Draft Weavile

[overview]
**Draft Order**: Early round 3 onwards

**Price Range**: 14-15 points

**Overview**:
Weavile is a frail yet formidable wallbreaker, leveraging its impressive Attack stat and potent STAB combination of Dark- and Ice-type moves. Its unique typing and high Speed make it not only challenging for foes to check but also an effective Pursuit trapper and revenge killer. Additionally, it boasts solid priority in Ice Shard, which allows it to threaten faster foes. However, Weavile's lack of bulk, weakness to entry hazards, and subpar typing leave it vulnerable to being worn down and revenge killed. Despite these flaws, Weavile synergizes exceptionally well with many top-tier offensive threats, making it a valuable asset on offensive teams. Overall, its ability to punch holes in the opposing lineup is crucial for creating opportunities for its teammates.

Common Roles
========
**Wallbreaker**: With Choice Band or Life Orb boosting its damage output, Weavile can punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates.

**Setup Sweeper**: With Swords Dance and a threatening STAB combination, it is nearly impossible to wall a boosted Weavile. Thanks to Ice Shard helping against faster threats, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Pursuit, Ice Punch, Throat Chop, Ice Shard, Beat Up

**Setup Moves**: Swords Dance

**Utility Moves**: Substitute, Taunt, Brick Break

**Coverage**: Low Kick, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up can be useful for breaking Sturdy and Substitute, as well as being a stronger attack early-game.

**Foul Play**: Foul Play can be used to target foes with higher Attack stats as well as to circumvent Attack drops.

**Fake Out**: Fake Out can allow Weavile to break a Focus Sash or confirm a KO on a weakened foe.

**Endure**: Endure can be used in conjunction with a pinch Berry such as Salac or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive Fake Out.

Common Items
========
**Damage-boosting Items**: Damage-boosting items such as Choice Band and Life Orb are the premier items of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as Groundium Z on Swords Dance sets to nail Toxapex as well as other Z-Moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch Berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster Pokemon by surprise. However, this is usually not recommended, as Choice Scarf sets lack the breaking power that Weavile enjoys.

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by debilitating status such as Will-O-Wisp or Thunder Wave, Lum Berry can be helpful.

Draft Strategy
========
Weavile is a powerful wallbreaker, but its one-dimensional physical attacks and its frailty mean it needs proper team support. Weavile's Pursuit helps teammates by removing key Psychic- and Ghost-types, allowing its team to operate more freely.

**Entry Hazard Removal**: With a crippling Stealth Rock weakness, entry hazard removal is key to enable bringing Weavile into the field. Spinners like Tentacruel and Excadrill and Defoggers such as Mega Scizor and Zapdos are welcome.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Gliscor, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into Weavile's OHKO range.

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Latios, Nidoking, and Mega Diancie are appreciated, as they are able to deal with physical walls that Weavile might struggle with.

**Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Rotom-W and Mandibuzz extremely beneficial. This is especially useful to safely pivot in on foes that it can Pursuit trap.

Checks and Counters
========

**Chip Damage**: Weavile is extremely vulnerable to Stealth Rock as well as other types of entry hazards, as they severely inhibit Weavile's ability to switch in. Additionally, Rocky Helmet users such as Ferrothorn and Rotom-W can chip away at Weavile's health, which is further compounded by Life Orb recoil if Weavile chooses to hold it.

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and Azumarill are able to completely shut down Weavile's offense.

**Bulky Water-types**: Bulky Water-types such as Toxapex and Alomomola are able to take a Knock Off and check Weavile for the rest of the game.

**Priority Attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOed by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO it before it can act. In addition, Choice Scarf users can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis can severely cripple Weavile.

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
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Grammar checked by:
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Last edited:
[overview]
**Draft Order**: Early Round 2 3 onwards

**Price Range**: 15-17 14-16 Points

**Overview**:
Weavile is a frail but powerful wallbreaker utilizing its solid Attack stat, powerful Dark- and Ice-type STAB combination, access to Knock Off, and high Speed to punch holes in the opposing team. However, due to its poor typing and bulk, Weavile is often easily revenge killed. this is far too short and kinda incorrect, would mention it also having solid priority, hard to check stab combo and synergises well with a lotta other top tier offense. there’s no need to highlight knock pff unless you’re tryna say it’s a strong stab, a shit tonne of mons have knock in sm

Common Roles
========
**Choice Band Wallbreaker**: Weavile can use its solid Attack stat and powerful Dark- and Ice-type STAB combination to punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins, while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates. In addition, Ice Shard is helpful to finish off faster threats. would mention that it can be band or orb

**Setup Sweeper**: With Swords Dance and a threatening STAB combinations, it is nearly impossible to wall a boosted Weavile. With Ice Shard to help against faster threats such as Mega Sceptile, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Beat Up, Ice Punch, Throat Chop, Pursuit, Ice Shard reorder this to be knock crash shard pursuit ice punch throat chop beatup, add Foul Play too

**Setup Moves**: Swords Dance

**Utility Moves**: Fake Out, Substitute, Taunt, Toxic Brick Break

**Coverage**: Low Kick, Brick Break, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig

Niche Moves
========
**Endure**: Endure can be used in conjunction with a pinch berry such as Salac Berry or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive a one-time priority move such as Fake Out or First Impression. only golisopod gets this and it is not meta relevant

**Dig**: If used alongside Groundium Z, Dig allows Weavile to do massive damage to Pokemon that formerly walled it such as Magearna and Toxapex.
magearna is beyond banned in any sane SM draft. you can mention the use case under the Z section

add aerial ace as it’s the best option into buzzwole


Common Items
========
**Choice Band**: Choice Band is the premier item of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as the aforementioned Groundium Z on Swords Dance sets to nail Pokemon such as Magearna Toxapex, as well as other Z-moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster opposing Pokemon such as Mega Alakazam, Mega Aerodactyl, and Zeraora by surprise. mega zam has been banned universally since 2020. would mention that this is not usually recommended as weavile does lack damage output

**Life Orb** In a situation where Weavile only needs to switch between its coverage options to OHKO or 2HKO its foes, Life Orb could be helpful, as it is a slightly weaker Choice Band that maintains Weavile's ability to switch between moves.
move this to common and merge with band to be Damage-boosting Items

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by a debilitating status move such as Will-o-Wisp or Thunder Wave, Lum Berry can be helpful to prevent Weavile's wallbreaking capabilities from being limited.

Draft Strategy
========
Weavile is a powerful wallbreaker, but it is still one-dimensional and frail, thus necessitating proper team support.

**Entry Hazard Removal**: With a crippling Stealth Rock weakness as a result of Weavile's Ice-type, hazard removal is key to enable bringing Weavile onto the field. Pokemon like Tentacruel, and Excadrill, and Starmie who can utilize Rapid Spin are welcome, as well as Defoggers such as Skarmory, Mega Scizor, and Zapdos.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Ferrothorn, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into OHKO range. replace ferro with a ground like a nidoqueen

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Landorus, Mega Alakazam, and Blacephalon are appreciated, as they are able to deal with physical walls that Weavile might struggle with. zam is once again banned and the other two have pretty meh synergy at best with weavile. i suggest Latios, Nidoking, and Mega Diancie

**Slow and Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Mega Scizor, Jirachi, and Mandibuzz extremely beneficial. we try to avoid repeating suggested teammates and jirachi is not remotely slow. washtom and scizor come to mind as options

Checks and Counters
========
add a point here on bulky water-types. they can stomach knock off and then check weavile for the rest of the game

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and especially Magearna are able to completely shut down Weavile's offense. swap it for azu or prim

**Priority attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOd by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO Weavile before it can act. In addition, Choice Scarf users such as Tapu Lele, Blacephalon, and Keldeo can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis from Will-o-Wisp, Flame Body, Thunder Wave, and Static users can severely cripple Weavile.

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Gonna need to see edits made before I stamp this. Analyses are written for the most up to date version of 8 mon metagames and this reads as if it’s straight out of 2018
 
[overview]
**Draft Order**: Early Round 2 3 onwards

**Price Range**: 15-17 14-16 Points

**Overview**:
Weavile is a frail but powerful wallbreaker utilizing its solid Attack stat, powerful Dark- and Ice-type STAB combination, access to Knock Off, and high Speed to punch holes in the opposing team. However, due to its poor typing and bulk, Weavile is often easily revenge killed. this is far too short and kinda incorrect, would mention it also having solid priority, hard to check stab combo and synergises well with a lotta other top tier offense. there’s no need to highlight knock pff unless you’re tryna say it’s a strong stab, a shit tonne of mons have knock in sm

Common Roles
========
**Choice Band Wallbreaker**: Weavile can use its solid Attack stat and powerful Dark- and Ice-type STAB combination to punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins, while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates. In addition, Ice Shard is helpful to finish off faster threats. would mention that it can be band or orb

**Setup Sweeper**: With Swords Dance and a threatening STAB combinations, it is nearly impossible to wall a boosted Weavile. With Ice Shard to help against faster threats such as Mega Sceptile, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Beat Up, Ice Punch, Throat Chop, Pursuit, Ice Shard reorder this to be knock crash shard pursuit ice punch throat chop beatup, add Foul Play too

**Setup Moves**: Swords Dance

**Utility Moves**: Fake Out, Substitute, Taunt, Toxic Brick Break

**Coverage**: Low Kick, Brick Break, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig

Niche Moves
========
**Endure**: Endure can be used in conjunction with a pinch berry such as Salac Berry or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive a one-time priority move such as Fake Out or First Impression. only golisopod gets this and it is not meta relevant

**Dig**: If used alongside Groundium Z, Dig allows Weavile to do massive damage to Pokemon that formerly walled it such as Magearna and Toxapex.
magearna is beyond banned in any sane SM draft. you can mention the use case under the Z section

add aerial ace as it’s the best option into buzzwole


Common Items
========
**Choice Band**: Choice Band is the premier item of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as the aforementioned Groundium Z on Swords Dance sets to nail Pokemon such as Magearna Toxapex, as well as other Z-moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster opposing Pokemon such as Mega Alakazam, Mega Aerodactyl, and Zeraora by surprise. mega zam has been banned universally since 2020. would mention that this is not usually recommended as weavile does lack damage output

**Life Orb** In a situation where Weavile only needs to switch between its coverage options to OHKO or 2HKO its foes, Life Orb could be helpful, as it is a slightly weaker Choice Band that maintains Weavile's ability to switch between moves.
move this to common and merge with band to be Damage-boosting Items

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by a debilitating status move such as Will-o-Wisp or Thunder Wave, Lum Berry can be helpful to prevent Weavile's wallbreaking capabilities from being limited.

Draft Strategy
========
Weavile is a powerful wallbreaker, but it is still one-dimensional and frail, thus necessitating proper team support.

**Entry Hazard Removal**: With a crippling Stealth Rock weakness as a result of Weavile's Ice-type, hazard removal is key to enable bringing Weavile onto the field. Pokemon like Tentacruel, and Excadrill, and Starmie who can utilize Rapid Spin are welcome, as well as Defoggers such as Skarmory, Mega Scizor, and Zapdos.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Ferrothorn, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into OHKO range. replace ferro with a ground like a nidoqueen

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Landorus, Mega Alakazam, and Blacephalon are appreciated, as they are able to deal with physical walls that Weavile might struggle with. zam is once again banned and the other two have pretty meh synergy at best with weavile. i suggest Latios, Nidoking, and Mega Diancie

**Slow and Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Mega Scizor, Jirachi, and Mandibuzz extremely beneficial. we try to avoid repeating suggested teammates and jirachi is not remotely slow. washtom and scizor come to mind as options

Checks and Counters
========
add a point here on bulky water-types. they can stomach knock off and then check weavile for the rest of the game

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and especially Magearna are able to completely shut down Weavile's offense. swap it for azu or prim

**Priority attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOd by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO Weavile before it can act. In addition, Choice Scarf users such as Tapu Lele, Blacephalon, and Keldeo can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis from Will-o-Wisp, Flame Body, Thunder Wave, and Static users can severely cripple Weavile.

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Gonna need to see edits made before I stamp this. Analyses are written for the most up to date version of 8 mon metagames and this reads as if it’s straight out of 2018
Implemented, sorry for all the errors
 
qc 2/2
Add Remove Comments
[overview]
**Draft Order**: Early Round 3 onwards

**Price Range**: 14-165 Points

**Overview**:
Weavile is a frail yet formidable wallbreaker, leveraging its impressive Attack stat and a potent STAB combination of Dark- and Ice-type moves. This unique typing makes it challenging for opponents to check, allowing Weavile to exploit defensive weaknesses effectively. Additionally, it boasts solid priority in Ice Shard, enabling it to threaten faster foes. While its lack of bulk and subpar typing leave it vulnerable to revenge killing, Weavile synergizes exceptionally well with many top-tier offensive threats, making it a valuable asset on offensive teams. Overall, its ability to punch holes in the opposing lineup is crucial for creating opportunities for its teammates. mention that it's a good pursuit trapper / revenge killer due to its speed. Also mention its weakness to entry hazards

Common Roles
========
**Wallbreaker**: With Choice Band or Life Orb boosting its damage output, Weavile can use its solid Attack stat and powerful Dark- and Ice-type STAB combination to punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins, while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates.

**Setup Sweeper**: With Swords Dance and a threatening STAB combinations, it is nearly impossible to wall a boosted Weavile. With Ice Shard to help against faster threats, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Pursuit, Ice Punch, Throat Chop, Ice Shard, Beat Up, Foul Play move both to niche

**Setup Moves**: Swords Dance

**Utility Moves**: Fake Out, niche Substitute, Taunt, Brick Break

**Coverage**: Low Kick, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig

Niche Moves
========
**Endure**: Endure can be used in conjunction with a pinch berry such as Salac Berry or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive Fake Out.

**Aerial Ace**: Aerial Ace enables Weavile to hit Buzzwole hard, a Pokemon that formerly walled Weavile. move to coverage

Common Items
========
**Damage-boosting Items**: Damage-boosting items such as Choice Band or Life Orb are the premier items of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as Groundium Z on Swords Dance sets to nail Toxapex, as well as other Z-moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster opposing Pokemon by surprise. However, this is usually not recommended, as Choice Scarf sets lack finish the sentence

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by a debilitating status move such as Will-o-Wisp or Thunder Wave, Lum Berry can be helpful to prevent Weavile's wallbreaking capabilities from being limited.

Draft Strategy
========
Weavile is a powerful wallbreaker, but it is still one-dimensional and frail, thus necessitating proper team support. expand on this a little - explain how it helps teammates and how teammates help it, and mention pursuit again for removing threats

**Entry Hazard Removal**: With a crippling Stealth Rock weakness as a result of Weavile's Ice-type, hazard removal is key to enable bringing Weavile onto the field. Pokemon like Tentacruel and Excadrill who can utilize Rapid Spin are welcome, as well as Defoggers such as Mega Scizor and Zapdos.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Gliscor, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into OHKO range.

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Latios, Nidoking, and Mega Diancie are appreciated, as they are able to deal with physical walls that Weavile might struggle with.

**Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Rotom-Wash and Mandibuzz extremely beneficial. This is especially useful to safely pivot in on foes that it can Pursuit trap.

Checks and Counters
========

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and Azumarill are able to completely shut down Weavile's offense.

**Bulky Water-types**: Bulky Water-types such as Toxapex and Alomomola are able to take a Knock Off and check Weavile for the rest of the game.

**Priority attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOd by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO Weavile before it can act. In addition, Choice Scarf users can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis from Will-o-Wisp, Flame Body, Thunder Wave, and Static users can severely cripple Weavile.

Add chip damage (hazards, rocky helmet, life orb chip, etc wears it down pretty quick) - this should be the first thing mentioned in this section

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 2/2
Add Remove Comments
[overview]
**Draft Order**: Early Round 3 onwards

**Price Range**: 14-165 Points

**Overview**:
Weavile is a frail yet formidable wallbreaker, leveraging its impressive Attack stat and a potent STAB combination of Dark- and Ice-type moves. This unique typing makes it challenging for opponents to check, allowing Weavile to exploit defensive weaknesses effectively. Additionally, it boasts solid priority in Ice Shard, enabling it to threaten faster foes. While its lack of bulk and subpar typing leave it vulnerable to revenge killing, Weavile synergizes exceptionally well with many top-tier offensive threats, making it a valuable asset on offensive teams. Overall, its ability to punch holes in the opposing lineup is crucial for creating opportunities for its teammates. mention that it's a good pursuit trapper / revenge killer due to its speed. Also mention its weakness to entry hazards

Common Roles
========
**Wallbreaker**: With Choice Band or Life Orb boosting its damage output, Weavile can use its solid Attack stat and powerful Dark- and Ice-type STAB combination to punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins, while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates.

**Setup Sweeper**: With Swords Dance and a threatening STAB combinations, it is nearly impossible to wall a boosted Weavile. With Ice Shard to help against faster threats, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Pursuit, Ice Punch, Throat Chop, Ice Shard, Beat Up, Foul Play move both to niche

**Setup Moves**: Swords Dance

**Utility Moves**: Fake Out, niche Substitute, Taunt, Brick Break

**Coverage**: Low Kick, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig

Niche Moves
========
**Endure**: Endure can be used in conjunction with a pinch berry such as Salac Berry or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive Fake Out.

**Aerial Ace**: Aerial Ace enables Weavile to hit Buzzwole hard, a Pokemon that formerly walled Weavile. move to coverage

Common Items
========
**Damage-boosting Items**: Damage-boosting items such as Choice Band or Life Orb are the premier items of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as Groundium Z on Swords Dance sets to nail Toxapex, as well as other Z-moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster opposing Pokemon by surprise. However, this is usually not recommended, as Choice Scarf sets lack finish the sentence

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by a debilitating status move such as Will-o-Wisp or Thunder Wave, Lum Berry can be helpful to prevent Weavile's wallbreaking capabilities from being limited.

Draft Strategy
========
Weavile is a powerful wallbreaker, but it is still one-dimensional and frail, thus necessitating proper team support. expand on this a little - explain how it helps teammates and how teammates help it, and mention pursuit again for removing threats

**Entry Hazard Removal**: With a crippling Stealth Rock weakness as a result of Weavile's Ice-type, hazard removal is key to enable bringing Weavile onto the field. Pokemon like Tentacruel and Excadrill who can utilize Rapid Spin are welcome, as well as Defoggers such as Mega Scizor and Zapdos.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Gliscor, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into OHKO range.

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Latios, Nidoking, and Mega Diancie are appreciated, as they are able to deal with physical walls that Weavile might struggle with.

**Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Rotom-Wash and Mandibuzz extremely beneficial. This is especially useful to safely pivot in on foes that it can Pursuit trap.

Checks and Counters
========

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and Azumarill are able to completely shut down Weavile's offense.

**Bulky Water-types**: Bulky Water-types such as Toxapex and Alomomola are able to take a Knock Off and check Weavile for the rest of the game.

**Priority attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOd by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO Weavile before it can act. In addition, Choice Scarf users can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis from Will-o-Wisp, Flame Body, Thunder Wave, and Static users can severely cripple Weavile.

Add chip damage (hazards, rocky helmet, life orb chip, etc wears it down pretty quick) - this should be the first thing mentioned in this section

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
mostly implemented, ty, have a few questions on discord if u could answer those that would be great
 
[overview]
**Draft Order**: Early round Round 3 onwards

**Price Range**: 14-15 points Points

**Overview**:
Weavile is a frail yet formidable wallbreaker, leveraging its impressive Attack stat and potent STAB combination of Dark- and Ice-type moves. Its unique typing and high Speed make it not only challenging for foes opponents to check but also an effective Pursuit trapper and revenge killer. Additionally, it boasts solid priority in Ice Shard, allowing which allows it to threaten faster foes. However, Weavile's lack of bulk, weakness to entry hazards, and subpar typing leave it vulnerable to being worn down and revenge killed. Despite these flaws, Weavile synergizes exceptionally well with many top-tier offensive threats, making it a valuable asset on offensive teams. Overall, its ability to punch holes in the opposing lineup is crucial for creating opportunities for its teammates.

Common Roles
========
**Wallbreaker**: With Choice Band or Life Orb boosting its damage output, Weavile can use its solid Attack stat and powerful Dark- and Ice-type STAB combination to (kind of redundant; it would of course use attacks to punch holes) punch holes through opposing teams. Weavile is able to spam Knock Off to cripple defensive switch-ins (remove comma) while potentially using Pursuit to eliminate Ghost- and Psychic-types for its teammates.

**Setup Sweeper**: With Swords Dance and a threatening STAB combination combinations, it is nearly impossible to wall a boosted Weavile. With Thanks to Ice Shard to helping against faster threats, Weavile is potentially able to sweep through entire teams. However, Weavile's frailty and exploitable weaknesses means that it must be positioned correctly to be properly used.

Common Moves
========
**Primary STAB Moves**: Knock Off, Icicle Crash, Pursuit, Ice Punch, Throat Chop, Ice Shard, Beat Up

**Setup Moves**: Swords Dance

**Utility Moves**: Substitute, Taunt, Brick Break

**Coverage**: Low Kick, Poison Jab, Iron Tail, X-Scissor, Shadow Claw, Dig, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up can be useful for breaking Sturdy and Substitute, as well as being a higher powered stronger attack early-game. in the early game.

**Foul Play**: Foul Play can be used to target foes with higher Attack stats (remove comma) as well as to circumvent Attack drops.

**Fake Out**: Fake Out can allow Weavile to break a Focus Sash or confirm a KO kill on a weakened foe.

**Endure**: Endure can be used in conjunction with a pinch Berry berry such as Salac Berry or Liechi Berry to boost Weavile's stats. In addition, it allows Weavile to survive Fake Out.

Common Items
========
**Damage-boosting Items**: Damage-boosting items such as Choice Band and or Life Orb are the premier items of choice for Weavile, amplifying its wallbreaking capabilities to the next level.

**Focus Sash** Since Weavile is so frail, Focus Sash is often needed to facilitate an opportunity to set up a Swords Dance.

Niche Items
========
**Z-Crystals**: Weavile can use Z-Crystals such as Groundium Z on Swords Dance sets to nail Toxapex (remove comma) as well as other Z-Moves moves just to have a one-time nuke available.

**Pinch Berries**: In conjunction with Endure, pinch Berries berries can be helpful for Weavile in certain situations. Salac Berry can allow Weavile to outspeed faster threats and slower Choice Scarf users, while Liechi Berry can help Weavile increase its damage output.

**Choice Scarf**: Choice Scarf can be a niche option for Weavile to catch faster opposing Pokemon by surprise. However, this is usually not recommended, as Choice Scarf sets lack the breaking power that Weavile enjoys.

**Lum Berry**: While extremely situational, if Weavile is expected to be affected by a debilitating status move such as Will-O-Wisp or Thunder Wave, Lum Berry can be helpful. to prevent Weavile's wallbreaking capabilities from being limited.

Draft Strategy
========
Weavile is a powerful wallbreaker, but its one-dimensional physical attacks and its frailty mean it needs proper team support. Weavile's Pursuit helps teammates by removing key opposing Psychic- and Ghost-types, allowing its team to operate more freely.

**Entry Hazard Removal**: With a crippling Stealth Rock weakness as a result of Weavile's Ice-type, entry hazard removal is key to enable bringing Weavile into onto the field. Pokemon Spinners like Tentacruel and Excadrill who can utilize Rapid Spin are welcome, as well as and Defoggers such as Mega Scizor and Zapdos are welcome.

**Entry Hazard Setters**: Since Weavile often misses out on key KOs, users of Stealth Rock and Spikes such as Heatran, Gliscor, and Skarmory are helpful to chip down foes as they switch in, potentially bringing them into Weavile's OHKO range.

**Special Wallbreakers**: As Weavile is a one-dimensional physical attacker, special wallbreakers such as Latios, Nidoking, and Mega Diancie are appreciated, as they are able to deal with physical walls that Weavile might struggle with.

**Bulky Pivots**: Since Weavile is frail, it can often find difficulties entering the field, thus making slow pivots such as Rotom-W Wash and Mandibuzz extremely beneficial. This is especially useful to safely pivot in on foes that it can Pursuit trap.

Checks and Counters
========

**Chip Damage**: Weavile is extremely vulnerable to Stealth Rock as well as other types of entry hazards, as they severely inhibit Weavile's ability to switch in. Additionally, opposing Rocky Helmet users such as Ferrothorn and Rotom-W Wash can chip away at Weavile's health, which is further compounded by Life Orb recoil if Weavile chooses to hold it.

**Fairy-types**: Fairy-types, especially ones resisting Weavile's STAB combination, such as Tapu Fini, Mega Mawile, and Azumarill are able to completely shut down Weavile's offense.

**Bulky Water-types**: Bulky Water-types such as Toxapex and Alomomola are able to take a Knock Off and check Weavile for the rest of the game.

**Priority Attacks**: Since Weavile is frail with an unfavorable defensive typing, it is often OHKOed OHKOd by common priority moves such as Mega Scizor's Bullet Punch and Breloom's Mach Punch.

**Faster threats**: Faster threats such as Mega Lopunny, Tapu Koko, and Mega Beedrill are able to outspeed and exploit Weavile's poor defenses to OHKO it Weavile before it can act. In addition, Choice Scarf users can also outspeed and threaten Weavile.

**Status Conditions**: Burn and paralysis from Will-o-Wisp, Flame Body, Thunder Wave, and Static users can severely cripple Weavile.

[credits]
Written by:
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Quality checked by:
https://www.smogon.com/forums/members/princess-autumn.564960/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
GP Team done
 
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