 2
I recently started getting into VGC a little bit so i attempted to sort of build my first team today
I originally just copied another Players Team from the Team Samples forum and changed it to experiement with it
I played around IVs and the stats a bit to see if it would work out (it was meh ladder is either good or bad but i mostly lost)
Note that i have no previous knowledge of the entire IV, stats, abilites etc. so the team is probably bad so if you have feedback please drop it here i would appreciate a ton
Also it was in doubles uber if its worth mentioning
i have no idea how to make a team preview look good so pardon me on this one (copy paste go brrr)
The team:
Amoonguss @ Lum Berry
Ability: Regenerator
Tera Type: Ground
EVs: 120 HP / 136 Def / 52 SpA / 132 SpD / 68 Spe
Gentle Nature
IVs: 0 Atk
- Spore
- Pollen Puff
- Rage Powder
- Protect
Amoonguss is a pretty good support Pokemon and helps Flutter Mane and Kingambit to set up Calmd Mind and Sword Dance respectively with Rage Powder. Being able to heal and put the opposing Pokemon to sleep could be a helpful tool in the mid/late game especially if either Flutter Mane and Kingambit manage to set up.
Its not immensely bulky but i tried to even out the HP, Defense and Special Defense stat in combination with the Gentle Nature to further boost its Special Defense (though probably should change that) to make it pretty bulky in battle against most moves. I originally had the Ability Spore but chose to change it to Regenerator instead to further embrace the bulk and late game effectiveness of the Pokemon. I went for Lum Berry to protect it from confusion but im not gonna lie i dont know if its that good for Amoonguss.
I decided for the Terra type to be Ground so it has a ressistance against fire, and flying moves which normally it would be very weak against.
Samurai Guy (Kingambit) (M) @ Life Orb
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 28 HP / 252 Atk / 4 Def / 124 SpD / 100 Spe
Calm Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Flash Cannon
Originally i intended Kingambit to be the main sweeper of the team with the ability Defiant but then changed my Mind to change it into Supreme Overlord to make it a potential sweeper in the very late game once 2-3 Pokemon on my team faint. To further support it i have Ogerpon, Incineroar and Amoonguss to help it set up Sword Dance making it even more powerful. I chose the move Sucker Punch to potentially catch my opponent off guard in the late game with a quick KO/ huge damage, In addition to that there is Flash Cannon and Kowtow Cleave for dealing damage though im not sure if those are the best in this Kingambit build. I mainly Invested the Stats into Attack, a bit of Special Defense to make it a bit bulkier against fire type moves, a bit of Speed to make it a bit faster though that is definitely a flaw in this build since it doesnt have the Speed necessary to sweep during the late game and the rest to HP because i didnt know where else to put it.Also chose to give it the Calm nature to make it a bit bulkier since it already has its attack stat maxxed. I gave Kingambit Life Orb to make it even more powerful though im not sure if Life Orb is the best item for a late game sweeper. Decided on the Terra Type Fairy to remove its weakness against fighting and fire types.
Flutter Mane @ Safety Goggles
Ability: Protosynthesis
Tera Type: Grass
EVs: 148 HP / 124 SpA / 100 SpD / 136 Spe
Mild Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Protect
- Shadow Ball
Flutter Mane is like Kingambit a set up pokemon who can deal decent damage with Dazzling Gleam and Shadow Ball once set up. I gave it Safety Goggles to make it immune to Spore. I tried to even out its HP, SpA, SpD and Speed stats to make it semi bulky, fast and strong to deal great damage in the mid/ late game. Also decided into giving it the Mild nature to make it stronger. I decided on the Terra Type grass to make it more resistant against the ghost, steel and fire which are usually threats with Kingambit being an example for Steel.
Affe (Rillaboom) (M) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 112 HP / 176 Atk / 76 SpD / 144 Spe
Gentle Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Rillaboom is the main damage dealer in the early game with its enhanced wood hammer and grassy glide thanks to its ability Grassy Surge. It is also there to potentially switch in Incineroar with U-Turn to activate Intimidate on the opposing Pokemon resulting in them weakening and in me potentially witching back to Rillaboom with Parting Shot to further debuff the opponent and to give Rillaboom a good matchup incase Pokemon who threaten Incineroar but are weak to Rillaboom get on the field. I mostly invested into Attack, Speed and HP to make it deal more damage, be faster and survive longer. Also gave it a little more SpD to potentially make it bulkier against fire types plus with the addition of the Gentle Nature. I gave it Assault West to make it bulkier since its already pretty set on the offensive side. Terra Type is Grass to further enhance the grass moves on the offensive.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Hidden Power: Poison
Tera Type: Water
EVs: 160 HP / 64 Atk / 56 Def / 64 SpD / 164 Spe
Lonely Nature
- Spiky Shield
- Follow Me
- Ivy Cudgel
- Helping Hand
Im completely honest Ogerpons only real use in this team is to support set up Pokemon with Follow Me and Helping Hand. Its rarely good for offense in this team and mostly dies pretty fast upon entering the field which is a flaw that i have to fix. To get back to the topic i invested most of the stats to HP and Speed and the rest are scattered around Attack, Defense and SpD. I originally gave it Lonely nature to enhance its attack but looking back it doesnt seem very good after all since it isnt really good on the offensive here. I was thinking about replacing Ogerpon but im not really sure if it would benefit the team more than it would hurt mostly because of its support usage.
Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Ghost
EVs: 128 HP / 96 Atk / 112 Def / 172 Spe
Lax Nature
- Parting Shot
- Fake Out
- Flare Blitz
- Knock Off
Incineroar is the main support Pokemon of the team with Fake out and Parting Shot. It is also good with the Ability to switch with Rillaboom pretty well with either U-turn or Parting Shot respectively potentially enabling a better matchup for one of the 2 Pokemon. I gave it Flare Blitz and Knock Off for offensive moves.
Mostly invested into Speed, HP, Defense and Attack. Speed to make it faster (being slow is a big flaw in my team regardles :sob:), Defense and HP to make it bulkier and hopefully survive fighting type moves. To embrace the bulky style i gave it Lax nature to give it more Defense though im not sure if dropping SpD is good aswell. To end it off i gave it the Terra type Ghost to make it resistant againt Fighting type moves and Fairy types.
Since i had Flutter Mane i had to play Ubers which after playing it isnt really my cup of tea especially with the restricted Pokemon there so i would appreciate it if there is a replacement for flutter mane or whatever to make the team stronger in OU or atleast not bad in the meta there.
Edit: i have made another team since then which i think is better so i will post that after a day or 2
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