Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
I've been cooking up an arena based on Final Fantasy Tactics Advance's law system for a while now, and I think it's finally ready. It's probably unbalanced in some ways, but I hope you enjoy playing with it! I'll put up one challenge with it for now with me as the ref.
Ivalice A hot desert country inhabited by many fantastical creatures. The esteemed judges of the land ride about on their Chocobo steeds, watching over engagements, to enforce the laws of the day. They are defenders of justice and will imprison any and all unruly lawbreakers.
At the start of the battle and at the end of each round, two unique Laws shall be selected as the Active Laws.
A Law is made up of a Recommended condition and a Forbidden condition.
If a Law was Active last round, it shall not be selected to be Active again the following round
Each time a Pokémon meets an Active Law's Recommended condition, their Trainer gains one Judge Point, and they have obeyed the Law.
Each time a Pokémon meets an Active Law's Forbidden condition, their Trainer loses ALL of their Judge Points, and they have broken the Law.
At the end of each round, each team will be judged:
If a Trainer broke the Law this round, they will be randomly dealt one Penalty from the list of Penalties below.
Additionally, if the Trainer broke the Law last round as well, their active Pokémon faints.
If a Trainer did not obey the Law this round, they will receive a one Judge Point fine for neutrality.
When ordering, if a Trainer has five or more Judge Points, they can choose to spend them to order a Z-Move of their choice WITHOUT spending any Technique Controls, even if the Pokémon is not holding a Z-Crystal, even if the Pokémon does not have Z-Moves unlocked.
Afterwards, their Judge Points will be reset back to zero. This does NOT count as breaking the Law.
Secret Power has a chance to give the user's Trainer one Judge Point
Laws(Rules that dictate what actions are and aren't allowed. Each row is a law.)
Rank
Recommended
Forbidden
0
Nothing
Nothing
1
Use a super-effective move
Use an Other category move
1
Create Major Status
Create Minor Status
1
Hit a Pokémon
Create a condition on the opponent
2
Use an Other category move
Spend no more than 18 EN in the whole round
2
Lower the opponent's stat stages
Raise your own stat stages
2
Create a condition
Heal HP
3
Miss an action OR fail to execute an action
Hit a Pokémon
3
Use a move with non-zero priority
Use a move with zero priority
3
Spend a Recovery OR a Chill
Create a condition on yourself
Penalties(Consequences for those who break the law. The following effects affect the currently active Pokémon.)
AP Fine: One of the criminal's non-Truant abilities is replaced with Truant at random. If they already have Truant, the non-Truant ability is removed instead.
Card Fine: Inflict Sealed on the criminal, specifying every move they used this round.
Empty Handed: Destroy the criminal's currently held item.
Gil Fine: The criminal's team loses one Technique Control. Otherwise, they lose 30 HP.
Item Fine: Destroy one random item from the backpack.
Monster Run: The criminal loses 15 HP.
Stat Reductions: The criminal's four core stat ranks are reduced by two. Their maximum HP and Speed are also reduced by 15.
Volunteer: The criminal loses 20 EN.
Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
Keriel vs Doduodrio Level 3 B5P3 (Subref: ???)
Minecraftslayer487 vs des121(Lvl 1 B3P2) (Ref ???)
Des121 vs TMan87 (Lvl 1 B1P1) (ref: ???)
Des121 vs Sirin.C(lvl1 b1p1) (ref: ???)
SolarHaven vs ??? (Lvl 0 B3 P1) (ref: des121)
??? vs ??? (FFTA Battle, Level 3, B4P2) (Ref: Doduodrio)
New bits and bobs, would love to play around in Level 1, despite having only one of those. Perhaps I'll have a second one before this begins. Who knows.
> Lvl 1, B3 P1, Standard Ruleset
Queue:
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
Keriel vs Doduodrio Level 3 B5P3 (Subref: ???)
Minecraftslayer487 vs des121(Lvl 1 B3P2) (Ref ???)
Des121 vs TMan87 (Lvl 1 B1P1) (ref: ???)
Des121 vs Sirin.C(lvl1 b1p1) (ref: ???)
SolarHaven vs ??? (Lvl 0 B3 P1) (ref: des121)
??? vs ??? (FFTA Battle, Level 3, B4P2) (Ref: Doduodrio)
SolarHaven vs ??? (Lvl 1 B3 P1) (Ref: ???)
Taking myself out of the Battle against Minecraftslayer487. Queue:
cherrybeams vs SolarHaven (Lvl 1 B3P2) (Resume from post #6) (Sub-Ref: ???)
Ayush vs Rextreff (Lvl 2 B3P2) (Custom Rule: Doubles) (Sub-Ref: ???)
Keriel vs Doduodrio Level 3 B5P3 (Subref: ???)
Minecraftslayer487 vs (Lvl 1 B3P2) (Ref ???)
Des121 vs TMan87 (Lvl 1 B1P1) (ref: ???)
Des121 vs Sirin.C(lvl1 b1p1) (ref: ???)
??? vs ??? (FFTA Battle, Level 3, B4P2) (Ref: Doduodrio)
Eve vs cherrybeans vs Ayush (Level 1 Contest) (Ref: ???)
Lou vs ??? (B3P2 Lv1) (Ref: Lou)
Lou vs ??? (B3P2 Lv3) (Ref: Lou)
Hanging up a Custom Raid Frontier Battle!
10.11 Edit: New version: Simplifies the rules around Crystals!
10.12 Edit: Bug-Fixing on 10.12, thanks and apologize to Maxim.
SirinC&Kokomi said:
Vs. The Unlimited Upgrading Ultra Beast!
Level 4
Format Changes:
Z-moves don't count in technique control. Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.) Lifeline Cleanse - Prevent Non-ABCDEFZ Crystal to summon for three rounds. Lifeline Taunt - On each Boss, create the unique condition that prevents Bosses to use Absorb Power Crystal for three rounds. Lifeline Tidy-Up - Restore all held items to their users and/or owners, reset all the duration of Crystal Powers and discard Heal Block for all your Pokemon. Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP and Energy to 50.
Wide Miracle Eye Wide Prismatic Laser +15x(1-remaining HP/HP limit)
Dragon Energy +30x(1-remaining HP/HP limit)
Random target Baddy Bad=10
Random Target Glitzy Glow=10
Flare Blitz
Light of Ruin
Wave Crash
Outrage
Volt Tackle
Do Nothing This turn
Laser Prism The Custom Raid Boss!
Typing: --- Abilities: --- Traits: Boss, Always covers Necrozma; Always moves last; When Laser Prism is present, its target is identified and Can't act due to defending the powerful Prismatic Laser.
(X=24+Necrozma's higher attack stat-Target's Higher Defense stat-Raiders' used attacks' total BAP in this round, X is at least 1.) Piercing Prismatic Laser=X
Phase Progression:
Necrozma x1
Necrozma or Necrozma x1
Necrozma x1
Don't bench or send out Raid opponents when progressing through these Phases.
Raid Arena — Ultradimensional Valley of darkness It is a forgotten place of the Ultra Space, where Crystals with Z-power scatters all along the valleys. Necrozma used to be here, hibernating, until some unexpected battles happend and awoke Necrozma—also known as UB:Black, and started to siphon all the light and power in this area.
Now you are here, facing the mystery black creature draining energy from Ultra Space, have the chance to quell this uncontrolled Pokemon and bring back the light of this dimension.
Camouflage: Dark | Nature Power: Mirror move | Secret Power :Discard the user's Heal Block Status. Hits Ghost, and is Super-effective to Psychic.
All Phases - Mystic Light Quest
Power Crystals are scattered around the battlefield, and is being found during battling.(Although it is sad to be shards and pieces, they are still big and cannot be moved easily)
There are many Crystal-Z, Crystal shards and pieces scattered around, but these special crystals: Crystal-A, B, C, D, E and F are hide deep under the ground, and can only be found One of each.
Crystal
Effects for Raiders
Effects for the Boss
Crystal Shard
Choose one to attempt from below: 1. Raise the absorber's one core stat(Atk,Def,Spa,Spd) for 1 for next 6 turns. This duration can expand if repeatedly chosen. 2. If the absorber has less than 3 recoveries, Grant the absorber a Recovery. 3. If the absorber has less than 3 chills, Grant the absorber a Chill.
After then, Grants the absorber Heal Block for the next two turns.
Choose to raise the Boss's one core stage(Atk,Spa,Def,Spd)permanently for 2 in all phases.
Crystal Piece
Choose one to attempt from below:
1. Restore the absorber's HP for 20. This cannot overheal.
2. Restore the absorber's EN for 12. This cannot overheal.
3. If the absorber has less than 3 times of Z-move using access, Grant the user an extra Attacking Z-move using access.
After then, Grants the absorber Heal Block for the next two turns.
Grant the Boss two Z-energy.
Z-Powered Crystal
(Crystal-Z)
Raise the absorber's Attack and Special Attack Rank for 1, in this battle.
Grants the absorber Heal Block for the next two turns.
Permanently raise the boss's Attack and Special Attack Rank for 4 in all stages.
Attack Amping Crystal
(Crystal-A)
Grant the absorber Mold Breaker and Tinted Lens, in addition to their other abilites.
The absorber's speed is multiplied by 1.5x in this battle.
Grants the absorber Heal Block for the next two turns.
Permanently raise the boss's speed for 50 in all stages.
The boss will attampt Absorb Power Crystal At Priority +1 in Phase 3.
Blood Bustling Crystal
(Crystal-B)
Raise the absorber's Maximum HP for 30 in this battle.This effect doesn't raise the absorber's current HP alongside.
The absorber's healing effects is multiplied for 1.5x in the next 8 turns.
Grants the absorber Heal Block for the next two turns.
Laser Prism's HP is doubled.
Bosses' HP is raised by 100 in all next phases.
Calamity creating Crystal
(Crystal-C)
Grants the absorber Prankster, Power Spot and Friend Guard, in addition to their abilities.
The absorber now learns Pain Split as one recovery, with 0 EN cost, in this battle.
Grants the absorber Heal Block for the next two turns.
Bosses' all Attacks arePiercing.
Bosses has an extra copy of Neuroforce, in addition to their other abilities.
Destruction denting
Crystal
(Crystal-D)
Grants the absorber Super Luck, Sniper and Mixed Aid, in addituon to their abilities.
The absorber's Maximum stage limit is 5.
Grants the absorber Heal Block for the next two turns.
Bosses' attacks now deals extra HP Limit reduction, equals to 50% of the attack's damage dealt.
Elastic Evolving Crystal
(Crystal-E)
Raise the absorber's Defense and Special Defense stat by 3 in this battle.
The absorber can act, but has the effects of Sluggish when being targeted by Laser Prism.
Grants the absorber Heal Block for the next two turns.
The Boss now can attempt Forme Change at the end of round in phase 2.
The boss now knows moves Both from Dusk Mane and Dawn Wings Forme in phase 3.
Frail Founding Crystal
(Crystal-F)
The absorber now is immune to Heal Block status, and can attempt Absorb Power Crystal at Priority +1.
Grants the absorber Heal Block for the next two turns.
Power crystals now appear at the end of every round.
All Pokemon gains the command: Absorb Power Crystal.
Absorb Power Crystal: BAP: 0 , EN cost: 0 , Priority: 0
The user absorbs a Power Crystal's emanating energy at a cost of losing 5 HP, gaining effects according to the absorbed crystal's kind.
When used successfully, create a unique condition called Crystal-Power(Note the specific effect and copy count here, e.g :Crystal-Z(2), Crystal Shard(Atk+1, Def+2, 3 steps) ).
Phase 1 - Antagonistic Awakening
For start of phase, and then for each two rounds, Check at start of each round, if Laser Prism is absent: Summon one Crystal shard at end of round.
Check at start of each round, if a Power Crystal is present, The boss will attempt Absorb Power Crystal at the end of round (before new Power Crystals summon).
When the Boss has lost half of its HP(even the boss has 0 HP): Stop the boss' unperformed moves, and Summon Laser Prism.
When the Boss has 0 HP, and Laser Prism is defeated: stop summon Crystal shards. At end of this round, randomly summon a wave of 4 Special Power Crystals from Crystal-A, B, C, D, E, F and Z, without repetition. When all these crystals are absorbed at the next round, Start the next phase.
Calculates the Boss's [Attack+Defense]=X, and [Special Attack+Special Defense]=Y. If X>Y, the boss will be Dusk Mane Form in Phase 2. If X<Y, the boss will be Dawn Wings Form in Phase 2.If X=Y, The Boss will choose a form in Phase 2.
Phase 2 - Black Palettes of the Light
For start of phase, and then for each two rounds, Check at start of each round, if Laser Prism is absent: Summon one Crystal at end of round. if the previous Power crystal spawned is Crystal Shard, summon Crystal Piece, and vice versa.(Phase 2's first summoned Crystal is Crystal shard.)
Check at start of each round, if a Power Crystal is present, The boss will attempt Absorb Power Crystal at the end of round (before new Power Crystals summon).
When the boss has 3 Z-energy: The boss can perform a Z-move.
When the Boss has lost half of its HP(even the boss has 0 HP): Stop the boss' unperformed moves, and Summon Laser Prism.
When the Boss has 0 HP, and Laser Prism is defeated: stop summon Crystal shards. At the end of this round and the next round, randomly summon a wave of 4 special power crystals. Each wave consists 4 power crystals: Most of three Crystals are randomly chosen from One of each Crystal-A, B, C, D, E, F that has not been absorbed by the boss in the first phase, with the remainder being all Z-crystals. When all these crystals are absorbed, Start the next phase.
In phase 1, the boss absorbed Crystal-C.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,F,Z,Z,Z. Like:
Round X, Wave 1:Crystal A,D,F,Z
Round X+1, Wave 2:Crystal B,E,Z,Z
In phase 1, the boss absorbed Crystal-C and F.Then, crystals appearing in Phase 2 should be selected in Crystal-A,B,D,E,Z,Z,Z,Z. Like:
Round X, Wave 1:Crystal A,D,B,Z
Round X+1, Wave 2:Crystal E,Z,Z,Z
For start of phase, and then for each two rounds, Check at start of each round, if Laser Prism is absent: Summon one Crystal Piece at end of round.
Check at start of each round, if a Power Crystal is present, The boss will attempt Absorb Power Crystal at the end of the Boss's step.
When the boss has 3 Z-energy: The boss can perform a Z-move.
When the Boss has lost half of its HP(even the boss has 0 HP):Stop the boss' unperformed moves, and summon Laser Prism.
When the Boss has 0 HP, and Laser Prism is defeated in this phase: The raiders win the battle.
Rewards
Player Progress: Phases Completed Entry Cost: 3 JC
Progress: 3 JC per Phase
Victory: 4 RC( for one Z-crystal, but ucan also use it to buy other things() )
First-time Victory: Sense of achievement(I'd like to offer Necrozmas to u, but I can't lol)