aight aight aight What are your opinions on gallade? I feel like it's underexplored especilly on webs team. Agility and SD both look cool, and it has Night slash/triple axel for pokemon like Gholdengo and Lando-T
Gallade is so slow. Base 80 is super slow this gen, especially for an offensive mon. I'd argue that anything below base 100 is slow and you aren't fast unless you are above base 110. Anyways, Gallade has just about no shot to outspeed most things that aren't slow walls. So I feel like you'd be better off treating it like a wallbreaker than a cleaner or sweeper. However, you face competition from wallbreakers with an actual speed tier like Ogerpon, Darkrai, or mixed LO D-speed. Hamurott also outclasses Gallade in almost every way. Basically, Gallade just isn't as good as the competition.
As I have not actually used Gallade in ages, the following bit is just my intuition:
If some Gallade set were to be viable in OU, I'd try for immediate power. Run an item like CB or maybe LO if you want to switch moves. If you want speed control for Gallade, which I don't exactly recommend, use Scarf + Trick for the surprise factor. You are still a slow scarfer, but it seems better than the alternatives. Setting up an SD or an Agility on a slow
and frail mon just isn't very good. The other forms of team assisted speed control are mostly bad or inconsistent in singles OU to be solely reliant on them with a mon like Gallade.
"good at mind games" here. There isn't really much of a science to the stuff. You're spending the first 10-20 turns determining how willing your opponent is to take risks and how impatient they are when it comes to clicking attacks, and after that it's really just intuition. Generally that information is enough to have a decent success rate (at least much more than 50/50).
Worth noting there is a LOT more information to be gathered than just which moves they click. How long they take to choose a turn, what exactly they're predicting you'll do, and even really minor things like when they turn on battle timer (if at all) can help you break down your opponent's decision making.
This is why I sometimes purposely wait just to throw off the overly intuitive types like you. No offense.
I hate Booster energy as an item. If we can look at Tera Blast because of a couple bad apples surely we can look into Boost Energy. All of the Pokemon that use it would still be good without. Just with its absence less snowballs games which is a positive.
That’s my hot take
It's kinda valid. The speed tiers in gen 9 are mad. Setup sweepers with BE get accelerated by essentially a turn. Meanwhile, Tera often buys a turn of setup by changing your type chart. It is these accelerated setup sweepers, such as Volc, Gouging, and Moon, that often overcentralize the meta. (Volc didn't have BE, but still QD is an inherently broken move.) The problem becomes magnified when combined with setup moves that boost speed and power in one turn, such as DD or QD.
This is partly why Unaware, phasing, and priority have risen so much in importance this gen. These are all tools that can be used to deal with setup. The gen 9 meta, with Tera and BE, is overcentralized around setup mons and their counters.
To me, the most broken mon in gen 9 is Roaring Moon because BE + DD is silly. I realize this is currently an unpopular opinion. However, it also was an unpopular for Gouging Fire until people finally realized how dumb the DD sets were. This is also why I always want to see the worst abusers of QD and DD gone.