Metagame np: Stage 11: Last Goodbye (Indeedee ban @ post #7)

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PU Leader

As we've been anticipating, we lost a lot of important Pokemon in this tier shift, many of which were defensive staples that helped hold the tier together against our litany of offensive threats. Below are all of the Pokemon we lost and the one we gained:

:bronzong::gligar::heracross::kilowattrel::milotic::scream tail::slowbro-galar::staraptor::tauros-paldea-aqua::toxicroak: rose to NU
:indeedee: dropped to PUBL (and has already been unbanned)

With our tier unexpanding so to speak, Indeedee is already proving to be a force in PU. We also expect threats like Duraludon and Venusaur, already trending up in usage in the previous meta, to become deadlier with the loss of AV Glowbro and Bronzong, but there are still others like Flamigo and Paldean Tauros-F that benefit from these changes. How deadly they'll become is uncertain, but the PU council is looking to vote on Indeedee (and others) before the start of next week to try and restabilize the tier.

As always, feel free to share your thoughts on the metagame, the new Pokemon (all one of them), what looks better or worse now, and why we didn't get Infernape.​
 
Oi, Portuguese Used, Council will be conducting a vote on Indeedee-M this weekend. We will also be voting on some older threats that have been talked about for a while considering the power level and defensive tools of our meta have drastically decreased. While normally the option of quickbanning older Pokemon would be ill adviced, our meta has changed so drastically that it is a viable option worth considering. Right now the only two Pokemon that could potentially fit this criteria based on prior talks and with what we've been able to gathered in a little bit over 24 hours are Venusaur and Decidueye, though this could change. That being said the option for suspect testing these Pokemon will also be on the table.

Right now everything is very uncertain and unclear, so I wouldn't expect us to jump the gun on something that isn't very obvious, so this is your invitation to post about what you think should be looked at this Saturday and Sunday, what's overrated or overlooked, and why there seems to be a glitch that doesn't let me load up Infernape (Hope they fix that soon). Thank you and see y'all this weekend!
 
2 days post drops and heres my opinions on the losses, ndd drop, and the biggest winners of the losses to NU (because frankly, everyone loses with the amount of top tiers we lost.)

OUR ONE NEW POKEMON
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I honestly have not really enjoyed Indeedee-M much. It's kind of hard to justify alot over melo, although Encore and Terrain is pretty neat. Not really much else to say, its just kinda ok, and idt its as broken as others are saying it is, although it does open up terrain which will be nice.

ALL THE THINGS WE LOST
:Bronzong: :Gligar: :Slowbro-Galar: :Milotic:
Lumping these four together because despite them all doing relatively different things, its more so just that we lost so many of our good defensive picks. Losing Galarbro and Milo and Zong really fucks over the special wall meta, it basically now forces teams to run either Florges or SpD Gastrodon if they want a good special wall, which isnt always ideal. Losing Gligar hurts too, but honestly its not as much as the ground-type slot has been extremely competitive and this honestly probably helps stuff like Sandaconda and Palossand get more usage Gligar was taking away from them, although now Mudsdale is going to become even more everywhere than it already was.


:Heracross:
1727893909123.png

Losing two of our better Fighting-types is pretty fucking bad, especially losing wetbull who I would say has generally been the most consistent Physical attacker in the whole tier. This really benefits other fighting-types (particularly firebull and pawmot) as well as things like Scrafty and Ambipom.

:Kilowattrel:
I don't really think Kilowattrel being gone really uh... changes much? It was already struggling pretty badly, and it's not like the things it threatens like Scyther or w/e get any particularly worse with it away? Overall, still sucks to see one of our better forms of natural speed control go away but its not the end of the world.


:Scream Tail:
This is honestly really sad to me. Hyper Offense loses one of its best forms of speed control + secondary sweeping potential, and now this basically means if you want a wishpasser you are forced to use Florges. Probably makes HO run things like Virizion and Agility HBrav in its place for a form of fast special attacking sweepers.

:Staraptor:
This thing kinda has sucked as of late and has been taking a drop for a while, but now congrats Flamigo! You are now even more ridiculous!

:Toxicroak:
This is a bit more of a special case so i didn't add it together with Hera and Wetbull. Much like Kilowattrel, I don't think this affects the tier this much. Toxi was not really a metagame defining force and was a very specialized Pokemon so i'm ok with this loss. Does open some new experimentation with other underused fighting-types like Passiminian and Primape tho.

So here's the question: who's the big winners of these shifts?

:Flamigo:
I've been talking about this for a while, but Flamigo is taking a massive boost. It loses three of its better fighting-type competitions and losing Staraptor too is super stellar for it. But the biggest thing for it is Galarbro and Gligar being gone, they have both been some of its better switchins and with both of them in NU now Flamigos most consistent check is like, bellibolt. I don't think Flamigo is at all broken but don't be surprised if Migo is eventually finally raised up to A+ or even S-.

:Florges: :Bellibolt: :Wo-Chien:
I do think some of the Physical and Special walls that have been taking a dip as of late are going to come back. Florges really likes its best two checks in the tier leaving, and Bellibolt finds itself in an interesting place now as some of the most consistent Physical walls its been losing places on teams too like Milo and Gligar are gone. Finally, Wo-Chien really likes alot of the mons like Wetbull Staraptor Kilo Hera etc gone and also does pretty good against Indeedee, so I think it will find some good spots now.

:Sandaconda: :Palossand: :Sandslash:

I think people will begin to experiment with some of the less used Ground-types more with Gligar being gone. Although Muds and Gastrodon still exist, Gligar being gone opens up alot more experimentation with the other three (imo) viable Ground-types. It'll be interesting to see if anyone can make it work, in particular i do think Sandaconda having Glare should probably be experimented more as that is super good to have and might make it see a good rise.

:Delphox:
It may have dropped to ZU, but I do think Delphox will make a slight comeback. Its been struggling for a while with Scream Tail taking a huge part of its potential usage and galarbro / milo / terad zong all being pretty strong counters to it who really have made it difficult to justify for the past like, 6 weeks. Indeedee being here again and Melo still existing makes it difficult though, but i do think it could honestly work well w Ndd and having NP is a huge boon.

:Hitmonlee: :Sceptile: :Grafaiai:
I do think Terrain will be able to make a comeback with Indeedee back (if it stays). I think the main problem with terrain atm is just that... thwacky uh... kinda sucks. Indeedee is a much better setter and also has neat options like Encore and Hwish while unlike the female form, Male ndd actually can do decent damage! Add it onto Gligar being gone who kinda fucked over all three of the main sweepers and I think the potential of a terrain rise is possible.

Now what do i feel about anything problematic?

Its my personal opinion that its not a good idea to jump the gun just yet. Admittedly i have not played that much of the new meta, but from what ive seen I dont think Ndd is a problem and nor do i think anything not named Decidueye or Venusaur is a problem either.

Deci i think is fine. Its best checks are still around in the tier, and Ndd is a new offensive counter that doesn't fear Shackle. NDD also brings pysterrain, which makes Shadow Sneak not nearly as good and spammable as before. Losing another great offensive deci check in raptor sucks, but tbh it was bad anyways so it doesn't really matter.

I would rather suspect Venusaur than QB it. On paper it does seem to be a bit overwhelming and i would probably want a ban on it before deci, but i want to give it more time to see if its worth taking a serious look at and not jump ship with it too early.

Wow, this was a lot longer than i thought it was going to be.
 
:duraludon:
Talked a little about this in council chat, but I think it's worth adding Duraludon to the slate.

It's always been very strong, with a typing and stat spread that give it no problem repeatedly switching in to barrage teams with its powerful attacks. Tank and Choice Specs sets have exploded in popularity lately, so much so that Duraludon reached #6 in last month's usage stats and has received high usage in each week of SCL IV. That said, we've always had tools to help limit its onslaught: Bronzong completely walled sets lacking Dark Pulse (i.e.: most of them), AV Copperajah resisted the dual STAB and threatened it with EQ, specially bulky Waters like Gastrodon and Milotic could sponge its hits if healthy enough and threaten it with EP/Ice Beam, and AV Glowbro similarly tanked its attacks while threatening decent damage back. Even forcing Duraludon out with a timely switch to something like Wetbull could help deny it. Most of these Pokemon are gone now, though, with only AV Copper and SpDef Gastrodon remaining as options. While these are both good sets on good Pokemon, how good bulky Grounds are and how common strong Knock/Trick users are makes it tougher to use them than it was in previous months. Teams are also just more offensive lately, and SpDef Gastrodon especially is too passive to keep up. Other special walls like Coalossal and Articuno and fringe options like Dudunsparce and Snorlax get blasted or lose long-term, so, at the moment, I'm not sure how the tier is going to deal with Duraludon going forward.

(EDIT: Offensive counterplay to Duraludon can also be tough just because its bulk makes it hard to OHKO, so it can trade favorably with stuff like Mudsdale, Decidueye, and Arcanine if it really needs to, which leaves a big hole in your team's defenses or costs you a wincon. Choice Duraludon is less annoying in this regard, but the point is that Duraludon is generally tough to bring down without a boosted super effective move. Now, switching in a lot with hazards up does cut into this, but Duraludon getting to leverage its bulk and typing even once is often enough for its team to gain some real momentum.)

The fact that other Fighting-types are going to take Wetbull's place in checking Duraludon, combined with Copperajah seeming more appealing again, SpDef Gastrodon being slightly more usable(?), and teams likely leaning more offensive in the future, makes it hard to say how I'd vote on Duraludon atm. I think a suspect is the best course of action, doesn't really feel quickban-worthy despite all I've said.

:indeedee: :venusaur: :decidueye:
As for the other potential slate guys, the expander is lame and will likely only make the tier worse, voting ban on him. Venusaur is likely a suspect from me, not quickban-worthy in the slightest but benefits from the shifts like Duraludon does (to a lesser extent) and has been a bit annoying for a little now. Decidueye is probably fine to keep around, feels like we've been seeing the meta adapt to it + it lost quite a few Pokemon that it used as fodder.

---

General predictions or something, idk:

Flamigo and Redbull obviously benefit from losing their biggest competition and multiple solid stops, and Glowbro leaving makes room for other Fighting checks like Weezing, Houndstone, and Palossand to help us in our time of need.

Florges looks scarier without AV Glowbro, though I think it's not quickban-worthy and deserves time to prove itself in the new meta, especially because some people were incredibly low on it before.

Kilowattrel was trending up some towards the end of its time here, and it leaving is a big help for fast guys that weren't quite fast enough to deal with it (Salazzle, Virizion, Tornadus, Scyther, etc). If the meta really does lean more offensive, those pretty fast guys will become better and maybe Ambifraud will rise up again to keep them in line.

Terrain stuff will definitely be good even without the expander around, just because Bronzong, Milotic, and Gligar all spanked Terrain teams before. HO as a whole is gonna need to some reforming without Wetbull and Scream Tail around, but it'll probably be good because it also no longer has to deal with hating ass Intimidate Wetbull and Choice Scarf Staraptor.

Our defensive pieces are worse now, but not so much worse that bulky stuff will be flatout bad, just need to be more creative in your picks.

This is the end of the post because I'm tired.
 
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wanna talk about a few things regarding the slate and general meta feelings as a whole, not gonna touch too much on the rises because there's a lot of them and most of them have pretty much upended the tier in one way or another so my opinion on most of our losses is going to boil down to "man that sucks". there's one special mention though...

:bronzong:
oh my god i hate trying to build without this right now where the FUCK is my venusaur check

:duraludon:
asa put my thoughts on this into words pretty well, but tl:dr i hate him. definitely not quite quickban worthy but this has gotten a lot more oppressive with the shifts, specs sets no longer need to tech coverage for bronzong and you rip the whole tier a new asshole with two moves. this also gives you a lot more room to be creative with your remaining slots, stuff like steel beam to rip through things that could otherwise eat a hit becomes much more reasonable to slot in when you suddenly have two whole slots to play with and not a lot of options (milo is gone so there goes the argument for bolt lol). offensive counterplay is the best way to deal with it but it's tanky enough that killing it can be hard to do without a super effective hit and the defensive typing is good, although i'm not sure how this will hold since the meta is going to be trending in a much more offensive direction in the coming months. still hate him!

:venusaur:
offensive sets have become so much harder to manage thanks to bronzong and gligar leaving and i already really didn't approve of the presence this had before shifts. would 100% support a ban but i can see a test being the way to go since it's a little slow and you do have to get your clicks right to make it effective.

:decidueye:
honestly think this has kinda gotten worse? redbull trending + scrafty trending + new jackass normal type + HO resurgence meaning skuntank and bombirdier are better is all bad news for decidueye. staraptor and kilowattrel leaving is nice for it but a large portion of the rises are some of decidueye's favorite victims. don't feel like this has the same uber-dominant meta centralizing presence anymore and honestly don't find it worth the vote.

i have a lot cookin though, kinda glad to be back in the wild west
 

On the Topic of Indeedee’s Quick Ban: A Case for a Suspect Test​

I personally disagree with the outright ban of Indeedee, and I believe a suspect test would have been the more appropriate course of action. While Indeedee is certainly strong and can exert a lot of pressure, it never felt like an all-encompassing, unmanageable threat that warranted an immediate removal from the tier. Both the Specs and Scarf sets had clear and exploitable weaknesses that could be handled with proper planning and play.

Weaknesses of Specs and Scarf Sets:​

The Specs set, while undeniably powerful with Expanding Force under Psychic Terrain, had a glaring vulnerability to being revenge-killed by any faster physical attacker. The Scarf set, meanwhile, traded raw power for speed, but often lacked the necessary damage output to break through bulky special defenders like Gastrodon or any solid steel-type resist or a dark type.

The discussion around Indeedee often centers on whether players should have to specifically prepare for it in team-building. I acknowledge that prepping for Indeedee can put a strain on certain team archetypes, but I believe that’s part of what makes competitive Pokémon interesting. Building to counter various threats, learning how to navigate difficult matchups, and not always having an answer for everything is what helps the metagame evolve. In this case, Indeedee had counters and could be managed with the right preparation.

Scouting Indeedee’s Set:​

A common concern raised about Indeedee was that players could lose a Pokémon while trying to figure out whether it was running a Specs or Scarf set. However, scouting its item was possible without necessarily losing a mon, particularly through smart switches and predictions. In most games, Indeedee often revealed its item within the first few turns. For example:

Example:

  • Turn 1: Indeedee comes out.
  • You send out Ambipom (or any physical attacker faster than Indeedee).
If Indeedee uses Expanding Force and you safely switch to a bulky resist, it’s a Scarf set, because the player can’t afford to lose Indeedee so early without nothing in return. If Indeedee switches out fearing Knock Off or another threat, it’s a Specs set. This method, while requiring careful play, allowed you to scout Indeedee without losing momentum.

The Case for a Suspect Test:​

After discussing this with several players, I began to realize that the real issue with Indeedee wasn’t its raw power alone, but the amount of pressure it put on team-building. The presence of Indeedee demanded specific counters or checks, often dictating how teams were structured around it. This concern is valid, but I believe the decision to quick ban it preemptively did not allow the metagame to properly adapt.

A suspect test would have been a better solution. It would give the community the opportunity to experiment with reasonable counterplay and see if Indeedee truly warps the meta to an unmanageable extent. If players found that Indeedee consistently forced teams to over-centralize or that scouting its set reliably became too difficult, then a ban would be justified. However, outright banning Indeedee without the chance for testing seems premature.

Turn 1 Prediction and Play:​

The argument that Indeedee forces unfair predictions on Turn 1 also needs context. Indeedee could be played around through smart switching and prediction, and it often telegraphed its set early. Forcing players to think carefully about their early-game moves, while challenging, is not an unfair advantage, but a skill-testing part of the game. Players could manage Indeedee without completely losing momentum or a Pokémon if they navigated the matchup well.

Conclusion:​

In conclusion, Indeedee was strong but manageable, and while it exerted pressure in team-building, it wasn’t without its flaws. The decision to quick ban it felt hasty, and I firmly believe a suspect test would have provided a more thorough and measured approach. This would have allowed players to try out reasonable strategies to counter Indeedee and see if the strain it placed on team-building and in-game strategy was truly too much for the tier. If, after testing, Indeedee was still deemed oppressive, then a ban would be justified.

However, outright banning without giving players a chance to adapt doesn’t seem to do the meta justice.
 

On the Topic of Indeedee’s Quick Ban: A Case for a Suspect Test​

I personally disagree with the outright ban of Indeedee, and I believe a suspect test would have been the more appropriate course of action. While Indeedee is certainly strong and can exert a lot of pressure, it never felt like an all-encompassing, unmanageable threat that warranted an immediate removal from the tier. Both the Specs and Scarf sets had clear and exploitable weaknesses that could be handled with proper planning and play.

Weaknesses of Specs and Scarf Sets:​

The Specs set, while undeniably powerful with Expanding Force under Psychic Terrain, had a glaring vulnerability to being revenge-killed by any faster physical attacker. The Scarf set, meanwhile, traded raw power for speed, but often lacked the necessary damage output to break through bulky special defenders like Gastrodon or any solid steel-type resist or a dark type.

The discussion around Indeedee often centers on whether players should have to specifically prepare for it in team-building. I acknowledge that prepping for Indeedee can put a strain on certain team archetypes, but I believe that’s part of what makes competitive Pokémon interesting. Building to counter various threats, learning how to navigate difficult matchups, and not always having an answer for everything is what helps the metagame evolve. In this case, Indeedee had counters and could be managed with the right preparation.

Scouting Indeedee’s Set:​

A common concern raised about Indeedee was that players could lose a Pokémon while trying to figure out whether it was running a Specs or Scarf set. However, scouting its item was possible without necessarily losing a mon, particularly through smart switches and predictions. In most games, Indeedee often revealed its item within the first few turns. For example:

Example:

  • Turn 1: Indeedee comes out.
  • You send out Ambipom (or any physical attacker faster than Indeedee).
If Indeedee uses Expanding Force and you safely switch to a bulky resist, it’s a Scarf set, because the player can’t afford to lose Indeedee so early without nothing in return. If Indeedee switches out fearing Knock Off or another threat, it’s a Specs set. This method, while requiring careful play, allowed you to scout Indeedee without losing momentum.

The Case for a Suspect Test:​

After discussing this with several players, I began to realize that the real issue with Indeedee wasn’t its raw power alone, but the amount of pressure it put on team-building. The presence of Indeedee demanded specific counters or checks, often dictating how teams were structured around it. This concern is valid, but I believe the decision to quick ban it preemptively did not allow the metagame to properly adapt.

A suspect test would have been a better solution. It would give the community the opportunity to experiment with reasonable counterplay and see if Indeedee truly warps the meta to an unmanageable extent. If players found that Indeedee consistently forced teams to over-centralize or that scouting its set reliably became too difficult, then a ban would be justified. However, outright banning Indeedee without the chance for testing seems premature.

Turn 1 Prediction and Play:​

The argument that Indeedee forces unfair predictions on Turn 1 also needs context. Indeedee could be played around through smart switching and prediction, and it often telegraphed its set early. Forcing players to think carefully about their early-game moves, while challenging, is not an unfair advantage, but a skill-testing part of the game. Players could manage Indeedee without completely losing momentum or a Pokémon if they navigated the matchup well.

Conclusion:​

In conclusion, Indeedee was strong but manageable, and while it exerted pressure in team-building, it wasn’t without its flaws. The decision to quick ban it felt hasty, and I firmly believe a suspect test would have provided a more thorough and measured approach. This would have allowed players to try out reasonable strategies to counter Indeedee and see if the strain it placed on team-building and in-game strategy was truly too much for the tier. If, after testing, Indeedee was still deemed oppressive, then a ban would be justified.

However, outright banning without giving players a chance to adapt doesn’t seem to do the meta justice.
There's a lot here I don't totally agree with that could be down to more personal choice, but a more condensed version of my arguments against this is 1. We can resuspect but let's not leave this super overbearing mon legal for our tours rn, 2. No other insane breaker also supports other insane breakers the way Indeedee can with terrain sweepers, and 3. we have way more pressing issues in our meta rn than this mon that seems very clearly broken to a supermajority of the council. To be more specific on what's more important...


Everybody I've talked to seems to agree that this meta got wildly unbalanced very quickly. Not that I've talked to everybody, but I'm getting wide agreement from people who are focusing heavily on this meta for SCL or active enough to be discussing on Discord which seems concerning.
:Duraludon: I voted to wait and see if this would be broken thinking it probably wouldn't be, but at this point I'm in favor of quickbanning. It's true we have more underused checks and counters, but they all kinda suck and cannot move up to replace the ones we've lost. This absolutely runs the meta in terms of raw power and speed tier and we simply cannot replace losing some of its best switch-ins with stuff like Virizion and Dudunsparce. It also doesn't help that the new really good things are checked by things that Duraludon owns and own all of Duraludon's checks.

:Flamigo::Tauros-Paldea-Blaze: Both of these are nigh uncounterable and completely ridiculous at breaking the meta down. Gligar and Slowbro-Galar were some of the best mons at punishing randomly throwing out Fighting-type attacks, now there's very little that really makes incorrectly going for Close Combat that big of a deal. Weezing is cool but he just doesn't cut it. I think Tauros is mildly more balanced, Flamigo is just capable of 2hkoing the entire metagame with very little relevant prediction and the only things holding it back are cheese offense and dying to recoil+helmet+sometimes aftermath.

:Toxtricity: It sucks how we have way less to check this. It's still held back by its speed tier, but almost nothing else. Everything that will check it defensively by tanking a hit (Rhydon, Meloetta, Decidueye, etc.) does so basically once and potentially gets dunked on by Tera, and the stuff with recovery aren't that good vs. it either. I can see a world where we can keep up with the offensive pressure on it, but right now it's a real pain in a world where we also have to deal with the aforementioned 3 mons.

:Venusaur: Surprisingly not a big deal. Other things are too broken, it remains very annoying but also not problematic enough.

Right now I'm all for a Duraludon quickban and being more and more convinced we should quickban Flamigo as well, before waiting and seeing on anything else and /maybe/ looking into resuspects afterwards. I would love to see more opinions on this, it always feels rough to quickban things that have been around for so long (even when the meta very clearly changed a lot to benefit them significantly), so more support would make the decision a lot more clear.
 
Instead of quickbanning I propose suspects with a shorter timespan - like a week or so. this way you avoid having to quickban anything that has been in the tier for very long (seems vv reactive) and you would be able to get more suspects in. also feels like not every options has been explored and feels like room for certain counterplay to arise. personally against quickbanning anything and just wanna suspect stuff
 
There's a lot here I don't totally agree with that could be down to more personal choice, but a more condensed version of my arguments against this is 1. We can resuspect but let's not leave this super overbearing mon legal for our tours rn, 2. No other insane breaker also supports other insane breakers the way Indeedee can with terrain sweepers, and 3. we have way more pressing issues in our meta rn than this mon that seems very clearly broken to a supermajority of the council. To be more specific on what's more important...


Everybody I've talked to seems to agree that this meta got wildly unbalanced very quickly. Not that I've talked to everybody, but I'm getting wide agreement from people who are focusing heavily on this meta for SCL or active enough to be discussing on Discord which seems concerning.
:Duraludon: I voted to wait and see if this would be broken thinking it probably wouldn't be, but at this point I'm in favor of quickbanning. It's true we have more underused checks and counters, but they all kinda suck and cannot move up to replace the ones we've lost. This absolutely runs the meta in terms of raw power and speed tier and we simply cannot replace losing some of its best switch-ins with stuff like Virizion and Dudunsparce. It also doesn't help that the new really good things are checked by things that Duraludon owns and own all of Duraludon's checks.

:Flamigo::Tauros-Paldea-Blaze: Both of these are nigh uncounterable and completely ridiculous at breaking the meta down. Gligar and Slowbro-Galar were some of the best mons at punishing randomly throwing out Fighting-type attacks, now there's very little that really makes incorrectly going for Close Combat that big of a deal. Weezing is cool but he just doesn't cut it. I think Tauros is mildly more balanced, Flamigo is just capable of 2hkoing the entire metagame with very little relevant prediction and the only things holding it back are cheese offense and dying to recoil+helmet+sometimes aftermath.

:Toxtricity: It sucks how we have way less to check this. It's still held back by its speed tier, but almost nothing else. Everything that will check it defensively by tanking a hit (Rhydon, Meloetta, Decidueye, etc.) does so basically once and potentially gets dunked on by Tera, and the stuff with recovery aren't that good vs. it either. I can see a world where we can keep up with the offensive pressure on it, but right now it's a real pain in a world where we also have to deal with the aforementioned 3 mons.

:Venusaur: Surprisingly not a big deal. Other things are too broken, it remains very annoying but also not problematic enough.

Right now I'm all for a Duraludon quickban and being more and more convinced we should quickban Flamigo as well, before waiting and seeing on anything else and /maybe/ looking into resuspects afterwards. I would love to see more opinions on this, it always feels rough to quickban things that have been around for so long (even when the meta very clearly changed a lot to benefit them significantly), so more support would make the decision a lot more clear.
quickban dura and flamigo. dura's too fast and too much for a tier with almost no fairies and steel types. flamigo is immune to intim, has broken coverage, immune to spikes/hazard resistant, and almost no defensive checks. the ones it has are not good pkmn or come with high opportunity cost to fit on a team.

firebull isnt intim immune, isnt quite as strong as flamigo, cant hit ghosts with cc, weaker to hazards, doesn't have uturn like migo, and more offensive checks exist. its obv v good but not banworthy atm.

toxtricity and especially venusaur arent close to broken atm.
 
just wanted to say idt we should qb migo. dura is clearly broken and idc about what happens to the others but i'd argue migo not broken and very healthy for the tier. we have a decent amount of sturdy phydef mons between belli, muds, and hound to stuff it out, we have offensive counterplay to non-scarf sets in our many many faster than base 90 speed mons, and i'm finding it generally managable by playing around it with offensive resists + a midground, which isn't difficult to fit on teams. people also really haven't pointed towards a set that breaks this mon in particular; i've been using scarf, which some people seem to think is mid and some people seem to think is broken, and idt a mon where we can't even point to what breaks it is specifically is worth the qb. it's very strong and very good so i wouldn't mind a suspect, but it doesn't seem so clearly broken to me that it deserves a qb.
 
i share more or less the same sentiments as excal and mz on dura and flamigo, duraludon should be qb'd and flamigo probably should as well. i won't really go into duraludon because it's pretty evident it'll get nuked but since flamigo is a little more contentious i'd like to ramble about it a little.

there are punishes to it but tera cc in particular has a very high payoff. while typically "early" teras can end up biting you in the long term, there isn't much drawback to doing so with flamigo because natural resists to it don't actually want to end up switching into it beyond altaria (i don't hate this mon as much as other peoples but it can be kind of shitty in some matchups). houndstone is probably the best answer because it doesn't really give a shit about it, but other pdef mons like gastrodon and mudsdale want / need to be healthy for other pokemon that are paired with it somewhat often like skuntank. gastro explodes to tera cc and mudsdale basically NEEDS to not take any damage whatsoever beforehand especially if it's rocky helmet which like 90% of them are. bellibolt can stomach it as well assuming its boots (otherwise if sr is up it also gets fucked up) and there's the static fish potential of course but i feel like i can't say confidently getting chipped by rh, or even in some cases getting para'd is the worst thing in the world for it in conjunction with the rest of its team. there's the option of stacking some of these mons together to be more comfortable, but in the long term these teams kind of end up being really slow and sometimes too clunky to work consistently.

obviously there are tera fairy, poison, and maybe flying mons as well that will start to become more commonplace as a result of this, but unlike other offensive pokemon i think the early flamigo tera potentially forcing a defensive tera on its opponents is a more favorable trade for the flamigo user, since it's not very difficult to provide it with the support it needs.

this is just talking about the scarf set as well, like sets like protective pads and band both can yield similar benefits as scarf. not giving a shit about contact punishes or just having naturally stronger damage is worth sacrificing some revenge killing capacities because a) flamigo has a really good speed tier considering what it wants to do, 306 might not really seem like the most insane thing in the world but it's still faster than a good amount of the tier. b) other scarfers pair well enough with it so that you don't end up sorely missing its scarf, as well as the plethora of priority users we have.

i don't want to say that it's going to warp the meta to an unhealthy degree or that it constrains the builder too much, because what usually ends up happening is that the opposing side ends up having to dance around a lot trying to position favorably. this isn't inherently a bad thing nor is this unique to flamigo because there are a good chunk of mons in the tier that end up forcing you to do that anyway, but i think the drawbacks of slapping flamigo on a team are minimal compared to them. it's way easier for you to be in control of the game with flamigo especially with tera in play which is why i think it should go. if it gets suspected that's Fine, and maybe scl games this week could give enough evidence to prove otherwise, but i think the tier is better off without it. i also tend to lean towards quickbanning things if there's enough confidence that a two week suspect will end up leading to a ban anyway so shrug
 
For full transparency, the council will be revoting on Duraludon and Venusaur this weekend in addition to voting on Flamigo, Paldean Tauros-F, Meloetta, and Toxtricity.

:duraludon::venusaur:
The stapler shouldn't be too surprising to see back on the chopping block, just like it's not too surprising that it kills your entire team whenever it comes in. Our remaining special walls don't fare particularly well against Duraludon, and it's never been easier to support and get results with. Venusaur isn't nearly as oppressive as Duraludon, at least in most people's opinion; it's just here because it received slightly more support for action than the other things on the previous slate. Better to be safe than sorry on it.

:flamigo::tauros-paldea-blaze::meloetta::toxtricity:
None of these Pokemon were on the previous slate, but they've all proven difficult to handle with many of their best checks fleeing to NU. Flamigo and Redbull are easily the biggest offenders here, especially the former, for reasons that people have already posted about. Meloetta and Toxtricity aren't quite on the same level as the two Fighting-types, but they both offer a similar degree of power that teams can find hard to withstand, especially when trying to dance around Duraludon and the fighters.

As was the case before, feedback on the current slate is appreciated. We're hoping that the result will help get PangaeaUsed back on track, so thanks in advance for any input.

 
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