Ok so starting off with the first member: Blazekin, first here are its moves and stats:

Cluck Norris (Blaziken) (M) @ Air Balloon
Ability: Speed Boost
Tera Type: Fire
EVs: 100 HP / 100 Atk / 100 SpA / 208 Spe
Jolly Nature
- Close combat
- Temper flare
- Upper Hand
- Swords Dance
Now as for why I chose these moves, I chose both close combat and temper flare for stab moves, and if upper hand fails it powers up temper flare, for either upper hand or knock off I chose upper hand to deal with priority moves like extreme speed, sucker punch, and protect , as for knock off I simply picked it to remove items. And finally as for swords dance I chose it to raise its attack to compliment blazekin's speed boost.
Now for its abilities, held item, and stats spread: Its ability is speed boost which is very useful for it to be fast, now for its held item the air balloon it is very useful to compensate for its ground weakness, its terra type is fire to deal with its fairy weakness. I even distributed the points into attack and speed so that blazekin can start off fast and strong.l
And finally for its nature I gave it a jolly nature so it could get and even greater speed boost early on.
Now as for my next pokemon: Rotom wash, here are its moves, item, ability, terra type, and EV stat spread:

Shojosplash (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
Tera Type: Electric
EVs: 169 Def / 169 SP Def /170 SP Atk
Timid Nature
IVs: 0 Atk
- Hydro Pump
- volt switch
- electric terrain
- Trick
Now as for why I chose these moves, I chose hydro pump for a powerful stab move , I picked volt switch for a not as powerful stab but is still very useful for switching out. Electric terrain is also very useful for not only boosting attack power but also speed as well, also it activates quark drive forward iron treads. Last but not last there's trick which could be pretty useful for taking away items from pokemon.
Now for its item and ability: its item is either leftovers or choice scarf, choice scarf to compensate for its lack of speed and leftovers to keep it alive longer which pairs well with its good defense.
To be honest I didn't know what to do with its terra type so I just kept the same, maybe I can just change it to something that resists grass.
I split all of the Evs into three of Rotoms best stats and now it's already good defense is even higher.
Now for the third pokemon, Rayquaza here are all of its stats:

Shadow (Rayquaza) @ White Herb
Ability: Air Lock
Shiny: Yes
Tera Type: Fairy
EVs: 256 HP / 256 Atk / 4 Sp atk
Hasty Nature
- Dragon Ascent
- Dragon Claw
- Dragon Dance
- Thunder Wave
I gave it dragon ascent for a powerful stab flying type move and thankfully its stats aren't lowered due to the white herb. For either dragon claw or Draco meteor for stab dragon type moves. As for dragon dance, its really useful since it boost both attack and speed and finally I gave it thunder wave to paralyze opponents who are faster than Rayquaza (which is most pokemon in Uber).
Terra type: I gave Rayquaza the fairy type to deal with other dragon types.
I put most of the Evs into health and attack going for a strong build with high HP.
Item: (white herb) I gave Rayquaza the white herb so that I could use moves like dragon ascent or Draco meteor without its stats lowering which is very useful
Ability: (air lock) Air lock can be very useful when dealing with weather teams especially korridon's in sun, it also gets rid of Kyogre's drizzle which is incredibly helpful . Overall air lock is very useful for getting rid of most weather conditions.
Nature: (naughty) I gave it a naughty nature to further boost its attack so it could hit even harder in exchange for a stat I don't use very much that being special defense.
Now onto the next member of my party.
Member NO#4 iron treads

Moves:
Iron Treads @ Air Balloon
Ability: Quark Drive
Tera Type: Flying
EVs: 100 HP / 100 Atk / 100 Def / 208 Spe
Jolly Nature
- Rapid Spin
- Heavy Slam
- Ice Spinner
- Earthquake
Rapid spin: I chose rapid spin to clear hazards off the field and boost iron treads speed.
Heavy slam: heavy slams attack power depends on how much heavier iron treads is than the opposing pokemon so it could be more useful against much lighter pokemon, iron treads weighs about 550 pounds, so heavy slam is quite powerful especially against super light pokemon, it's also a pretty good stab move
Icicle spinner : icicle spinner is also great, it clears terrains and is also super effective against a lot of dragon pokemon.
Earthquake : I simply chose earthquake for a powerful stab ground type move
Ability: quark drive
Quark drive boosts any future paradox pokemons highest stat in electric terrain and iron treads speed stat is pretty high so I just boosted its speed evs and now it out speeds most pokemon, and since Rotom wash has electric terrain I can just setup with electric terrain and volt switch into iron treads.
Held item: air balloon
The air balloon is very useful for iron treads since it eliminates its ground weakness it also makes it immune to most hazards and I can use rapid spin to clear them without taking entry damage.
I put most of the Evs in speed because I always wanna make sure I move first especially in quark drive since speed is arguably the most important stats.
Terra type: (water) I gave iron treads the water terra type so it could resist most of its weaknesses
Now for the second last pokemon the fifth member of the party: glimora

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 208 Def / 208 SpD / 92 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Spikes
- Light Screen
- Reflect
(1.Earth power) To be honest I didn't really have any type of gameplay with Earth power other than to deal with other glimora or pokemon that are weak to ground moves.
(2.Spikes) Spikes is meant for setting up hazards on the field and that's kinda it.
(3.Light screen ) Light screen is meant to raise the teams special defense
(4.Reflect ) Reflect is meant to raise the teams physical defense
(Focus sash light clay or air balloon) Focus sash is meant to keep glimora alive for on turn longer and is meant for other glimora, light clay is meant to extend the amount of turns light screen and reflect have, and air balloon is meant to protect glimora from ground type moves from other glimora or ground type pokemon.
(Ability toxic debris) Toxic debris activates whenever glimora is hit with a physical attack and spreads toxic spikes on the enemies field and stack well with spikes.
as you can see invested all of the Evs into both types of defense to keep glimora alive for as long as possible.
(Grass) I gave glimora the grass terra type to cover for most of its weaknesses.
Nature
(Calm) I gave glimora a calm nature to boost its special defense since I feel like they're also a lot special attackers in Uber and it's also Lower than its physical defense
And finally for the last Pokemon of the party

Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 154 HP / 177 Atk / 177 Def
Impish Nature
- Tera Blast
- Sucker Punch
- Iron Head
- Low Kick
(Terra blast) I gave kingambit terra blast to get the jump on its biggest weaknesses, fighting type pokemon also to catch dragon type pokemon off guard which are really common in Ubers, not to mention other dark types.
(Kowtow cleave) Kowtow cleave is a powerful stab move and is kingambits signature move and it also ignores accuracy and never misses
(Iron head) Iron head is simply a powerful stab steel type move but it has a 30 percent chance to flinch which could be pretty useful.
(Sucker punch) Sucker punch is also a great stab move but it also has priority and almost always moves first and it's great at catching opponents off guard.
(Life orb or leftovers) I gave kingambit the life orb to further boost its attack and is a great pair with his ability. Leftovers is also good for keeping kingambit alive for longer and I've seen it work pretty well.
(Impish) I gave it an impish nature to raise its defense and make it harder to kill.
Like for Rotom I evenly distributed all of the EV points into three of its biggest stats so it deal good damage and also tank it
Terra type
(Fairy) You probably already could've guessed that I gave kingambit the fairy terra type to deal with dark, dragon, and fighting type so there's not really much to say other than it's really useful for kingambit.
Well that's it for a full and complete summary of my party for Ubers, but they're are a few more things that I have to go over before I finish this reply.
Why I chose the pokemon I did: Starting off with blazekin, to be honest I never really liked blazekin at all I always kinda hated it all the way from its design and roll in pvp but using recently really made me appreciate it I also was in need of a speedy and strong sweeper and I guess blazekin fit that roll.
Now for Rotom to be honest Rotom wash was kind of a toss up I never really put that much thought into it but now that I've used it I don't regret my decision, Rotom was a good choice it's really tanky and is a good special attacker and I'm glad I chose it.
Next up is Rayquaza. Rayquaza IS a bit of a toss up I don't really know what to do with it to be honest the only reason I wanted it because I wanted to use a legendary even though I don't like using them because I always feel like it's kinda cheating but the reason I chose Rayquaza because it holds a special place in my heart because emerald was my first ever pokemon game that's why it's the only legendary I selected and I hope I can find better for it someday.
Now it's for iron treads. When I was building a team I was looking for a powerful pokemon that is also able to clear stage hazards and terrains and iron treads fits that roll perfectly being able to clear both hazards and terrains I also just wanted to use a paradox pokemon.
Now it's glimora's turn. Glimora's whole purpose it set up hazards and keep the team alive for as long as possible with light screen and reflect and it does that job pretty well but other than that I don't really know what to do with it and I'm still having trouble with it hope I find out sometime soon.
And now for the final pokemon: Kingambit. To be frank I always really liked bisharp and thought it was really cool and kingambit comes along and is way more badass but that's besides the point I think kingambit's roll is really unique and cool being the last one standing and getting power from fallen comrades seems really interesting not to mention that it could be a great physical sweeper.
And that is really it for a presentation for my full team for Ubers if they're any tips like who I should replace or what moves I should change PLEASE let me know please and thank you.

Cluck Norris (Blaziken) (M) @ Air Balloon
Ability: Speed Boost
Tera Type: Fire
EVs: 100 HP / 100 Atk / 100 SpA / 208 Spe
Jolly Nature
- Close combat
- Temper flare
- Upper Hand
- Swords Dance
Now as for why I chose these moves, I chose both close combat and temper flare for stab moves, and if upper hand fails it powers up temper flare, for either upper hand or knock off I chose upper hand to deal with priority moves like extreme speed, sucker punch, and protect , as for knock off I simply picked it to remove items. And finally as for swords dance I chose it to raise its attack to compliment blazekin's speed boost.
Now for its abilities, held item, and stats spread: Its ability is speed boost which is very useful for it to be fast, now for its held item the air balloon it is very useful to compensate for its ground weakness, its terra type is fire to deal with its fairy weakness. I even distributed the points into attack and speed so that blazekin can start off fast and strong.l
And finally for its nature I gave it a jolly nature so it could get and even greater speed boost early on.
Now as for my next pokemon: Rotom wash, here are its moves, item, ability, terra type, and EV stat spread:

Shojosplash (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
Tera Type: Electric
EVs: 169 Def / 169 SP Def /170 SP Atk
Timid Nature
IVs: 0 Atk
- Hydro Pump
- volt switch
- electric terrain
- Trick
Now as for why I chose these moves, I chose hydro pump for a powerful stab move , I picked volt switch for a not as powerful stab but is still very useful for switching out. Electric terrain is also very useful for not only boosting attack power but also speed as well, also it activates quark drive forward iron treads. Last but not last there's trick which could be pretty useful for taking away items from pokemon.
Now for its item and ability: its item is either leftovers or choice scarf, choice scarf to compensate for its lack of speed and leftovers to keep it alive longer which pairs well with its good defense.
To be honest I didn't know what to do with its terra type so I just kept the same, maybe I can just change it to something that resists grass.
I split all of the Evs into three of Rotoms best stats and now it's already good defense is even higher.
Now for the third pokemon, Rayquaza here are all of its stats:

Shadow (Rayquaza) @ White Herb
Ability: Air Lock
Shiny: Yes
Tera Type: Fairy
EVs: 256 HP / 256 Atk / 4 Sp atk
Hasty Nature
- Dragon Ascent
- Dragon Claw
- Dragon Dance
- Thunder Wave
I gave it dragon ascent for a powerful stab flying type move and thankfully its stats aren't lowered due to the white herb. For either dragon claw or Draco meteor for stab dragon type moves. As for dragon dance, its really useful since it boost both attack and speed and finally I gave it thunder wave to paralyze opponents who are faster than Rayquaza (which is most pokemon in Uber).
Terra type: I gave Rayquaza the fairy type to deal with other dragon types.
I put most of the Evs into health and attack going for a strong build with high HP.
Item: (white herb) I gave Rayquaza the white herb so that I could use moves like dragon ascent or Draco meteor without its stats lowering which is very useful
Ability: (air lock) Air lock can be very useful when dealing with weather teams especially korridon's in sun, it also gets rid of Kyogre's drizzle which is incredibly helpful . Overall air lock is very useful for getting rid of most weather conditions.
Nature: (naughty) I gave it a naughty nature to further boost its attack so it could hit even harder in exchange for a stat I don't use very much that being special defense.
Now onto the next member of my party.
Member NO#4 iron treads

Moves:
Iron Treads @ Air Balloon
Ability: Quark Drive
Tera Type: Flying
EVs: 100 HP / 100 Atk / 100 Def / 208 Spe
Jolly Nature
- Rapid Spin
- Heavy Slam
- Ice Spinner
- Earthquake
Rapid spin: I chose rapid spin to clear hazards off the field and boost iron treads speed.
Heavy slam: heavy slams attack power depends on how much heavier iron treads is than the opposing pokemon so it could be more useful against much lighter pokemon, iron treads weighs about 550 pounds, so heavy slam is quite powerful especially against super light pokemon, it's also a pretty good stab move
Icicle spinner : icicle spinner is also great, it clears terrains and is also super effective against a lot of dragon pokemon.
Earthquake : I simply chose earthquake for a powerful stab ground type move
Ability: quark drive
Quark drive boosts any future paradox pokemons highest stat in electric terrain and iron treads speed stat is pretty high so I just boosted its speed evs and now it out speeds most pokemon, and since Rotom wash has electric terrain I can just setup with electric terrain and volt switch into iron treads.
Held item: air balloon
The air balloon is very useful for iron treads since it eliminates its ground weakness it also makes it immune to most hazards and I can use rapid spin to clear them without taking entry damage.
I put most of the Evs in speed because I always wanna make sure I move first especially in quark drive since speed is arguably the most important stats.
Terra type: (water) I gave iron treads the water terra type so it could resist most of its weaknesses
Now for the second last pokemon the fifth member of the party: glimora

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 208 Def / 208 SpD / 92 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Spikes
- Light Screen
- Reflect
(1.Earth power) To be honest I didn't really have any type of gameplay with Earth power other than to deal with other glimora or pokemon that are weak to ground moves.
(2.Spikes) Spikes is meant for setting up hazards on the field and that's kinda it.
(3.Light screen ) Light screen is meant to raise the teams special defense
(4.Reflect ) Reflect is meant to raise the teams physical defense
(Focus sash light clay or air balloon) Focus sash is meant to keep glimora alive for on turn longer and is meant for other glimora, light clay is meant to extend the amount of turns light screen and reflect have, and air balloon is meant to protect glimora from ground type moves from other glimora or ground type pokemon.
(Ability toxic debris) Toxic debris activates whenever glimora is hit with a physical attack and spreads toxic spikes on the enemies field and stack well with spikes.
as you can see invested all of the Evs into both types of defense to keep glimora alive for as long as possible.
(Grass) I gave glimora the grass terra type to cover for most of its weaknesses.
Nature
(Calm) I gave glimora a calm nature to boost its special defense since I feel like they're also a lot special attackers in Uber and it's also Lower than its physical defense
And finally for the last Pokemon of the party

Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 154 HP / 177 Atk / 177 Def
Impish Nature
- Tera Blast
- Sucker Punch
- Iron Head
- Low Kick
(Terra blast) I gave kingambit terra blast to get the jump on its biggest weaknesses, fighting type pokemon also to catch dragon type pokemon off guard which are really common in Ubers, not to mention other dark types.
(Kowtow cleave) Kowtow cleave is a powerful stab move and is kingambits signature move and it also ignores accuracy and never misses
(Iron head) Iron head is simply a powerful stab steel type move but it has a 30 percent chance to flinch which could be pretty useful.
(Sucker punch) Sucker punch is also a great stab move but it also has priority and almost always moves first and it's great at catching opponents off guard.
(Life orb or leftovers) I gave kingambit the life orb to further boost its attack and is a great pair with his ability. Leftovers is also good for keeping kingambit alive for longer and I've seen it work pretty well.
(Impish) I gave it an impish nature to raise its defense and make it harder to kill.
Like for Rotom I evenly distributed all of the EV points into three of its biggest stats so it deal good damage and also tank it
Terra type
(Fairy) You probably already could've guessed that I gave kingambit the fairy terra type to deal with dark, dragon, and fighting type so there's not really much to say other than it's really useful for kingambit.
Well that's it for a full and complete summary of my party for Ubers, but they're are a few more things that I have to go over before I finish this reply.
Why I chose the pokemon I did: Starting off with blazekin, to be honest I never really liked blazekin at all I always kinda hated it all the way from its design and roll in pvp but using recently really made me appreciate it I also was in need of a speedy and strong sweeper and I guess blazekin fit that roll.
Now for Rotom to be honest Rotom wash was kind of a toss up I never really put that much thought into it but now that I've used it I don't regret my decision, Rotom was a good choice it's really tanky and is a good special attacker and I'm glad I chose it.
Next up is Rayquaza. Rayquaza IS a bit of a toss up I don't really know what to do with it to be honest the only reason I wanted it because I wanted to use a legendary even though I don't like using them because I always feel like it's kinda cheating but the reason I chose Rayquaza because it holds a special place in my heart because emerald was my first ever pokemon game that's why it's the only legendary I selected and I hope I can find better for it someday.
Now it's for iron treads. When I was building a team I was looking for a powerful pokemon that is also able to clear stage hazards and terrains and iron treads fits that roll perfectly being able to clear both hazards and terrains I also just wanted to use a paradox pokemon.
Now it's glimora's turn. Glimora's whole purpose it set up hazards and keep the team alive for as long as possible with light screen and reflect and it does that job pretty well but other than that I don't really know what to do with it and I'm still having trouble with it hope I find out sometime soon.
And now for the final pokemon: Kingambit. To be frank I always really liked bisharp and thought it was really cool and kingambit comes along and is way more badass but that's besides the point I think kingambit's roll is really unique and cool being the last one standing and getting power from fallen comrades seems really interesting not to mention that it could be a great physical sweeper.
And that is really it for a presentation for my full team for Ubers if they're any tips like who I should replace or what moves I should change PLEASE let me know please and thank you.
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