| Physical Moves | Special Moves | Status Moves |
| Bullet Seed, Facade, Giga Impact, Grassy Glide, Ice Shard, Icicle Crash, Icicle Spear, Rapid Spin, Rock Blast, Seed Bomb | Blizzard, Chilling Water, Chloroblast, Energy Ball, Frost Breath, Grass Knot, Hyper Beam, Ice Beam, Icy Wind, Snore, Solar Beam | Aurora Veil, Growth, Endure, Poison Powder, Protect, Rage Powder, Rest, Rock Polish, Shell Smash, Sleep Talk, Snowscape, Spikes, Spiky Shield, Spore, Stun Spore, Substitute, Synthesis, Toxic Spikes |
| Physical Moves | Special Moves | Status Moves |
| Drain Punch, Heavy Slam, Rock Blast, Rock Wrecker, Sand Pit, Smack Down, Stone Edge | Ancient Power, Meteor Beam, Power Gem | Poison Gas, Rock Polish, Sandstorm, Stealth Rock, Toxic, Wide Guard |
| Physical Moves | Special Moves | Status Moves |
| Giga Drain | Bulk Up, Grassy Terrain, Heal Pulse, Pain Split, Psycho Shift, Shore Up |
Regigigas would be broken with almost any ability other than Slow Start (even Defeatist would be an upgrade). You're looking at a Pokemon with higher Attack than Zacian and Groudon, solid base Speed and better bulk than the likes of Mew, Celebi and Jirachi. While Normalize would mean it can't hit Ghosts, that's what you have 5 teammates for. Hell Normalize wouldn't even be a bad ability for it, since it gives it Thunder Wave that can paralyse Ground types, a STAB spread move with a solid flinch chance (Rock Slide) and once its item's gone a 110 BP drawback free STAB in Acrobatics. Let's stay off the legendaries for now. Slaking can come back, but not with a different ability."Returning Pokemon"]Regigigas +Acrobatics, Normalize
On returning Pokémon.
- A Pokémon that I'd like to bring up is Shiftry. I noticed we pretty much lack physical Grass attackers. So, Shiftry will neatly fit onto many teams. It has Fake Out and Icy Wind to support the team. Moreover, thanks to Wind Rider, it will likely thrive well alongside a Tailwind setter. Therefore, it will fulfill the idea of a splashable Grass Pokémon on a team.
- Another benefit is that Shiftry is a potential Chlorophyll user. Remember we do have a Drought user in Ninetales but no abusers, iirc. Thus, Shiftry can be that Pokémon. Since it has flexible offensive stats, it could run a physical, special, or mixed set.
Normal-type Thunder Wave would not be able to paralyze Ground-types. Ground-types are immune to the move Thunder Wave, not Electric status moves or Paralysis. Body Slam can paralyze Ground-types. A move like Eerie Impulse still affects Ground-types.Thunder Wave that can paralyse Ground types
Rock Slide will be removed. It's honestly fine by me, because Rock Slide was an unintended move for the changes. I can see why that would be considered too strong.a STAB spread move with a solid flinch chance (Rock Slide)
Yeah, it has really good stats. Joltemons is a singles mod, but they have an item for Regigigas that gives it Thick Fat, a Fighting neutrality, and more and its not at all broken. This Regigigas is basically dead weight against not just Ghost-types. Regigigas has all its moves resisted by Rock and Steel-types and can't touch any Ghost-types with anything other than status conditions. I think you are overrating how powerful the Normal-type is. Normalize is usually considered a very harmful ability for even strong Normal-types for a good reason. VGC would downgrade that aspect, due to your teammate helping out, but I still don't believe it would be too overpowered.You're looking at a Pokemon with higher Attack than Zacian and Groudon, solid base Speed and better bulk than the likes of Mew, Celebi and Jirachi. While Normalize would mean it can't hit Ghosts, that's what you have 5 teammates for.
Normal-type Thunder Wave would not be able to paralyze Ground-types. Ground-types are immune to the move Thunder Wave, not Electric status moves or Paralysis. Body Slam can paralyze Ground-types. A move like Eerie Impulse still affects Ground-types.
Yeah, it has really good stats. Joltemons is a singles mod, but they have an item for Regigigas that gives it Thick Fat, a Fighting neutrality, and more and its not at all broken. This Regigigas is basically dead weight against not just Ghost-types. Regigigas has all its moves resisted by Rock and Steel-types and can't touch any Ghost-types with anything other than status conditions. I think you are overrating how powerful the Normal-type is. Normalize is usually considered a very harmful ability for even strong Normal-types for a good reason. VGC would downgrade that aspect, due to your teammate helping out, but I still don't believe it would be too overpowered.
I genuinely didn't know that Normalize TWave worked on Ground-types. That's my bad.Normalize Thunder Wave can paralyse Ground types. See here: https://replay.pokemonshowdown.com/gen9nationaldex-2205205811-uwkw69bfxtmet6v345xpeo2bfc4qg3hpw . It can't paralyse Ghose types, but since you can't scratch them anyway, it's not that big a deal.
In addition to changing all of its moves to Normal type, it also gives them a 20% power boost. If you look through our list of new and returning Pokemon, we don't have many Rock, Steel and Ghost types in the dex right now. Not 1 Steel type has won the vote yet, and we only have 1 Rock and 1 Ghost. Of the returning mons, Tinkaton is cleanly 2HKOed by Knock Off into Heavy Slam if it runs 252 HP EVs and 252 HP Escavalier is cleanly 2HKOed by Heavy Slam. Does the item in Sylvemons power up any of its moves? Because in this format, it has the ability to hold Life Orb, Choice Band etc.
Tell you what, I'll compromise. I will allow Regigigas back, and Slow Start can be nerfed (buffed?) in some way. Reduce the turns, maybe have it wear off once Gigas falls below 50% HP, or we could create an item that turns off a Pokemon's ability (open up some potential Trick shenanigans).
Name: Fieratt (Fiery + Rat)
Type: Fire/Dark
Abilities: Run Away / Magic Bounce (H: Prankster)
Stats: 80/130/75/90/65/110 (BST: 550)
Movepool: Rapid Spin, Sucker Punch, Swords Dance, Flare Blitz, Knock Off, Throat Chop, Darkest Lariat, Flame Charge, Electro Ball, Thunder Punch, Fire Punch, Will-O-Wisp, Sunny Day, Taunt, Coaching, Ally Switch, Dark Pulse, Fire Blast, Flamethrower, Flame Burst, Nasty Plot, Earth Power
Weight: 10.5 kg
Gender: 50-50
Design: Daroach from Kirby but fire themed.
Description: Based on Rebound Cinderace, a creation of mine I really like. Magic Bounce allows for the returnal of status moves with an offensive stat spread, backed with powerful Sucker Punch, Knock Off, & Flare Blitz comboed with SD. Sucker Punch is a high risk move that is very potent if done right. It can also run a Prankster set with Will-O-Wisp, Sunny Day, Taunt, Ally Switch, Coaching, Helping Hand, and an offensive move or two, allowing for an offensive utility mon.
Name: Golurk-Tundra (Golett-Tundra will be made if this wins)
Type: Ground/Ice
Abilities: Ice Body / Contrary (H: No Guard)
Stats: 89/124/80/55/80/55 (BST: 483)
Movepool: Golurk's Movepool
(+) Aurora Veil, Avalanche, Blizzard, Brutal Swing, Embargo, Freeze Dry, Ice Hammer, Ice Spinner, Icicle Crash, Icicle Spear, Lash Out, Powder Snow, Power Trip, Snowscape
(-) Astonish, Charge Beam, Confuse Ray, Curse, Fire Punch, Fly, Heat Crash, Hex, Hidden Power, Night Shade, Phantom Force, Poltergeist, Shadow Ball, Shadow Punch, Shock Wave, Solar Beam, Thunderbolt
Weight: 330 kg
Gender: Genderless
Design: Golurk but covered in snow and tattered up.
Description: Golurk-Tundra is based on my M4A sub (and also BlueRay's old sub as well). Golurk-Tundra can go one of two routes: Contrary or No Guard. Contrary sets take advantage of Superpower, Close Combat, Hammer Arm, & Ice Hammer for set up and Power Trip to take advantage of it. Ground/Ice is near perfect coverage so you can run dual STABS (Ice Hammer for set up too), Power Trip or Dark coverage for dealing with Ghosts trying to stop CC/Superpower, and Superpower/CC for powerful set up. Golurk-Tundra can also run No Guard sets, ignoring the potent set up opportunities to run Dynamic Punch, Icicle Crash, EQ for potent offensive sets. It still struggles heavily in speed tier if you aren't running Contrary sets and its defenses are not exactly ideal.
Name: Hattlock (Mad Hatter + Hemlock)
Type: Grass/Poison
Abilities: Poison Touch / Own Tempo (H: Simple)
Stats: 95/120/145/60/75/65 (BST: 560)
Movepool: Defense Curl, Teatime, Recycle, Power Whip, Gunk Shot, Seed Bomb, Poison Jab, Sludge Bomb, Sludge Wave, Toxic Spikes, Toxic, Venoshock, Venom Drench, Poison Powder, Earthquake, Earth Power, Superpower, Body Press, Knock Off, Bullet Seed, Psychic, Psyshock, Trick, Work Up, Trailblaze, Gravity, Trick Room, Power Trip
Weight: 10 kg
Gender: 50-50
Design: Disney's Alice in Wonderland Mad Hatter but a white rabbit with white Hemlock flowers and supporting purple clothes.
Description: Hattlock is incentivized to run Teatime and/or Recycle for good healing and/or easy setup with Simple. Simple Liechi + Trailblaze or Salac + Work Up can be used for potent effect. You can also run TR sets or have TR support and forgo Trailblaze/Salac and go all in offensively. You could also run Apicot to shore up your weaker SpD. Defensive sets can also be considered with Poison Jab, Knock Off, and Teatime/Recycle with Aguav/Wiki/etc for effective recovery.
Name: Cloysture
Ability: Effect Spore / Sturdy // Weak Armor
Type: Grass / Ice
Stats:
HP: 50
Attack: 95
Defense: 180
Special Attack: 85
Special Defense: 45
Speed: 70
BST: 525
Height: 1.5 m
Weight: 132.5 kg
Gender Ratio: male (50.0%), female (50.0%)
Physical Moves Special Moves Status Moves Bullet Seed, Facade, Giga Impact, Grassy Glide, Ice Shard, Icicle Crash, Icicle Spear, Rapid Spin, Rock Blast, Seed Bomb Blizzard, Chilling Water, Chloroblast, Energy Ball, Frost Breath, Grass Knot, Hyper Beam, Ice Beam, Icy Wind, Snore, Solar Beam Aurora Veil, Growth, Endure, Poison Powder, Protect, Rage Powder, Rest, Rock Polish, Shell Smash, Sleep Talk, Snowscape, Spikes, Spiky Shield, Spore, Stun Spore, Substitute, Synthesis, Toxic Spikes
Description:
1) Concept
- Cloysture and its pre evolution Shelldure are convergent Pokémon sharing similarities with the Shellder line. The names reference sculpture, which is what the Shelldure line is partially based on; in fact, there are expositions in real life where people present their ice sculptures, including those based on forest fungi. Moreover, in some regions of the world, you can observe peculiar ice formations resembling a mushroom. On another note: The Shelldure line is also based on an oyster mushroom called pleurotus ostreatus. This should explain the dual Grass/Ice type and how people can easily mistake it for a regional Shellder line when in reality, it's not.
2) Competitive
- Since we want to promote the Bug-type, we actually need more Grass Pokémon in the format, especially if know powder moves. After all, in this mod, Bug Pokémon are immune to them. So, to actually make this aspect more relevant, let me introduce you to Cloysture.
- Cloysture makes unique use of Weak Armor; for instance, you can have it switch into a move, hoping it's a physical one, and get a speed boost. This would result in a very fast Spore user able to prevent an opponent from immediately wracking havoc. Moreover, you can combine it with fast Icy Wind to enable an ally. So, the opponent actually has to be careful with their attacks, otherwise, Cloysture might just switch in and steal the show. Alternatively, you can resort to Rage Powder to hopefully redirect moves you want it to take, preferably physical ones, while the ally handles special attackers. Naturally, the downside is that Grass/Ice is a very exploitable type due to the many weaknesses it has. Furthermore, Cloysture has low special bulk and has to watch out for priority moves, especially if its Def is lowered from Weak Armor. Still, having a potentially fast Spore and Icy Wind user could turn the tide of a game.
- Fwiw, the Ice-type can be useful to force out opposing Grass Pokémon since they are naturally immune to powder moves.
- If you don't like Weak Armor, there's always Sturdy to ensure Cloysture always lives a hit and puts a Pokémon to sleep. Chloroblast lets it remove itself afterwards. Alternatively, you can resort to Shell Smash. Perhaps, you manage to keep it "immortal" with boosted Giga Drain if its HP is always at full health. On the topic of pinch berries, Cloysture could, theoretically, combine Sturdy with Salac Berry to boost its speed.Name: Dustnoir
Ability: Poison Point / Sturdy // Sand Stream
Type: Ghost / Rock
Stats:
HP: 45
Attack: 110
Defense: 135
Special Attack: 55
Special Defense: 135
Speed: 45
BST: 525
Height: 2.2 m
Weight: 213.2 kg
Gender Ratio: male (50.0%), female (50.0%)
New Move:
- Sand Pit (Rock, Physical, 85 BP, 10 PP, 90% acc, effect: Traps target for 4-5 turns and causes 1/8 residual damage.)
Physical Moves Special Moves Status Moves Drain Punch, Heavy Slam, Rock Blast, Rock Wrecker, Sand Pit, Smack Down, Stone Edge Ancient Power, Meteor Beam, Power Gem Poison Gas, Rock Polish, Sandstorm, Stealth Rock, Toxic, Wide Guard
Description:
1) Concept
- As the name already suggests, Dustnoir is based on dust and alludes to a djinn's ability to summon and control a sandstorm. Hence why this convergent Pokémon has Sand Stream and a secondary Rock type. This is further underlined by the fact that djinns are said to live in deserts. Dustnoir's pre evolutions are called Dustollops and Dustoll. The former references Dusclops if it wasn't clear enough, and involves a wordplay between dust and dollops. In a literal sense, dust indicates neglect or the passage of time as fine particles accumulate on a surface. Dollops, on the other hand, refers to a large, shapeless mass of something. When these two words are combined, they elucidate a djinn's ability to shapeshift and their remnant aspect, carrying with it an emotional and nostalgic component; in fact, the Dustoll line absorbs a lot of grudges and wishes from the environment unlike the Duskull line, which is known for taking in souls. Moreover, the "shapeless mass of something" perfectly alludes to an idea or wish that has yet to manifest; you might have some vague idea about something, but it is not fully realized yet. Enter the Dustoll line, making you run out of ideas.
2) Competitive
- For transparency's sake, Dustnoir has access to the same moves as Dusknoir; Sand Pit is a move only Dustnoir knows and thus excludes Dustollops and Dustoll. Fwiw, Dustollops and Dustoll have Sand Force instead of Sand Stream to ensure there's enough incentive to run Dustnoir.
- Dustnoir is an offensive Trick Room setter synergizing well with certain Pokémon of this format. For instance, there's Phlocules (Bug/Rock), which greatly appreciates the SpD boost from Sand Stream and can pressure opposing Dark Pokémon for it. Delphynan (Water/Rock) will also benefit from Dustnoir's Sand and Fighting immunity and threaten opposing Ground Pokémon. Fwiw, Dustnoir knows Ally Switch if it wasn't clear how Delphynan would benefit from Dustnoir's Fighting immunity. Almgid (Fire/Ice) too appreciates Dustnoir's presence since the latter is slower in Trick Room and can trigger the former's Weakness Policy with Bulldoze. Moreover, Dustnoir pressures Fire Pokémon that naturally resist Almgid.
- As a Trick Room setter, Dustnoir cannot be affected by Fake Out, outside of Scrappy; it can take advantage of its own Weakness Policy to exert good pressure between Poltergeist and Rock Slide. This is made all the more potent by the fact that Snarl is a common move to slow down special attackers, especially on Trick Room. Thus, Dustnoir can use its dualtype to punish this move.
- If you are not interested in its offensive potential, Dustnoir can always try to wear down an opposing team, between Sand Stream / Poison Point, Will-O-Wisp, Pain Split, or Sand Pit. The latter synergizes with Phantom Force if you want to explore this option. Furthermore, it has a really neat supportive movepool, including moves like Haze, Helping Hand, Icy Wind or Gravity. As Dustnoir is fairly resilient, it should well be able to support the team for prolonged turns. On top of that, it has Sturdy to reliably set up Trick Room.
- Intimidate, Mauycacque (Normal/Fighting), and a weakness to several types, like Dark, Water, or Ground should keep it well in check.Name: Figuresco
Ability: Levitate / Healer // Rattled
Type: Ground / Psychic
Stats:
HP: 80
Attack: 85
Defense: 110
Special Attack: 85
Special Defense: 125
Speed: 65
BST: 550
Height: 3.0 m
Weight: 216.0 kg
Gender Ratio: -
Physical Moves Special Moves Status Moves Giga Drain Bulk Up, Grassy Terrain, Heal Pulse, Pain Split, Psycho Shift, Shore Up
Description:
1) Concept
- Figuresco is the final evolution of Claydol, which is based on a dogu from Japan. Dogu are earthly figurines connected to the supernatural. Some of them are complete in the sense that they are perfect and majestic; they don't lack anything. Figuresco embodies thus this fullness and holiness. Rattled draws attention to the fact that some dogu function as rattles. In those instances, they usually contain a small rock, and when you shake the dogu, it makes a sound and is meant to be used for religious purposes, thus further underlining the divine aspect of this Pokémon. Besides, Claydol can be found in the sky tower where Rayquaza is said to live! Figuresco would only emphasize this connection even more. With regard to Healer, this is more a flavour choice since dogu are said to have healing and fertility powers. I've reflected this aspect in its movepool. Fwiw, Figuresco naturally has the same movepool as its pre evolutions. So, it's probably unnecessary to repeat the same moves here. Moves Figuresco will likely run are "Stored Power, Bulk Up / Calm Mind, and Drill Run / Earth Power / Earthquake".
2) Competitive
- Rattled falls under unviable since outside of Tera Psychic Dudunsparce, there hasn't been a Pokémon able to make good use of this ability, to my knowledge. In any case, Rattled synergizes with Beat Up, Stored Power, and Weakness Policy, turning Figuresco into a very fast threat as the ability boosts speed. Even with just base 85 SpA, a +2 180 BP Stored Power is nothing to scoff at. This also serves as a deterrent to Intimidate users or stat lowering moves like Snarl or Struggle Bug as every Intimidate effect or Bug/Ghost/Dark move it tanks will boost Figuresco's speed and make Stored Power stronger.
- The beauty of Rattled is that Stored Power is so strong and base 65 speed enough to run a mixed offensive set if you want to. After all, Figuresco does have access to Earthquake and Rock Slide, both of which are spread moves. Still, base 85 Atk is kind of low, even factoring in the Weakness Policy boost. So, it's best to rely on them lategame when Pokémon are weakened.
- One disadvantage is that Figuresco is susceptible to Fake Out. Moreover, Rattled + Beat Up is an obvious strategy. I assume people will naturally come up with strategies to prevent that. Thus, it's possible Figuresco will pull off this combo lategame. If so, Stored Power will do less damage as there are likely less remaining Pokémon alive on the user's side; in fact, Beat Up's hit number is dependent on the number of available team members.
Name: Shivivolt
Type: Ice / Electric
Ability: Strong Jaw / Galvanize / Electric Surge
Base stats: 65 / 115 / 70 / 105 / 75 / 100
Useful moves
Physical: Ice Fang, Icicle Crash, Thunder Fang, Wild Charge, Close Combat, Quick Attack, Mighty Blow, Fire Fang, Psychic Fangs
Special: Thunderbolt, Rising Voltage, Volt Switch, Ice Beam, Blizzard
Status: Thunder Wave, Aurora Veil, Taunt, Eerie Impulse
Size: 0.7 m
Weight: 3.7 kgs
Gender: Both
Egg group: Field
Competitive use: A powerful attacker that brings plenty of destruction with its amazing offensive typing and 3 strong abilities. Strong Jaw gives it powerful STABs with strong secondary effects, Galvanize gives it brutally strong Electric moves at the cost of slightly weaker Ice moves, while Electric Surge lets it be a strong special attacker with STAB Rising Voltages.
Is it broken? While it's typing is very strong offensively, defensively it leaves it weak to a lot of common types like Fire, Ground and Fighting. It's also pretty fragile with base 65 / 70 / 75 bulk, and while base 100 Speed is good, it still leaves it outran by quite a lot.
Name: Quetzix. Evolved form of Crystix, convergent evolution of Onix. Name is a combination of Quetzalcoatl and Steelix
Type: Rock / Dragon
Ability: Sand Rush / Intimidate / Earth Eater
Base stats: 75 / 125 / 80 / 30 / 130 / 70
Useful moves
Physical: Rock Slide, Stone Edge, Head Smash, Scale Shot, Rock Blast, Dragon Tail, Outrage, High Horsepower, Earthquake, Fire Fang, Ice Fang, Thunder Fang
Special: None (SpA is too low)
Status: Dragon Dance, Glare, Coil, Taunt, Dragon Cheer
Size: 9.8 m
Weight: 519 kgs
Gender: Both
Egg group: Mineral
Competitive use: It has a number of uses, able to be played offensively or defensively. You could pair it up with a Sand setter, have it spam powerful STAB Rock Slides and flinch your opponents to death. You could also run an Intimidate support set, with Glare and Rock Slide for max paraflinch fun. It could be even be a set up sweeper with Dragon Dance.
Is it broken?: Its speed isn't great, it has to run Jolly to outrun positive natured base 130s at +1. Its high base Attack stat is also undercut by mediocre power STABs unless you want to get risky (Outrage doesn't let you pick targets, Head Smash has lots of recoil, Stone Edge misses).
Name: Castmaster (evolution of Castform. Castform evolves by levelling up while knowing Meteoric Pulse, which it learns at level 50.)
Type: Normal
Ability: Forecast (this one also changes user to Rock type in Sandstorm)
Base stats: 75 / 50 / 80 / 115 / 80 / 100
Useful moves
Physical: N/A (Atk is too low)
Special: Same as Castform, + Aura Sphere, Earth Power, Meteoric Pulse
Status: Same as Castform + Nasty Plot, Tailwind.
Meteoric Pulse: 90 BP, Normal Type, Special, 100% accuracy. 16 PP max. Hits both opponents. Type and secondary effect changes depending on weather. No weather: Normal type, may drop Speed 1 stage (20%). Sun: Fire type, may burn (20%). Rain: Water type, may drop Special Attack (20%). Sand: Rock type, may flinch (20%). Snow: Ice type, may drop Special Defence (20%).
Size: 1.5m
Weight: 2.3 kgs
Gender: Both
Egg Groups: Fairy and Amorphous
Competitive use: It's Castform with a cool signature move and actually good stats. Its main gimmick is how it can abuse the various weathers. It's not useless without them, but it needs one of the weathers to be at its best. Its vast coverage can also let it help out against Pokemon weather teams traditionally struggle with.
Is it broken? Average bulk on something with poor defensive typing in 3 of its 4 formes. It hits quite hard, but it's not earth shattering either.
Also is there a reason that BlueRay's pinch berry submission is worded that way? Also Sugarbear (formally ChrystalFalchion) voted for something that wasn't submitted (Liechi, Salac and Petaya trigger at 50%.
| Physical Moves | Special Moves | Status Moves |
| Bulldoze, Earthquake, Facade, Flame Charge, Giga Impact, Rock Slide, Rock Tomb, Sand Tomb, Stone Edge | Alluring Voice, Blizzard, Dazzling Gleam, Earth Power, Heat Wave, Hurricane, Hyper Beam, Hyper Voice, Icy Wind, Meteor Beam, Mud Shot, Sand Geyser, Scorching Sands, Snore, Thunder, Weather Ball | Ally Switch, Calm Mind, Crafty Shield, Endure, Helping Hand, Imprison, Protect, Rain Dance, Recover, Sandstorm, Sleep Talk, Snowscape, Stealth Rock, Substitute, Sunny Day, Tailwind, Trick Room, Whirlwind, Will-O-Wisp |
| Physical Moves | Special Moves | Status Moves |
| Bullet Seed, Dive, Drain Punch, Endeavor, Facade, Fake Out, Fling, Flip Turn, Focus Punch, Giga Impact, Grassy Glide, Gyro Ball, Hammer Arm, Ice Punch, Liquidation, Needle Arm, Payback, Power-Up Punch, Seed Bomb, Superpower, Spiral Punch, Thunder Punch, Upper Hand, Waterfall, Wood Hammer, Zen Headbutt | Brine, Energy Ball, Giga Drain, Grass Knot, Hydro Pump, Solar Beam, Whirlpool | Bulk Up, Calm Mind, Encore, Grassy Terrain, Growth, Helping Hand, Leech Seed, Life Dew, Nature Power, Protect, Rain Dance, Rest, Sleep Talk, Substitute, Sunny Day, Synthesis |
| Physical Moves | Special Moves | Status Moves |
| Smart Strike, Megahorn, Lunge, Pin Missile, Fell Stinger, Scale Shot, Razor Shell, Aqua Jet, Icicle Spear, Spike Cannon, Flail, Skull Bash, Metal Burst | Steel Beam, Scald, Brine, Chilling Water, Power Gem, Scorching Sands, Mud Shot, Focus Blast, Energy Ball, Vacuum Wave, Struggle Bug, Whirlpool, Clear Smog | Spiky Shield, Trick Room, Calm Mind, Autotomize, Amnesia, Acupressure, Withdraw, Sharpen, Meditate, Shore Up, Gravity, Gastro Acid, Purify, Haze, Mist, Miracle Eye, Water Sport, Mud Sport, Spikes |
Full movepools for mons that win.
Name: Ulmiraj (Almiraj + Uni or Unicorn)
Type: Fairy
Abilities: Unnerve / Intimidate (H: Huge Power)
Stats: 80/70/80/110/85/65 (BST: 490)
Movepool: Dazzling Gleam, Play Rough, Swords Dance, Bulk Up, Breaking Swipe, Brutal Swing, Iron Head, Lunge, Bulldoze, Earthquake, Ice Beam, Psychic, Psyshock, Thunderbolt, Calm Mind, Spikes, Roar, Dragon Tail, Outrage, Dragon Claw, Amnesia, Stored Power, Dragon Pulse, Snarl, Scary Face, Dig, Horn Attack
Weight: 15.2 kg
Gender: 50-50
Design: Yellow rabbit with black spots and a unicorn horn.
Description: Ulmiraj can either run a powerful Huge Power set with SD Play Rough, Breaking Swipe, Bulldoze/EQ or a special set with Intimidate/Unnerve with CM, Dazzling Gleam, Snarl, & BoltBeam. It also packs a weird Stored Power set if you want to with Stored Power, Amnesia, Bulk Up, & Calm Mind.
Name: Volbulb (Volbeat + Bulb)
Type: Bug/Psychic
Abilities: Illuminate / Swarm (H: Prankster)
Stats: 85/57/85/73/90/85 (BST: 475)
Movepool Additions: Ally Switch, Barrier, Gravity, Guard Swap, Heal Pulse, Magic Coat, Power Swap, Psybeam, Psychic, Psychic Terrain, Psycho Cut, Psyshock, Swords Dance
Weight: 20.1 kg
Gender: Male only
Design: Volbeat but cool.
Description: Volbulb's main niche is Tail Glow/Barrier/SD + Power Swap, giving its teammate +3 SpA/+2 Def/+2 Att before any other Pokemon can react due to Prankster. Volbulb isn't that weak either with 85/85/90 bulk which isn't that great but it has Prankster recovery. With swapped Att and SpA, Volbulb can now use Tail Glow to fire off surprisingly powerful attacks with decent coverage and Struggle Bug for more support. This also adds Eviolite Volbeat which I doubt is that noteworthy, but I felt like mentioning it.
Name: Dustform
Ability: Sand Force // Sand Mirage (User gains additional Flying / Fire / Water / Ice type in Sand / Sun / Rain / Snow. Reverts to original type when weather is no longer active.)
Type: Ground
Stats:
HP: 105
Attack: 35
Defense: 70
Special Attack: 105
Special Defense: 70
Speed: 35
BST: 420
Height: 0.3 m
Weight: 0.8 kg
Gender Ratio: -
New Move:
- Sand Geyser (Ground, Special, 1 BP, 5 PP, 100% acc, effect: Dragon Energy / Eruption / Water Spout clone.)
Physical Moves Special Moves Status Moves Bulldoze, Earthquake, Facade, Flame Charge, Giga Impact, Rock Slide, Rock Tomb, Sand Tomb, Stone Edge Alluring Voice, Blizzard, Dazzling Gleam, Earth Power, Heat Wave, Hurricane, Hyper Beam, Hyper Voice, Icy Wind, Meteor Beam, Mud Shot, Sand Geyser, Scorching Sands, Snore, Thunder, Weather Ball Ally Switch, Calm Mind, Crafty Shield, Endure, Helping Hand, Imprison, Protect, Rain Dance, Recover, Sandstorm, Sleep Talk, Snowscape, Stealth Rock, Substitute, Sunny Day, Tailwind, Trick Room, Whirlwind, Will-O-Wisp
Description:
1) Concept
- As the name already implies, Dustform is a convergent form of Castform; it's inspired by sand spirits from Arabian folklore. According to it, they're able to control weather.
2) Competitive
- Dustform's Sand Mirage allows player to comfortably put it on a weather team without worrying too much about type stacking. For instance, in Sand, Ground/Flying handles opposing Ground, Fighting, and Steel Pokémon Dustnoir may not want to face. In Sun, Ground/Fire is at least neutral to Rock and threatens Fire Pokémon both Ninetales and a Grass-type Sun abuser may not want to face. In a similar vein, you can apply the same logic to other weather forms. So, in short, having a guaranteed primary Ground type eases teambuilding.
- As a flexible weather abuser, Dustform can also provide speed control, with moves like Tailwind and Trick Room.
- Sand Geyser was added to ensure a player can get max value out of Dustform. It's what lets this Pokémon differentiate more from other weather abusers as they tend to be single-target attackers. Fwiw, if Sand Force is activated, Dustform's Sand Geyer is basically as strong as Torkoal's Sun boosted Eruption.
- That being said, Dustform should be well balanced given its mediocre bulk and modest damage output. It's also very dependent on Trick Room to thrive.
Name: Valoseus
Ability: Filter / Water Bubble // Iron Fist
Type: Grass
Stats:
HP: 110
Attack: 125
Defense: 85
Special Attack: 65
Special Defense: 75
Speed: 30
BST: 490
Height: 1.0 m
Weight: 20.1 kg
Gender Ratio: male (50.0%), female (50.0%)
New Move:
- Spiral Punch (Water, Physical, 75 BP, 10 PP, 100% acc, contact, fist, effect: Recovers half of the damage done to the target.)
Physical Moves Special Moves Status Moves Bullet Seed, Dive, Drain Punch, Endeavor, Facade, Fake Out, Fling, Flip Turn, Focus Punch, Giga Impact, Grassy Glide, Gyro Ball, Hammer Arm, Ice Punch, Liquidation, Needle Arm, Payback, Power-Up Punch, Seed Bomb, Superpower, Spiral Punch, Thunder Punch, Upper Hand, Waterfall, Wood Hammer, Zen Headbutt Brine, Energy Ball, Giga Drain, Grass Knot, Hydro Pump, Solar Beam, Whirlpool Bulk Up, Calm Mind, Encore, Grassy Terrain, Growth, Helping Hand, Leech Seed, Life Dew, Nature Power, Protect, Rain Dance, Rest, Sleep Talk, Substitute, Sunny Day, Synthesis
Description:
1) Concept
- Valoseus is a convergent Reuniclus, based on the bubble algae. Moreover, it does what Reuniclus can only do flavour wise: be a bulky physical attacker. The Pokédex mentions Reuniclus's strong arms but obviously, that doesn't translate well to competitive. In the Pokémon universe, Valoseus can be found in the deep waters of an ocean. There, it's able to withstand high pressure, which is why it's so strong physically.
2) Competitive
- Like Rillaboom or Iron Hands, Valoseus fills the niche of a splashable, bulky utility attacker. Fake Out and Flip Turn generate momentum, and Spiral Punch ensures Valoseus's longevity.
- Water Bubble lets it take neutral damage from Fire moves while still allowing it to retain its Electric resistance that it would loose with a secondary Water type otherwise. Thus, you are encouraged to run another Grass Pokémon without worrying too much about weakness overlap. Fwiw, Water Bubble boosted Liquidation is slightly weaker than STAB Wood Hammer. So, basically, Valoseus has two different and strong STAB moves. While base 65 SpA is low, Brine is an option against a weakened target and still does respectable damage considering Water Bubble's Water boost. This move also gets around Intimidate.
- Filter and Iron Fist are more flavour options but can still be useable, depending on what you want to do with Valoseus. The former encourages set-up and utility sets (involving Bulk Up, Life Dew or Leech Seed) whereas the latter allows you to take full advantage of Fist moves.
- Valoseus is terribly slow. So, it will most likely loose the Fake Out war against faster threats and tank a damage before hitting back. Moreover, Wood Hammer comes with recoil, therefore cutting into its bulk. All these aspects should keep Valoseus reasonably balanced.
Name: Ahimstalag
Ability: Simple / Heatproof // Oblivious
Type: Steel
Stats:
HP: 64
Attack: 104
Defense: 114
Special Attack: 54
Special Defense: 44
Speed: 124
BST: 504
Height: 16.0 m
Weight: 60 kg
Gender Ratio: 50 / 50
Physical Moves Special Moves Status Moves Smart Strike, Megahorn, Lunge, Pin Missile, Fell Stinger, Scale Shot, Razor Shell, Aqua Jet, Icicle Spear, Spike Cannon, Flail, Skull Bash, Metal Burst Steel Beam, Scald, Brine, Chilling Water, Power Gem, Scorching Sands, Mud Shot, Focus Blast, Energy Ball, Vacuum Wave, Struggle Bug, Whirlpool, Clear Smog Spiky Shield, Trick Room, Calm Mind, Autotomize, Amnesia, Acupressure, Withdraw, Sharpen, Meditate,
Shore Up, Gravity, Gastro Acid, Purify, Haze, Mist, Miracle Eye, Water Sport, Mud Sport, Spikes
Concept
- Amhistalag is a small creature with a giant steel spike for a carapice. It scuttles at high speeds along the bottom of deep oceans, gathering minerals to grow out it's shell. When the shell grows to heavy for Amhistalag to continue rapid movement, it will also grow tall enough to be in reach of other marine life, which scrape at the shell to gather rare minerals.
The concept is sort of a joke on "honing" - the way metaphors for honing and sharpening apply to the mind as well as how they literally apply to pointy objects. The name is a mix of Amhisa and Stalagmite - initially the goal was going to be making this a support with extremely poor attacking stats, but it is a little awkward to make that work.
Role
- Amhistalag is a versatile piece, capable of leveraging its high speed to be a pure support, a setup win condition, or something inbetween.
- Simple can be used alongside a plethora of setup options. Sharpen, Calm Mind, Amnesia + Withdraw, and Acupressure can all enable setup as a win condition, while other game options like Coaching, Weakness Policy, and Terrain Seeds can be utilized with Simple as well.
- Support tools here aren't premium - Gravity, Lunge, and Mud Shot are mostly valuable alongside high speed, and other options require very specific partners - but Amhistalag has very unique traits among Pokemon with such options.
- 104 Attack and 124 Speed is still a half decent set of offensive stats for a pure attacking set. Oblivious can be taken to flip the glaring Intimidate weakness inherent to Simple.
In another world this has Shell Smash but ehhhhh
Name: Magikite (convergent evolution of Gyarados)
Type: Flying
Ability: Unburden, Aerilate, Wind Rider
Base stats: 95, 125, 100, 60, 79, 81
Useful moves
Physical: Acrobatics, Flying Dive, Mighty Blow, Double-Edge, Close Combat, Earthquake, Stone Edge
Special: Icy Wind
Status: Dragon Dance, Taunt, Thunder Wave, Tailwind, Roar
Flying Dive: Flying type, 60 BP, 100% accuracy, 8 max PP, Physical, makes contact. Doubles base power if the target is on the ground. Fails under Gravity.
Weight: 88.3 kgs
Size: 6.5 m
Egg groups: Dragon, Water 2
Competitive use: Flying-STAB is great, but the problem is the Flying moves tend to have big drawbacks - Brave Bird has recoil, Hurricane has terrible accuracy outside Rain. Magikite can remedy both of these issues, since Aerilate lets it abuse a drawback free STAB in Mighty Blow, or Double-Edge if you're not confident your attack stat will be higher than your opponent's. Its other abilities are great too, with Unburden letting you get the jump on the unboosted meta and throw around STAB 110 BP Acrobatics, while Wind Rider gives you some more immunities and lets it hit like a truck in Tailwind. Acrobatics, Flying Dive and Aerilate let it run multiple sets.
Is it broken? Its power isn't too impressive unboosted, it needs some kind of speed control and pure Flying typing lacks resistances.
Name: Fleetah
Type: Normal / Electric
Ability: Lightning Rod, Rattled, Speed Boost
Base stats: 65, 100, 60, 45, 60, 170
Useful moves:
Physical: Mighty Blow, Double-Edge, Megavolt Maul, Close Combat, Quick Attack, Ice Fang, Sucker Punch
Special: Electroweb, Volt Switch
Status: Taunt, Thunder Wave, Baton Pass, Agility, Encore
Megavolt Maul: Electric, Physical, 120 BP, 8 max PP, makes contact. Drops user's Defence and Special Defence by 1 stage after use.
Weight: 71 kgs
Size: 1.3 m
Egg group: Field
Competitive use: It's a very fast support Pokemon that can also deal respectable damage thanks to high powered STABs. You can either use it as a late game cleaner, or a fast support mon with quick Thunder Waves, Taunts and Encores.
Is it broken: Extremely frail, middling attack stat and poor defensive typing makes it easy to KO. It also struggles with bulky Ground types.