Metagame SV OU Metagame Discussion v4

This is a really poor argument. For one, Iron Crown is able to still pressure even things that threaten it so they don’t just come into it freely. Darkrai has to be careful to avoid Tachyon/Volt/Focus Blast, Iron Moth is afraid of Psychic Stab (and in a 1 on 1 if necessary AV crown can stay in to trade with Moth to keep it from snowballing), while Pult and Wake locked into Draco are actually entry points for Crown. And the ground bit is wrong. Why Volt Switch? Because Ting-Lu it’s not a very easy Volt to block as the other grounds don’t enjoy switching into it (even Gliscor due to Psychic Noise).

Crown also generates pressure when it’s on the field (well unless a Ting Lu is present) and is able to make progress. It’s not just switching in, it’s using those switch ins to keep momentum going.

Your theoretical AV Moon doesn’t check anything well, and certainly not better than other Pokémon do which just leads to, why bother? No one is ignoring “benefits”, you’re assuming them when there aren’t any.


Don’t be that guy. Don’t be pretentious please. Trying to hand wave people’s legitimate criticism of your argument with “well I have game design knowledge so I know more than you” is not strengthening your argument at all. It doesn’t legitimize anything you say.


Moon is intended to be a sweeper. Having high HP and Spdef doesn’t suddenly mean you should run janky defensive sets. It’s there to ease its set up vs things it can come in on (fire types, some electric types, etc). It’s a poor Dragon Tail user as it completely blanks into Fairies (which you’re giving completely free set up to when they come in), not to mention fighting types. If you’re actually looking for a dragon phaser, you’d seriously just be better off with Chomp since that sets up hazards and has chip punishing. Better yet, use the actually excellent and important Ting-Lu which is a better phaser than both and a better dark type than Roaring Moon (defensively).


It’s not. We’ve gone months without extensive complaints about this Mon. You can’t just go “but game design” because gameplay is right there to prove it’s not an issue. If it were truly bad game design, we’d be having issues with more than just Moon. It’d extend to other boosting BE mons but it doesn’t even get beyond Moon which isn’t an issue.
This is a lot to address, and some of it was already addressed with other people, so I'll only be responding to a few points.

1. I used Iron Crown as an example of faulty logics from the poster I responded to. Obviously, I don't believe running AV or Volt Switch on it is bad. It was to make a point. I already said that Iron Crown had enough utility into enough things and use in other areas. Yes, there are things Iron Crown can do that Roaring Moon cannot. It also can't Knock Off or phase things. It has different stregnths.

2. You say Moon cannot check anything well enough, but this is demonstrably untrue as I have stated before. Darkrai being the biggest example.

3. It isn't pretentious when I have been talking straight game design mechanics. Some people want to dismiss you for not following the meta to a T or what have you. Well, meta innovations come from players who break outside the mold. Usually top players, but not always. I only demonstrated it to say that my insights of the game's mechanics don't just come from being a player and why. It was just a brief mention. This was never meant to be anything more than that. If you still don't respect my views and where it comes from, that is on you. I'm just letting people know. It shouldn't be made into a big deal.

4. You think Moon isn't OP. I disagree. People said the same thing about Gouging Fire until they realized, hey wait, DD + BE + Tera is kinda cracked. It can check all its counters sort of like Volc did. Well, it's not that Gouging Fire changed in capability. It was always able to do that. It's that people realized its capabilities more. Moon has the same DD + BE + Tera foundation. Less bulk, but more speed, more power, and Knock Off.

And because somebody else said this, let me just reclarify that I'm not here trying to say AV Moon itself is ever going to be OP or anything like that. What I am saying with it is that Moon's bulk, particularly on the special side, is generally highly underestimated. You can break out of the mold a bit. Like it wasn't that long ago somebody posted a Breaking Swipes set with replays.
You know what I completely agree with you on the set diversity thing and the worst part about roaring moon (imo) is that it really doesn't have set diversity besides...choice band (which is very flawed)? This is why I usually put dragonite above roaring moon as a better dragon type because while dragonite is technically less powerful it has really good priority multiscale and most importantly (for this conversation) set diversity. Why use what is essentially a one trick pony in roaring moon besides to Tera Flying sweep and that is the big thing that holds roaring moon back.
Well, my point was Moon actually does have more set diversity than people realize. And you don't need Tera Flying on DD sets. Sets like Tera Ground, Tera Dragon with Iron Head, and Tera Fairy can do just fine.
actual degree-holding and published game designer here to tell you that you are very much out of your depth. if you actually did detailed analysis of roaring moon as a mon, its kit, its defensive profile, and the metagame as a whole, you'd realize that moon's utility tools aren't immediate enough progress-makers to reliably put it into a defensive utility role. having 105/101 special bulk, knock, and u-turn doesn't automatically mean "slap a vest on it and the set will be good", especially when the mon in question is insane as a mid-to-late-game dd sweeper and also really good as a banded breaker. i don't usually like to bring opportunity cost in when weighing the merits of sets because multiple things can be good at the same time, but roaring moon's so good at making progress offensively that the opportunity cost of doing virtually anything else with it is devastating. on a mon like this, the bulk is a bonus, not the main feature you should build around

moon is by no means limited to tera flying acrobatics on ddance sets. tera ground's been rising in popularity recently and some sets even forgo acrobatics altogether for roost or taunt. tera dragon outrage is also an option—you see it more on band, but it's definitely workable on booster ddance as a late-game kill-everything click with the proper teammates to take care of the fairies beforehand. it's not pigeonholed into only one set at all, and this isn't even bringing up the band set and the rare loaded dice scale shot set
I have a degree, too. But I'm not here to flex, get into a measuring contest, or go on about real life things I would rather keep private. It was only meant to demonstrate my understanding on game mechanics was higher than the average person. That doesn't mean people have to agree, but it does mean I'm not just pulling everything out of my rear end with no understanding like certain folks default to claiming. I even brought up specific comps like Torn-T, AV Scizor, and AV Iron Crown to demonstrate my point. So don't tell me I don't understand game design when I have been talking straight mechanics.

I am glad you at least recognize some of the set diversity of Moon more than other people.

As for the opportunity cost thing, you could be right. I have made very clear that this was in very early testing phase. This might be just a niche thing, if anything. But there are some benefits to AV Moon. So I wanted to explore that more. I was hoping for more brainstorming stuff rather than certain regressive things. My mistake. In the future, I'll come up with everything on my own and only share it when I'm ready.
The main issue I think with an AV Roaring Moon is that it doesn't do a good deal that makes it better than most SpD Utility mons we have in the tier, regardless of if it's competent in the role in its own right. I can't quite see what its niche is over things like SpD Gliscor, Tinkaton, or rarer things like Mandibuzz that allows the rest of your team to experiment with it slotted in over another option for the spot.

Moon has a good set of traits for variety within a role, but it doesn't really go deep enough with anything besides its offensive tools to outright change its role completely rather than supplement the attacker role: Roost, for example, can patch up damage against a passive opponent, but it doesn't have a particularly great way to disrupt things beyond hitting back like how some mons will set Hazards or throw status around. This compared to how Gholdengo has things like Trick, Nasty Plot, a much stronger defensive typing, and GaG that it can elect to focus on to win/lose to a different collection of Pokemon that little in OU can replicate with the same efficiency.
This is the best counterargument I've seen so far. Mons like specially defensive Gliscor, Tinkaton, and Mandibuzz do have a lot of utility. Teambuilding has been the biggest problem with Sp. Def. Moon for me so far. Role compression is an issue. I haven't run the calcs on Roost, but I suspect some might not be enough without AV. Going without HDB and Wish means you need a lot of role compression mons. But mons like Gliscor and Tinkaton can sort of just be put on a team pretty easily.
 
One of those things where I feel like its perfectly fine to experiment and test things out to build around the idea even if it is ridiculous. No, it might not become the next hot butter trend but it might fit into an extremely niche teamstyle that is at least fun to use due to either the unexpected nature or utility it brings. No, it might not top the ladder without either heavy testing/perfect meta conditions but its still a lot more interesting to theorize how far you can potentially take it vs dismissing an idea just cuz its not the crisp cut meta lol.

Saying this as someone that was using AV Crown and Tink for various reasons before they readily popped off originally. Sometimes using more scuffed stuff to see how reasonably it preforms in meta condition is fun, even if its not the most optimal way to play a single given thing.
 
So I've been messing around with various Roaring Moon sets to explore the very underrated set diversity. You know, stuff like tera Fairy or Tera Dragon Outrage with Iron Head. Anything but the cliche Tera Flying Acrobatics sets that everyone uses too much of.

So my latest experiment is AV Roaring Moon:

Roaring Moon @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 200 HP / 100 SpD / 208 Spe
Jolly Nature
- Knock Off
- U-turn
- Dragon Tail
- Scale Shot

I wanted to try it with Wish Support like some of the AV Scizor teams. So I put together some junk with Alomomola to test it on low ladder. I have to say it isn't bad. It can do pretty good into a lot of special attackers like Darkrai, Iron Moth, Zapados, Iron Crown, Gholdengo, Sun Venusaur, and Glowking. Conditionally, you can do decent into Moltres, Raging Bolt, and Walking Wake depending on circumstances.

The biggest issue I found is that it is kinda hard to build around it as a defensive mon. A lot of hazard setters (which you really want because Knock Off and stuff) share similar vulnerability to types like Ice, Bug, Fighting, or maybe Fairy. This gets worse if you want Tusk to be your clear. I've not properly wrapped my head around how I'd like to build around it. But I do think it is viable.

Priority Hurricane with Double STAB isn't necesarrily bad, especially if you have a power boosting item like Choice Specs. You are going off high base power so the bonus multiplier stacking is really abusable in the right situations. The biggest problem is that it can be unreliable. But if you think about it, Talonflame doesn't need to worry about any hazards besides rocks. It's similar to running non-Boots D-nite in that way.

To engage with a bit more courtesy and less dismissiveness than others, what's your backup for "They double switch into something that utterly destroys Roaring Moon?" It gives completely free entry to Iron Valiant, for example; quad resisted Knock Off and U-Turn tickles, and it's immune to the dragon moves. Get the predict wrong and Valiant has the most free setup opportunity imaginable.
 
TL;DRing what other users have pointed out, AV roaring moon doesn't work for the simple reason that it struggles into a lot of special attackers it's supposed to be switching into. While roaring moon may have better special bulk than toxapex (this is true btw check it) it loses to Raging Bolt's Dragon STAB, Iron Moth's Dazzling Gleam, and every single Fairy special attacker, most of all Iron Valiant. Being good into Gholdengo means nothing when you're so hazard weak, have so many other failures, and get destroyed by Dazzling Gleam anyways.
 
To engage with a bit more courtesy and less dismissiveness than others, what's your backup for "They double switch into something that utterly destroys Roaring Moon?" It gives completely free entry to Iron Valiant, for example; quad resisted Knock Off and U-Turn tickles, and it's immune to the dragon moves. Get the predict wrong and Valiant has the most free setup opportunity imaginable.
This is true. You have to have something for Valiant on your team in particular, which is generally also the case. On the other hand, I don't think U-turn tickling is an issue when the chip is secondary to gaining momentum. Ideally, you switch into something that counters the Fairy. Either a switch off the Fairy counter from a U-turn or a hard switch into the mon directly if necessary. I have been running BE Iron Moth with this set, and it does pretty good as a switch into most Valiant and most Fairy types that aren't Prim. I have not extensively tested, though, so I don't know if this is the best team solution. Valiant can also technically be physical Liquidation.

Alternatively, you could Tera Steel. And while this isn't generally the best use of Tera, it is an option. Defensive Teras can sometimes win games. I think I'm going to try dropping Dragon Scale for Iron Head anyways.
TL;DRing what other users have pointed out, AV roaring moon doesn't work for the simple reason that it struggles into a lot of special attackers it's supposed to be switching into. While roaring moon may have better special bulk than toxapex (this is true btw check it) it loses to Raging Bolt's Dragon STAB, Iron Moth's Dazzling Gleam, and every single Fairy special attacker, most of all Iron Valiant. Being good into Gholdengo means nothing when you're so hazard weak, have so many other failures, and get destroyed by Dazzling Gleam anyways.
I said this before, but this set was meant to check mons like Darkrai and Sun Wake. Iron Valiant is both a Fairy and not strictly a special attacker. So it would never have been an appropriate check. No mon besides like Blissey is checking nearly every special threat. And that's not checking something with mixed capabilities like Valiant, either. What you want is to cover a strategic range. There are issues, but some of this is overestimated.

Iron Moth doesn't always carry Dazzling Gleam. It is often Sub and 3 attacks, with two of those often being Fire and Poison STAB. The last move might be something like Energy Ball or Tera Blast of types like Ground or Dark. Furthermore, you'll be faster if Moth is forced out once. So MOTH cannot switch to Dazzling Gleam before you move unless it's BE speed is up, assuming it isn't BE special attack.

I'll reiterate that I EV'd the set to outspeed Serp. So anything from that and slower is going after Moon. Moon switches into a single attack, and then does its thing. Against Ghold, you can Knock Off. Or you can U-turn out if you think Tera Fairy Dazzling Gleam is coming.

I suppose they could try to predict AV Moon coming in and launch of the Dragon or Fairy move ahead of time. But they probably have to scout for the DD set first due to the threat level of that. You can also predict that prediction of such a move. It's like Raging Bolt and Dragon STAB versus Ground types. Well, people still use Ground types to check Bolt.
 
This is true. You have to have something for Valiant on your team in particular, which is generally also the case. On the other hand, I don't think U-turn tickling is an issue when the chip is secondary to gaining momentum. Ideally, you switch into something that counters the Fairy. Either a switch off the Fairy counter from a U-turn or a hard switch into the mon directly if necessary. I have been running BE Iron Moth with this set, and it does pretty good as a switch into most Valiant and most Fairy types that aren't Prim. I have not extensively tested, though, so I don't know if this is the best team solution. Valiant can also technically be physical Liquidation.

Alternatively, you could Tera Steel. And while this isn't generally the best use of Tera, it is an option. Defensive Teras can sometimes win games. I think I'm going to try dropping Dragon Scale for Iron Head anyways.

I said this before, but this set was meant to check mons like Darkrai and Sun Wake. Iron Valiant is both a Fairy and not strictly a special attacker. So it would never have been an appropriate check. No mon besides like Blissey is checking nearly every special threat. And that's not checking something with mixed capabilities like Valiant, either. What you want is to cover a strategic range. There are issues, but some of this is overestimated.

Iron Moth doesn't always carry Dazzling Gleam. It is often Sub and 3 attacks, with two of those often being Fire and Poison STAB. The last move might be something like Energy Ball or Tera Blast of types like Ground or Dark. Furthermore, you'll be faster if Moth is forced out once. So MOTH cannot switch to Dazzling Gleam before you move unless it's BE speed is up, assuming it isn't BE special attack.

I'll reiterate that I EV'd the set to outspeed Serp. So anything from that and slower is going after Moon. Moon switches into a single attack, and then does its thing. Against Ghold, you can Knock Off. Or you can U-turn out if you think Tera Fairy Dazzling Gleam is coming.

I suppose they could try to predict AV Moon coming in and launch of the Dragon or Fairy move ahead of time. But they probably have to scout for the DD set first due to the threat level of that. You can also predict that prediction of such a move. It's like Raging Bolt and Dragon STAB versus Ground types. Well, people still use Ground types to check Bolt.
Alright, I see. What special attackers does roaring moon beat? And does it make up for its hazard weakness and general shortcomings?
 
The way I see it you all need to stop arguing. It’s filling the forum and you are literally arguing about two different points imo. Bold School is saying “but look AV moon can be somewhat useful in some niche scenarios” and everyone else is going “haha it’s not top tier you delusional mf”
 
The way I see it you all need to stop arguing. It’s filling the forum and you are literally arguing about two different points imo. Bold School is saying “but look AV moon can be somewhat useful in some niche scenarios” and everyone else is going “haha it’s not top tier you delusional mf”
There is literally zero reason to use it on a serious team.
 
There is literally zero reason to use it on a serious team.
Okay this was a bit harsh but it's not a good set. Running AV Iron Crown or AV Primarina is a significantly better option due to them having MUCH better matchups into common special attackers. Don't use AV moon unless there's a real reason to (or you just wanna for fun, which is okay!), which I honestly can't see happening.
 
Okay this was a bit harsh but it's not a good set. Running AV Iron Crown or AV Primarina is a significantly better option due to them having MUCH better matchups into common special attackers. Don't use AV moon unless there's a real reason to (or you just wanna for fun, which is okay!), which I honestly can't see happening.
Bruh I literally just said in my last post this isn’t likely what Bold School meant. They’re trying to say AV Moon can sometimes somewhat work on a team and you all keep saying “ah yes but it’s not top tier it gets outclassed by AV Crown and Prim” over and over again it’s literally going in circles just agree whether you’re going to discuss if it’s good or if it is a somewhat useful niche set.
 
Bruh I literally just said in my last post this isn’t likely what Bold School meant. They’re trying to say AV Moon can sometimes somewhat work on a team and you all keep saying “ah yes but it’s not top tier it gets outclassed by AV Crown and Prim” over and over again it’s literally going in circles just agree whether you’re going to discuss if it’s good or if it is a somewhat useful niche set.
If something is heavily outclassed by significantly better options, it's not somewhat useful. If I was to use donphan in OU, regardless of the fact that it would be able to spin decently and hit gholdengo hard with EQ, it's just outclassed by better options. While yes, Roaring Moon may have some benefits with AV, there's literally no reason to run it.

Also, to go further, there's no reason to ever run AV specifically. I once tried proto-def Raging Bolt, and it wasn't good. You know why? Because surviving attacks means nothing when you give up your ability to deal damage with CB or booster.

Going back to my first point, (sorry if this isn't very a clear/cohesive argument) there's no reason to run AV anyways even if there were potentially some flipped losing matchups due to it (unlikely) because it's frankly outclassed.

Just because something isn't obviously terrible doesn't mean it's viable at a high level or should see usage over other much better options.
 
If something is heavily outclassed by significantly better options, it's not somewhat useful. If I was to use donphan in OU, regardless of the fact that it would be able to spin decently and hit gholdengo hard with EQ, it's just outclassed by better options. While yes, Roaring Moon may have some benefits with AV, there's literally no reason to run it.

Also, to go further, there's no reason to ever run AV specifically. I once tried proto-def Raging Bolt, and it wasn't good. You know why? Because surviving attacks means nothing when you give up your ability to deal damage with CB or booster.

Going back to my first point, (sorry if this isn't very a clear/cohesive argument) there's no reason to run AV anyways even if there were potentially some flipped losing matchups due to it (unlikely) because it's frankly outclassed.

Just because something isn't obviously terrible doesn't mean it's viable at a high level or should see usage over other much better options.
No it’s somewhat useful if you use it on a team and it gets some value on it. If it is outclassed, then say it is outclassed. That doesn’t negate any small utility it brings to a team.
 
No it’s somewhat useful if you use it on a team and it gets some value on it. If it is outclassed, then say it is outclassed. That doesn’t negate any small utility it brings to a team.
I disagree. If something is directly outclassed by not only other pokemon, but other sets from the same pokémon, it's not somewhat useful (at the top level) in my book. Although tbf this is opinionated.
 
It’s fine if somebody wants to experiment with different items, and sets on any given mon. All people are saying is that they don’t find it to be the most effective set. Using Roaring Moon as a special tank is an appealing idea on paper, but unfortunately doesn’t play all that well(in my experience at least). AV as an item is only really good on Pokémon lacking good Status/Recovery/Set Up moves, and when I say good I mean better than nothing. Putting it on a mon like Roaring Moon that has a great movepool outside of damage dealing moves is just limiting it.

Also Roaring Moon has plenty of variety as a set up mon. Tera Fly acro, Tera Ground EQ, Tera Dragon Outrage, Bulky DD, Tera Bug Jaw Lock. Not to mention people can mix and match what moves they wanna use within those sets. Acro Moon for instance can run three attack, or two attack Taunt/Roost. You don’t have to reinvent the wheel to get creative. Feeling adventurous try Boots Four Attack or Choice Band. Whatever you do just make sure you’re playing to a Pokémon’s strength, and less on “it can technically do this.”
 
Alright, I see. What special attackers does roaring moon beat? And does it make up for its hazard weakness and general shortcomings?
From my initial post on the matter:

"It can do pretty good into a lot of special attackers like Darkrai, Iron Moth, Zapados, Iron Crown, Gholdengo, Sun Venusaur, and Glowking. Conditionally, you can do decent into Moltres, Raging Bolt, and Walking Wake depending on circumstances."

I'm surprised how many people have missed this. I guess it needs to be repeated.

I won't be commenting further on the AV MOON matter since the thread seems to be derailing over and over. The discussion is becoming increasingly regressive. I said my piece. More testing is needed regardless.
Also, to go further, there's no reason to ever run AV specifically. I once tried proto-def Raging Bolt, and it wasn't good. You know why? Because surviving attacks means nothing when you give up your ability to deal damage with CB or booster.
It wasn't good because the EVs for that don't work well. The way to properly run defensive Bolt is Grassy Seed (or possibly a more niche Kee berry) since you don't have to purposefully lower special attack just to get the defense boost from the item. Grassy Seed Bolt is actually really good, though. It's far from just a niche set. Run something like this:

Raging Bolt @ Grassy Seed
Ability: Protosynthesis
Tera Type: Fighting
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 20 Atk
- Calm Mind
- Body Press
- Thunderclap
- Dragon Pulse

There is your defensive Bolt.
 
Raging Bolt @ Grassy Seed
Ability: Protosynthesis
Tera Type: Fighting
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 20 Atk
- Calm Mind
- Body Press
- Thunderclap
- Dragon Pulse

There is your defensive Bolt.
Pretty cool set. Got two questions though:

One, Is Tera Fighting the move? Seems like you’d benefit more from a Tera that shores up/negates its Dragon and Ice weakness.

Two, would you rather have Tbolt over Tclap? I get why it’s there, but having your only electric type attack being inconsistent seems… not bad but rather shakey.

Either way cool set.
 
From my initial post on the matter:

"It can do pretty good into a lot of special attackers like Darkrai, Iron Moth, Zapados, Iron Crown, Gholdengo, Sun Venusaur, and Glowking. Conditionally, you can do decent into Moltres, Raging Bolt, and Walking Wake depending on circumstances."

I'm surprised how many people have missed this. I guess it needs to be repeated.

I won't be commenting further on the AV MOON matter since the thread seems to be derailing over and over. The discussion is becoming increasingly regressive. I said my piece. More testing is needed regardless.

It wasn't good because the EVs for that don't work well. The way to properly run defensive Bolt is Grassy Seed (or possibly a more niche Kee berry) since you don't have to purposefully lower special attack just to get the defense boost from the item. Grassy Seed Bolt is actually really good, though. It's far from just a niche set. Run something like this:

Raging Bolt @ Grassy Seed
Ability: Protosynthesis
Tera Type: Fighting
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 20 Atk
- Calm Mind
- Body Press
- Thunderclap
- Dragon Pulse

There is your defensive Bolt.
That was just an example (tbf a bad one). Even if I could run standard def bolt it's not a good set because giving up on power for bulk doesn't matter when you can't hit anything hard, even if you survive the attacks. Surviving great tusk EQ doesn't matter if you don't OHKO it back. Either way, regardless of its strength, you SHOULD build an AV roaring moon team. Who knows, maybe it's secretly good. Try it :3
 
Raging Bolt @ Grassy Seed
Ability: Protosynthesis
Tera Type: Fighting
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 20 Atk
- Calm Mind
- Body Press
- Thunderclap
- Dragon Pulse
Don't sleep on this. It was so fire the time I used it I blasted thru to 1650 like a chat until my brain decided I should build Metagross offense instead and dipped (many such cases), the Body press on mons that would never expect it was awesome (kyu ate shit for awhile)
 
Because of Body Press, you can become a mixed attacker. Tera Fighting was for stronger Body Press. It hits Chansey, Ting-Lu, Gambit, and Kyurem before it was banned. But I can certainly see the argument for prioritizing more of a defensive Tera. Tera Fighting makes most of your weaknesses like Ground and Ice neutral, but not Fairy.

I had Thunder Clap because I wanted priority and Dragon Pulse to hit Ground types better. If you wanted to sacrifice Priority for stability, you could try Thunderbolt instead. Personally, I didn't like it.
 
Further posts regarding AV Roaring Moon will be deleted. The useful life of this discussion ended about 30 posts ago.

I have been seeing much less garg recently, likely due to the dominance of SD gliscor and uptick in new favorites like NP Hydrapple. I wonder if garg can adapt (with techs like Ice Punch seen in last week's SCL match ima vs emforbes) or if it'll just fall to the wayside until the eventual gliscor suspect.
 
Further posts regarding AV Roaring Moon will be deleted. The useful life of this discussion ended about 30 posts ago.

I have been seeing much less garg recently, likely due to the dominance of SD gliscor and uptick in new favorites like NP Hydrapple. I wonder if garg can adapt (with techs like Ice Punch seen in last week's SCL match ima vs emforbes) or if it'll just fall to the wayside until the eventual gliscor suspect.
I believe as the metagame gets more offensive (I think that the metagame will do to try and account for gliscor), garg will see a rise in usage to combat these teams where its lights out once it gets a curse off. Tera grass I think is a great tera type on curse garg in order to wall gliscor more effectively, deal with waterpon and help against NP Hydrapple. I also think heavy slam could see more usage, as it wallops clefable (one of the better answers to garg) and does decently into gliscor (at +3, heavy slam can 2hit ko scor, which isn't half bad).
I think garg will probably rise up some time soon, it's probably only a matter of time.
 
Further posts regarding AV Roaring Moon will be deleted. The useful life of this discussion ended about 30 posts ago.

I have been seeing much less garg recently, likely due to the dominance of SD gliscor and uptick in new favorites like NP Hydrapple. I wonder if garg can adapt (with techs like Ice Punch seen in last week's SCL match ima vs emforbes) or if it'll just fall to the wayside until the eventual gliscor suspect.
Honestly my hot take is NP Hydrapple is deserving of OU. I've seen this take rising in popularity as of late, but it's still not mainstream.
 
actual degree-holding and published game designer here to tell you that you are very much out of your depth. if you actually did detailed analysis of roaring moon as a mon, its kit, its defensive profile, and the metagame as a whole, you'd realize that moon's utility tools aren't immediate enough progress-makers to reliably put it into a defensive utility role.
This has to be satire
 
I believe as the metagame gets more offensive (I think that the metagame will do to try and account for gliscor), garg will see a rise in usage to combat these teams where its lights out once it gets a curse off. Tera grass I think is a great tera type on curse garg in order to wall gliscor more effectively, deal with waterpon and help against NP Hydrapple. I also think heavy slam could see more usage, as it wallops clefable (one of the better answers to garg) and does decently into gliscor (at +3, heavy slam can 2hit ko scor, which isn't half bad).
I think garg will probably rise up some time soon, it's probably only a matter of time.
I think that some sort of anti-scor and anti-hydrapple Tera, be it flying, grass, or some other random thing, will rise in popularity soon too. Hydrapple's rising quite steadily, and SD scor is one of the strongest threats in the metagame, so Garg, something that both target, kind of HAS to adapt, else fall to UU.
 
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