Hey guys, with the recent uptick in TeraMax's popularity is very welcome, and in light of Pet Mods Primier League 3 being on the horizon and the likelihood of TeraMax's inclusion being high, we decided to do alot of battoes to get an updated gist on the current state of the meta, and we decided to act accordingly, by implementing a few key nerfs on certain still deemed problematic Pokémon, while bolstering a few buffed threats that have been slacking off in viability in the tier, in order to make the mons worthwhile.
Low Kick / Grass Knot and Heat Crash / Heavy Slam both now affect D-Max/G-Max Pokémon - doing 120 BP damage and 40 BP damage respectively. Giving Pokemon consistent 120 BP damage moves to the dominant slot on an opposing team while not completely invalidating Heavy Slam users gives these users more options to utilize against the GMax/DMax goats without making Heavy Slam and Heat Crash be completely invalid options for movesets.
In addition to that, we are removing the phazing immunity from G-Max mons specifically. Since these Pokémon no longer have a turn limit to how long they can stay on tge field, the immunity still being in place is rather archaic and actually contributes to G-Max's dominance. So Roar, Whirlwind, Circle Throw, Dragon Tail and Red Card now all phaze out G-Max users.


-All Fighting moves

-Stamina, +Bulletproof
Steel type G-Max Pokémon have been documented as being some of the most problematic threats in the tier, as their natural movepool, usually great defensive typing and stat distribution make them extremely efficient at racking up stat boosts. Max Knuckle, Max Steelspike and Max Quake all partnered to make an unwallable and unbreakable tank out of these Pokemon. All Steel type G-Maxes were guilty of this fact, but Copperajah and Kingler were seen as the most gross offenders of this due to their additional toolkits that cranked these attributes to the eleventh.
Kingler could rack up Attack boosts with Def + SpD, and then if that wasn't scary enough, could instantly threaten a sweep with Anger Shell proccing. Without access to Max Knuckle, this should make Kingker be much more reliant on its ability to make any offensive leeway versus the opposing team. This also helps to balance Base Kingler, who is surprisingly very difficult to wall thanks fo Tough Claws Close Combat being essentially a third STAB option.
Copperajah is similar, but exploits Stamina to free up Steelspike's slot for its Spike stacking Steel signature, making insane progress. This nerf here makes it have to drop its Spike stacking abilities for regular Max Steelspike, while also not making it take advantage of stuff like U-turn and Knock Off. This should make it far easier for the foes to deal with since doing damage to it doesn't inherently make it harder to face.


-10 Attack, +10 SpD
Flapple felt a bit too strong of a wallbreaker here, so we reverted it's attack stat to its standard levels of 110. Make no mistake though, the other buffs it gained still allow both its base form and it's G-Max form to be dangerous threats for any team. Now that +10 SpD might allow it to live a hit it couldn't before probably.

-Grassy Surge, +Marvel Scale
We felt that Appletun-G- Max could force progress versus the opposing team far too easily thanks to GSurge providing a host of offensive and defensive benefits alike, making it hard to wall and hard to take down. Marvel Scale is in our opinion a much more limited but still interesting ability to use on Appletun, and it really is great regardless.

-Freeze Dry
Whoops, Fast Ice types with Freeze Dry are powerful? Who could have seen this coming? Jokes aside, we have seen this dance done before - Freeze Dry on the right Ice types generally push them too far as offensive threats, and Darm-G-Zen was no exception. It's extremely powerful and has borderline perfect coverage between Ice Beam + Fire Blast + Freeze Dry.
With these nerfs in mind, I believe we finally hit a point of equilibrium and balance in the tier.
We also decided to buff the most lackluster of threats that have been "buffed" in the tier, in order to make the efforts of submitters not go to waste.

-20 Atk, +10 Def and +10 Spe
Iron Thorns doesn't use it's Attack stat, so we decided to redistribute its stats some more, giving Thorns extra PhysDef and more importantly jumped the 87 to 89 speed tier creeping threats like Flapple, Great Tusk and Togekiss.

-10 SpA, +10 Spe
+Horn Leech, Power Whip
Psyblade now also does 1.5 damage under Electric Terrain
Iron Leaves essentially got zero changes in the transition, only getting Bitter Blade (not useful) and Psyblade getting a sidegrade. Getting better Grass STABs outside of Leaf Blade, and Psyblade getting an upgrade will ensure that it can be a real threat in the metagame, without being too good of a threat.

Poison/Fairy
+Toxic, Sludge Bomb, Poison Jab, Toxic Spikes, Gunk Shot, Moonblast
-Snarl
Scream Tail is just worse Grimmsnarl, and Grimmsnarl is already not THAT good to begin with. This typing change was agreed upon to make Scream have a much more unique toolkit that seperates them from all the other Fairies that exist in the tier so far, as being a Fairy that preys on other Fairies.
:ss/blastoise-gmax:
-Bulletproof, +Stamina
Blastoise needed a real buff and we wanted to avoid G-Max Pokémon sharing abilities, so we switched with Copperajah. With Stamina Blast gets to be a better wall versus the various physical attackers in the tier, without the snow balling potential of most Steel types.
These are so far the only changes we will be doing going forward, outside of any immediate quickbans, and due to just having a more controlled / stable meta we will not be moving forward with this current slate until post PMPL, so let's celebrate the new changes via some games! Have fun good luck, and look out for a bigger post about TeraMax's metagame in general soon!
Low Kick / Grass Knot and Heat Crash / Heavy Slam both now affect D-Max/G-Max Pokémon - doing 120 BP damage and 40 BP damage respectively. Giving Pokemon consistent 120 BP damage moves to the dominant slot on an opposing team while not completely invalidating Heavy Slam users gives these users more options to utilize against the GMax/DMax goats without making Heavy Slam and Heat Crash be completely invalid options for movesets.
In addition to that, we are removing the phazing immunity from G-Max mons specifically. Since these Pokémon no longer have a turn limit to how long they can stay on tge field, the immunity still being in place is rather archaic and actually contributes to G-Max's dominance. So Roar, Whirlwind, Circle Throw, Dragon Tail and Red Card now all phaze out G-Max users.


-All Fighting moves

-Stamina, +Bulletproof
Steel type G-Max Pokémon have been documented as being some of the most problematic threats in the tier, as their natural movepool, usually great defensive typing and stat distribution make them extremely efficient at racking up stat boosts. Max Knuckle, Max Steelspike and Max Quake all partnered to make an unwallable and unbreakable tank out of these Pokemon. All Steel type G-Maxes were guilty of this fact, but Copperajah and Kingler were seen as the most gross offenders of this due to their additional toolkits that cranked these attributes to the eleventh.
Kingler could rack up Attack boosts with Def + SpD, and then if that wasn't scary enough, could instantly threaten a sweep with Anger Shell proccing. Without access to Max Knuckle, this should make Kingker be much more reliant on its ability to make any offensive leeway versus the opposing team. This also helps to balance Base Kingler, who is surprisingly very difficult to wall thanks fo Tough Claws Close Combat being essentially a third STAB option.
Copperajah is similar, but exploits Stamina to free up Steelspike's slot for its Spike stacking Steel signature, making insane progress. This nerf here makes it have to drop its Spike stacking abilities for regular Max Steelspike, while also not making it take advantage of stuff like U-turn and Knock Off. This should make it far easier for the foes to deal with since doing damage to it doesn't inherently make it harder to face.


-10 Attack, +10 SpD
Flapple felt a bit too strong of a wallbreaker here, so we reverted it's attack stat to its standard levels of 110. Make no mistake though, the other buffs it gained still allow both its base form and it's G-Max form to be dangerous threats for any team. Now that +10 SpD might allow it to live a hit it couldn't before probably.

-Grassy Surge, +Marvel Scale
We felt that Appletun-G- Max could force progress versus the opposing team far too easily thanks to GSurge providing a host of offensive and defensive benefits alike, making it hard to wall and hard to take down. Marvel Scale is in our opinion a much more limited but still interesting ability to use on Appletun, and it really is great regardless.

-Freeze Dry
Whoops, Fast Ice types with Freeze Dry are powerful? Who could have seen this coming? Jokes aside, we have seen this dance done before - Freeze Dry on the right Ice types generally push them too far as offensive threats, and Darm-G-Zen was no exception. It's extremely powerful and has borderline perfect coverage between Ice Beam + Fire Blast + Freeze Dry.
With these nerfs in mind, I believe we finally hit a point of equilibrium and balance in the tier.
We also decided to buff the most lackluster of threats that have been "buffed" in the tier, in order to make the efforts of submitters not go to waste.

-20 Atk, +10 Def and +10 Spe
Iron Thorns doesn't use it's Attack stat, so we decided to redistribute its stats some more, giving Thorns extra PhysDef and more importantly jumped the 87 to 89 speed tier creeping threats like Flapple, Great Tusk and Togekiss.

-10 SpA, +10 Spe
+Horn Leech, Power Whip
Psyblade now also does 1.5 damage under Electric Terrain
Iron Leaves essentially got zero changes in the transition, only getting Bitter Blade (not useful) and Psyblade getting a sidegrade. Getting better Grass STABs outside of Leaf Blade, and Psyblade getting an upgrade will ensure that it can be a real threat in the metagame, without being too good of a threat.

Poison/Fairy
+Toxic, Sludge Bomb, Poison Jab, Toxic Spikes, Gunk Shot, Moonblast
-Snarl
Scream Tail is just worse Grimmsnarl, and Grimmsnarl is already not THAT good to begin with. This typing change was agreed upon to make Scream have a much more unique toolkit that seperates them from all the other Fairies that exist in the tier so far, as being a Fairy that preys on other Fairies.
:ss/blastoise-gmax:
-Bulletproof, +Stamina
Blastoise needed a real buff and we wanted to avoid G-Max Pokémon sharing abilities, so we switched with Copperajah. With Stamina Blast gets to be a better wall versus the various physical attackers in the tier, without the snow balling potential of most Steel types.
These are so far the only changes we will be doing going forward, outside of any immediate quickbans, and due to just having a more controlled / stable meta we will not be moving forward with this current slate until post PMPL, so let's celebrate the new changes via some games! Have fun good luck, and look out for a bigger post about TeraMax's metagame in general soon!
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