Oh, so this is the forum that discuss tiering run. Gonna move my thoughts from personal viability ranking post.
Based on the few weeks I played in NU, I dare say that the absence of Quagsire and Umbereon are of little importance. The absence of Talonflame is crucial in many team buildings. The newly arrived Overqwill will have be a strong competitor and check to Brambleghast, tier's strongest entry hazard user.
To begin, both
and
are setup-punishers. Whereas the former shrugs off buffed hits with Unaware and the latter takes a hit and strike back with Foulplay. However, the tier does not have too many set-up Pokemons. And the few of them who set up, namely
and
, have their own ways of punishing these anti-setup Pokemons. Thus D-Dance
is pretty much the only target of these Pokemons, and therefore the absence of Quag and Umbe will not make too much of a difference.
Quagsire and Umbereron do have other roles outside anti-setup. Quag spreads stealth rock and spikes, and Umbe passes wishes and spreads status. But their replacements are easy to find. Examples of replacements are as follow:
Tauros-Paldea-Aqua @ Leftovers/Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Raging Bull
- Rest
- Sleep Talk
Physical Defensive Tauros-Aqua
With Intimidate and high physical defence, Tauros can enter against a +1 Flygon and hit back with Body Press that 2HKOs Flygon.
252 Atk Flygon Earthquake vs. 252 HP / 252+ Def Tauros-Paldea-Aqua: 96-114 (27.1 - 32.2%) -- 44% chance to 4HKO after Leftovers recovery
252+ Def Tauros-Paldea-Aqua Body Press vs. 0 HP / 0 Def Flygon: 150-177 (49.8 - 58.8%) -- 99.6% chance to 2HKO
In addition, this set of Tauros is strong against many tier staples like Incineroar and Mienshao.
Scream Tail @ Leftovers/Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Psychic Noise
- Protect/Thunder Wave/Noble Roar/Encore
- Protect/Thunder Wave/Noble Roar/Encore
Physical Defensive Scream Tail
This set plays a similar role with Umbereon: Wish-pass, Status-spread, and Set-up punish in Encore. Psychic Noise is very valuable in many situations, like against
or prevent leftover recovery from
. Noble Roar is basically a turn-passing move. It ensures that Scream Tail would not be the setup entry for opposing Pokemon, and provides a non-Protect move that allow Scream Tail to stay on the field to get the Wish recovery. the 20 speed EV(263) is to outspeed max speed Base 70 (262).
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The absence of
matters a lot. It is the fastest Defogger, it spreads burn in Will-o-Wisp and Flame Body, it provides momentum with u-turn, its Brave Bird naturally strikes hard without investment, it can also go offensive with SD and acrobatic. Talonflame just did so well on so many fields that no other pokemon can do the same. Some possible replacements are as follows:
Scyther @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Dual Wingbeat
- Close Combat/Quick Attack/Sword Dance
Defog Scyther
This set tries to replicate Talonflame's fast defog and dominance over Flying-weak Pokemons. However, Scyther unfortunately lost Roost this Generation, and thus lost longevity like Talonflame. Furthermore, it cannot spread burns. CC punishes opposing Incineroar and Muk that come in to Knock Off its boots.
Oricorio @ Heavy-Duty Boots
Ability: Dancer
Tera Type: Steel/Ground
EVs: 248 HP / 96 Def / 164 Spe
Bold Nature
- Defog
- U-turn
- Roost
- Air Slash/Revelation Dance
Defog Fire Oricorio
The stat of Oricorio is surprisingly similar to Talonflame, with the only big difference being Talon is way faster. But they have the same typing, bulk, and moveset, thus replacing Talon as much as possible. Oricorio also cannot spread burn. The speed is EVed to outspend max speed Base 70 (262). You can make it slower and put the extra EV onto bulk.
I played a few games with my old teams, simply replacing Talon with Oricorio. Missing Flame Body really hurts, the ability truly opens a pool of opportunity. Aside from that, Oricorio did what it is expected to do. Enter on ground/fighting/grass moves, click defog, u-turn out, and frequently click Revelation Dance Fire and Roost to keep momentum. I still won't say that Talon's spot is covered, but it's really hard to find a new Defogger.
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About
, I had been playing this mon in the NDOU rain team for quite a long time. Its main purpose is to check opposing grass types like Rillaboom. However, neither Rain nor Grass Terrain are popular play styles in NU, therefore I doubt if it would be success as a rain sweeper.
Overqwill learns Toxic Spikes and Spikes. Valuable trades in deed, but T-spike is not that strong in NU, a tier with many good Poison types.
This Pokemon has same typing as A-Muk, same Intimitate as Incineroar. But It do not have Knock Off, a powerful tool to have. Overqwill lacks switch moves that Incineroar has, and lacks the bulk that makes A-Muk reliable.
I discussed with a NU Ladder top-cut player. We both agreed that it cannot take A-Muk and Incineroar's spot. But he mentioned that Overqwill is an excellent hazard user. It has advantage over common Rapid Spinners like
and
. It can lay down its own Spikes and use Taunt to shut off opposing spikes. In addition, it has many switch in oppotunities thanks to its Intimidate, which allows it to spam Spikes and Barb Barrage, in the end of the day, Barb Barrage(50%) has the same toxic rate with Poison Touch Poison Jab (1 -70%x70% = 51%). What is more, is that this Pokemon does not fear Knock off, meaning it has free switch-ins on A-Muk and Incineroar to either spread spike on Muk or make Incineroar poisoned. Therefore, I think Overqwill actually deserves B+ as it is a strong competitor in the hazard war and checks many tier staples, including
,
,
,
, and
.
Here is a sample set
Overqwil @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Crunch
- Barb Barrage
- Taunt
A fun build utilize its access to SD and Scale Shot
Overqwil @ Loaded Dice
Ability: Intimidate
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Crunch
- Liquidation
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Looking at previous posts,
will definetely be the new tier-defining Pokemon. It is now the fastest and strikes hard with stab Thunderbolt and Hurricane. Who knows, maybe Kilowattrel and Overqwill will Make-Rain-Great-Again.
I don't know if Kilo will turn to use Competitive ability with the Intimidations in the tier. I'd be happy if they do, because I like using Scarf Pawmot and hate Volt Absorb Kilowattrel.
may rise in usage, because now it counters Kilowattrel and does not need Tera Grass Blast for Quag and thus saves a move slot.
Aside from Kilo itself, I do think Fighting Pokemons will rise in usage. Even though Kilo is also dominating, Fighting types have less stress now without Flame Body, and they can now pray Kilo misses the crucial Hurricanes.
I am not sure if the meta is going to be Boot-Based. If it does, Knock Off will rise in usage and the meta will be hostile towards
and other Psychic or Ghosts. Will we see the rise of Kee Berry Cresselia, a Psychic type that absorb Knock Offs?
Guess we wait for the community to develop.