Draft Munchlax

Xand

Normal-type
is a Contributor to Smogon
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Compared to similarly-priced options, Munchlax has surprising bulk and a few very specific tools that make it a decent fit for certain types of teams but relatively useless for most others. It is a one-dimensional answer to special attackers that rely primarily on Ghost-, Fire-, and Ice-type attacks. As a bottom-tier option, Munchlax has many flaws, including its reliance on Eviolite, unhelpful typing, dependence on Rest to heal, and need for more than four moves to be effective in many matchups.

[strategy comments]
Common Roles
========
**Special Wall**: Using Munchlax as a wall to specific threats allows it to run more coverage or disruption to deal with varying team compositions. Yawn can force switches or put foes to sleep, Encore can lock foes into a move to slow their progress, and super effective coverage can deal some chip damage to obvious switch-ins.

**Bulky Setup**: Munchlax's bread-and-butter set involves Eviolite to maximize its bulk, Curse to boost its mediocre Attack and Defense, and RestTalk to stay healthy while continuing to set up while typically being reliant on either a STAB move or a weaker coverage option as its only attacking move. RestTalk can be replaced with more coverage, but it inevitably gets worn down without a way to heal.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge, Facade

**Setup Moves**: Curse

**Utility Moves**: Yawn, Encore, Rest, Sleep Talk, Substitute, Brick Break

**Coverage**: Earthquake, Fire Punch, Ice Punch, Thunder Punch, Crunch, Gunk Shot, Rock Slide, Seed Bomb, Zen Headbutt

Niche Moves
========
**Counter**: Munchlax can survive a strong physical attack due to its high HP and Eviolite and deal massive damage to non-Ghost-types in return with Counter.

**Rock Tomb / Bulldoze**: Although Munchlax is unlikely to outspeed anything even after multiple Speed reductions, its teammates might benefit from slower foes on switch-in. This can also prevent a foe from setting up to sweep.

**Belly Drum**: If Curse is too slow and Munchlax can find a passive foe to take advantage of, it can use Belly Drum with or without Gluttony and a pinch Berry to instantly become an offensive threat.

**Stockpile**: If Munchlax needs additional Special Defense to check specific foes, Stockpile can allow it to take more hits both physically and specially at the cost of not boosting its Attack.

Common Items
========
**Eviolite**: Munchlax's bulk is amplified by Eviolite, allowing it to take more hits and give itself time to set up, deal damage, spread status, and heal itself. This necessary item provides massive value at no cost.

Tera
========
Having Munchlax as a Tera Captain is almost never a good idea. If a draft somehow has literally no other better options, it can benefit from Tera Ghost and Poison to flip its weakness to Fighting and Tera Fire to help it avoid burns while hitting problematic Steel-types harder.

Draft Strategy
========
Munchlax has a few very positive matchups while losing in the vast majority of others, so it should fit on teams that are already complete with entry hazard control, pivoting, offenses, and defenses. Its only other strength is potentially getting ignored by the opponent when teambuilding, allowing it space to set up or spread status to support its team.

**Fire-, Ghost-, and Ice-weak Teams**: Teams that are weak to Fire, Ghost, or Ice appreciate Munchlax's bulk with Eviolite combined with Thick Fat, making it take comically low damage from prominent special attackers like Chi-Yu, Primarina, and Gengar and forcing foes like Heatran and Kyurem to run physical coverage.

**Fighting-resistant Pokemon**: If a team has multiple teammates that resist or are immune to Fighting like Gholdengo, Landorus-T, and Latios before picking up Munchlax, opponents are much less likely to bring coverage specifically for a one-point Pokemon, which provides it more room to be useful.

Checks and Counters
========
**Physical Attackers**: Even with Eviolite, Munchlax can struggle to take strong physical attacks before getting a chance to use Curse or Stockpile.

**Disruption / Phazing**: Munchlax is relatively predictable and cannot do very much meaningful damage without setting up, so disruptive moves like Taunt, Encore, Roar, and Dragon Tail can nullify its effectiveness and make it much less impactful to games. These counters are easy to pull off as well due to its abysmal Speed.

**Chip Damage**: Munchlax prefers to use Curse at least once before spending turns on Rest and Sleep Talk, so being forced to switch and take repeated damage from entry hazards, Rocky Helmet, and multiple attacks limits its effectiveness.

**Knock Off**: Munchlax's usefulness is heavily reduced if it loses the additional bulk from Eviolite.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
Dunno if this one is better as a QC 0/1 or 0/2, I figure it's worth a conversation because if I cut the Belly Drum lines it should be a really straightforward analysis. I left quotes after several points because idk if they're even worth mentioning on a 1-point mon or relevant enough even for Munchlax.
 
QC1
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Munchlax, compared to similarly priced options, has surprising bulk and a few very specific tools that make it a great fit for a few types of teams but relatively useless for most others. It is a one-dimensional answer to special attackers that rely primarily on Ghost, Fire, and Ice attacks and can take advantage of opponents who ignore it in the teambuilder. As a bottom tier, Munchlax has lots of flaws, including its reliance on Eviolite, unhelpful typing, dependence on Rest to heal, and most of all, its inability to boost its attack, heal itself, and run coverage at the same time without becoming set-up fodder.

[strategy comments]
Common Roles
========
**Bulky Set-up**: Munchlax’s bread and butter set involves Curse to boost its mediocre Attack and Defense, Rest and Sleep Talk to stay healthy while continuing to set up, and either Normal-type STAB or a weaker coverage option as its only attacking move. Body Slam can threaten foes with paralysis while Double-Edge provides significantly more damage at the cost of recoil. Rest and Sleep Talk can be replaced with more coverage, but Munchlax has literally the lowest Speed stat in the game and will inevitably be worn down without a way to heal. mention that it will use eviolite and invest in maximizing it's bulk

**Special Wall**: Using Munchlax as a wall to specific threats can allow it to run more coverage and/or disruption to deal with varying team compositions. Yawn can force switches or put foes to sleep, Stockpile can bolster both defenses Encore can lock foes into a move to prevent their progress, and super-effective coverage will at least deal some chip damage to obvious switch-ins. move this first in order an

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge, Facade

**Setup Moves**: Curse, Stockpile(?) niche and explain

**Utility Moves**: Yawn, Encore, Rest, Sleep Talk, Substitute, Recycle, Brick Break

**Coverage**: Earthquake, Fire Punch, Ice Punch, Thunder Punch, Crunch, Gunk Shot, Rock Slide, Seed Bomb, Zen Headbutt

Niche Moves
========
**Counter**: Either with Chople Berry, Focus Sash, or significant defensive investment, Munchlax can survive a strong physical attack due to its high HP and Eviolite and deal massive damage to non-Ghosts in return.

**Rock Tomb / Bulldoze**: Although Munchlax is unlikely to outspeed anything even after multiple Speed reductions, its teammates might benefit from slower foes on switch-in and this can prevent something from setting up to sweep.

**Belly Drum**: If Curse is too slow and Munchlax can find a passive foe to take advantage of, it can use Belly Drum with or without Gluttony and a pinch berry to instantly become an offensive threat, even though it still won’t be outspeeding anything outside of Trick Room. (willing to delete, thought it might be worth mentioning but probably not relevant)

**Last Resort**: I wish there were a way to use this move more consistently. Will delete lol sad but ye

Common Items
========
**Eviolite**: Munchlax’s bulk is amplified by Eviolite, allowing it to take more damage and give itself time to set up, deal damage, spread status, or heal itself. This items provides massive value at no cost and is a necessity.

Niche Items
========
**Pinch Berries**: Munchlax technically has the ability to Belly Drum and has access to Gluttony, so pinch berries would heal slightly more than a Sitrus Berry after it boosts its attack. (Delete? Replace with Sitrus?)

**Chople Berry**: Against obvious Fighting-type moves, Munchlax can take a single super effective hit that would normally KO it through Eviolite and fire back with a Counter or other attack.


would cut niche items section in 8 mon you are rarely bringing munch and only if it can do its normal roles or else you are just forcing a 1 pointer.
Tera
========
While it would be funny to make a 1-point, last round pick a Tera captain, it’s almost never a good idea. If a draft somehow has literally no other options, Munchlax enjoys Ghost and Poison Tera to flip its weakness to Fighting and Fire Tera to help it avoid burns while hitting problematic Steel types harder, but any type that expands Munchlax’s coverage and defensive profile is appreciated.

Draft Strategy
========
Munchlax has a few very positive matchups while losing in the vast majority of others, so it should fit on teams that are already complete with hazard control, pivoting, offenses, and defenses. Its only other strength is potentially getting ignored by the opponent when teambuilding, allowing it room to set up or spread status to aid its team.

**Fire, Ghost, and Ice-Weak Teams**: Teams with few or no good switch-in options to Fire, Ghost, and Ice moves would appreciate Munchlax’s bulk with Eviolite combined with Thick Fat making it take comically low damage from several prominent special attackers like Chi-Yu, Heatran, Kyurem, and Gengar or force them into different types of sets. Kyu and Tran can run mixed or phys to beat it still

**Fighting-type Resistances**: If a team has multiple Fighting resistances and immunities like Gholdengo, Gliscor Landorus-T, and Latios before picking up Munchlax, opponents are much less likely to bring coverage specifically for a 1-point bottom tier which will provide munchlax far more longevity.

Checks and Counters
========
**Physical Attackers**: Even with Eviolite, Munchlax can struggle to take strong physical attacks before getting a Curse or Stockpile set up.

**Disruption / Phazing**: Munchlax is relatively predictable and cannot do very much meaningful damage without setting up, so disruptive moves like Taunt, Encore, Roar, and Dragon Tail can nullify its effectiveness and make it much less impactful to games. These counters are easy to pull off as well due to its abysmal Speed.

**Chip Damage**: Munchlax would prefer to get at least one Curse set up before spending turns on Rest and Sleep Talk, so being forced to switch and take repeated damage from entry hazards, Rocky Helmet, and multiple attacks limits its effectiveness.

**Knock Off**: Munchlax’s usefulness is heavily reduced if it loses the additional bulk from Eviolite.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
QC1
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Munchlax, compared to similarly priced options, has surprising bulk and a few very specific tools that make it a great fit for a few types of teams but relatively useless for most others. It is a one-dimensional answer to special attackers that rely primarily on Ghost, Fire, and Ice attacks and can take advantage of opponents who ignore it in the teambuilder. As a bottom tier, Munchlax has lots of flaws, including its reliance on Eviolite, unhelpful typing, dependence on Rest to heal, and most of all, its inability to boost its attack, heal itself, and run coverage at the same time without becoming set-up fodder.

[strategy comments]
Common Roles
========
**Bulky Set-up**: Munchlax’s bread and butter set involves Curse to boost its mediocre Attack and Defense, Rest and Sleep Talk to stay healthy while continuing to set up, and either Normal-type STAB or a weaker coverage option as its only attacking move. Body Slam can threaten foes with paralysis while Double-Edge provides significantly more damage at the cost of recoil. Rest and Sleep Talk can be replaced with more coverage, but Munchlax has literally the lowest Speed stat in the game and will inevitably be worn down without a way to heal. mention that it will use eviolite and invest in maximizing it's bulk

**Special Wall**: Using Munchlax as a wall to specific threats can allow it to run more coverage and/or disruption to deal with varying team compositions. Yawn can force switches or put foes to sleep, Stockpile can bolster both defenses Encore can lock foes into a move to prevent their progress, and super-effective coverage will at least deal some chip damage to obvious switch-ins. move this first in order an

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge, Facade

**Setup Moves**: Curse, Stockpile(?) niche and explain

**Utility Moves**: Yawn, Encore, Rest, Sleep Talk, Substitute, Recycle, Brick Break

**Coverage**: Earthquake, Fire Punch, Ice Punch, Thunder Punch, Crunch, Gunk Shot, Rock Slide, Seed Bomb, Zen Headbutt

Niche Moves
========
**Counter**: Either with Chople Berry, Focus Sash, or significant defensive investment, Munchlax can survive a strong physical attack due to its high HP and Eviolite and deal massive damage to non-Ghosts in return.

**Rock Tomb / Bulldoze**: Although Munchlax is unlikely to outspeed anything even after multiple Speed reductions, its teammates might benefit from slower foes on switch-in and this can prevent something from setting up to sweep.

**Belly Drum**: If Curse is too slow and Munchlax can find a passive foe to take advantage of, it can use Belly Drum with or without Gluttony and a pinch berry to instantly become an offensive threat, even though it still won’t be outspeeding anything outside of Trick Room. (willing to delete, thought it might be worth mentioning but probably not relevant)

**Last Resort**: I wish there were a way to use this move more consistently. Will delete lol sad but ye

Common Items
========
**Eviolite**: Munchlax’s bulk is amplified by Eviolite, allowing it to take more damage and give itself time to set up, deal damage, spread status, or heal itself. This items provides massive value at no cost and is a necessity.

Niche Items
========
**Pinch Berries**: Munchlax technically has the ability to Belly Drum and has access to Gluttony, so pinch berries would heal slightly more than a Sitrus Berry after it boosts its attack. (Delete? Replace with Sitrus?)

**Chople Berry**: Against obvious Fighting-type moves, Munchlax can take a single super effective hit that would normally KO it through Eviolite and fire back with a Counter or other attack.


would cut niche items section in 8 mon you are rarely bringing munch and only if it can do its normal roles or else you are just forcing a 1 pointer.
Tera
========
While it would be funny to make a 1-point, last round pick a Tera captain, it’s almost never a good idea. If a draft somehow has literally no other options, Munchlax enjoys Ghost and Poison Tera to flip its weakness to Fighting and Fire Tera to help it avoid burns while hitting problematic Steel types harder, but any type that expands Munchlax’s coverage and defensive profile is appreciated.

Draft Strategy
========
Munchlax has a few very positive matchups while losing in the vast majority of others, so it should fit on teams that are already complete with hazard control, pivoting, offenses, and defenses. Its only other strength is potentially getting ignored by the opponent when teambuilding, allowing it room to set up or spread status to aid its team.

**Fire, Ghost, and Ice-Weak Teams**: Teams with few or no good switch-in options to Fire, Ghost, and Ice moves would appreciate Munchlax’s bulk with Eviolite combined with Thick Fat making it take comically low damage from several prominent special attackers like Chi-Yu, Heatran, Kyurem, and Gengar or force them into different types of sets. Kyu and Tran can run mixed or phys to beat it still

**Fighting-type Resistances**: If a team has multiple Fighting resistances and immunities like Gholdengo, Gliscor Landorus-T, and Latios before picking up Munchlax, opponents are much less likely to bring coverage specifically for a 1-point bottom tier which will provide munchlax far more longevity.

Checks and Counters
========
**Physical Attackers**: Even with Eviolite, Munchlax can struggle to take strong physical attacks before getting a Curse or Stockpile set up.

**Disruption / Phazing**: Munchlax is relatively predictable and cannot do very much meaningful damage without setting up, so disruptive moves like Taunt, Encore, Roar, and Dragon Tail can nullify its effectiveness and make it much less impactful to games. These counters are easy to pull off as well due to its abysmal Speed.

**Chip Damage**: Munchlax would prefer to get at least one Curse set up before spending turns on Rest and Sleep Talk, so being forced to switch and take repeated damage from entry hazards, Rocky Helmet, and multiple attacks limits its effectiveness.

**Knock Off**: Munchlax’s usefulness is heavily reduced if it loses the additional bulk from Eviolite.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Thanks so much, all changes made! Give it another look and let me know if anything else needs updated before it goes to GP.
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Munchlax, compared Compared to similarly priced similarly-priced options, Munchlax has surprising bulk and a few very specific tools that make it a great decent fit for certain types of teams but relatively useless for most others. It is a one-dimensional answer to special attackers that rely primarily on Ghost-, Fire-, and Ice Ice-type attacks (RC) and it can take advantage of opponents who ignore it in the teambuilder. As a bottom-tier option, Munchlax has many flaws, including its reliance on Eviolite, unhelpful typing, dependence on Rest to heal, and (RC) most of all, its inability need for more than four moves to boost its Attack, heal itself, and run coverage simultaneously without becoming set-up fodder be effective in many matchups.

[strategy comments]
Common Roles
========
**Special Wall**: Using Munchlax as a wall to specific threats allows it to run more coverage and/or disruption to deal with varying team compositions. Yawn can force switches or put foes to sleep, Encore can lock foes into a move to slow their progress, and super-effective super effective coverage will at least can deal some chip damage to obvious switch-ins.

**Bulky Set-up Setup**: Munchlax’s Munchlax's bread-and-butter set involves Eviolite to maximize its bulk, Curse to boost its mediocre Attack and Defense, and Rest and Sleep Talk RestTalk to stay healthy while continuing to set up (RC) with while typically being reliant on either Normal-type a STAB move or a weaker coverage option as its only attacking move. Body Slam RestTalk can threaten foes with paralysis, while Double-Edge provides significantly more damage at the cost of recoil. Rest and Sleep Talk can be replaced with more coverage, but Munchlax has the lowest Speed stat in the game and will it inevitably be gets worn down without a way to heal. removed a bunch of dex info

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge, Facade

**Setup Moves**: Curse

**Utility Moves**: Yawn, Encore, Rest, Sleep Talk, Substitute, Brick Break

**Coverage**: Earthquake, Fire Punch, Ice Punch, Thunder Punch, Crunch, Gunk Shot, Rock Slide, Seed Bomb, Zen Headbutt

Niche Moves
========
**Counter**: Munchlax can survive a strong physical attack due to its high HP and Eviolite (RC) dealing and deal massive damage to non-Ghosts non-Ghost-types in return with Counter.

**Rock Tomb / Bulldoze**: Although Munchlax is unlikely to outspeed anything even after multiple Speed reductions, its teammates might benefit from slower foes on switch-in. This can also prevent a foe from setting up to sweep.

**Belly Drum**: If Curse is too slow and Munchlax can find a passive foe to take advantage of, it can use Belly Drum with or without Gluttony and a pinch Berry to instantly become an offensive threat.

**Stockpile**: If Munchlax needs additional Special Defense to check specific foes, Stockpile can allow it to take more hits on both sides physically and specially at the cost of not boosting its Attack.

Common Items
========
**Eviolite**: Munchlax’s Munchlax's bulk is amplified by Eviolite, allowing it to take more damage hits and give itself time to set up, deal damage, spread status, or and heal itself. This items provides massive value at no cost and is almost a necessity.

Tera
========
While it would be funny to have Having Munchlax as a 1-point, last-round Tera Captain (RC) it’s is almost never a good idea. If a draft somehow has literally no other better options, Munchlax enjoys it can benefit from Tera Ghost and Poison Tera to flip its weakness to Fighting and Tera Fire Tera to help it avoid burns while hitting problematic Steel types Steel-types harder. Any type that expands Munchlax’s coverage and defensive profile is appreciated (RP)

Draft Strategy
========
Munchlax has a few very positive matchups while losing in the vast majority of others, so it should fit on teams that are already complete with entry hazard control, pivoting, offenses, and defenses. Its only other strength is potentially getting ignored by the opponent when teambuilding, allowing it space to set up or spread status to support its team.

**Fire-, Ghost-, and Ice-weak Teams**: Teams with few or no good switch-in options that are weak to Fire, Ghost, and or Ice moves would appreciate Munchlax’s Munchlax's bulk with Eviolite combined with Thick Fat, (AC) making it take comically low damage from prominent special attackers like Chi-Yu, Primarina, and Gengar or force and forcing foes like Heatran and Kyurem to run physical coverage.

**Fighting-type ResistancesFighting-resistant Pokemon**: If a team has multiple Fighting resistances and immunities teammates that resist or are immune to Fighting like Gholdengo, Landorus-T, and Latios before picking up Munchlax, opponents are much less likely to bring coverage specifically for a 1-point bottom tier one-point Pokemon, (AC) which will provide provides it more room to be useful.

Checks and Counters
========
**Physical Attackers**: Even with Eviolite, Munchlax can struggle to take strong physical attacks before getting a chance to use Curse or Stockpile set up.

**Disruption / Phazing**: Munchlax is relatively predictable and cannot do very much meaningful damage without setting up, so disruptive moves like Taunt, Encore, Roar, and Dragon Tail can nullify its effectiveness and make it much less impactful to games. These counters are easy to pull off as well due to its abysmal Speed.

**Chip Damage**: Munchlax would prefer prefers to get use Curse at least one Curse set up once before spending turns on Rest and Sleep Talk, so being forced to switch and take repeated damage from entry hazards, Rocky Helmet, and multiple attacks limits its effectiveness.

**Knock Off**: Munchlax’s Munchlax's usefulness is heavily reduced if it loses the additional bulk from Eviolite.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Munchlax, compared Compared to similarly priced similarly-priced options, Munchlax has surprising bulk and a few very specific tools that make it a great decent fit for certain types of teams but relatively useless for most others. It is a one-dimensional answer to special attackers that rely primarily on Ghost-, Fire-, and Ice Ice-type attacks (RC) and it can take advantage of opponents who ignore it in the teambuilder. As a bottom-tier option, Munchlax has many flaws, including its reliance on Eviolite, unhelpful typing, dependence on Rest to heal, and (RC) most of all, its inability need for more than four moves to boost its Attack, heal itself, and run coverage simultaneously without becoming set-up fodder be effective in many matchups.

[strategy comments]
Common Roles
========
**Special Wall**: Using Munchlax as a wall to specific threats allows it to run more coverage and/or disruption to deal with varying team compositions. Yawn can force switches or put foes to sleep, Encore can lock foes into a move to slow their progress, and super-effective super effective coverage will at least can deal some chip damage to obvious switch-ins.

**Bulky Set-up Setup**: Munchlax’s Munchlax's bread-and-butter set involves Eviolite to maximize its bulk, Curse to boost its mediocre Attack and Defense, and Rest and Sleep Talk RestTalk to stay healthy while continuing to set up (RC) with while typically being reliant on either Normal-type a STAB move or a weaker coverage option as its only attacking move. Body Slam RestTalk can threaten foes with paralysis, while Double-Edge provides significantly more damage at the cost of recoil. Rest and Sleep Talk can be replaced with more coverage, but Munchlax has the lowest Speed stat in the game and will it inevitably be gets worn down without a way to heal. removed a bunch of dex info

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge, Facade

**Setup Moves**: Curse

**Utility Moves**: Yawn, Encore, Rest, Sleep Talk, Substitute, Brick Break

**Coverage**: Earthquake, Fire Punch, Ice Punch, Thunder Punch, Crunch, Gunk Shot, Rock Slide, Seed Bomb, Zen Headbutt

Niche Moves
========
**Counter**: Munchlax can survive a strong physical attack due to its high HP and Eviolite (RC) dealing and deal massive damage to non-Ghosts non-Ghost-types in return with Counter.

**Rock Tomb / Bulldoze**: Although Munchlax is unlikely to outspeed anything even after multiple Speed reductions, its teammates might benefit from slower foes on switch-in. This can also prevent a foe from setting up to sweep.

**Belly Drum**: If Curse is too slow and Munchlax can find a passive foe to take advantage of, it can use Belly Drum with or without Gluttony and a pinch Berry to instantly become an offensive threat.

**Stockpile**: If Munchlax needs additional Special Defense to check specific foes, Stockpile can allow it to take more hits on both sides physically and specially at the cost of not boosting its Attack.

Common Items
========
**Eviolite**: Munchlax’s Munchlax's bulk is amplified by Eviolite, allowing it to take more damage hits and give itself time to set up, deal damage, spread status, or and heal itself. This items provides massive value at no cost and is almost a necessity.

Tera
========
While it would be funny to have Having Munchlax as a 1-point, last-round Tera Captain (RC) it’s is almost never a good idea. If a draft somehow has literally no other better options, Munchlax enjoys it can benefit from Tera Ghost and Poison Tera to flip its weakness to Fighting and Tera Fire Tera to help it avoid burns while hitting problematic Steel types Steel-types harder. Any type that expands Munchlax’s coverage and defensive profile is appreciated (RP)

Draft Strategy
========
Munchlax has a few very positive matchups while losing in the vast majority of others, so it should fit on teams that are already complete with entry hazard control, pivoting, offenses, and defenses. Its only other strength is potentially getting ignored by the opponent when teambuilding, allowing it space to set up or spread status to support its team.

**Fire-, Ghost-, and Ice-weak Teams**: Teams with few or no good switch-in options that are weak to Fire, Ghost, and or Ice moves would appreciate Munchlax’s Munchlax's bulk with Eviolite combined with Thick Fat, (AC) making it take comically low damage from prominent special attackers like Chi-Yu, Primarina, and Gengar or force and forcing foes like Heatran and Kyurem to run physical coverage.

**Fighting-type ResistancesFighting-resistant Pokemon**: If a team has multiple Fighting resistances and immunities teammates that resist or are immune to Fighting like Gholdengo, Landorus-T, and Latios before picking up Munchlax, opponents are much less likely to bring coverage specifically for a 1-point bottom tier one-point Pokemon, (AC) which will provide provides it more room to be useful.

Checks and Counters
========
**Physical Attackers**: Even with Eviolite, Munchlax can struggle to take strong physical attacks before getting a chance to use Curse or Stockpile set up.

**Disruption / Phazing**: Munchlax is relatively predictable and cannot do very much meaningful damage without setting up, so disruptive moves like Taunt, Encore, Roar, and Dragon Tail can nullify its effectiveness and make it much less impactful to games. These counters are easy to pull off as well due to its abysmal Speed.

**Chip Damage**: Munchlax would prefer prefers to get use Curse at least one Curse set up once before spending turns on Rest and Sleep Talk, so being forced to switch and take repeated damage from entry hazards, Rocky Helmet, and multiple attacks limits its effectiveness.

**Knock Off**: Munchlax’s Munchlax's usefulness is heavily reduced if it loses the additional bulk from Eviolite.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Thank you Techno, you're the best! GP done.
 
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