NU Torterra

[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. Torterra has all the coverage it needs with Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO Torterra. It can also work around some of its checks with Tera Blast, improving its matchup into Grass-types like Vileplume and Tsareena. Torterra's high base Defense and solid defensive typing provide it ample opportunities to set up against foes like Basculegion and Swampert. While Torterra can somewhat choose its checks with Rock Blast and Tera Blast Fire, it cannot run both, and as a result can be checked by Grass-types like Vileplume and Tsareena or by Flying-types like Talonflame. Furthermore, Torterra's low base Speed makes it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, meaning it often requires Sticky Web support. Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch, can also end a potential sweep, as Torterra often lowers its Defense with Shell Smash and Headlong Rush.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but it provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume. Tera Fire also prevents Torterra from being burned. Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and deal great damage with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and maintaining its immunity to Thunder Wave. If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, making it a more reliable setup sweeper. While a Jolly nature lets Torterra outspeed foes such as Choice Scarf Chandelure and Heracross, Adamant can be run on Sticky Web teams for more power.

Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Choice Scarf Flygon has Levitate to be immune to Sticky Web, so faster Choice Scarf users like Munkidori and Mienshao can help Torterra handle it. Additional physical breakers can weaken Torterra's checks and finish them off after Torterra is stopped, so teammates like Swords Dance Toxicroak and Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types like Vileplume and Tsareena are also appreciated, weakening or outright removing these checks to Torterra. Fire-types like Chandelure, Hisuian Typhlosion, and Incineroar appreciate Torterra's support against Water- and Ground-types like Swampert and Flygon.

[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can choose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, they are fairly niche or outclassed by other options.

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, so it is forced to rely on Tera Blast Fire to hit them, which some sets may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate. These foes also outspeed unboosted Torterra, and Talonflame in particular may burn it if it predicts that Torterra will not Terastallize Fire.

**Revenge Killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch and Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate, and it frequently uses Tera Steel.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add remove comment highlight
qc 1/2, a fair amount of reworking on intro but good info here—be careful when implementing
[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. It can fulfill this role in two distinct ways: it can use Loaded Dice to support powerful multihit moves like Bullet Seed and Rock Blast, or it can focus on high base power moves like Wood Hammer and Headlong Rush, using its item slot to directly support Shell Smash with White Herb and Focus Sash. i feel this is actually a bit of a weakness. you need to choose between a reliable grass and rock move or reliable setup With the variety of options available to it, Torterra has all the fantastic coverage it needs with , and defensive checks vary depending on which coverage move it chooses. Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO it, and Tera Blast Fire and Tera Blast Electric provide alternate options to hit Grass-types like Vileplume and Flying-types like Tornadus. It can also work around some of its checks with Tera Blast Fire, improving its matchup into Grass-types like Vileplume and Tsareena. reword as you wish but phrasing this as if it’s coverage doesn’t seem fair due to every pokemon having tera blast Torterra's high base defense and solid defensive typing provide it ample oppotunities opportunities to set up, particularly when it can be brought in against opposing choice-locked foes. i would delete this unless you have examples of common choiced mons that it can often take advantage of However, Torterra's low base Speed make it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, (remove period; add comma) meaning it It often requires Sticky Web support, as common Choice Scarf users like Munkidori and Mienshao outspeed +2 Torterra. condensed it Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch, (added comma) can also end a potential sweep, as Torterra often drops its Defense with Shell Smash and Headlong Rush. Further, while Torterra does have coverage that can hit virtually any foe, it cannot carry all of it at once, so it often has to choose between effectively hitting Grass- or Flying-type foes that might check it. tera blast isn’t fair + you could hit on tera fire blast versus rock blast if u wanted, though If carrying Rock- or Electric-type coverage, Grass-types like Tsareena or Brambleghast can check it well, while if Torterra opts for Tera Blast Fire, Flying-types such as Talonflame can threaten it. im not saying delete this, but maybe reworking this idea to like “while torterra can, in a way, pick and choose its checks with rock blast and tera blast fire, it also has to struggle with not being able to run them both on the same set, forcing it to be checked by either Grass-types like plume and tsar or Flying-types like talon.” also since this hits both sides. u culd move it to the middle of the paragraph, where your positives end and you start focusing on the downsides

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb / Focus Sash
ability: Overgrow / Shell Armor
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move, but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot, but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume Brambleghast, while Tera Blast Electric can answer Flying-types like Talonflame and Tornadus. Tera Fire also prevents Torterra from being burned, and Tera Electric prevents Torterra from being paralyzed after Tera. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and can deal great damage to it with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and an immunity to Thunder Wave. rephrase as you wish If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, thus making it a more reliable setup extending its longevity as a sweeper, or use Focus Sash to guarantee an opportunity to boost. Neither Overgrow or Shell Armor provide much utility, as both only activate in fairly niche situations. no need to mention then While Jolly lets Torterra outspeed many Pokemon, Adamant can be run instead on Sticky Web teams for more power.

Torterra performs best on hyper offense teams, particularly those using Sticky Web. u repeat urself in the first two lines; it’s quite redundant Torterra's low Speed make it vulnerable to being revenge killed by Choice Scarf users like Mienahao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Additional physical breakers can weaken Torterra's checks, and finish them off after Torterra is stopped, so teammates like Minior, Swords Dance Toxicroak (removed comma) and both Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types, such as Chandelure and Tornadus, like Vileplume and Tsareena are also appreciated, weakening or outright removing potential these checks to Torterra. Electric- and Rock-types, such as Kilowattrel, Iron Thorns, (added comma) and Diancie, also support Torterra well against Flying-types like Talonflame and Tornadus that might threaten it. it might otherwise struggle to break.

add a sentence on how torterra can take advantage of grounds like pert and gon, helping out fires like chandy, hyph, and policy incin

optional: add a part on how since flygon outspeeds you with scarf and has levitate, faster scarf users like shao, intel, and munki pair well


[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can chose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, it's useless outside of these situations. Torterra can utilize a more defensive set, letting it make use of its access to Stealth Rock and Synthesis, but it's usually outclassed by other Pokemon like Swampert, Orthworm, and Vileplume in this role. Defensive sets can also take advantage of Torterra's IronPress combination, but this is usually unhelpful, as those sets already struggle with four moveslot syndrome. It can also go for a dual dance with Amnesia and one of Iron Defense or Curse; however, as a bulky setup sweeper, it's typically outclasses by Bronzong, barring its immunity to critical hits due to Shell Armor. boosting with Iron Defense and attacking with Body Press, supported by Shell Armor to prevent critical hits.

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, very effectively, so it is forced to rely on Tera Blast Fire to hit them, which some sets coverage that it may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate.

**Revenge killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch or Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
add remove comment highlight
qc 1/2, a fair amount of reworking on intro but good info here—be careful when implementing
[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. It can fulfill this role in two distinct ways: it can use Loaded Dice to support powerful multihit moves like Bullet Seed and Rock Blast, or it can focus on high base power moves like Wood Hammer and Headlong Rush, using its item slot to directly support Shell Smash with White Herb and Focus Sash. i feel this is actually a bit of a weakness. you need to choose between a reliable grass and rock move or reliable setup With the variety of options available to it, Torterra has all the fantastic coverage it needs with , and defensive checks vary depending on which coverage move it chooses. Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO it, and Tera Blast Fire and Tera Blast Electric provide alternate options to hit Grass-types like Vileplume and Flying-types like Tornadus. It can also work around some of its checks with Tera Blast Fire, improving its matchup into Grass-types like Vileplume and Tsareena. reword as you wish but phrasing this as if it’s coverage doesn’t seem fair due to every pokemon having tera blast Torterra's high base defense and solid defensive typing provide it ample oppotunities opportunities to set up, particularly when it can be brought in against opposing choice-locked foes. i would delete this unless you have examples of common choiced mons that it can often take advantage of However, Torterra's low base Speed make it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, (remove period; add comma) meaning it It often requires Sticky Web support, as common Choice Scarf users like Munkidori and Mienshao outspeed +2 Torterra. condensed it Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch, (added comma) can also end a potential sweep, as Torterra often drops its Defense with Shell Smash and Headlong Rush. Further, while Torterra does have coverage that can hit virtually any foe, it cannot carry all of it at once, so it often has to choose between effectively hitting Grass- or Flying-type foes that might check it. tera blast isn’t fair + you could hit on tera fire blast versus rock blast if u wanted, though If carrying Rock- or Electric-type coverage, Grass-types like Tsareena or Brambleghast can check it well, while if Torterra opts for Tera Blast Fire, Flying-types such as Talonflame can threaten it. im not saying delete this, but maybe reworking this idea to like “while torterra can, in a way, pick and choose its checks with rock blast and tera blast fire, it also has to struggle with not being able to run them both on the same set, forcing it to be checked by either Grass-types like plume and tsar or Flying-types like talon.” also since this hits both sides. u culd move it to the middle of the paragraph, where your positives end and you start focusing on the downsides

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb / Focus Sash
ability: Overgrow / Shell Armor
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move, but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot, but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume Brambleghast, while Tera Blast Electric can answer Flying-types like Talonflame and Tornadus. Tera Fire also prevents Torterra from being burned, and Tera Electric prevents Torterra from being paralyzed after Tera. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and can deal great damage to it with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and an immunity to Thunder Wave. rephrase as you wish If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, thus making it a more reliable setup extending its longevity as a sweeper, or use Focus Sash to guarantee an opportunity to boost. Neither Overgrow or Shell Armor provide much utility, as both only activate in fairly niche situations. no need to mention then While Jolly lets Torterra outspeed many Pokemon, Adamant can be run instead on Sticky Web teams for more power.

Torterra performs best on hyper offense teams, particularly those using Sticky Web. u repeat urself in the first two lines; it’s quite redundant Torterra's low Speed make it vulnerable to being revenge killed by Choice Scarf users like Mienahao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Additional physical breakers can weaken Torterra's checks, and finish them off after Torterra is stopped, so teammates like Minior, Swords Dance Toxicroak (removed comma) and both Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types, such as Chandelure and Tornadus, like Vileplume and Tsareena are also appreciated, weakening or outright removing potential these checks to Torterra. Electric- and Rock-types, such as Kilowattrel, Iron Thorns, (added comma) and Diancie, also support Torterra well against Flying-types like Talonflame and Tornadus that might threaten it. it might otherwise struggle to break.

add a sentence on how torterra can take advantage of grounds like pert and gon, helping out fires like chandy, hyph, and policy incin

optional: add a part on how since flygon outspeeds you with scarf and has levitate, faster scarf users like shao, intel, and munki pair well


[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can chose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, it's useless outside of these situations. Torterra can utilize a more defensive set, letting it make use of its access to Stealth Rock and Synthesis, but it's usually outclassed by other Pokemon like Swampert, Orthworm, and Vileplume in this role. Defensive sets can also take advantage of Torterra's IronPress combination, but this is usually unhelpful, as those sets already struggle with four moveslot syndrome. It can also go for a dual dance with Amnesia and one of Iron Defense or Curse; however, as a bulky setup sweeper, it's typically outclasses by Bronzong, barring its immunity to critical hits due to Shell Armor. boosting with Iron Defense and attacking with Body Press, supported by Shell Armor to prevent critical hits.

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, very effectively, so it is forced to rely on Tera Blast Fire to hit them, which some sets coverage that it may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate.

**Revenge killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch or Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
implemented :)
 
add remove comments
[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. Torterra has all the coverage it needs with Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO it Torterra. It can also work around some of its checks with Tera Blast fire, improving its matchup into Grass-types like Vileplume and Tsareena generalize to Tera Blast as a whole because Fire's not even the first option. Torterra's high base defense and solid defensive typing provide it ample opportunities to set up against?. While Torterra can somewhat choose its checks with Rock Blast and Tera Blast Fire, it cannot run both, and as a result can be checked by Grass-types like Vileplume and Tsareena or by Flying-types like Talonflame. Further, Torterra's low base Speed make it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, meaning it often requires Sticky Web support. Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch can also end a potential sweep, as Torterra often lowers its Defense with Shell Smash and Headlong Rush.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move, but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot, but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume. Tera Fire also prevents Torterra from being burned. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. either switch Ghost and Fire in the set or put the sentence about Ghost first in this paragraph Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and deal great damage with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and an maintaining its immunity to Thunder Wave. If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, thus making it a more reliable setup sweeper. While Jolly lets Torterra outspeed many Pokemon what are these Pokemon :D?, Adamant can be run on Sticky Web teams for more power.

Torterra's low Speed make it vulnerable to being revenge killed by Choice Scarf users like Mienshao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Choice Scarf Flygon has Levitate to be immune to Sticky Web, so faster Choice Scarf users like Munkidori and Mienshao can help Torterra handle it. Additional physical breakers can weaken Torterra's checks, and finish them off after Torterra is stopped, so teammates like Swords Dance Toxicroak and both Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types like Vileplume and Tsareena are also appreciated, weakening or outright removing these checks to Torterra. Electric- and Rock-types, such as Kilowattrel, Iron Thorns, and Diancie, also support Torterra well against Flying-types like Talonflame and Tornadus that might threaten it. kind of unhelpful because you already mention two of these teammates in prior sentences Fire-types like Chandelure, Hisuian Typhlosion, and Incineroar appreciate Torterra's support against Water- and Ground-types like Swampert and Flygon.

[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can chose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, they are useless outside of these situations idk how we're saying this about Crunch given it provides pretty similar coverage to Tera Blast Ghost (Brambleghast, Air Balloon Chandelure, and Decidueye come to mind). Torterra can utilize a more defensive set, letting it make use of its access to Stealth Rock and Synthesis, but it's usually outclassed by Pokemon like Swampert, Orthworm, and Vileplume in this role. Defensive sets can also take advantage of Torterra's IronPress combination, but this is usually unhelpful, as those sets already struggle with four moveslot syndrome. It can also go for a dual dance with Amnesia and one of Iron Defense or Curse; however, as a bulky setup sweeper, it's typically outclassed by Bronzong, barring its immunity to critical hits due to Shell Armor. all of these options past the specialized coverage sound miserably bad and can be removed

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, so it is forced to rely on Tera Blast Fire to hit them, which some sets may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate. may as well throw in that they're faster than unboosted Torterra and that Talonflame can burn it if predicting a non-Fire Terastallization

**Revenge killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch or Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate, and it frequently uses Tera Steel.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when implemented, press the copyedit button on my post to get an easily implemented version
 
:pmd/torterra:

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[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. Torterra has all the coverage it needs with Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO Torterra. It can also work around some of its checks with Tera Blast, improving its matchup into Grass-types like Vileplume and Tsareena. Torterra's high base Defense and solid defensive typing provide it ample opportunities to set up against foes like Basculegion and Swampert. While Torterra can somewhat choose its checks with Rock Blast and Tera Blast Fire, it cannot run both, and as a result can be checked by Grass-types like Vileplume and Tsareena or by Flying-types like Talonflame. Further Furthermore, Torterra's low base Speed make makes it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, meaning it often requires Sticky Web support. Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch, (AC) can also end a potential sweep, as Torterra often lowers its Defense with Shell Smash and Headlong Rush.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move (RC) but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot (RC) but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but it provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume. Tera Fire also prevents Torterra from being burned. Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and deal great damage with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and maintaining its immunity to Thunder Wave. If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, thus making it a more reliable setup sweeper. While a Jolly nature lets Torterra outspeed foes such as Choice Scarf Chandelure and Heracross, Adamant can be run on Sticky Web teams for more power.

Torterra's low Speed make makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Choice Scarf Flygon has Levitate to be immune to Sticky Web, so faster Choice Scarf users like Munkidori and Mienshao can help Torterra handle it. Additional physical breakers can weaken Torterra's checks (RC) and finish them off after Torterra is stopped, so teammates like Swords Dance Toxicroak and both Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types like Vileplume and Tsareena are also appreciated, weakening or outright removing these checks to Torterra. Fire-types like Chandelure, Hisuian Typhlosion, and Incineroar appreciate Torterra's support against Water- and Ground-types like Swampert and Flygon.

[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can chose choose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, they are fairly niche or outclassed by other options.

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, so it is forced to rely on Tera Blast Fire to hit them, which some sets may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate. These foes also outspeed unboosted Torterra, and Talonflame in particular may burn it if it predicts a non-Fire Terastallization that Torterra will not Terastallize Fire.

**Revenge Killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch or and Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate, and it frequently uses Tera Steel.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/torterra:

add remove comment

[OVERVIEW]

Torterra excels as a setup sweeper on hyper offense teams, using Shell Smash to boost its stats and power through foes. Torterra has all the coverage it needs with Rock Blast, as it hits Flying-types like Talonflame and Kilowattrel that might otherwise threaten to wall and KO Torterra. It can also work around some of its checks with Tera Blast, improving its matchup into Grass-types like Vileplume and Tsareena. Torterra's high base Defense and solid defensive typing provide it ample opportunities to set up against foes like Basculegion and Swampert. While Torterra can somewhat choose its checks with Rock Blast and Tera Blast Fire, it cannot run both, and as a result can be checked by Grass-types like Vileplume and Tsareena or by Flying-types like Talonflame. Further Furthermore, Torterra's low base Speed make makes it vulnerable to being outsped and revenge killed by Choice Scarf users like Munkidori, Flygon, and Mienshao, even after a Shell Smash boost, meaning it often requires Sticky Web support. Priority, such as Flygon's First Impression and Toxicroak's Sucker Punch, (AC) can also end a potential sweep, as Torterra often lowers its Defense with Shell Smash and Headlong Rush.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Bullet Seed / Wood Hammer
move 3: Earthquake / Headlong Rush
move 4: Rock Blast / Tera Blast
item: Loaded Dice / White Herb
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire / Electric

[SET COMMENTS]
Set Details
====

Bullet Seed is a powerful STAB move (RC) but requires Loaded Dice to be effective, while Wood Hammer provides immediate power without requiring an item slot (RC) but forces Torterra to take recoil. Earthquake is a strong move without a drawback, but Headlong Rush provides even more power, with the downside of defensive stat drops. Rock Blast, like Bullet Seed, requires Loaded Dice to be effective, but it provides necessary coverage against Flying-types like Talonflame and Kilowattrel. Tera Ghost can be used defensively, removing Torterra's existing weaknesses and adding an immunity to Fighting-type attacks, which can be useful against revenge killers like Mach Punch Breloom and Choice Scarf Mienshao. Tera Blast Fire can OHKO defensive Grass-types like Tsareena and Vileplume. Tera Fire also prevents Torterra from being burned. Since Flying-types like Talonflame, Tornadus, and Kilowattrel naturally outspeed Torterra and deal great damage with their STAB moves, Torterra may want to opt for Tera Electric, giving it a resistance to their Flying-type STAB moves and maintaining its immunity to Thunder Wave. If not using Loaded Dice along with Bullet Seed and Rock Blast, Torterra can utilize White Herb to restore its defenses after Shell Smash, thus making it a more reliable setup sweeper. While a Jolly nature lets Torterra outspeed foes such as Choice Scarf Chandelure and Heracross, Adamant can be run on Sticky Web teams for more power.

Torterra's low Speed make makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao, Munkidori, and Inteleon, so Sticky Web users like Araquanid and Galvantula support it well. Choice Scarf Flygon has Levitate to be immune to Sticky Web, so faster Choice Scarf users like Munkidori and Mienshao can help Torterra handle it. Additional physical breakers can weaken Torterra's checks (RC) and finish them off after Torterra is stopped, so teammates like Swords Dance Toxicroak and both Dragon Dance Flygon and Iron Thorns pair well with it; the first handles Grass-types, the second and third can weaken them for Torterra, and the last can also handle Flying-types like Talonflame and Kilowattrel. Teammates such as Chandelure and Tornadus that can target Grass-types like Vileplume and Tsareena are also appreciated, weakening or outright removing these checks to Torterra. Fire-types like Chandelure, Hisuian Typhlosion, and Incineroar appreciate Torterra's support against Water- and Ground-types like Swampert and Flygon.

[STRATEGY COMMENTS]
Other Options
====

On non-Loaded Dice sets, Torterra can chose choose Stone Edge as an alternative to Tera Blast for coverage that does not require Tera, but accuracy can become a problem. Torterra can also run moves like Zen Headbutt and Crunch to hit specific targets like Vileplume and Bronzong without Terastallizing; however, they are fairly niche or outclassed by other options.

Checks and Counters
====

**Grass-types**: Torterra's STAB moves cannot hit Grass-types, such as Tsareena, Vileplume, and Brambleghast, so it is forced to rely on Tera Blast Fire to hit them, which some sets may not carry.

**Flying-types**: Flying-types like Talonflame, Kilowattrel, and Tornadus don't fear Torterra's STAB moves, and even when Torterra carries coverage like Rock Blast, it can be inaccurate. These foes also outspeed unboosted Torterra, and Talonflame in particular may burn it if it predicts a non-Fire Terastallization that Torterra will not Terastallize Fire.

**Revenge Killers**: Torterra's low Speed makes it vulnerable to being revenge killed by Choice Scarf users like Mienshao and Munkidori, as well as priority like Toxicroak's Sucker Punch or and Flygon's First Impression. Flygon in particular is dangerous, as its Choice Scarf set cannot be slowed by Sticky Web due to Levitate, and it frequently uses Tera Steel.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hammer798.641404/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Implemented and done :)
 
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