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OU Sand Sweeper Excadrill

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1LDK

Trial by fury
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[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main entry hazard remover these teams need. Swords Dance lets it reach thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, with its typing allowing to set up on Pokemon like Raging Bolt, Galarian Slowking, and non-Air Balloon Gholdengo. Rapid Spin lets Excadrill remove hazards and outspeed threats like Darkrai outside of sand. Air Balloon is the preferred item to have a temporary immunity to Spikes and Ground-type moves coming from the likes of Landorus-T and Great Tusk. Leftovers can be useful to regain some health over the course of the battle. Heavy-Duty Boots is also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it gives Excadrill an advantage over Moltres and other common users of Will-O-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to guarantee OHKOing targets such as Iron Treads and Raging Bolt unboosted. Tera Ghost provides a crucial immunity to Fighting-type moves like Close Combat and Body Press from Pokemon such as Zamazenta, Corviknight, and Skarmory. Tera Flying is another option that still allows Excadrill to resist Fighting while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting-Lu.

Tyranitar is Excadrill's best friend, setting the sand that Excadrill needs to thrive while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and, most importantly, Moltres, which Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, which can shuffle them around while threatening a powerful Body Press. Similarly, Corviknight and Skarmory can boost with Iron Defense in the face of Excadrill while punishing contact moves with Rocky Helmet. Therefore, partners like Primarina, Gholdengo, and Sinistcha are great teammates; in return, Excadrill threatens their counters like Darkrai and Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, which resists both of Excadrill's STAB moves. For this reason, checks like Corviknight and Skarmory are recommended. Corviknight can provide momentum with U-turn and can use Defog to ease Excadrill's stress. Meanwhile, Skarmory has Spikes, which can force even more passive damage alongside sand. Hydrapple and Sinistcha can check Rillaboom, Dondozo, Zamazenta, and Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot and Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha. Ironically enough, Ogerpon-W is a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory, and Moltres; it also has utility moves like U-turn for momentum and Encore to lock foes into moves Excadrill can use as an entry point, like Protect on Gliscor and Calm Mind on Raging Bolt. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. Finally, Ogerpon-W is able to bait in Pokemon that are scared of Excadrill, like Raging Bolt. Swords Dance Gliscor is an excellent partner for Excadrill, as it excels at defeating both Zapdos and Moltres thanks to its better resilience and status immunity. Dragapult is a good addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-O-Wisp, and capacity to bring momentum with U-turn. Moltres also brings status and momentum-generating to the table, but it trades greater Speed and power for greater longevity with both Roost and better defenses. Assault Vest Galarian Slowking can help relieve some pressure from Tyranitar, Excadrill's best teammate, thanks to its hit-taking abilities, which is especially relevant against Primarina and Walking Wake.

[SET CREDITS]
Written by:
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Quality checked by:
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[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Ground / Ghost / Flying
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves (this is dex info-y, could maybe mention a couple of calcs here (+2)? alternatively you can fuse this part with the last sentence to something like: "sd exca serves as the main sweeper..." or similar) and Rapid Spin allows Excadrill to remove hazards, this ('this' is ambiguous here, what exactly allows it to set up on these guys? its typing? its moves?) allows it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Air Balloon is the preferred item to have a temporal immunity to Ground-type moves as well as Spikes (add "which helps it against mons like lando etc" or similar wording for the ground type part). Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely. Tera Ground allows Excadrill to boost its main STAB in Earthquake (crucial calcs if any? if ure adding calcs in the sd part then no need, dont wanna sound annoying lol). Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of completely bypassing Ground-types from Landorus-T, Great Tusk and Ting Lu. (period)

Tyranitar is Excadrill's best friend, who packs Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. (could mention that it esp helps vs zapdos and moltres) Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams due to its frailty. (period) Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams thanks to its better resilience. (could move this sentence a bit down cuz what comes next is more major) The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses, and to a lesser extent, both Corviknight and Skarmory can boost their defenses while punishing contact moves with Rocky Helmet, for this reason, pokemon that resist fighting and can discourage the use of Roar like Primarina, Gholdengo and Sinitcha are great for this reason, in return, Excadrill can scare out common counters, like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended, Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, Sinitcha and Amoonguss, and the aforementioned Sinitcha are also great partners for this reason, with each one having unique perks. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinitcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic.

this para is overall pretty good, but there are a few points i want you to touch upon:
- ogerpon-w is one of the most common picks on sand, sitting at over 70% usage on top ladder on sand. talk about its synergy with excadrill
- gking is also a common pick on sand bc of its ability to sponge hits from shit, so are 'mons like zama and molt. pult is also seen on these teams cuz dragon typing and its overall utility comes with a lot of benefits
- touch upon the moltres mu a bit


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
good work, ping me after implementation and ill stamp (also need to discuss a set detail with qc)
 
same colors
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground / Ghost / Flying (recent development: fire / ground main teras and make the rest text mentions)
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, which can do ludicrous damage, like 2HKOing Alomomola with a +2 Earthquake, while doing the same to Physically defensive Gliscor with +2 Iron Head, and Rapid Spin allows Excadrill to remove hazards, combined with its typing, it allows it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Air Balloon is the preferred item to have a temporal immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely. (add a line about tera fire here. could include fire / grass mu perhaps, ill leave this to u) Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads a Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of completely bypassing Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, who packs Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep, and Tyranitar helps beat out Zapdos and most importantly Moltres, which can use their abilities to block Excadrill from sweeping, or in the case of Moltres, straight up win against it. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams thanks to its better resilience. (seems out of place so move this down, probably after oger-w line) The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses, and to a lesser extent, both Corviknight and Skarmory can boost their defenses while punishing contact moves with Rocky Helmet, for this reason, pokemon that resist fighting and can discourage the use of Roar like Primarina, Gholdengo and Sinitcha are great for this reason, in return, Excadrill can scare out common counters, like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended, Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinitcha are also great partners for this reason, with each one having unique perks. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinitcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups for Excadrill like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to stun opponents into moves Excadrill can use as entry point, while also being able to draw Water-type moves, protecting both Excadrill and Tyranitar in the process. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
good work, qc 1/2
 
same colors
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground / Ghost / Flying (recent development: fire / ground main teras and make the rest text mentions)
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, which can do ludicrous damage, like 2HKOing Alomomola with a +2 Earthquake, while doing the same to Physically defensive Gliscor with +2 Iron Head, and Rapid Spin allows Excadrill to remove hazards, combined with its typing, it allows it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Air Balloon is the preferred item to have a temporal immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely. (add a line about tera fire here. could include fire / grass mu perhaps, ill leave this to u) Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads a Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of completely bypassing Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, who packs Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep, and Tyranitar helps beat out Zapdos and most importantly Moltres, which can use their abilities to block Excadrill from sweeping, or in the case of Moltres, straight up win against it. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams thanks to its better resilience. (seems out of place so move this down, probably after oger-w line) The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses, and to a lesser extent, both Corviknight and Skarmory can boost their defenses while punishing contact moves with Rocky Helmet, for this reason, pokemon that resist fighting and can discourage the use of Roar like Primarina, Gholdengo and Sinitcha are great for this reason, in return, Excadrill can scare out common counters, like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended, Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinitcha are also great partners for this reason, with each one having unique perks. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinitcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups for Excadrill like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to stun opponents into moves Excadrill can use as entry point, while also being able to draw Water-type moves, protecting both Excadrill and Tyranitar in the process. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
good work, qc 1/2
Fully implemented, thank you
 
add remove comment
Would like a recheck before stamping QC 2/2, please double check spelling of Sinistcha's name
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, which can do ludicrous damage, like reaching thresholds like this damage aint ludicrous we in gen 9 2HKOing Alomomola with a +2 Earthquake, while doing the same to Physically defensive Gliscor with +2 Iron Head, and Rapid Spin allows Excadrill to remove hazards, combined with its typing, it allows it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. this sentence is so confusing, why are you suddenlty talking about rapid spin in the middle of a sentence about how sd gives you breaking power, take the rapid spin part out and make it its own sentence + talk about how the speed boost can be useful outside of sand to outspeed certain threats Air Balloon is the preferred item to have a temporal temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which allows it to brute force through Moltres you can't really brute force through moltres cuz A: roar and B: Scorching Sands, it more just makes the mu a lot easier so you can say it like "which gives it the advantage against Moltres" or something but you'll still struggle to brute force because moltres is fat af, and can also use it to set up on other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted mentoin some +2, perhaps? im not sure if there are any relevant ones so feel free to disregard. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of completely bypassing Ground-types like Landorus-T, Great Tusk, and Ting Lu. it's not bypass per say since most usually carry coverage to still hit you, more say like "flip the matchup on etc" but its still not a free mu for sure

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing who packs Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep, and. Tyranitar also helps beat out Zapdos and most importantly Moltres, which can use their abilities to whose abilities can they aren't really using their ability its just kinda random block Excadrill from sweeping, or in the case of Moltres, straight up win against it. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses, and to a lesser extent, both Corviknight and Skarmory can boost their defenses while punishing contact moves with Rocky Helmet, for this reason, pokemon that resist fighting and can discourage the use of Roar like Primarina, Gholdengo and Sinitcha are great for this reason, in return, Excadrill can scare out common counters, like Darkrai or Iron Moth. oml split this into two sentences please also you misspelled sinistcha Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended, Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinitcha its sinistcha, im pretty sure you misspelled every instance in this analysis so please fix all are also great partners for this reason, with each one having unique perks. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinitcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. how do ANY of these benefit excadrill? I don't care about how Hydrapple acn beat up balance teams or how sinistcha can beat up offense teams or how amoonguss can click foul play or support moves, i care about how they are good teammates for excadrill by providing him with benefits Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups for Excadrill like Corviknight, Skarmory, and Moltres, has utility moves like U-turn for momentum or Encore to stun trap stun is not a mechanic in pokemon opponents into moves Excadrill can use as entry point examples? talk about how ogerpon can trap defensive mons into recovery, or offensive mons into setup, etc, while also being able to draw absorb idc about oger's art skills Water-type moves, protecting both Excadrill and Tyranitar in the process A: split this sentence its a bit long B: you can also talk about how ogepron can lure in mons that excadrill feasts on like bolt. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams maybe talk about the cores it struggles to handle? thanks to its better resilience. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake period here plz


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
add remove comment
Would like a recheck before stamping QC 2/2, please double check spelling of Sinistcha's name
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, which can do ludicrous damage, like reaching thresholds like this damage aint ludicrous we in gen 9 2HKOing Alomomola with a +2 Earthquake, while doing the same to Physically defensive Gliscor with +2 Iron Head, and Rapid Spin allows Excadrill to remove hazards, combined with its typing, it allows it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. this sentence is so confusing, why are you suddenlty talking about rapid spin in the middle of a sentence about how sd gives you breaking power, take the rapid spin part out and make it its own sentence + talk about how the speed boost can be useful outside of sand to outspeed certain threats Air Balloon is the preferred item to have a temporal temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which allows it to brute force through Moltres you can't really brute force through moltres cuz A: roar and B: Scorching Sands, it more just makes the mu a lot easier so you can say it like "which gives it the advantage against Moltres" or something but you'll still struggle to brute force because moltres is fat af, and can also use it to set up on other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted mentoin some +2, perhaps? im not sure if there are any relevant ones so feel free to disregard. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of completely bypassing Ground-types like Landorus-T, Great Tusk, and Ting Lu. it's not bypass per say since most usually carry coverage to still hit you, more say like "flip the matchup on etc" but its still not a free mu for sure

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing who packs Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep, and. Tyranitar also helps beat out Zapdos and most importantly Moltres, which can use their abilities to whose abilities can they aren't really using their ability its just kinda random block Excadrill from sweeping, or in the case of Moltres, straight up win against it. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses, and to a lesser extent, both Corviknight and Skarmory can boost their defenses while punishing contact moves with Rocky Helmet, for this reason, pokemon that resist fighting and can discourage the use of Roar like Primarina, Gholdengo and Sinitcha are great for this reason, in return, Excadrill can scare out common counters, like Darkrai or Iron Moth. oml split this into two sentences please also you misspelled sinistcha Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended, Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinitcha its sinistcha, im pretty sure you misspelled every instance in this analysis so please fix all are also great partners for this reason, with each one having unique perks. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinitcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. how do ANY of these benefit excadrill? I don't care about how Hydrapple acn beat up balance teams or how sinistcha can beat up offense teams or how amoonguss can click foul play or support moves, i care about how they are good teammates for excadrill by providing him with benefits Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups for Excadrill like Corviknight, Skarmory, and Moltres, has utility moves like U-turn for momentum or Encore to stun trap stun is not a mechanic in pokemon opponents into moves Excadrill can use as entry point examples? talk about how ogerpon can trap defensive mons into recovery, or offensive mons into setup, etc, while also being able to draw absorb idc about oger's art skills Water-type moves, protecting both Excadrill and Tyranitar in the process A: split this sentence its a bit long B: you can also talk about how ogepron can lure in mons that excadrill feasts on like bolt. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams maybe talk about the cores it struggles to handle? thanks to its better resilience. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake period here plz


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Implemented

its sinistcha, im pretty sure you misspelled every instance in this analysis so please fix all

don't care about how Hydrapple

idc about oger's art skills

Hater
 
Would like another check before stamping
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, reaching thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, combined with its typing, it with its typing allows allowing it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed treats even without sand, like +1 Great Tusk. threats like Darkrai outside of Sand. Air Balloon is the preferred item to have a temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which gives Excadrill an advantage over Moltres, and can also use it to set up on as well as other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and most importantly Moltres, whose abilities can block Excadrill from sweeping, or in the case of Moltres, straight up win against it Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses threatening a powerful Body Press. Similarly, Corviknight and Skarmory can boost their defenses also boost with Iron Defense in the face of Excadrill, while punishing contact moves with Rocky Helmet. Pokemon that resist fighting and can discourage the use of Roar like Therefore, partners like Primarina, Gholdengo and Sinistcha are great for this reason for scaring out these threats, and in return, Excadrill can scare out common threaten their counters,(RC) like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, so checks like Corviknight and Skarmory are well recommended,. Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinistcha are also great partners for this reason. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinistcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. All of them are usefull in checking the aforementioned Ogerpon-W, but also help in checking Rillaboom, Dondonzo and Zamazenta. ok so i see you didnt really implement what i asked for, just do something like "Hydrapple, Amoonguss, and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot, Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha, and Amoonguss... idk kinda existing" honestly not a big fan of amoonguss here if you find a good way it synergizes with excadrill keep otherwise cut Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to trap opponents into moves Excadrill can use as entry point, like Protect on Gliscor or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also able to bait in pokemon that are scared of Excadrill, like Raging Bolt, and Kyurem rip bozo. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams where pokemon like Hydrapple, Moltres and Ting Lu are found due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams does it really? i find that sd gliscor struglges into much of the same mons that excadrill does, ie metal birds fat grass thanks to its better resilience. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Would like another check before stamping
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, reaching thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, combined with its typing, it with its typing allows allowing it to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed treats even without sand, like +1 Great Tusk. threats like Darkrai outside of Sand. Air Balloon is the preferred item to have a temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which gives Excadrill an advantage over Moltres, and can also use it to set up on as well as other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and most importantly Moltres, whose abilities can block Excadrill from sweeping, or in the case of Moltres, straight up win against it Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while boosting its defenses threatening a powerful Body Press. Similarly, Corviknight and Skarmory can boost their defenses also boost with Iron Defense in the face of Excadrill, while punishing contact moves with Rocky Helmet. Pokemon that resist fighting and can discourage the use of Roar like Therefore, partners like Primarina, Gholdengo and Sinistcha are great for this reason for scaring out these threats, and in return, Excadrill can scare out common threaten their counters,(RC) like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, so checks like Corviknight and Skarmory are well recommended,. Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Bulky Grass-types like Hydrapple, and Amoonguss, and the aforementioned Sinistcha are also great partners for this reason. Hydrapple has the most amount of firepower and can vaporize balance teams with Nasty Plot boosted attacks. Sinistcha is a great anti-offense tool that has access to Strength Sap, and can spread status with its signature move Matcha Gotcha. Amoonguss is the bulkiest of the options mentioned, with access to Foul Play and support moves like Stun Spore or Toxic. All of them are usefull in checking the aforementioned Ogerpon-W, but also help in checking Rillaboom, Dondonzo and Zamazenta. ok so i see you didnt really implement what i asked for, just do something like "Hydrapple, Amoonguss, and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot, Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha, and Amoonguss... idk kinda existing" honestly not a big fan of amoonguss here if you find a good way it synergizes with excadrill keep otherwise cut Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to trap opponents into moves Excadrill can use as entry point, like Protect on Gliscor or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also able to bait in pokemon that are scared of Excadrill, like Raging Bolt, and Kyurem rip bozo. Excadrill usually has no trouble against fragile offensive teams, but struggles against defensive teams where pokemon like Hydrapple, Moltres and Ting Lu are found due to its frailty. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating defensive teams does it really? i find that sd gliscor struglges into much of the same mons that excadrill does, ie metal birds fat grass thanks to its better resilience. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Water-types like Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Implemented
 
FayaWizard_Small.gif


[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, reaching thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, with its typing allowing to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed threats like Darkrai outside of Sand. Air Balloon is the preferred item to have a temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which gives Excadrill an advantage over Moltres, as well as other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and most importantly, Moltres, who's Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while threatening a powerful Body Press. Similarly, Corviknight and Skarmory can also boost with Iron Defense in the face of Excadrill, while punishing contact moves with Rocky Helmet. Therefore, partners like Primarina, Gholdengo and Sinistcha are great for this reason, in return, Excadrill threaten their counters like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended. Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Hydrapple, Amoonguss, and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot, Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to trap opponents into moves Excadrill can use as entry point, like Protect on Gliscor or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also able to bait in pokemon that are scared of Excadrill, like Raging Bolt, and Weavile. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating both Zapdos and Moltres thanks to its better resilience, alongside status immunity. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
View attachment 674293

[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main hazard remover these teams need. Swords Dance boost all of its moves, reaching thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, with its typing allowing to set up on pokemon like Raging Bolt, Slowking Galar and Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed threats like Darkrai outside of Sand. Air Balloon is the preferred item to have a temporary immunity to Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health in the course of the battle. Heavy-Duty Boots are also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it lets Excadrill be immune to burns, which gives Excadrill an advantage over Moltres, as well as other common users of Will-o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to Fighting-types like Zamazenta and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist fighting-types, while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting Lu.

Tyranitar is Excadrill's best friend, setting the sand which Excadrill needs to thrive, while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and most importantly, Moltres, who's Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, who can shuffle them around while threatening a powerful Body Press. Similarly, Corviknight and Skarmory can also boost with Iron Defense in the face of Excadrill, while punishing contact moves with Rocky Helmet. Therefore, partners like Primarina, Gholdengo and Sinistcha are great for this reason, in return, Excadrill threaten their counters like Darkrai or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who resists both Excadrill's STABS, for this reason, checks like Corviknight and Skarmory are well recommended. Corviknight can provide momentum with U-turn, as well as Defog to ease Excadrill's stress. Skarmory, meanwhile, has Spikes, which can force even more passive damage alongside the sandstorm. Hydrapple, Amoonguss, and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot, Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory and Moltres, has utility moves like U-turn for momentum or Encore to trap opponents into moves Excadrill can use as entry point, like Protect on Gliscor or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also able to bait in pokemon that are scared of Excadrill, like Raging Bolt, and Weavile. Swords Dance Gliscor is an excellent partner for Excadrill, who excels at defeating both Zapdos and Moltres thanks to its better resilience, alongside status immunity. Dragapult is a cool addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp, and bringing momentum with U-turn. Moltres also brings status and momentum to the table, but Moltres trades greater speed and power for greater longevity with both Roost and better defenses. Assault Vest Slowking Galar can help relief some pressure from Tyranitar thanks to its hit taking abilities, specially relevant against Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented
GP Team mikmviemiomipvmekcmkemckemovjmkmlmkjckvmoipmiokeimipqmnvenejmkemimfeimp
 
Add Remove Comment
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main entry hazard remover these teams need. Swords Dance boost all of its moves, reaching lets it reach thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, with its typing allowing to set up on pokemon Pokemon like Raging Bolt, Galarian Slowking Galar, (comma) and non-Air Balloon Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed lets Excadrill remove hazards and outspeed threats like Darkrai outside of sand Sand. Air Balloon is the preferred item to have a temporary immunity to Spikes and Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health over in the course of the battle. Heavy-Duty Boots are is also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it gives Excadrill an advantage over Moltres (remove comma) and as well as other common users of Will-O-Wisp -o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets to guarantee OHKOing targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to -types Fighting-type moves like Close Combat and Body Press from Pokemon such as Zamazenta, (comma) Corviknight, (comma) and Skarmory. and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist Fighting fighting-types (remove comma) while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting-Lu Lu.

Tyranitar is Excadrill's best friend, setting the sand that which Excadrill needs to thrive (remove comma) while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and, (comma) most importantly, Moltres, which who's Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, which who can shuffle them around while threatening a powerful Body Press. Similarly, Corviknight and Skarmory can also boost with Iron Defense in the face of Excadrill (remove comma) while punishing contact moves with Rocky Helmet. Therefore, partners like Primarina, Gholdengo, (comma) and Sinistcha are great teammates for this reason; (semicolon > comma) in return, Excadrill threaten threatens their counters like Darkrai and or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who which resists both of Excadrill's STAB moves STABS .(period > comma) for For this reason, checks like Corviknight and Skarmory are well recommended. Corviknight can provide momentum with U-turn (remove comma) as well as and can use Defog to ease Excadrill's stress. Skarmory, meanwhile, Meanwhile, Skarmory has Spikes, which can force even more passive damage alongside sand the sandstorm. Hydrapple and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta, (comma) and Ogerpon-W alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot (remove comma) and Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory, (comma) and Moltres; (semicolon > comma) it also has utility moves like U-turn for momentum or and Encore to lock foes trap opponents into moves Excadrill can use as an entry point, like Protect on Gliscor and or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also Finally, Ogerpon-W is able to bait in Pokemon pokemon that are scared of Excadrill, like Raging Bolt (remove comma) and Weavile (if weavile isn't scared of excadrill then put that comma back in). Swords Dance Gliscor is an excellent partner for Excadrill, who as it excels at defeating both Zapdos and Moltres thanks to its better resilience (remove comma) alongside and status immunity. Dragapult is a cool good addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp Will-O-Wisp, and capacity to bring bringing momentum with U-turn. Moltres also brings status and momentum-generating to the table, but it Moltres trades greater speed Speed and power for greater longevity with both Roost and better defenses. Assault Vest Galarian Slowking Galar can help relieve relief some pressure from Tyranitar, (comma) Excadrill's best teammate, (comma) thanks to its hit-taking (hyphen) abilities, which is especially specially relevant against Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
GP Team done
 
Last edited:
Add Remove Comment
[SET]
name: Sand Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Iron Head
move 4: Rapid Spin
item: Air Balloon / Leftovers
tera type: Fire / Ground
ability: Sand Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Excadrill serves as the main sweeper on sand teams, as well as being the main entry hazard remover these teams need. Swords Dance boost all of its moves, reaching lets it reach thresholds like 2HKOing Alomomola with a +2 Earthquake and Gliscor with +2 Iron Head, with its typing allowing to set up on pokemon Pokemon like Raging Bolt, Galarian Slowking Galar, (comma) and non-Air Balloon Gholdengo variants without Air Balloon. Rapid Spin allows Excadrill to be a hazard remover, while letting it out speed lets Excadrill remove hazards and outspeed threats like Darkrai outside of sand Sand. Air Balloon is the preferred item to have a temporary immunity to Spikes and Ground-type moves coming from the likes of Landorus-T and Great Tusk as well as Spikes. Leftovers can be useful to regain some health over in the course of the battle. Heavy-Duty Boots are is also an option to ignore hazards entirely, especially useful for clearing Sticky Web. Tera Fire's main appeal is that it gives Excadrill an advantage over Moltres (remove comma) and as well as other common users of Will-O-Wisp -o-Wisp like Dragapult and Cinderace. Tera Ground allows Excadrill to boost its main STAB in Earthquake, achieving guaranteed OHKOs on targets to guarantee OHKOing targets such as Iron Treads and Raging Bolt even unboosted. Tera Ghost provides a crucial immunity to -types Fighting-type moves like Close Combat and Body Press from Pokemon such as Zamazenta, (comma) Corviknight, (comma) and Skarmory. and fighting moves like Corviknight and Skarmory's Body Press. Tera Flying is another option that still allows Excadrill to resist Fighting fighting-types (remove comma) while having the benefit of flipping the matchup versus Ground-types like Landorus-T, Great Tusk, and Ting-Lu Lu.

Tyranitar is Excadrill's best friend, setting the sand that which Excadrill needs to thrive (remove comma) while also packing Stealth Rock and Knock Off, which can soften the enemy team to the point where Excadrill can sweep. Tyranitar helps beat Zapdos and, (comma) most importantly, Moltres, which who's Excadrill struggles to break through. The greatest problem sand teams face is Roar Zamazenta, which who can shuffle them around while threatening a powerful Body Press. Similarly, Corviknight and Skarmory can also boost with Iron Defense in the face of Excadrill (remove comma) while punishing contact moves with Rocky Helmet. Therefore, partners like Primarina, Gholdengo, (comma) and Sinistcha are great teammates for this reason; (semicolon > comma) in return, Excadrill threaten threatens their counters like Darkrai and or Iron Moth. Another highly troublesome matchup for these teams is Ogerpon-W, who which resists both of Excadrill's STAB moves STABS .(period > comma) for For this reason, checks like Corviknight and Skarmory are well recommended. Corviknight can provide momentum with U-turn (remove comma) as well as and can use Defog to ease Excadrill's stress. Skarmory, meanwhile, Meanwhile, Skarmory has Spikes, which can force even more passive damage alongside sand the sandstorm. Hydrapple and Sinistcha can also check Rillaboom, Dondozo, and Zamazenta, (comma) and Ogerpon-W alongisde Ogerpon-W, with Hydrapple providing extra breaking power with its ability to boost with Nasty Plot (remove comma) and Sinistcha providing a reliable defensive backbone with Strength Sap and Matcha Gotcha. Ironically enough, Ogerpon-W is also a great partner for Excadrill due to its ability to brute force its way through troublesome matchups like Corviknight, Skarmory, (comma) and Moltres; (semicolon > comma) it also has utility moves like U-turn for momentum or and Encore to lock foes trap opponents into moves Excadrill can use as an entry point, like Protect on Gliscor and or Calm Mind on Primarina. Ogerpon-W is also able to absorb Water-type moves, protecting both Excadrill and Tyranitar in the process. And finally, Ogerpon-W is also Finally, Ogerpon-W is able to bait in Pokemon pokemon that are scared of Excadrill, like Raging Bolt (remove comma) and Weavile (if weavile isn't scared of excadrill then put that comma back in). Swords Dance Gliscor is an excellent partner for Excadrill, who as it excels at defeating both Zapdos and Moltres thanks to its better resilience (remove comma) alongside and status immunity. Dragapult is a cool good addition to these teams thanks to its immediate power, the ability to cripple various counters like the aforementioned Zamazenta and Ogerpon-W with Will-o-Wisp Will-O-Wisp, and capacity to bring bringing momentum with U-turn. Moltres also brings status and momentum-generating to the table, but it Moltres trades greater speed Speed and power for greater longevity with both Roost and better defenses. Assault Vest Galarian Slowking Galar can help relieve relief some pressure from Tyranitar thanks to its hit-taking (hyphen) abilities, which is especially specially relevant against Primarina and Walking Wake.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
GP Team done

Fully implemented and ready to be published, thanks everyone
 
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