im sorry but what does it mean that sun teams dislike having 6 teamslots (?)
Just like any team, they would like to use 10 Mons instead of 6, with 8 moveslots each.
im sorry but what does it mean that sun teams dislike having 6 teamslots (?)
Moreover, Zamazenta doesn't even check Darkrai because of the will o wisp set and the tera poison.I have found it extremely difficult to check Darkrai and Zamazenta.
Darkrai is just... impossibly hard to check. Fairies can't check it because of Sludge Bomb, Ice Beam hits dragons and Focus Blast blows up dark types.
I also have to be afraid of Scarf Krai, because I once tried to use Pult check and then got jumped by Dark Pulse.
Zamn too. A lot of times, when it tera fire, it is impossible to weaken it. Those that can stand Body Press fold to Crunch (Gholdengo, Glowking), and the last slot has been Stone Edge to punish Moltres. Roar also prevents anti-setup effort from Skarm.
Happy Birthday!Does anyone know why today is special?
Moreover, Zamazenta doesn't even check Darkrai because of the will o wisp set and the tera poison.
However, about Zamazenta, it can be bordeline but I don't think it is a big problem. You can use gholdengo, iron moth, moltres, zapdos, landorus-therian, dragapult, primarina, clefable, slowking galar, sinistcha, toxapex, toxic gliscor, iron valiant, enamorus, to check it depending on the set, and it is easy to put 2 of these mons (or more) in a team to be sure to check every set. I don't even do it on purpose.
When it tera fire, it becomes weak to earth power (from lando for exemple), to water type attack from primarina, you can toxic it, or t-wave + special attack, it still can be checked by ghold and moth.
Happy Birthday!
Anyways, stole a bunch of olt teams and noticing that alot of em are weak to tg manaphy. Maybe this mon can make a comeback?
Give Helmet Pecharunt a try. It's one of the hardest zama counters out there. Okidogi is another Pokémon that will give zamazenta a very difficult time (speaking as a Zama user). Toxapex is another Pokémon that is effective vs Zamazenta.My problem with Zam is that I have to do a lot of mental exercises to figure out what set it runs, and when my check for that set isn't there, I'm completely screwed.
I tried using Lando-T, but by the endgame, Lando-T is usually not strong enough to 1v1 vs Zamn.
For Moltres, some Zamn I run into uses Stone Edge. Also tera fire completely screws the matchup.
I also run Glowking too, which folds to Crunch.
Zapdos... idk, feels like this gen it's a bit hard to fit in because there are so many strong special attackers that can deal a lot of damage to it.
Btw just a side note but has anyone ever had any succes with a raging bolt on sun? Raging bolt is such a great mon and fits on many play styles. Fits on balance, HO, rain, offense, bulky balance and sun, but on sun it feels like it always missing. Most sun teams always use walking wake, gouing fire, and tusk but never my man raging bolt. Is there any reason for this?
Just like any team, they would like to use 10 Mons instead of 6, with 8 moveslots each.
I tried using Lando-T, but by the endgame, Lando-T is usually not strong enough to 1v1 vs Zamn.
For Moltres, some Zamn I run into uses Stone Edge. Also tera fire completely screws the matchup.
Bulky ghold, gliscor, molt, full health gking, pult, encore gpon, deo can all threaten zama either by crippling with status, outlasting it defensively, locking it into ID or just hitting hard. Most mons that resist or are immune to fighting in the tier do solid into it, and while it has options like tera and sub, you can play around it because the first three moves of ID zama are decided, and ID and 4attacks Zama tend to run different moves and EV spreads (offensive runs max attack and speed, CC, stone edge, whereas ID tends to run more defensive spreads although not always true, and always has ID, BP and Crunch)I have found it extremely difficult to check Darkrai and Zamazenta.
Darkrai is just... impossibly hard to check. Fairies can't check it because of Sludge Bomb, Ice Beam hits dragons and Focus Blast blows up dark types.
I also have to be afraid of Scarf Krai, because I once tried to use Pult check and then got jumped by Dark Pulse.
Zamn too. A lot of times, when it tera fire, it is impossible to weaken it. Those that can stand Body Press fold to Crunch (Gholdengo, Glowking), and the last slot has been Stone Edge to punish Moltres. Roar also prevents anti-setup effort from Skarm.
Those are the calcs with Sandsear Storm:Just put this into perspective I think it 2HKO everything offensive
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Zamazenta: 203-239 (52.3 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Great Tusk: 378-446 (87 - 102.7%) -- 18.8% chance to OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Darkrai: 250-294 (88.9 - 104.6%) -- 31.3% chance to OHKO
Isn't Sheer Force basically like the best Breaker ever that can run every move it wants? Like the calcs do not account for coverage.
if lando-i were in the tier this would literally never be worth it. you ko darkrai after rocks and secure the kos you want anyway, esp if you're running np and/or or modest agility. having a serious chance to fumble the game for a bit of extra negligible chip isn't itThose are the calcs with Sandsear Storm:
View attachment 654184
252 SpA Life Orb Sheer Force Landorus Sandsear Storm vs. 252 HP / 0 SpD Zamazenta: 226-266 (58.2 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
View attachment 654186
252 SpA Life Orb Sheer Force Landorus Sandsear Storm vs. 252 HP / 0 SpD Great Tusk: 421-497 (97 - 114.5%) -- 81.3% chance to OHKO
View attachment 654187
252 SpA Life Orb Sheer Force Landorus Sandsear Storm vs. 0 HP / 4 SpD Darkrai: 274-325 (97.5 - 115.6%) -- 87.5% chance to OHKO
In my theory, Sandsear Storm is slightly stronger than Earth Power, but with less accuracy. If Landorus was Modest, Sandsear Storm would OHKO Darkrai and Great Tusk.
i hate to say this, but i think at this point it's too late. i'll never stop fighting for a gambit suspect, don't get me wrong (at least as long as sv is current gen, because everyone is going to drop this shit like a hot potato the second gen 10 comes out), but i don't think there's any way nowadays to properly open the eyes of the community at large to how deeply, profoundly unhealthy the mon is. a good chunk of people know that it's a bad presence but are willing to tolerate it because they consider the alternative worse for some reason—some think other mons will be broken without gambit and still don't realize that's not something we should be factoring in while tiering, some aren't confident in their ability to successfully navigate a real endgame, some are just plain carried, and so on. others somehow genuinely think it's an ok and acceptable thing to have around, which is terrifying. unfortunately, this gigantic middle finger to the concept of skilled gameplay has entrenched itself too far in the meta to easily remove, so our only real recourse is to just play tiers where it isn'tWatching some of the high ladder OLT matches and a lot of them really come down to gambit 50/50s lol. Its such a degenerate situation and pokemon yet seemingly no one has a problem with it creating very goofy end games just by existing. You need 2-3 checks for it minimum and it still can finesse its way to a win.
i hate to say this, but i think at this point it's too late. i'll never stop fighting for a gambit suspect, don't get me wrong, but i don't think there's any way nowadays to properly open the eyes of the community at large to how deeply, profoundly unhealthy the mon is. a good chunk of people know that it's a bad presence but are willing to tolerate it because they consider the alternative worse for some reason—some think other mons will be broken without gambit and still don't realize that's not something we should be factoring in while tiering, some aren't confident in their ability to successfully navigate a real endgame, some are just plain carried, and so on. others somehow genuinely think it's an ok and acceptable thing to have around, which is terrifying. unfortunately, this gigantic middle finger to the concept of skilled gameplay has entrenched itself too far in the meta to easily remove, so our only real recourse is to just play tiers where it isn't
Despite some silly endgames with Kingambit (especially combined with Terastal), this first OLT cycle was enjoyable even for someone who isn't a current-gen fan like me.
New techniques like Specs Iron Crown, CB Dual WB Tera Fly Scizor. Moltres and Hydrapple were very present.
Sun shines again, now more dynamic with Ninetales Encore + HW.
The new Sub Prot Kyurem can be annoying and Raging Bolt seemed a bit above the curve, as well as RngRai.
The adoption of the deadline for the weekend seemed to be pleasant for me too. A well-contested race and congratulations to the qualifiers.
The issue is that you kind of have to use its defensive profile sometimes, so that's probably what keeps it in line in a weird sort of way. Gambit checks so much that not at least considering using it for its pretty good bulk and excellent typing is difficult, because it also is potent on the offensive side to. Kingambit is one of the greatest tools that balance and bulky offense have for that reason.Gambit feels healthier sometimes because it's the most misplayed pokemon in the tier. It is so often the first or second mon to die because everyone sees the sheer number of resists it has and switches it in. Seriously, start counting the games where defiant would have been better than supreme overlord and you'll notice the trend.
If you just switch your brain off and save it until the end at 100% HP you get reminded just how broken it is. Don't use its defensive profile as much, let other mons die instead. Gambit is so broken that 20% more HP on it is more valuable than 1-2 full hp mons.
I've found Dragonite kinda just loses to it most of the time; it takes a couple of Dragon Dances to get within range of OHKO'ing it with Ice Spinner, and Fire Punch does very little thanks to Strength Sap, and those DD turns can be uses by Sinistcha to boost with CM, punishing DNite's passivity. The situation is only compounded if it happens to tera(probably before, no idea why it would do so in front of Sinistcha), cause then it loses its resistance to Matcha, which Sinistcha can just use to 1v1 it most of the time.I love Sinischa and love your write-up. All the Zamazenta's lately have been tera dark + sub so thanks for running the numbers on that matchup.
I want to ask though about strength sap beating the dragon dancers? They have 32 pp to our 16 so how do we stop them. Getting crushed by Dragonite is one of the reasons I've been considering dropping Sinischa lately (mostly for Hatterene).