RU Suicune (QC: 2/2) (GP: 1/1)

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RU Leader
[OVERVIEW]

Suicune is one of the prominent wincons of the tier. With a great defensive typing in Water and a high base HP stat, Suicune can set up on most bulky Pokemon in the tier. After one Calm Mind, Suicune is tough to revenge kill, as it deters physical attackers from switching in due to a potential burn from Scald, and Special Attackers have to break past the Special Defense boosts from Calm Mind. Pressure is an excellent ability on Suicune, as it allows Suicune to PP stall opposing Pokemon. Suicune's reliance on Leftovers leaves it vulnerable to Knock Off users, especially Cyclizar, as it is crippled for the rest of the game upon losing its Leftovers. Despite having a solid base Speed stat of 85, it is still slower than some common threats such as Fezandipiti, Jirachi, and Cyclizar. Faster Pokemon like Galarian Zapdos, Krookodile, and Thundurus can exploit Suicune's lower Speed and hinder its progress-making or sweeping opportunities.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Scald
move 4: Protect / Ice Beam / Shadow Ball
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
tera type: Dark / Fairy

[SET COMMENTS]
Set Details
====

This set focuses on Suicune being a wincon by making use of Pressure and its HP and Speed stats. Substitute + Calm Mind ensures Suicune can set up on bulky but offensively weak Pokemon such as Slowbro, Gastrodon, and Wo-Chien. Protect is excellent for scouting moves on Choice-locked Pokemon, such as Okidogi, Gardevoir, and Magnezone, as well as burning foe's PP with Pressure. Protect also gives Suicune one more turn of Leftovers recovery, which improves its longevity. Ice Beam can be used over Protect to hit Pokemon that are immune to Scald, such as Storm Drain Gastrodon, Volcanion, and Vaporeon, as well as deal super effective damage to Cyclizar. Due to Pressure and Calm Mind, Suicune can beat Pokemon that are unable to boost their offenses, like the aforementioned Water-immune foes and Empoleon, by PP stalling them. Shadow Ball is also a good option to hit Psychic-types like Jirachi, Slowbro, and Gardevoir, making them less of a threat. A maximum Speed stat is required for Suicune to outspeed key threats such as Slither Wing and Okidogi, dealing decent damage to and potentially burning them. Tera Dark is the premier choice for Suicune, as it is immune to Psychic Noise upon Terastallizing. Tera Fairy is also an option, as it is a solid defensive type that resists Close Combat and U-turn from Okidogi, Slither Wing, and Galarian Zapdos. 252 HP EVs ensure Suicune has 101 HP Substitutes, meaning Seismic Toss from Chansey will not be able to break the Substitute.

Suicune appreciates entry hazards removal due to running Leftovers, which is its only form of recovery, to minimize chip damage as much as possible. Therefore, hazard control from Cyclizar, Galarian Weezing, and Noivern is much appreciated. Knock Off absorbers such as Chesnaught and Galarian Weezing are good partners, since they can switch into common Knock Off users like Krookodile and Mienshao safely. Suicune is also threatened by strong Electric- and Grass-type Pokemon such as Thundurus, Magnezone, and Rotom-C, so it appreciates the support from special sponges such as Cyclizar, Umbreon, and Fezandipiti. Toxic users such as Umbreon, Fezandipiti, and Quagsire are useful, as they put the checks Suicune usually has, like Cresselia, on a timer. Finally, strong wallbreakers such as Choice Specs Gengar, Choice Specs Hisuian Goodra, and Magnezone can get rid of opposing Calm Mind sweepers like Alluring Voice Fezandipiti and Psychic Noise Slowbro and Reuniclus.

[STRATEGY COMMENTS]
Other Options
====

Suicune can opt to run RestTalk, giving it a mode of reliable recovery. However, due to the unreliable nature of Sleep Talk, Suicune can be beaten by offensive Pokemon if it fails to get the correct move. Roar is also an option for it to phaze setup sweepers such as Slowbro, opposing Suicune, and Cresselia as well as rack up entry hazard damage on the opponent's side. A more offensive Calm Mind set with Scald, Ice Beam, and Shadow Ball or Tera Blast Electric can be used to threaten the opponent offensively. Tera Blast Electric hits Volcanion, Vaporeon, and Slowbro super effectively, making this set a good lure against common Suicune checks.

Checks and Counters
====

**Knock Off**: Suicune is permanently crippled by Knock Off, as Leftovers is its only source of recovery. Therefore, common Knock Off users like Cyclizar, Krookodile, and Okidogi are threats.

**Status Conditions**: Suicune's ability to be a wincon is diminished upon getting burned or poisoned, especially from Fezandipiti, as it naturally outspeeds Suicune and can threaten it with Toxic. Suicune should not switch into Galarian Weezing, Slither Wing, and Talonflame because it dislikes getting hit by Will-O-Wisp, which would counteract Leftovers's recovery. Paralysis also cripples Suicune to a lesser extent, as it will be more prone to slower Pokemon such as Conkeldurr and Taunt Volcanion.

**Strong Special Attackers**: Strong special attackers such as Thundurus, Nasty Plot Rotom-C, and Choice Specs Hisuian Zoroark do great damage to Suicune, making it unable to set up reliably.

**Sound-based Moves**: Fezandipiti can attempt to poison Suicune with Toxic Chain, as Alluring Voice hits through Substitute. Psychic Noise can deny Leftovers recovery for Suicune from like Reuniclus and Slowbro, and they can outlive Suicune due to having reliable recovery. Throat Spray Yanmega can beat Suicune with prior chip damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
add comment remove

[OVERVIEW]

Suicune is one of the prominent win conditions of the tier. With a great defensive typing in Water and a high base HP stat, Suicune can set up on most bulky Pokemon in the tier. After one Calm Mind, Suicune is tough to revenge kill, as it deters physical attackers from switching in due to a potential burn from Scald, and special attackers have to break past the Specially Defensive boosts from Calm Mind. Pressure is an excellent ability on Suicune, as it allows Suicune to PP stall opposing Pokemon. Suicune's reliance on Leftovers leaves it vulnerable to Knock Off users, especially Cyclizar, as it is permanently crippled for the rest of the game upon losing its Leftovers. Despite having a solid base Speed stat of 85, it is still slower than some common threats such as Fezandipiti, Jirachi, Cyclizar, Zapdos-G, Krookodile, and Thundurus remove 3 examples, and add that these faster pokemon can exploit suicune's slower speed as progress-making or wallbreaking opportunities.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Scald
move 4: Protect / Ice Beam / Shadow Ball
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
tera type: Dark / Fairy

[SET COMMENTS]
Set Details
====

This set focuses on Suicune being a win-condition and by making use of Pressure and its HP and Speed stats. [A max Speed stat is required for Suicune to outspeed key threats such as Slither Wing, Okidogi, Blastoise, and Basculegion-F remove 1 example. This allows Suicune to Scald attack Suicune would rather click shadow ball on the latter two if available first, dealing decent damage to and potentially crippling burning them opposing threats.] These two sentences should be moved to right before the Tera discussion according to the format Substitute + Calm Mind ensures Suicune can set up on bulky but offensively weak Pokemon such as Slowbro, Gastrodon, Wo-Chien, Hippowdon, Umbreon, and Goodra-H remove three examples. Scald is the STAB move of choice, due to it having the chance to burn the opponent, thus crippling them for the rest of the game. Dex info + obvious stab moves don't need to be mentioned For the last slot, Protect is excellent for scouting moves on Choiced Pokemon, such as Okidogi, Gardevoir, Goodra-H, and Magnezone remove 1 example, as well as burning PP of the opposing Pokemon with Pressure. Protect also gives Suicune one more turn of Leftovers recovery, which improves its longevity. Ice Beam can be used over Protect to hit Pokemon that are immune to Scald, such as Storm Drain Gastrodon, Volcanion, and Vaporeon, as well as deal super effective damage on Cyclizar. Due to Pressure, Ice Beam Suicune beats Volcanion and non Haze Vaporeon 1v1. Rewrite this line to highlight how pressure allows it to do that, something like "Due to Pressure and Calm Mind, Suicune can beat Pokemon like the aforementioned Water-immunes and Empoleon, that are unable to boost their offenses, by PP stalling them." Shadow Ball is also a good option to hit Psychic-types like Jirachi, Slowbro, and Gardevoir, making them less of a threat. Tera Dark is the premier choice for Suicune, as it is immune to Psychic Noise upon Terastallizing. Tera Fairy is also an option, as it is a solid defensive type that resists Close Combat and U-Turn from Slither Wing, Okidogi, Slither Wing, and Zapdos-G. Okidogi only has CC while the others run both, so reordered to reflect the order of reference.

Suicune appreciates the hazards being off the field due to running Leftovers explain more about leftovers being its only form of recovery and because of that suicune wants to minimize chip wherever possible. Therefore, entry hazard control from Cyclizar, Weezing-G, and Noivern are is much appreciated. Mention knock absorbers like Chesnaught that can absorb it for Cune. Suicune is also threatened by strong Electric- and Grass-type Pokemon such as Thundurus, Rotom-C, and Magnezone, and Rotom-C, reordered to fit reference and so it appreciates the support from Electric-type I don't think emphasizing electric is necessary since two of these don't resist electric and you also talked about a potential grass-type attacker special sponges such as Cyclizar, Umbreon, and Fezandipiti. Toxic users such as Umbreon, Fezandipiti, Amoonguss, and Quagsire remove one example are useful, as it cripples I'd rather say something like "puts them on a timer" instead of "cripples" but this is an optional change the checks Suicune usually have like?. Finally, Suicune appreciates Spikes support from Chesnaught, Klefki, and Gligar, making it harder for the opponent to deal with Suicune. Spikes doesn't particularly help Suicune any more than it does other pokemon. If there's something unique to Suicune that you think appreciates spikes, you can keep the sentence and lay out your logic. I would also mention strong wallbreakers such as Specs Gengar and Magnezone that can get rid of opposing cm sweepers like alluring voice fezandipiti and psychic noise slowbro and reuniclus.

[STRATEGY COMMENTS]
Other Options
====

Suicune can opt to run Rest + Sleep Talk, meaning losing Leftovers will not cripple it as hard True but you don't use it because of this, but rather because this provides Suicune with somewhat reliable recovery. However, due to the unreliable nature of Sleep Talk, Suicune can be beaten by offensive Pokemon if it fails to get the correct move using Sleep Talk. Roar is also an option for Suicune to beat phaze out opposing setup sweepers such as Slowbro, Suicune, and Cresselia, as well as rack up entry hazard damage on the opponent's side. A more offensive set with Calm Mind with Scald, Ice Beam, and Shadow Ball / Tera Electric + Tera Blast can be used to threaten the opponent offensively mention key Pokemon that electric-type coverage would hit.

Checks and Counters
====

**Knock Off**: Suicune is permanently crippled by Knock Off, as Leftovers is its only source of recovery. Therefore common Knock Off users like Cyclizar, Krookodile, Zapdos-G Galarian Zapdos (GP), and Okidogi remove one example are threats.

**Status Conditions**: Suicune's ability to be a win condition is crippled upon getting burned or poisoned, especially from Fezandipiti as it naturally outspeeds Suicune and can threaten Suicune with a Toxic. Suicune also should not switch into Weezing-G Galarian Weezing (GP), Slither Wing, and Talonflame due to as it dislikes getting hit by Will-O-Wisp which would counteract Leftovers recovery. Paralysis also cripples Suicune, albeit to a lesser extent, as it will be more prone to Taunt from Volcanion. slower Pokemon such as Conkeldurr and Taunt Volcanion.

**Strong Special Attackers**: Strong Special Attackers such as Thundurus, Nasty Plot Rotom-C, Gardevoir, Choice Specs Zoroark-H, Gengar, Choice Specs Noivern Remove 3 examples does great damage to Suicune, making it unable to set up reliably.

**Calm Mind Sweepers and Sound moves**: Mention cm + alluring voice/psychic noise pokemon like fezandipiti and reuniclus that can deal consistent damage to suicune and have recovery to heal off any chip.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:

Good work mr TL, implement and ready for qc 2
 
Last edited:
add comment remove

[OVERVIEW]

Suicune is one of the prominent win conditions of the tier. With a great defensive typing in Water and a high base HP stat, Suicune can set up on most bulky Pokemon in the tier. After one Calm Mind, Suicune is tough to revenge kill, as it deters physical attackers from switching in due to a potential burn from Scald, and special attackers have to break past the Specially Defensive boosts from Calm Mind. Pressure is an excellent ability on Suicune, as it allows Suicune to PP stall opposing Pokemon. Suicune's reliance on Leftovers leaves it vulnerable to Knock Off users, especially Cyclizar, as it is permanently crippled for the rest of the game upon losing its Leftovers. Despite having a solid base Speed stat of 85, it is still slower than some common threats such as Fezandipiti, Jirachi, Cyclizar, Zapdos-G, Krookodile, and Thundurus remove 3 examples, and add that these faster pokemon can exploit suicune's slower speed as progress-making or wallbreaking opportunities.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Scald
move 4: Protect / Ice Beam / Shadow Ball
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
tera type: Dark / Fairy

[SET COMMENTS]
Set Details
====

This set focuses on Suicune being a win-condition and by making use of Pressure and its HP and Speed stats. [A max Speed stat is required for Suicune to outspeed key threats such as Slither Wing, Okidogi, Blastoise, and Basculegion-F remove 1 example. This allows Suicune to Scald attack Suicune would rather click shadow ball on the latter two if available first, dealing decent damage to and potentially crippling burning them opposing threats.] These two sentences should be moved to right before the Tera discussion according to the format Substitute + Calm Mind ensures Suicune can set up on bulky but offensively weak Pokemon such as Slowbro, Gastrodon, Wo-Chien, Hippowdon, Umbreon, and Goodra-H remove three examples. Scald is the STAB move of choice, due to it having the chance to burn the opponent, thus crippling them for the rest of the game. Dex info + obvious stab moves don't need to be mentioned For the last slot, Protect is excellent for scouting moves on Choiced Pokemon, such as Okidogi, Gardevoir, Goodra-H, and Magnezone remove 1 example, as well as burning PP of the opposing Pokemon with Pressure. Protect also gives Suicune one more turn of Leftovers recovery, which improves its longevity. Ice Beam can be used over Protect to hit Pokemon that are immune to Scald, such as Storm Drain Gastrodon, Volcanion, and Vaporeon, as well as deal super effective damage on Cyclizar. Due to Pressure, Ice Beam Suicune beats Volcanion and non Haze Vaporeon 1v1. Rewrite this line to highlight how pressure allows it to do that, something like "Due to Pressure and Calm Mind, Suicune can beat Pokemon like the aforementioned Water-immunes and Empoleon, that are unable to boost their offenses, by PP stalling them." Shadow Ball is also a good option to hit Psychic-types like Jirachi, Slowbro, and Gardevoir, making them less of a threat. Tera Dark is the premier choice for Suicune, as it is immune to Psychic Noise upon Terastallizing. Tera Fairy is also an option, as it is a solid defensive type that resists Close Combat and U-Turn from Slither Wing, Okidogi, Slither Wing, and Zapdos-G. Okidogi only has CC while the others run both, so reordered to reflect the order of reference.

Suicune appreciates the hazards being off the field due to running Leftovers explain more about leftovers being its only form of recovery and because of that suicune wants to minimize chip wherever possible. Therefore, entry hazard control from Cyclizar, Weezing-G, and Noivern are is much appreciated. Mention knock absorbers like Chesnaught that can absorb it for Cune. Suicune is also threatened by strong Electric- and Grass-type Pokemon such as Thundurus, Rotom-C, and Magnezone, and Rotom-C, reordered to fit reference and so it appreciates the support from Electric-type I don't think emphasizing electric is necessary since two of these don't resist electric and you also talked about a potential grass-type attacker special sponges such as Cyclizar, Umbreon, and Fezandipiti. Toxic users such as Umbreon, Fezandipiti, Amoonguss, and Quagsire remove one example are useful, as it cripples I'd rather say something like "puts them on a timer" instead of "cripples" but this is an optional change the checks Suicune usually have like?. Finally, Suicune appreciates Spikes support from Chesnaught, Klefki, and Gligar, making it harder for the opponent to deal with Suicune. Spikes doesn't particularly help Suicune any more than it does other pokemon. If there's something unique to Suicune that you think appreciates spikes, you can keep the sentence and lay out your logic. I would also mention strong wallbreakers such as Specs Gengar and Magnezone that can get rid of opposing cm sweepers like alluring voice fezandipiti and psychic noise slowbro and reuniclus.

[STRATEGY COMMENTS]
Other Options
====

Suicune can opt to run Rest + Sleep Talk, meaning losing Leftovers will not cripple it as hard True but you don't use it because of this, but rather because this provides Suicune with somewhat reliable recovery. However, due to the unreliable nature of Sleep Talk, Suicune can be beaten by offensive Pokemon if it fails to get the correct move using Sleep Talk. Roar is also an option for Suicune to beat phaze out opposing setup sweepers such as Slowbro, Suicune, and Cresselia, as well as rack up entry hazard damage on the opponent's side. A more offensive set with Calm Mind with Scald, Ice Beam, and Shadow Ball / Tera Electric + Tera Blast can be used to threaten the opponent offensively mention key Pokemon that electric-type coverage would hit.

Checks and Counters
====

**Knock Off**: Suicune is permanently crippled by Knock Off, as Leftovers is its only source of recovery. Therefore common Knock Off users like Cyclizar, Krookodile, Zapdos-G Galarian Zapdos (GP), and Okidogi remove one example are threats.

**Status Conditions**: Suicune's ability to be a win condition is crippled upon getting burned or poisoned, especially from Fezandipiti as it naturally outspeeds Suicune and can threaten Suicune with a Toxic. Suicune also should not switch into Weezing-G Galarian Weezing (GP), Slither Wing, and Talonflame due to as it dislikes getting hit by Will-O-Wisp which would counteract Leftovers recovery. Paralysis also cripples Suicune, albeit to a lesser extent, as it will be more prone to Taunt from Volcanion. slower Pokemon such as Conkeldurr and Taunt Volcanion.

**Strong Special Attackers**: Strong Special Attackers such as Thundurus, Nasty Plot Rotom-C, Gardevoir, Choice Specs Zoroark-H, Gengar, Choice Specs Noivern Remove 3 examples does great damage to Suicune, making it unable to set up reliably.

**Calm Mind Sweepers and Sound moves**: Mention cm + alluring voice/psychic noise pokemon like fezandipiti and reuniclus that can deal consistent damage to suicune and have recovery to heal off any chip.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:

Good work mr TL, implement and ready for qc 2
did, thanks.

Note: Did not include CM sweepers with reliable recovery as Tera Dark is the tera option of choice and that 1v1s the CM psy noise sweepers
 
add comment remove

[OVERVIEW]

Suicune is one of the prominent win conditions of the tier. With a great defensive typing in Water and a high base HP stat, Suicune can set up on most bulky Pokemon in the tier. After one Calm Mind, Suicune is tough to revenge kill, as it deters physical attackers from switching in due to a potential burn from Scald, and Special Attackers have to break past the Special Defense boosts from Calm Mind. Pressure is an excellent ability on Suicune, as it allows Suicune to PP stall opposing Pokemon. Suicune's reliance on Leftovers leaves it vulnerable to Knock Off users, especially Cyclizar, as it is crippled for the rest of the game upon losing its Leftovers. Despite having a solid base Speed stat of 85, it is still slower than some common threats such as Fezandipiti, Jirachi, and Cyclizar. Faster Pokemon like Galarian Zapdos, Krookodile, and Thundurus can exploit suicune's slower speed Suicune's lower Speed as progress-making or sweeping opportunities.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Scald
move 4: Protect / Ice Beam / Shadow Ball
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
tera type: Dark / Fairy

[SET COMMENTS]
Set Details
====

This set focuses on Suicune being a win-condition by making use of Pressure and its HP and Speed stats. Substitute + Calm Mind ensures Suicune can set up on bulky but offensively weak Pokemon such as Slowbro, Gastrodon, and Wo-Chien. Protect is excellent for scouting moves on Choiced Pokemon, such as Okidogi, Gardevoir, and Magnezone, as well as burning PP of the opposing Pokemon with Pressure. Protect also gives Suicune one more turn of Leftovers recovery, which improves its longevity. Ice Beam can be used over Protect to hit Pokemon that are immune to Scald, such as Storm Drain Gastrodon, Volcanion, and Vaporeon, as well as deal super effective damage on Cyclizar. Due to Pressure and Calm Mind, Suicune can beat Pokemon like the aforementioned Water-immunes and Empoleon, that are unable to boost their offenses, by PP stalling them.. remove second period Shadow Ball is also a good option to hit Psychic-types like Jirachi, Slowbro, and Gardevoir, making them less of a threat. A maximum Speed stat is required for Suicune to outspeed key threats such as Slither Wing, Okidogi, and Blastoise. This (AC) which allows Suicune to attack first, dealing decent damage to and potentially buning burning them. Tera Dark is the premier choice for Suicune, as it is immune to Psychic Noise upon Terastallizing. Tera Fairy is also an option, as it is a solid defensive type that resists Close Combat and U-Turn U-turn from Okidogi, Slither Wing, and Galarian Zapdos. It's kind of common knowledge, but mentioning 252 HP Subs as 101 HP, to not break from Seismic Toss, could be worth a shout

Suicune appreciates the entry hazards being off the field due to running Leftovers, which is the its only form of recovery, and because of that Suicune wants to minimize chip damage as much as possible. Therefore, entry hazard control from Cyclizar, Galarian Weezing, and Noivern is much appreciated. Knock Off absorbers such as Chesnaught and Galarian Weezing are good partners, since they can switch into common Knock Off users like Krookodile and Mienshao safely. Suicune is also threatened by strong Electric- and Grass-type Pokemon such as Thundurus, Magnezone, and Rotom-C, and so it appreciates the support from special sponges such as Cyclizar, Umbreon, and Fezandipiti. Toxic users such as Umbreon, Fezandipiti, and Quagsire are useful, as it puts the checks Suicune usually have has, like Cresselia, this is really the only 'check' that gets poisoned to me? If you can think of anything else notable that would be good on a timer. Finally, strong wallbreakers such as Choice Specs Gengar, Choice Specs Hisuian Goodra, and Magnezone can get rid of opposing Calm Mind sweepers like Alluring Voice Fezandipiti and Psychic Noise Slowbro and Reuniclus.

[STRATEGY COMMENTS]
Other Options
====

Suicune can opt to run Rest + Sleep Talk, giving Suicune it using Suicune multiple times in a lot of sentences, try to mix up the flow a mode of reliable recovery. However, due to the unreliable nature of Sleep Talk, Suicune can be beaten by offensive Pokemon if it fails to get the correct move. Roar is also an option for Suicune to phaze out opposing setup sweepers such as Slowbro, Suicune, and Cresselia Cresselia, and opposing Suicune, as well as rack up entry hazard damage on the opponent's side. A more offensive set with Calm Mind with Scald, Ice Beam, and Shadow Ball / Tera Electric + Tera Blast can be used to threaten the opponent offensively. Tera Blast Electric hits Volcanion, Vaporeon, and Slowbro super effectively, making this set a good lure against common Suicune checks.

Checks and Counters
====

**Knock Off**: Suicune is permanently crippled by Knock Off, as Leftovers is its only source of recovery. Therefore common Knock Off users like Cyclizar, Krookodile, and Okidogi are threats.

**Status Conditions**: Suicune's ability to be a win condition is crippled upon getting burned or poisoned, especially from Fezandipiti as it naturally outspeeds Suicune and can threaten Suicune with a Toxic. Suicune also should not switch into Galarian Weezing, Slither Wing, and Talonflame as it dislikes getting hit by Will-O-Wisp which would counteract Leftovers recovery. Paralysis also cripples Suicune to a lesser extent, as it will be more prone to slower Pokemon such as Conkeldurr and Taunt Volcanion.

**Strong Special Attackers**: Strong Special Attackers such as Thundurus, Nasty Plot Rotom-C, and Choice Specs Hisuian Zoroark do great damage to Suicune, making it unable to set up reliably.

**Sound moves**: Alluring Voice Fezandipiti can attempt to Toxic Suicune, as Alluring Voice hits through Substitute. Psychic Noise can deny Leftovers recovery for Suicune, especially from Reuniclus and Slowbro, and they can outlive Suicune due to having reliable recovery. I've argued with Ming about this but Yanmega is annoying for Suicune too since it can win the 1v1 with any chip, so maybe worth mentioning

[SET CREDITS] Full analyses don't need the SET
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Good work, implement and ready for GP
 
[OVERVIEW]

Suicune is one of the prominent wincon conditions of the tier. With a great defensive typing in Water and a high base HP stat, Suicune can set up on most bulky Pokemon in the tier. After one Calm Mind, Suicune is tough to revenge kill, as it deters physical attackers from switching in due to a potential burn from Scald, and Special Attackers have to break past the Special Defense boosts from Calm Mind. Pressure is an excellent ability on Suicune, as it allows Suicune to PP stall opposing Pokemon. Suicune's reliance on Leftovers leaves it vulnerable to Knock Off users, especially Cyclizar, as it is crippled for the rest of the game upon losing its Leftovers. Despite having a solid base Speed stat of 85, it is still slower than some common threats such as (remove extra space) Fezandipiti, Jirachi, and Cyclizar. Faster Pokemon like Galarian Zapdos, Krookodile, and Thundurus can exploit Suicune's lower Speed and hinder its progress-making or sweeping opportunities.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Scald
move 4: Protect / Ice Beam / Shadow Ball
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
tera type: Dark / Fairy

[SET COMMENTS]
Set Details
====

This set focuses on Suicune being a win-condition wincon by making use of Pressure and its HP and Speed stats. (double space) Substitute + Calm Mind ensures Suicune can set up on bulky but offensively weak Pokemon such as Slowbro, Gastrodon, and Wo-Chien. Protect is excellent for scouting moves on Choiced Choice-locked Pokemon, such as Okidogi, Gardevoir, and Magnezone, as well as burning foes' PP of the opposing Pokemon with Pressure. Protect also gives Suicune one more turn of Leftovers recovery, which improves its longevity. Ice Beam can be used over Protect to hit Pokemon that are immune to Scald, such as Storm Drain Gastrodon, Volcanion, and Vaporeon, as well as deal super effective damage on to Cyclizar. Due to Pressure and Calm Mind, Suicune can beat Pokemon that are unable to boost their offenses, (comma) like the aforementioned Water-immunes foes and Empoleon, that are unable to boost their offenses, by PP stalling them. Shadow Ball is also a good option to hit Psychic-types like Jirachi, Slowbro, and Gardevoir, making them less of a threat. A max maximum Speed stat is required for Suicune to outspeed key threats such as Slither Wing and Okidogi, which allows Suicune to attack first (that's what outspeeding does) , dealing decent damage to and potentially burning them. Tera Dark is the premier choice for Suicune, as it is immune to Psychic Noise upon Terastallizing. Tera Fairy is also an option, as it is a solid defensive type that resists Close Combat and U-turn from Okidogi, Slither Wing, and Galarian Zapdos. 252 HP EVs ensure Suicune have has 101 HP Substitutes, meaning Seismic Toss from Chansey will not be able to (remove double space) break the Substitute.

Suicune appreciates entry hazard removal s being off the field due to running Leftovers, which is its only form of recovery, to minimize chip damage as much as possible. Therefore, entry hazard control from Cyclizar, Galarian Weezing, and Noivern is much appreciated. Knock Off absorbers such as Chesnaught and Galarian Weezing are good partners, since they can switch into common Knock Off users like Krookodile and Mienshao safely. Suicune is also threatened by strong Electric- and Grass-type Pokemon such as Thundurus, Magnezone, and Rotom-C, and so it appreciates the support from special sponges such as Cyclizar, Umbreon, and Fezandipiti. Toxic users such as Umbreon, Fezandipiti, and Quagsire are useful, as it puts they put the checks Suicune usually has, like Cresselia, (comma) on a timer. Finally, strong wallbreakers such as Choice Specs Gengar, Choice Specs Hisuian Goodra, and Magnezone can get rid of opposing Calm Mind sweepers like Alluring Voice Fezandipiti and Psychic Noise Slowbro and Reuniclus.

[STRATEGY COMMENTS]
Other Options
====

Suicune can opt to run RestTalk Rest + Sleep Talk, giving it a mode of reliable recovery. However, due to the unreliable nature of Sleep Talk, Suicune can be beaten by offensive Pokemon if it fails to get the correct move. Roar is also an option for Suicune it to phaze out opposing setup sweepers such as Slowbro, opposing Suicune, and Cresselia (remove comma) as well as rack up entry hazard damage on the opponent's side. A more offensive Calm Mind set with Calm Mind with Scald, Ice Beam, and Shadow Ball or Tera Blast Electric / Tera Electric + Tera Blast can be used to threaten the opponent offensively. Tera Blast Electric hits Volcanion, Vaporeon, and Slowbro super effectively, making this set a good lure against common Suicune checks.

Checks and Counters
====

**Knock Off**: Suicune is permanently crippled by Knock Off, as Leftovers is its only source of recovery. Therefore, (comma) common Knock Off users like Cyclizar, Krookodile, and Okidogi are threats.

**Status Conditions**: Suicune's ability to be a wincon condition is crippled is diminished upon getting burned or poisoned, especially from Fezandipiti, (comma) as it naturally outspeeds Suicune and can threaten it Suicune with a Toxic. Suicune also should not switch into Galarian Weezing, Slither Wing, and Talonflame as because it dislikes getting hit by Will-O-Wisp, (comma) which would counteract Leftovers's (add apostrophe + s) recovery. Paralysis also cripples Suicune to a lesser extent, as it will be more prone to slower Pokemon such as Conkeldurr and Taunt Volcanion.

**Strong Special Attackers**: Strong special attackers Special Attackers such as Thundurus, Nasty Plot Rotom-C, and Choice Specs Hisuian Zoroark do great damage to Suicune, making it unable to set up reliably.

**Sound-based Moves moves**: Alluring Voice (repetition after) Fezandipiti can attempt to poison Suicune with Toxic Chain Toxic Suicune, as Alluring Voice hits through Substitute. Psychic Noise can deny Leftovers recovery for Suicune, especially from Pokemon like Reuniclus and Slowbro, and they can outlive Suicune due to having reliable recovery. Throat Spray Yanmega can beat Suicune with prior chip damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:
GP Team done
 
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