Draft Grafaiai

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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: With its unique typing and access to three incredible abilities, Grafaiai distinguishes itself from the many cheap Neo-Impressionist speed control options by virtue of its sheer versatility and disruptive capabilities. Usable offenses and a colorful disruptive movepool offer Grafaiai near-infinite ways to make its mark in battle, whether it's by disrupting foes with Encore and Switcheroo, generating momentum with U-turn and Parting Shot, or turning the enemy team into an abstract piece with Gunk Shot, Low Kick, and Acrobatics. Grafaiai's sets aren't even limited to a specific ability: nothing's stopping Unburden sets from running Encore for extra setup time, or stopping Poison Touch sets from running Switcheroo to shut down a potential wall! The possibilities with Grafaiai are truly endless, but that endlessness is also one of its greatest weaknesses, just behind its poor bulk. Though Grafaiai has a colorful palette of roles to choose from, it has to get crafty to excel at any of them: Grafaiai's ultimately a Prankster Pokemon lacking dual screens, a poison spreader without Toxic Spikes, a sweeper with barebones coverage and a bad offensive type, and a frail Posion-type that doesn't resist Fighting. It can be difficult to justify drafting Grafaiai over more linear and consistent budget picks, but Grafaiai trainers see those downsides as little more than creative limitations — it's still got more sets than most five-pointers can count, and in the right hands, Grafaiai can always find a way to paint the town red!


[strategy comments]
Common Roles
========
**Disruptor**: Grafaiai has a number of ways to vandalize the enemy team, be it with Encore, Switcheroo, Taunt, or Toxic! Prankster allows Grafaiai to subvert the fastest of threats, but even Dark-types have to be wary of Grafaiai's tricks, as that high base Speed means it doesn't always need priority to get its job done. And Grafaiai's still not one to be ignored after its target has been dealt with: Super Fang and Knock Off allow these bulkier Grafaiai sets to deal damage, and Parting Shot lets it both disrupt the opponent and get momentum in one move.

**Offensive Pivot**: High speed, decent Attack, and Poison Touch allow Grafaiai to play as a menacing fast pivot and status spreader. Though its offensive typing isn’t amazing, its monstrous STAB moves of Double-Edge and Gunk Shot can more than make up for that. Poison Touch U-turn makes Grafaiai very reliable when it comes to baiting in Steel- and Poison-types, and Grafaiai's ever-deep status movepool means this graffiti artist is no stranger to messing with those walls all by itself.

**Setup Sweeper**: With one Swords Dance and one Unburden boost, Grafaiai can use its powerful STAB moves and acceptable coverage to sweep entire teams. Unburden makes Grafaiai near-impossible to outspeed, its powerful coverage options make it near-impossible to tank, and its disruptive movepool means it’ll rarely have a hard time making setup opportunities for itself.


Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab, Double-Edge, Facade

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Switcheroo, Super Fang, Knock Off, Foul Play, Parting Shot, U-turn, Rain Dance, Sunny Day, Substitute, Protect

**Coverage**: Acrobatics, Low Kick, Shadow Claw, Tera Blast, Throat Chop, X-Scissor


Niche Moves
========
**Fling**: Fling paired with a Big Nugget is an easy way to activate Unburden and deliver nothing but pain to whatever sorry foe is in front of Grafaiai!

**Swagger**: Grafaiai can run Swagger while holding a Mirror Herb, boosting its Attack and activating Unburden with style.

**Copycat**: Copycat lets Grafaiai perform some obscenely strong attacks like Poltergeist and Outrage with Prankster priority, letting it act as a surprise revenge killer.

**Giga Impact**: Giga Impact is Grafaiai's strongest move, scoring some OHKOs it'd otherwise miss, but poor bulk means Giga Impact will often be Grafaiai's last move as well.

**Endure**: Paired with a Weakness Policy or stat-increasing berry, Grafaiai can live hits, use the item of choice, and activate Unburden.

**Poison Fang**: Poison Fang lets Grafaiai potentially spread Toxic while dealing damage, ignoring pesky Taunt users and Prankster-immune foes. When it's paired with Poison Touch, Poison Fang can quickly make things pretty dire for the opponent.

**Dig**: Grafaiai can use the power of a Power Herb to thwart bulky Ground-weak foes and easily activate Unburden.


Common Items
========
**Black Sludge**: Black Sludge boosts Grafaiai's lackluster longevity to an appropriate level, doubling as a potent Switcheroo item for unsuspecting threats.

**Choice Scarf**: Choice Scarf boosts the speed of Poison Touch speed to near-unpunishable levels while still keeping the threat of Switcheroo over the head of any would-be wall.

**Lagging Tail**: No switch-in nor sweeper will like being handed one of these through a Switcheroo, while Prankster priority means Grafaiai couldn't care less about the Speed drop!

**Terrain Seed**: Paired with the appropriate terrain, Grafaiai can use terrain seeds to both activate Unburden and patch up its lower defenses as soon as it switches in.


Niche Items
========
**Heavy-Duty Boots**: With Heavy-Duty Boots, Grafaiai can pivot in and out of a hazardous field without worrying about chip damage.

**Air Balloon**: Air Balloon Grafaiai sets put despair into the hearts of all Ground-types, making them wary of using their STAB moves in fear of setup or an Encore. And oftentimes, if any foe does manage to pop it, they'll find all they've done is activate Unburden.

**Flame Orb**: Flame Orb makes for a deadly but risky Switcheroo item, a debilitating Fling tool, and on occasion, an easy way to boost the power of Facade.

**Mirror Herb**: Swagger sets aside, Mirror Herb multiplies the pressure Grafaiai puts on setup sweepers, as it can switch into the right move to activate Unburden and lock the poor foe in place with Encore.

**Focus Sash**: Grafaiai can use Focus Sash as a lead, doing as it pleases—be that Prankster disruption or Unburden sweeping—without fear of a KO.

**Iron Ball / Ring Target / Sticky Barb**: These items can be tricky to justify over Lagging Tail, but with Iron Ball grounding Ground-immune foes, Ring Target offering Grafaiai a chance to beat Steel-types, and Sticky Barb punishing bulky Poison-types, they can all make for menacing Switcheroo items in the right setting.

**Heat Rock / Damp Rock**: Prankster and pivoting moves allow Grafaiai to act as a pseudo-weather setter for its teammates, and weather rocks only amplify Grafaiai's capabilities in this role.

**Normal Gem**: With a Normal Gem, Grafaiai's only one Double-Edge away from dealing massive damage and getting that sweet, sweet Unburden boost.

**Weakness Policy**: Paired with Endure, Grafaiai can take any super effective hit, activate Unburden, and begin a sweep instantly.

**Pinch Berries**: Wiki and Liechi Berries pair excellently with Endure, the former healing Grafaiai out of priority's way and the latter giving a free Attack boost without waiting for a super effective hit. Grafaiai can also run Sitrus Berry to heal and activate Unburden without needing to run Endure.


Tera
========
While Grafaiai's pricing and access to Unburden make it look like an appealing Tera Captain, Poison Touch and especially Prankster sets couldn't care less about Terastallization, as Grafaiai neither has the bulk nor the recovery to make much use of a defensive Tera. This makes Grafaiai a rather niche secondary Tera Captain, as access to Tera compels Grafaiai to run its most inconsistent ability much more than usual, but there's no denying how much Tera enhances the power of Unburden sets. Indeed, with Tera Flying and Fighting boosting its strongest coverage, Tera Dark and Ghost making it harder to revenge with its newfound immunities, Tera Ground sealing the fates of opposing Poison- and Steel-types, and Tera Poison leaving no doubt in Gunk Shot's capabilities, the Tera Captain role can make Grafaiai quite the sweeper and cleaner to behold!


Draft Strategy
========
Grafaiai works best on offensive teams looking for a cheap and fast pivot and disruptor, especially when they can make use of its Poison / Normal typing. Grafaiai’s Unburden sets can be very strong, but unless given Tera, it shouldn’t be drafted with the intention of being a fully-fledged secondary wincon—think of Unburden more as a surprise tool for certain matchups!

**Fire-, Fighting-, and Ground-types**: Steel-types are often more than eager to switch into Grafaiai, considering how they fare against its STAB moves, but they'll think twice about that once Grafaiai pivots into teammates like Volcarona, Iron Hands, and Excadrill, all of which eat Steel-types for breakfast. Fighting-types in particular can also punish Dark-type foes trying to deal with Prankster, while Ground-types make light work of any bulky Poison-types that are not afraid of Poison Touch.

**Psychic-types**: Psychic-types, especially more setup-intensive ones like Necrozma and Iron Crown, love having Grafaiai around. They can switch into any opposing Psychic-type attacks and scare out Poison-types trying to deal with Poison Touch, and in return, Grafaiai can cripple opposing disruptors and punish Ghost-types that use their STAB moves.

**Hazard Setters**: Though Grafaiai's no spinblocker, thanks to its access to a fast Knock Off and Encore, good entry hazard setters like Sandy Shocks and Ting-Lu appreciate what Grafaiai brings to the table nonetheless.

**Hazard Control**: Hazards are some of Grafaiai's greatest enemies—with all the pivoting it'll often perform, entry hazard chip can add up very quickly for the little guy. A good hazard remover like Iron Treads or Mandibuzz is a must if you plan on keeping your Grafaiai in good condition!

**Slow Pivots**: Some foes see slow, bulky pivots like Bellibolt and Mesprit and think that now's the time for them to set up. But with those slow pivots letting Grafaiai enter the field safely, any opposing attempts to set up will find themselves quickly thwarted by Taunt or Encore.


Checks and Counters
========
**Chip Damage**: Grafaiai, with its poor bulk and nonexistent recovery, is extremely liable to getting worn out through chip damage. When it's standing on entry hazards, taking Rocky Helmet chip, or just switching into too many attacks, Grafaiai can quickly find itself without the HP to do any of its jobs for very long!

**Steel-types**: Steel-types like Heatran and Iron Treads can really stifle Grafaiai's creativity, as they resist its STAB moves and are immune to Poison Touch. Though they have to watch out for Low Kick, they'll often have no problem repeatedly checking an unboosted Grafaiai and forcing it out one way or another.

**Clear Amulet and Mental Herb**: With the former nullifying Parting Shot and the latter granting a one-time immunity to Encore and Taunt, these items are the perfect tools for setup sweepers to lure Grafaiai in and keep it in place for a swift KO.

**Priority**: Without the ability to use Parting Shot to get out of the way of any attack, Unburden and Poison Touch sets can easily find themselves outpaced and picked off by priority attackers like Scizor and Dragonite.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
1/2
[overview]
**Draft Order**: Late Round 6 onwards

**Price Range**: 5-6 4-6 points

**Overview**: Grafaiai brings a lot of creativity to a team, and I’m not just talking about its artistic abilities. With its unique Poison-Normal typing and access to three incredible abilities - Prankster, Poison Touch, and Unburden - Grafaiai distinguishes itself from the many cheap Neo-Impressionist speed control options by virtue of its sheer versatility and disruptive capabilities. With decent usable offenses offensive stats and a colorful disruptive movepool, Grafaiai has near-infinite ways to make its mark in battle, whether it's by disrupting foes' hearts with Encore and Switcheroo, generating momentum with U-Turn and Parting Shot, or turning the enemy team into an abstract piece with Gunk Shot, Low Kick, and Acrobatics. Grafaiai's sets aren't even limited to a specific ability: nothing's stopping Unburden sets from running Encore for extra setup time, or stopping Poison Touch sets from running Switcheroo to shut down a potential wall! The possibilities with Grafaiai are truly endless, but that endlessness is also one of its greatest weaknesses, just behind its poor bulk. Though Grafaiai has a colorful palette of roles to choose from, it has to get crafty to excel at any of them: Grafaiai's ultimately a Prankster lacking dual screens, a poison spreader without Toxic Spikes, a sweeper with barebones coverage and a bad offensive type, and a frail Posion-type that doesn't resist Fighting. It can be difficult to justify drafting Grafaiai over more linear and consistent budget picks, but Grafaiai trainers see those downsides as little more than creative limitations - it's still got more sets than most five-pointers can count, and in the right hands, Grafaiai can always find a way to paint the town red!


[strategy comments]
Common Roles
========
**Disruptor**: Grafaiai has a number of ways to vandalize the enemy team, be it with Encore, Switcheroo, Taunt, or Toxic! Prankster allows Grafaiai to subvert the fastest of threats, but even Dark-types have to be wary of Grafaiai's tricks, as that high base Speed means it doesn't always need priority to get its job done.

**Offensive Pivot**: High speed, decent Attack, and Poison Touch allow Grafaiai to play as a menacing fast pivot and status spreader. Though its offensive typing isn’t amazing, a graffiti artist like Grafaiai is no stranger to messing with walls: with all moves like Knock Off, Super Fang, and Parting Shot, there’s never a game where Grafaiai won’t be able to do some form of damage. (mention gunk shot/dedge, it can do solid damage despite the mid attack stat and lack of boosts because of STAB and high base power moves)

**Setup Sweeper**: With one Swords Dance and one Unburden activation, Grafaiai can use its powerful STABs and good coverage to sweep entire teams. Unburden makes Grafaiai near-impossible to outspeed, its powerful coverage options make it near-impossible to tank, and its disruptive movepool means it’ll rarely have a hard time making setup opportunities for itself.

**Late-Game Cleaner**: Sometimes, losing its item is all the setup Grafaiai needs. Once its checks have been whittled down, Grafaiai's decent Attack, powerful STABs, and monstrous Unburdened speed can easily decommission a weakened team. (i dont think this is something you can realistically plan around)


Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab, Double-Edge, Facade, Take Down (cowardly move)

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Switcheroo, Super Fang, Knock Off, Foul Play, Parting Shot, U-Turn, Rain Dance, Sunny Day, Substitute, Protect

**Coverage**: Acrobatics, Low Kick, Shadow Claw, Skitter Smack, Tera Blast, Throat Chop, X-Scissor


Niche Moves
========
**Fling**: Fling paired with a Big Nugget is an easy way to activate Unburden and delivering deliver nothing but pain to whatever sorry foe is in front of Grafaiai!

**Swagger**: Grafaiai can run this move while holding a Mirror Herb, boosting its Attack and activating Unburden with the exaggerated swagger of an evolved Poison-type. (are we allowed to say this?)

**Copycat**: When set up right, Copycat lets Grafaiai perform some obscenely strong attacks like Poltergeist and Earthquake with Prankster priority. (mention that it's good for revenge killing, especially things like ghosts and dragons)

**Giga Impact**: Giga Impact is Grafaiai's strongest move, scoring some OHKOs it'd otherwise miss, but poor bulk means Giga Impact will often be Grafaiai's last move as well. (worth mentioning that things can't set up on you safely afterwards due to the threat of prankster encore)

**Endure**: Paired with a Weakness Policy or stat-increasing berry, Grafaiai can live hits, proc the item of choice, and activate Unburden.

**Poison Fang**: Poison Fang lets Grafaiai potentially spread Toxic while dealing damage and ignoring Taunt. (say its best with poison touch for pivot sets)

**Dig**: Grafaiai can use the power of a Power Herb to thwart bulky Ground-weaks and, you guessed it, easily activate Unburden.

**Nasty Plot**: Nasty Plot powers up Grafaiai's usable subpar Special Attack, letting it potentially thwart physical physically defensive checks with its (rather dissapointing) special movepool. (clarify that it has to use sludge wave and tera blast for this with no other options)


Common Items
========
**Heavy-Duty Boots**: With Heavy-Duty Boots, Grafaiai can pivot in and out of a hazardous field without worrying about chip.

**Choice Scarf**: Choice Scarf boosts the speed of Poison Touch speed to near-unpunishable levels while looming the threat of Switcheroo over any would-be wall's head.

**Black Sludge**: Black Sludge lengthens Grafaiai's lackluster longevity to an appropriate level while being yet another item to Switcheroo onto unsuspecting threats.

**Lagging Tail/Iron Ball/Ring Target/Sticky Barb**: No switchin nor sweeper will appreciate being handed one of these items through a Prankster-boosted Switcheroo!


Niche Items
========
**Air Balloon**: Air Balloon Grafaiai sets despair into the hearts of all Ground-types, making them wary of clicking their STABs in fear of setup or an Encore. And oftentimes, if anyone does manage to pop that balloon, they'll find all they've done is activated Unburden.

**Flame Orb**: Flame Orb makes for a deadly but risky Switcheroo item, an crippling Fling tool, and on occasion, an easy way to boost the power of Facade.

**Mirror Herb**: Swagger sets aside, Mirror Herb multiplies the pressure Grafaiai puts on setup sweepers, as it can switch into the right move to activate Unburden and lock the poor foe in place with Encore.

**Choice Band**: In games where Grafaiai's base speed is sufficient, Choice Band lets it blow holes into the enemy team with no setup required.

**Terrain Seed**: Paired with the appropriate terrain, Grafaiai can use terrain seeds to both activate Unburden and patch up its lower defenses as soon as it switches in.

**Heat Rock/Damp Rock**: Prankster allows Grafaiai to act as a pseudo-weather setter for its teammates, and weather rocks only amplifies Grafaiai's capabilities in this role.

**Focus Sash**: Grafaiai can use Focus Sash as a lead to do as it pleases, and in games where the field is kept hazard-free, it can use that sash to score easy Prankster disruption or Unburden sweeps when the time is right.

**Normal Gem**: With a Normal Gem, Grafaiai's only one Double-Edge away from dealing massive damage and getting that sweet, sweet Unburden boost.

**Weakness Policy**: Paired with Endure, Grafaiai can live any super-effective hit, activate Unburden, and begin a sweep just like that.

**Pinch berries**: (idk the official term for this yet. wiki berry works with unburden while letting it avoid certain death from priority. you mentioned stuff like liechi/petaya earlier. could also mention sitrus if you dont want to use endure)


Tera
========
While Grafaiai's pricing and access to Unburden make it a look like an appealing Tera user, Poison Touch and especially Prankster sets couldn't care less about Terastallization, as Grafaiai doesn't have the bulk nor the recovery to make much use of a defensive Tera. This makes Grafaiai a rather niche secondary Tera Captain, as access to Tera compels Grafaiai to run its most inconsistent ability much more than usual, but there's no denying how much Tera enhances the power of Unburden sets. Indeed, with Tera Flying and Fighting boosting its strongest coverage, Tera Dark and Ghost making it harder to revenge with its newlyfound immunities, and Tera Poison leaving no doubt in Gunk Shot's capabilities, the captain role can make Grafaiai quite the sweeper and cleaner to behold!


Draft Strategy
========
Grafaiai works best on offensive teams looking for a cheap fast pivot and disruptor, especially when they can make use of that Poison-Normal typing. Grafaiai’s Unburden sets can be very strong, but unless given Tera, it shouldn’t be drafted with the intention of being a fully-fledged secondary wincon - think of Unburden more as a surprise tool for certain matchups!

**Hazard Control**: Hazards are some of Grafaiai's greatest enemies, considering all the pivoting it'll often perform. A good hazard remover like Iron Treads or Mandibuzz is a mandatory partners if you want Grafaiai to run an item other than Heavy-Duty Boots!

**Fighting-types**: Steel-types are often more than eager to switch into Grafaiai, considering how they fare against its STABs. Well, maybe they'll think twice about that once Grafaiai pivots into a capable Fighting-type like Iron Hands or Slither Wing. (why not include fire/ground? fighting types also punish dark types which is cool)

**Psychic-types**: Psychic-types, especially more setup-intensive ones like Necrozma and Iron Crown, love having Grafaiai around. They can switch into any opposing Psychic-type attacks and scare out Poison-types trying to deal with Poison Touch, and in return, Grafaiai can cripple opposing disruptors and punish Ghost-types that click their STABs.

**Hazard Setters**: Though Grafaiai's no spinblocker, with its access to a fast Knock Off and Encore (and its inability to set hazards itself), Grafaiai appreciates good hazard setters like Sandy Shocks and Ting-Lu nonetheless.

**Other Pivots**: (doesnt have the bulk to switch in often)


Checks and Counters
========
**Chip Damage**: Grafaiai, with its poor bulk and nonexistent recovery, is extremely liable to getting worn out through chip damage. When it's standing on entry hazards, taking Rocky Helmet chip, or just switching into too many attacks, Grafaiai can quickly find itself without the HP to do any of its jobs for very long!

**Steel-types**: Steels like Heatran and Iron Treads resist Grafaiai's STABs, are immune to Poison Touch, and are known supporters of AI-generated art. Though they have to watch out for Low Kick, they'll often have no problem repeatedly checking an unboosted Grafaiai and forcing it out one way or another.

**Clear Amulet and Mental Herb**: With the former nullifying Parting Shot and the latter granting a one-time immunity to Encore and Taunt, these items are the perfect tools for setup sweepers to lure Grafaiai in and keep it in place for a swift KO.

**Priority**: Without the ability to Parting Shot their way out of any attack, Unburden and Poison Touch sets can easily find themselves outpaced and picked off by priority attackers like Scizor and Dragonite.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
looks good to me have fun in gp xoxo

[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: Grafaiai brings a lot of creativity to a team, and I’m not just talking about its artistic abilities. With its unique typing and access to three incredible abilities, Grafaiai distinguishes itself from the many cheap Neo-Impressionist speed control options by virtue of its sheer versatility and disruptive capabilities. With usable offenses and a colorful disruptive movepool, Grafaiai has near-infinite ways to make its mark in battle, whether it's by disrupting foes' hearts with Encore and Switcheroo, generating momentum with U-Turn and Parting Shot, or turning the enemy team into an abstract piece with Gunk Shot, Low Kick, and Acrobatics. Grafaiai's sets aren't even limited to a specific ability: nothing's stopping Unburden sets from running Encore for extra setup time, or stopping Poison Touch sets from running Switcheroo to shut down a potential wall! The possibilities with Grafaiai are truly endless, but that endlessness is also one of its greatest weaknesses, just behind its poor bulk. Though Grafaiai has a colorful palette of roles to choose from, it has to get crafty to excel at any of them: Grafaiai's ultimately a Prankster lacking dual screens, a poison spreader without Toxic Spikes, a sweeper with barebones coverage and a bad offensive type, and a frail Posion-type that doesn't resist Fighting. It can be difficult to justify drafting Grafaiai over more linear and consistent budget picks, but Grafaiai trainers see those downsides as little more than creative limitations - it's still got more sets than most five-pointers can count, and in the right hands, Grafaiai can always find a way to paint the town red!


[strategy comments]
Common Roles
========
**Disruptor**: Grafaiai has a number of ways to vandalize the enemy team, be it with Encore, Switcheroo, Taunt, or Toxic! Prankster allows Grafaiai to subvert the fastest of threats, but even Dark-types have to be wary of Grafaiai's tricks, as that high base Speed means it doesn't always need priority to get its job done.

**Offensive Pivot**: High speed, decent Attack, and Poison Touch allow Grafaiai to play as a menacing fast pivot and status spreader. Though its offensive typing isn’t amazing, its high-BP STABs of Double-Edge and Gunk Shot can more than make up for that. Besides, a graffiti artist like Grafaiai is no stranger to messing with walls: with moves like Knock Off, Super Fang, and Parting Shot, there’s never a game where Grafaiai won’t be able to do some form of damage. merge this and disruptor

**Setup Sweeper**: With one Swords Dance and one Unburden activation, Grafaiai can use its powerful STABs and good coverage to sweep entire teams. Unburden makes Grafaiai near-impossible to outspeed, its powerful coverage options make it near-impossible to tank, and its disruptive movepool means it’ll rarely have a hard time making setup opportunities for itself.


Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab, Double-Edge, Facade

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Switcheroo, Super Fang, Knock Off, Foul Play, Parting Shot, U-Turn, Rain Dance, Sunny Day, Substitute, Protect

**Coverage**: Acrobatics, Low Kick, Shadow Claw, Tera Blast, Throat Chop, X-Scissor


Niche Moves
========
**Fling**: Fling paired with a Big Nugget is an easy way to activate Unburden and deliver nothing but pain to whatever sorry foe is in front of Grafaiai!

**Swagger**: Grafaiai can run this move Swagger while holding a Mirror Herb, boosting its Attack and activating Unburden with style.

**Copycat**: Copycat lets Grafaiai perform some obscenely strong attacks like Poltergeist and Outrage with Prankster priority - that's right, Grafaiai can revenge kill now.

**Giga Impact**: Giga Impact is Grafaiai's strongest move, scoring some OHKOs it'd otherwise miss, but poor bulk means Giga Impact will often be Grafaiai's last move as well.

**Endure**: Paired with a Weakness Policy or stat-increasing berry, Grafaiai can live hits, proc the item of choice, and activate Unburden.

**Poison Fang**: Poison Fang lets Grafaiai potentially spread Toxic while dealing damage and ignoring Taunt. Especially when it's paired with Poison Touch, Poison Fang can quickly make things pretty dire for the opponent. mention that this is good for poisoning dark-types immune to prankster

**Dig**: Grafaiai can use the power of a Power Herb to thwart bulky Ground-weaks and, you guessed it, easily activate Unburden.

**Nasty Plot**: Nasty Plot powers up Grafaiai's average Special Attack, letting it potentially thwart physically defensive checks with Sludge Wave, Tera Blast, Mud Shot, and those are Grafaiai's only special moves.
i think it's too niche



Common Items
========
**Heavy-Duty Boots**: With Heavy-Duty Boots, Grafaiai can pivot in and out of a hazardous field without worrying about chip. niche at best

**Choice Scarf**: Choice Scarf boosts the speed of Poison Touch speed to near-unpunishable levels while looming the threat of Switcheroo over any would-be wall's head. rewrite this part i think to just be more specifically about switcheroo and how it can dissuade even setup sweepers that are set up due to prankster

**Black Sludge**: Black Sludge lengthens Grafaiai's lackluster longevity to an appropriate level, while being yet another item to Switcheroo onto unsuspecting threats. move to top of this section

**Lagging Tail/Iron Ball/Ring Target/Sticky Barb**: No switchin switch in nor sweeper will appreciate being handed one of these items through a Prankster-boosted Switcheroo! ring target can get a mention in niche


Niche Items
========
**Air Balloon**: Air Balloon Grafaiai sets despair into the hearts of all Ground-types, making them wary of clicking their STABs in fear of setup or an Encore. And oftentimes, if anyone does manage to pop that balloon, they'll find all they've done is activated Unburden.

**Flame Orb**: Flame Orb makes for a deadly but risky Switcheroo item, an a crippling debilitating Fling tool, and on occasion, an easy way to boost the power of Facade.

**Mirror Herb**: Swagger sets aside, Mirror Herb multiplies the pressure Grafaiai puts on setup sweepers, as it can switch into the right move to activate Unburden and lock the poor foe in place with Encore.

**Choice Band**: In games where Grafaiai's base speed is sufficient, Choice Band lets it blow holes into the enemy team with no setup required. too niche

**Terrain Seed**: Paired with the appropriate terrain, Grafaiai can use terrain seeds to both activate Unburden and patch up its lower defenses as soon as it switches in. move to common

**Heat Rock/Damp Rock**: Prankster allows Grafaiai to act as a pseudo-weather setter for its teammates, and weather rocks only amplifies Grafaiai's capabilities in this role.
too niche sadly


**Focus Sash**: Grafaiai can use Focus Sash as a lead to do as it pleases, and in games where the field is kept hazard-free, it can use that sash to score easy Prankster disruption or Unburden sweeps when the time is right. would rewrite this to emphasise it as being better on lead sets as its way more inconsistent without

**Normal Gem**: With a Normal Gem, Grafaiai's only one Double-Edge away from dealing massive damage and getting that sweet, sweet Unburden boost.

**Weakness Policy**: Paired with Endure, Grafaiai can live any super-effective hit, activate Unburden, and begin a sweep just like that.

**Pinch Berries**: Wiki and Liechi Berries pair excellently with Endure, the former healing Grafaiai out of priority's way, and the latter giving a free attack boost without waiting for a super-effective hit. Grafaiai can also run the more sour Sitrus Berry to heal and activate Unburden without needing to run Endure.


Tera
========
While Grafaiai's pricing and access to Unburden make it look like an appealing Tera user, Poison Touch and especially Prankster sets couldn't care less about Terastallization, as Grafaiai doesn't have the bulk nor the recovery to make much use of a defensive Tera. This makes Grafaiai a rather niche secondary Tera Captain, as access to Tera compels Grafaiai to run its most inconsistent ability much more than usual, but there's no denying how much Tera enhances the power of Unburden sets. Indeed, with Tera Flying and Fighting boosting its strongest coverage, Tera Dark and Ghost making it harder to revenge with its newlyfound immunities, and Tera Poison leaving no doubt in Gunk Shot's capabilities, the captain role can make Grafaiai quite the sweeper and cleaner to behold! would mention tera ground as an option as it is fairly walled by steels and other poisons


Draft Strategy
========
Grafaiai works best on offensive teams looking for a cheap fast pivot and disruptor, especially when they can make use of that Poison-Normal typing. Grafaiai’s Unburden sets can be very strong, but unless given Tera, it shouldn’t be drafted with the intention of being a fully-fledged secondary wincon - think of Unburden more as a surprise tool for certain matchups!

**Hazard Control**: Hazards are some of Grafaiai's greatest enemies, considering all the pivoting it'll often perform. A good hazard remover like Iron Treads or Mandibuzz is a mandatory partners if you want Grafaiai to run an item other than Heavy-Duty Boots! would probably move this to the bottom of this section and remove some of the emphasis on it being required to run boots

**Fire-, Fighting-, and Ground-types**: Steel-types are often more than eager to switch into Grafaiai, considering how they fare against its STABs, but maybe they'll think twice about that once Grafaiai pivots into a capable Steel melter like Volcarona, Iron Hands, or Excadrill. Fighting-types in particular can also punish Darks trying to deal with Prankster, while Ground-types make light work of any bulky Poison-types not afraid of Poison Touch!

**Psychic-types**: Psychic-types, especially more setup-intensive ones like Necrozma and Iron Crown, love having Grafaiai around. They can switch into any opposing Psychic-type attacks and scare out Poison-types trying to deal with Poison Touch, and in return, Grafaiai can cripple opposing disruptors and punish Ghost-types that click their STABs.

**Hazard Setters**: Though Grafaiai's no spinblocker, with its access to a fast Knock Off and Encore (and its inability to set hazards itself), Grafaiai appreciates good hazard setters like Sandy Shocks and Ting-Lu nonetheless. maybe reword this to say that the hazard setters appreciate grafaiai more than it appreciates them

**Slow Pivots**: Some foes see slow, bulky pivots like Alomomola and Mesprit and think now's the time for them to set up. But with those slow pivots letting Grafaiai enter the field safely, any opposing attempts to set up will find themselves quickly thwarted by Taunt or Encore. no bellibolt mention????? shame.


Checks and Counters
========
**Chip Damage**: Grafaiai, with its poor bulk and nonexistent recovery, is extremely liable to getting worn out through chip damage. When it's standing on entry hazards, taking Rocky Helmet chip, or just switching into too many attacks, Grafaiai can quickly find itself without the HP to do any of its jobs for very long!

**Steel-types**: Steels like Heatran and Iron Treads resist Grafaiai's STABs, are immune to Poison Touch, and are known supporters of AI-generated art. sorry sol Though they have to watch out for Low Kick, they'll often have no problem repeatedly checking an unboosted Grafaiai and forcing it out one way or another.

**Clear Amulet and Mental Herb**: With the former nullifying Parting Shot and the latter granting a one-time immunity to Encore and Taunt, these items are the perfect tools for setup sweepers to lure Grafaiai in and keep it in place for a swift KO.

**Priority**: Without the ability to Parting Shot their way out of any attack, Unburden and Poison Touch sets can easily find themselves outpaced and picked off by priority attackers like Scizor and Dragonite.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Note: A hyphen is not a suitable substitute for an em dash (—). I have corrected all of them for you, but the dex format will accept em dashes, so in the future please paste them in instead. Here's one for you!: —
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GP Team done
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: With its unique typing and access to three incredible abilities, Grafaiai distinguishes itself from the many cheap Neo-Impressionist this ain't Art class fam speed control options by virtue of its sheer versatility and disruptive capabilities. Usable offenses and a colorful disruptive movepool offer Grafaiai near-infinite ways to make its mark in battle, whether it's by disrupting foes' hearts with Encore and Switcheroo, generating momentum with U-turn the turn in U-turn is lowercase and Parting Shot, or turning the enemy team into an abstract piece with Gunk Shot, Low Kick, and Acrobatics. Grafaiai's sets aren't even limited to a specific ability: nothing's stopping Unburden sets from running Encore for extra setup time (RC) or stopping Poison Touch sets from running Switcheroo to shut down a potential wall! The possibilities with Grafaiai are truly endless, but that endlessness is also one of its greatest weaknesses, just behind its poor bulk. Though Grafaiai has a colorful palette of roles to choose from, it has to get crafty to excel at any of them: Grafaiai's ultimately a Prankster Pokemon lacking dual screens, a poison spreader without Toxic Spikes, a sweeper with barebones coverage and a bad offensive type, and a frail Posion-type that doesn't resist Fighting. It can be difficult to justify drafting Grafaiai over more linear and consistent budget picks, but Grafaiai trainers see those downsides as little more than creative limitations—it's still got more sets than most five-pointers can count, and in the right hands, Grafaiai can always find a way to paint the town red!


[strategy comments]
Common Roles
========
**Disruptor**: Grafaiai has a number of ways to vandalize the enemy team, be it with Encore, Switcheroo, Taunt, or Toxic! Prankster allows Grafaiai to subvert the fastest of threats, but even Dark-types have to be wary of Grafaiai's tricks, as that high base Speed means it doesn't always need priority to get its job done. And Grafaiai's still not one to be ignored after its target has been dealt with: Super Fang and Knock Off allow these bulkier Grafaiai sets to deal damage (physical, not mental) (RC) , (AC)and Parting Shot lets it both disrupt the opponent and get momentum in one move.

**Offensive Pivot**: High speed caps Speed, decent Attack, and Poison Touch allow Grafaiai to play as a menacing fast pivot and status spreader. Though its offensive typing isn’t amazing, its high-BP STABs high-Base Power STAB moves of Double-Edge and Gunk Shot can more than make up for that. Poison Touch U-turn lowercase turn makes Grafaiai very reliable when it comes to baiting in Steel- and Poison-types, and Grafaiai's ever-deep status movepool means this graffiti artist is no stranger to messing with those walls all by itself.

**Setup Sweeper**: With one Swords Dance boost and one Unburden activation, Grafaiai can use its powerful STABs STAB moves and acceptable coverage to sweep entire teams. Unburden makes Grafaiai near-impossible to outspeed, its powerful coverage options make it near-impossible to tank, and its disruptive movepool means it’ll rarely have a hard time making setup opportunities for itself.


Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab, Double-Edge, Facade

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Switcheroo, Super Fang, Knock Off, Foul Play, Parting Shot, lowercase turn U-turn, Rain Dance, Sunny Day, Substitute, Protect

**Coverage**: Acrobatics, Low Kick, Shadow Claw, Tera Blast, Throat Chop, X-Scissor


Niche Moves
========
**Fling**: Fling paired with a Big Nugget is an easy way to activate Unburden and deliver nothing but pain to whatever sorry foe is in front of Grafaiai!

**Swagger**: Grafaiai can run Swagger while holding a Mirror Herb, boosting its Attack and activating Unburden with style.

**Copycat**: Copycat lets Grafaiai perform some obscenely strong attacks like Poltergeist and Outrage with Prankster priority, (AC) letting it act as a surprise - that's right, Grafaiai can revenge kill now killer.

**Giga Impact**: Giga Impact is Grafaiai's strongest move, scoring some OHKOs it'd otherwise miss, but poor bulk means Giga Impact will often be Grafaiai's last move as well.

**Endure**: Paired with a Weakness Policy or stat-increasing berry, Grafaiai can live hits, proc use the item of choice, and activate Unburden.

**Poison Fang**: Poison Fang lets Grafaiai potentially spread Toxic while dealing damage, ignoring pesky things like "Taunt" Taunt users and "Prankster immunities" Prankster-immune foes. When it's paired with Poison Touch, Poison Fang can quickly make things pretty dire for the opponent.

**Dig**: Grafaiai can use the power of a Power Herb to thwart bulky Ground-weaks Ground-weak foes and (RC) you guessed it (RC) easily activate Unburden.


Common Items
========
**Black Sludge**: Black Sludge lengthens boosts Grafaiai's lackluster longevity to an appropriate level, doubling as a potent Switcheroo item for unsuspecting threats.

**Choice Scarf**: Choice Scarf boosts the speed of Poison Touch speed to near-unpunishable levels (RC) while still looming keeping the threat of Switcheroo over the head of any would-be wall.

**Lagging Tail**: No switchin switch-in nor sweeper will like being handed one of these through a Switcheroo, while Prankster priority means Grafaiai couldn't care less about that the Speed drop!

**Terrain Seed**: Paired with the appropriate terrain, Grafaiai can use terrain seeds to both activate Unburden and patch up its lower defenses as soon as it switches in.


Niche Items
========
**Heavy-Duty Boots**: With Heavy-Duty Boots, Grafaiai can pivot in and out of a hazardous field without worrying about chip damage.

**Air Balloon**: Air Balloon Grafaiai sets put despair into the hearts of all Ground-types, making them wary of clicking using their STABs STAB moves in fear of setup or an Encore. And oftentimes, if anyone any foe does manage to pop that balloon it, they'll find all they've done is activated activate Unburden.

**Flame Orb**: Flame Orb makes for a deadly but risky Switcheroo item, a debilitating Fling tool, and on occasion, an easy way to boost the power of Facade.

**Mirror Herb**: Swagger sets aside, Mirror Herb multiplies the pressure Grafaiai puts on setup sweepers, as it can switch into the right move to activate Unburden and lock the poor foe in place with Encore.

**Focus Sash**: Grafaiai can use Focus Sash as a lead, doing as it pleases—be that Prankster disruption or Unburden sweeping—without fear of a KO.

**Iron Ball / Ring Target / Sticky Barb**: These items can be tricky to justify over Lagging Tail, but with Iron Ball grounding Ground-immunes Ground-immune foes, Ring Target offering Grafaiai a chance to beat Steel-types, and Sticky Barb punishing bulky Poison-types, they can all make for menacing Switcheroo items in the right setting.

**Heat Rock / Damp Rock**: Prankster and pivoting moves allow Grafaiai to act as a pseudo-weather setter for its teammates, and weather rocks only amplifies amplify Grafaiai's capabilities in this role.

**Normal Gem**: With a Normal Gem, Grafaiai's only one Double-Edge away from dealing massive damage and getting that sweet, sweet Unburden boost.

**Weakness Policy**: Paired with Endure, Grafaiai can live take any super-effective super effective hit, activate Unburden, and begin a sweep just like that instantly.

**Pinch Berries**: Wiki and Liechi Berries pair excellently with Endure, the former healing Grafaiai out of priority's way (RC) and the latter giving a free Attack boost without waiting for a super-effective super effective hit. Grafaiai can also run the more sour Sitrus Berry to heal and activate Unburden without needing to run Endure.


Tera
========
While Grafaiai's pricing and access to Unburden make it look like an appealing Tera user Captain, Poison Touch and especially Prankster sets couldn't care less about Terastallization, as Grafaiai doesn't have neither has the bulk nor the recovery to make much use of a defensive Tera. This makes Grafaiai a rather niche secondary Tera Captain, as access to Tera compels Grafaiai to run its most inconsistent ability much more than usual, but there's no denying how much Tera enhances the power of Unburden sets. Indeed, with Tera Flying and Fighting boosting its strongest coverage, Tera Dark and Ghost making it harder to revenge with its newlyfound newfound immunities, Tera Ground sealing the fates of opposing Poison- and Steel-types, and Tera Poison leaving no doubt in Gunk Shot's capabilities, the captain Tera Captain role can make Grafaiai quite the sweeper and cleaner to behold!


Draft Strategy
========
Grafaiai works best on offensive teams looking for a cheap and fast pivot and disruptor, especially when they can make use of that Poison-Normal its Poison / Normal typing. Grafaiai’s Unburden sets can be very strong, but unless given Tera, it shouldn’t be drafted with the intention of being a fully-fledged secondary wincon—think of Unburden more as a surprise tool for certain matchups!

**Fire-, Fighting-, and Ground-types**: Steel-types are often more than eager to switch into Grafaiai, considering how they fare against its STABs STAB moves, but maybe they'll think twice about that are vulnerable once Grafaiai pivots into a capable Steel melter teammates like Volcarona, Iron Hands, or Excadrill, (AC) which threaten Steel-types. tag me if you want to rework this part but "Steel melters" is unacceptable unfortunately Fighting-types in particular can also punish Darks Dark-type foes trying to deal with Prankster, while Ground-types make light work of any bulky Poison-types that are not afraid of Poison Touch.

**Psychic-types**: Psychic-types, especially more setup-intensive ones like Necrozma and Iron Crown, love having Grafaiai around. They can switch into any opposing Psychic-type attacks and scare out Poison-types trying to deal with Poison Touch, and in return, Grafaiai can cripple opposing disruptors and punish Ghost-types that click use their STABs STAB moves.

**Hazard Setters**: Though Grafaiai's no spinblocker, thanks to its access to a fast Knock Off and Encore (and with its inability to set hazards itself), good entry hazard setters like Sandy Shocks and Ting-Lu appreciate what Grafaiai brings to the table nonetheless.

**Hazard Control**: Hazards are some of Grafaiai's greatest enemies—with all the pivoting it'll often perform, entry hazard chip can add up very quickly for the little guy. A good hazard remover like Iron Treads or Mandibuzz is a must if you plan on keeping your Grafaiai in good condition!

**Slow Pivots**: Some foes see slow, bulky pivots like Bellibolt and Mesprit and think that now's the time for them to set up. But with those slow pivots letting Grafaiai enter the field safely, any opposing attempts to set up will find themselves quickly thwarted by Taunt or Encore.


Checks and Counters
========
**Chip Damage**: Grafaiai, with its poor bulk and nonexistent recovery, is extremely liable to getting worn out through chip damage. When it's standing on entry hazards, taking Rocky Helmet chip, or just switching into too many attacks, Grafaiai can quickly find itself without the HP to do any of its jobs for very long!

**Steel-types**: Steels Steel-types like Heatran and Iron Treads resist Grafaiai's STABs (RC) STAB moves and are immune to Poison Touch (RC) and are known supporters of AI-generated art. lol, but no Though they have to watch out for Low Kick, they'll often have no problem repeatedly checking an unboosted Grafaiai and forcing it out one way or another.

**Clear Amulet and Mental Herb**: With the former nullifying Parting Shot and the latter granting a one-time immunity to Encore and Taunt, these items are the perfect tools for setup sweepers to lure Grafaiai in and keep it in place for a swift KO.

**Priority**: Without the ability to use Parting Shot their way to get out of the way of any attack, Unburden and Poison Touch sets can easily find themselves outpaced and picked off by priority attackers like Scizor and Dragonite.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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